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The Games Machine 95
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Gunlok
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turret.gsh
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2000-08-22
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// defines Turret
////////////////////////////////////////////////////////////////////////////////////
// start wrapper - prevent multiple inclusions or recursive inclusions
//(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
#ifndef INCLUDED_TURRET_GSH
#define INCLUDED_TURRET_GSH
#include "lasers.gsh"
#include "defaults.gsh"
////////////////////////////////////////////////////////////////////////////////////
hierarchy Hcy_Turret
{
file "units\turret.RIF"
name "bolter + radar"
hotspot "dum flash"
}
character Chr_Turret : Chr_DefaultBaddie
{
turning speed 0.125
walking speed 0 // doesn't move
weapon enemy laser
strength 1 // one shot and it's destroyed
aim 0 // spot on!
sight angle 90 // in degrees
sight range 10 // in metres
hearing range 22 // in metres
aggression 1 // from 0 to 1
}
role Rol_Turret : Rol_DefaultRobot
{
shape Hcy_Turret
character Chr_Turret
identifier "turret"
ai bot
}
////////////////////////////////////////////////////////////////////////////////////
// end wrapper - for preventing multiple or recursive inclusions
#endif // !INCLUDED_TURRET_GSH