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Gambler 28 B
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GAMBLERCD28B.BIN
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GLclock
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benchclock.bat
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DOS Batch File
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1998-10-11
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5KB
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70 lines
echo off
echo glclock-4.5 benchmark test.
echo glclock-4.5 benchmark test. > bench.log
echo 1. double buffers
echo 1. double buffers >> bench.log
start /wait glclock -B -NOM -xp 0 -yp 0 -w 320 -h 320 -ti "1. double buffers" -fo bench.log
echo 2. single buffer
echo 2. single buffer >> bench.log
start /wait glclock -B -NOM -xp 0 -yp 0 -w 320 -h 320 -S -ti "2. single buffer" -fo bench.log
echo 3. environment mapping double buffers
echo 3. environment mapping double buffers >> bench.log
start /wait glclock -B -NOM -xp 0 -yp 0 -w 320 -h 320 -e 1 -N -ti "3. environment mapping double buffers" -fo bench.log
echo 4. environment mapping single buffer
echo 4. environment mapping single buffer >> bench.log
start /wait glclock -B -NOM -xp 0 -yp 0 -w 320 -h 320 -e 1 -N -S -ti "4. environment mapping single buffer" -fo bench.log
echo 5. bi-linear environment mapping double buffers
echo 5. bi-linear environment mapping double buffers >> bench.log
start /wait glclock -B -NOM -xp 0 -yp 0 -w 320 -h 320 -e 1 -L -ti "5. bi-linear environment mapping double buffers" -fo bench.log
echo 6. bi-linear environment mapping single buffer
echo 6. bi-linear environment mapping single buffer >> bench.log
start /wait glclock -B -NOM -xp 0 -yp 0 -w 320 -h 320 -e 1 -L -S -ti "6. bi-linear environment mapping single buffer" -fo bench.log
echo 7. tri-linear environment mapping double buffers
echo 7. tri-linear environment mapping double buffers >> bench.log
start /wait glclock -B -NOM -xp 0 -yp 0 -w 320 -h 320 -e 1 -ti "7. tri-linear environment mapping double buffers" -fo bench.log
echo 8. tri-linear environment mapping single buffer
echo 8. tri-linear environment mapping single buffer >> bench.log
start /wait glclock -B -NOM -xp 0 -yp 0 -w 320 -h 320 -e 1 -S -ti "8. tri-linear environment mapping single buffer" -fo bench.log
echo 9. tri-linear shading texture double buffers
echo 9. tri-linear shading texture double buffers >> bench.log
start /wait glclock -B -NOM -xp 0 -yp 0 -w 320 -h 320 -s 2 -ti "9. tri-linear shading texture double buffers" -fo bench.log
echo 10. tri-linear shading texture single buffer
echo 10. tri-linear shading texture single buffer >> bench.log
start /wait glclock -B -NOM -xp 0 -yp 0 -w 320 -h 320 -s 2 -S -ti "10. tri-linear shading texture single buffer" -fo bench.log
echo 11. tri-linear transparency texture double buffers
echo 11. tri-linear transparency texture double buffers >> bench.log
start /wait glclock -B -NOM -xp 0 -yp 0 -w 320 -h 320 -C -ti "11. tri-linear transparency texture double buffers" -fo bench.log
echo 12. tri-linear transparency texture single buffer
echo 12. tri-linear transparency texture single buffer >> bench.log
start /wait glclock -B -NOM -xp 0 -yp 0 -w 320 -h 320 -C -S -ti "12. tri-linear transparency texture single buffer" -fo bench.log
echo 13. tri-linear transparency texture with over sampling double buffers
echo 13. tri-linear transparency texture with over sampling double buffers >> bench.log
start /wait glclock -B -NOM -xp 0 -yp 0 -w 320 -h 320 -C -q 1 -bg 4 -m 5 -ti "13. tri-linear transparency texture with over sampling double buffers" -fo bench.log
echo 14. tri-linear transparency texture with over sampling single buffer
echo 14. tri-linear transparency texture with over sampling single buffer >> bench.log
start /wait glclock -B -NOM -xp 0 -yp 0 -w 320 -h 320 -C -q 1 -bg 4 -m 5 -S -ti "14. tri-linear transparency texture with over sampling single buffer" -fo bench.log
echo 15. tri-linear shading texture transparency texture double buffers
echo 15. tri-linear shading texture transparency texture double buffers >> bench.log
start /wait glclock -B -NOM -xp 0 -yp 0 -w 320 -h 320 -r 2 -sf marble -ti "13. tri-linear shading texture transparency texture double buffers" -fo bench.log
echo 16. tri-linear shading texture transparency texture single buffer
echo 16. tri-linear shading texture transparency texture single buffer >> bench.log
start /wait glclock -B -NOM -xp 0 -yp 0 -w 320 -h 320 -r 2 -sf marble -S -ti "14. tri-linear shading texture transparency texture single buffer" -fo bench.log
echo 17. tri-linear shading texture transparency texture high quality clock double buffers
echo 17. tri-linear shading texture transparency texture high quality clock double buffers >> bench.log
start /wait glclock -B -NOM -xp 0 -yp 0 -w 320 -h 320 -r 2 -sf marble -q 8 -ti "15. tri-linear shading texture transparency texture high quality clock double buffers" -fo bench.log
echo 18. tri-linear shading texture transparency texture high quality clock single buffer
echo 18. tri-linear shading texture transparency texture high quality clock single buffer >> bench.log
start /wait glclock -B -NOM -xp 0 -yp 0 -w 320 -h 320 -r 2 -sf marble -q 8 -S -ti "16. tri-linear shading texture transparency texture high quality clock single buffer" -fo bench.log
echo on