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Gunlok
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wall_turret.gsh
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2000-08-22
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2KB
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63 lines
// defines the Wall Turret
////////////////////////////////////////////////////////////////////////////////////
// start wrapper - prevent multiple inclusions or recursive inclusions
//(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
#ifndef INCLUDED_WALL_TURRET_GSH
#define INCLUDED_WALL_TURRET_GSH
#include "defaults.gsh"
#include "lasers.gsh"
////////////////////////////////////////////////////////////////////////////////////
hierarchy Hcy_Wall_Turret
{
file "units\wall turret.RIF"
name "Wall Turret"
hotspot "Dum Flash"
}
character Chr_Wall_Turret : Chr_DefaultBaddie
{
turning speed 0.5
walking speed 0 // doesn't move
weapon enemy laser
strength 6
aim 0 // spot on!
height 1.6 // for targeting purposes
sight angle 180 // in degrees
sight range 12 // in metres
hearing range 22 // in metres
aggression 1 // from 0 to 1
gun yaw angle 90 // in degrees
elevation angle 45 // in degrees
can turn no
}
// msoke trail from the barrel when firing
pgenerator Pgn_Wall_Turret
{
type fire
life infinite
rate 4
// stream direction
x 0 y 0 z 0
// particle colour
red 0.1 green 0.1 blue 0.1 alpha 0.7
}
role Rol_Wall_Turret : Rol_DefaultRobot
{
pgen Pgn_Wall_Turret
shape Hcy_Wall_Turret
character Chr_Wall_Turret
ai popup
identifier "Wall_Turret"
}
////////////////////////////////////////////////////////////////////////////////////
// end wrapper - for preventing multiple or recursive inclusions
#endif // !INCLUDED_WALL_TURRET_GSH