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Amiga MA Magazine 1998 #4
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AdditionalNotes
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Text File
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1997-02-24
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3KB
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97 lines
Capital Punishment 1.1 HD version additional notes
--------------------------------------------------
This copy of Capital Punishment was automatically upgraded to version 1.1
CUSTOMER SUPPORT:
-----------------
If you have any questions, suggestions or problems, please write to:
clkboom@ican.net
or visit our web site at:
home.ican.net/~clkboom/
or, call in:
North America - (416) 868-6388 Pxl computers / clickBOOM
Germany - (0190) 77-82-50 (3 Sekunden / 12Pfg.)
Montags bis Freitags von 09.00 - 17.00 Uhr
CREATING A BOOT DISK
--------------------
If you cancelled boot-disk creation during the installation of the game,
and you later realized that boot disk would have been a good idea,
please run "MakeBootDisk" program from Capital Punishment directory.
REPLAY
------
In the manual we missed to explain a nice little feature of the replay
- only the winner can skip it by pressing fire (very nice for teasing
a loser).
STATUS
------
Current Epic status is being saved only after choosing Quit.
This will later allow you to access more than just the initial few
scenes when playing in other modes of gameplay. It will not,
however, return you to the system. The reason is simple - Capital
Punishment requires more CHIP RAM than any other game. We packed
it to the maximum and did all kinds of hardware tricks to get all the
effects and amount of music/animation for every level. So, there is
nothing left of the system when you quit. It will simply reset your
Amiga after a couple of seconds.
MEMORY
------
The memory shortage and defragmentation described above may
also make the game lock after the main menu. Therefore, it is
recommended that you always turn the computer off for one minute
before loading Capital Punishment.
v1.1 UPGRADE
------------
Capital Punishment game requires 1.95Mb of free CHIP RAM.
In order to make everything working we had to compress the system,
get rid of all its unnecessary parts etc. While this gave us more
free RAM it also had its side effects - on some Amigas the game
would sometimes lock for no obvious reason while loading a level.
Therefore we made this patch to solve those problems.
FEATURES:
---------
- Improved memory management, resulting in more reliable loading of
the game.
- Quit from the main menu saves the current status, and it now also
fully resets the computer. Give it a few seconds after pressing "quit"!
- Additional optimization of the code eliminates the need for separate
040.library and 060.library. Everything is handled by the game code
itself.
- CP now works on Apollo boards.