home *** CD-ROM | disk | FTP | other *** search
/ Gambler 33 A / GAMBLERCD33A.BIN / Demos / CIVILCTP / setup / data / civdemo.ctp / ctp_data / default / aidata / init.fli < prev    next >
Text File  |  1999-06-23  |  7KB  |  158 lines

  1.  
  2. // set the inital values at load time
  3. fuzzy_init init_label { 
  4.     
  5. //***** default personality varialbes - should be overidden by selector    *** 
  6.     input personality_aggression = 0.5
  7.     input personality_loyalty = 0.5
  8.     input personality_caution = 0.2
  9.     input personality_expansion = 0.5
  10.     input personality_green = 0.5
  11.     input personality_smart = 0.5
  12.  
  13.     input time
  14.     input num_cities 
  15.     input wgf_prod_setting
  16.     input wgf_gold_setting 
  17.     input wgf_food_setting
  18.  
  19.     input income_expense_cleric
  20.     input income_expense_crime
  21.     input income_expense_maintenance
  22.     input income_expense_wages
  23.     input income_expense_science
  24.     input income_expense_savings 
  25.     input save_expense_overtime
  26.     input sci_ave_turns_to_advance 
  27.  
  28. //*********************************
  29.     output city_threat_decay[0.0, 1.0] = 0.2
  30.     output max_attack_strength[0.0,1000.0] = 1000
  31.     output max_defense_strength[0.0,1000.0] = 1000
  32.     
  33.     output com_city_scale[0.0,10.0] = 10
  34.     output com_city_decay[0.0,1.0] = 0.9
  35.     output explore_near_civ[0.0,100.0] = 40.0
  36.     
  37.     output recruit_goal_threshold[0.0,10000.0] = 0.0
  38.     output attack_goal_threshold[0.0,10000.0] = 0.0
  39.     output settle_goal_threshold[0.0,10000.0] = 0.0
  40.     output explore_goal_threshold[0.0,10000.0] = 0.0  
  41.  
  42.     output bid_recruit_scale[0.0, 10.0] = 5.0
  43.     output bid_recruit_attackers_scale[0.0, 10000.0] = 1000.0
  44.     output bid_attack_scale[0.0, 1000.0] = 1000.0
  45.     output bid_settle_scale[0.0, 1.0] = 1.0
  46.     output bid_explore_scale[0.0, 1.0] = 0.01
  47.  
  48.     output army_foreign_threat_decay[0.0, 1.0] = 0.9
  49.     output army_foreign_threat_falloff[0.0, 10.0] = 5.0
  50.  
  51.     output reserve_flank_attack[0.0, 1.0] = 0.25
  52.     output reserve_flank_defense[0.0, 1.0] =  0.37
  53.     output reserve_range0_attack[0.0, 1.0] = 0.25
  54.     output reserve_range0_defense[0.0, 1.0] = 0.37
  55.     output reserve_range1_attack[0.0, 1.0] = 0.25
  56.     output reserve_range1_defense[0.0, 1.0] = 0.37
  57.  
  58.     output unexplored_ocean_threshold[0.0, 10.0] = 3.0
  59.  
  60.     output inst_prod[0.0, 100.0] = 1.0
  61.     output inst_food[0.0, 100.0] = 10.0
  62.     output inst_move[0.0, 100.0] = 0.01
  63.     output inst_def[0.0, 100.0] = 1.0
  64.     output inst_vision_range[0.0, 100.0] = 1.0
  65.     output inst_airfield[0.0, 100.0] = 1.0
  66.     output inst_fort[0.0, 100.0] = 1.0
  67.  
  68.     output freight_coef[0.0, 10000.0] = 100.0
  69.     output gold_2_production[0.0, 10.0] = 0.5
  70.  
  71.     output get_on_islands_coef[0.0, 10000.0] = 10.0
  72.     output coef_fill_area_to_boat_explore[0.0, 1.0] = 0.05
  73.  
  74. // ************** start of buildings *************
  75.     output blg_value[0.0,1.0] = 1.0   
  76.  
  77.     output blg_effect_silo[0.0,1.0] = 1.0     
  78.     output blg_effect_capitol[0.0,1.0] = 1.0     
  79.     output blg_effect_defense_bonus[0.0,1.0] = 1.0     
  80.     output blg_effect_defense_bonus_no_city_walls_attacker[0.0,1.0] = 1.0     
  81.     output blg_effect_happy_increment[0.0,1.0] = 1.0    
  82.     output blg_effect_content_aif[0.0,1.0] = 1.0     
  83.     output blg_effect_double_televan[0.0,1.0] = 1.0     
  84.     output blg_effect_reduce_waste[0.0,1.0] = 1.0     
  85.     output blg_effect_reduce_waste[0.0,1.0] = 1.0     
  86.     output blg_effect_production_type_production_increment[0.0,1.0] = 1.0     
  87.     output blg_effect_production_type_food_increment[0.0,1.0] = 1.0     
  88.     output blg_effect_production_type_gold_increment[0.0,1.0] = 1.0     
  89.     output blg_effect_production_type_knowledge_increment[0.0,1.0] = 1.0     
  90.     output blg_effect_production_type_entertainment_increment[0.0,1.0]  = 1.0
  91.     output blg_effect_production_type_production_percent[0.0,1.0] = 1.0     
  92.     output blg_effect_production_type_food_percent[0.0,1.0] = 1.0
  93.     output blg_effect_production_type_gold_percent[0.0,1.0] = 1.0
  94.     output blg_effect_production_type_knowledge_percent[0.0,1.0] = 1.0     
  95.     output blg_effect_production_type_entertainment_percent[0.0,1.0] = 1.0     
  96.     output blg_effect_uv_bonus[0.0,1.0] = 1.0
  97.     output blg_effect_gw_bonus[0.0,1.0] = 1.0     
  98.     output blg_effect_uv_cleaner[0.0,1.0] = 1.0
  99.     output blg_effect_gw_cleaner[0.0,1.0] = 1.0
  100.     output blg_effect_affective_pop_dec[0.0,1.0] = 1.0     
  101.     output blg_effect_no_unhappy_people[0.0,1.0] = 1.0     
  102.     output blg_effect_no_happiness[0.0,1.0] = 1.0     
  103.     output blg_effect_lower_crime[0.0,1.0] = 1.0     
  104.     output blg_effect_prevent_conver[0.0,1.0] = 1.0     
  105.     output blg_effect_prevent_conver[0.0,1.0] = 1.0     
  106.     output blg_effect_prevent_slavery[0.0,1.0] = 1.0     
  107.     output blg_effect_lower_overcrowding[0.0,1.0] = 1.0     
  108.     output blg_effect_allow_grunts[0.0,1.0] = 1.0     
  109.     output blg_effect_lower_peace_move[0.0,1.0] = 1.0     
  110.     output blg_effect_gold_per_citizen[0.0,1.0] = 1.0     
  111.     output blg_effect_protect_from_nukes[0.0,1.0] = 1.0     
  112.     output blg_effect_protect_from_bio[0.0,1.0] = 1.0
  113.     output blg_effect_protect_from_nano[0.0,1.0] = 1.0     
  114.     output blg_effect_lower_pop_pollut[0.0,1.0] = 1.0     
  115.     output blg_effect_television[0.0,1.0] = 1.0     
  116.     output blg_effect_city_wall[0.0,1.0] = 1.0
  117.     output blg_effect_airport[0.0,1.0] = 1.0     
  118.     output blg_effect_space_launch[0.0,1.0] = 1.0     
  119.  
  120. // ********************end of buildings **************************
  121.  
  122.     //***************** start of wonders ******************
  123.     output wonder_value[0.0, 1000.0] =  1.0
  124.       
  125.     output wonder_effect_embassy[0.0,1.0] = 1.0
  126.     output wonder_effect_close_embassy[0.0,1.0] = 1.0     
  127.     output wonder_effect_reform_cities[0.0,1.0] = 1.0
  128.     output wonder_effect_free_slaves[0.0,1.0] = 1.0
  129.     output wonder_effect_global_radar[0.0,1.0] = 1.0
  130.     output wonder_effect_spies_everywhere[0.0,1.0] = 1.0
  131.     output wonder_effect_free_space_trans[0.0,1.0] = 1.0
  132.     output wonder_effect_stop_biowar[0.0,1.0] = 1.0
  133.     output wonder_effect_pop_monitor[0.0,1.0] = 1.0
  134.     output wonder_effect_enable_parkranger[0.0,1.0] = 1.0
  135.     output wonder_effect_disable_nukes[0.0,1.0] = 1.0
  136.     output wonder_effect_reduce_readiness_cost[0.0,1.0] = 1.0
  137.     output wonder_effect_increase_gold[0.0,1.0] = 1.0
  138.     output wonder_effect_decrease_crime[0.0,1.0] = 1.0
  139.     output wonder_effect_increase_knowledge[0.0,1.0] = 1.0
  140.     output wonder_effect_decrease_empire_size[0.0,1.0] = 1.0
  141.     output wonder_effect_increase_happy_empire[0.0,1.0] = 1.0
  142.     output wonder_effect_increase_converted_city_fee[0.0,1.0] = 1.0
  143.     output wonder_effect_tax_water_routes[0.0,1.0] = 1.0
  144.     output wonder_effect_tax_television[0.0,1.0] = 1.0
  145.     output wonder_effect_increase_happy[0.0,1.0] = 1.0
  146.     output wonder_effect_make_genetics_cheap[0.0,1.0] = 1.0
  147.     output wonder_effect_tax_international_route[0.0,1.0] = 1.0
  148.     output wonder_effect_polluters_to_parks[0.0,1.0] = 1.0
  149.     output wonder_effect_reduce_world_pollution[0.0,1.0] = 1.0
  150.     output wonder_effect_uv_bonus[0.0,1.0] = 1.0
  151.     output wonder_effect_uv_cleaner[0.0,1.0] = 1.0
  152.     output wonder_effect_gw_bonus[0.0,1.0] = 1.0
  153.     output wonder_effect_gw_cleaner[0.0,1.0] = 1.0
  154.     
  155. //****************** end of wonders
  156.  
  157. }
  158.