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init.fli
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1999-06-23
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// set the inital values at load time
fuzzy_init init_label {
//***** default personality varialbes - should be overidden by selector ***
input personality_aggression = 0.5
input personality_loyalty = 0.5
input personality_caution = 0.2
input personality_expansion = 0.5
input personality_green = 0.5
input personality_smart = 0.5
input time
input num_cities
input wgf_prod_setting
input wgf_gold_setting
input wgf_food_setting
input income_expense_cleric
input income_expense_crime
input income_expense_maintenance
input income_expense_wages
input income_expense_science
input income_expense_savings
input save_expense_overtime
input sci_ave_turns_to_advance
//*********************************
output city_threat_decay[0.0, 1.0] = 0.2
output max_attack_strength[0.0,1000.0] = 1000
output max_defense_strength[0.0,1000.0] = 1000
output com_city_scale[0.0,10.0] = 10
output com_city_decay[0.0,1.0] = 0.9
output explore_near_civ[0.0,100.0] = 40.0
output recruit_goal_threshold[0.0,10000.0] = 0.0
output attack_goal_threshold[0.0,10000.0] = 0.0
output settle_goal_threshold[0.0,10000.0] = 0.0
output explore_goal_threshold[0.0,10000.0] = 0.0
output bid_recruit_scale[0.0, 10.0] = 5.0
output bid_recruit_attackers_scale[0.0, 10000.0] = 1000.0
output bid_attack_scale[0.0, 1000.0] = 1000.0
output bid_settle_scale[0.0, 1.0] = 1.0
output bid_explore_scale[0.0, 1.0] = 0.01
output army_foreign_threat_decay[0.0, 1.0] = 0.9
output army_foreign_threat_falloff[0.0, 10.0] = 5.0
output reserve_flank_attack[0.0, 1.0] = 0.25
output reserve_flank_defense[0.0, 1.0] = 0.37
output reserve_range0_attack[0.0, 1.0] = 0.25
output reserve_range0_defense[0.0, 1.0] = 0.37
output reserve_range1_attack[0.0, 1.0] = 0.25
output reserve_range1_defense[0.0, 1.0] = 0.37
output unexplored_ocean_threshold[0.0, 10.0] = 3.0
output inst_prod[0.0, 100.0] = 1.0
output inst_food[0.0, 100.0] = 10.0
output inst_move[0.0, 100.0] = 0.01
output inst_def[0.0, 100.0] = 1.0
output inst_vision_range[0.0, 100.0] = 1.0
output inst_airfield[0.0, 100.0] = 1.0
output inst_fort[0.0, 100.0] = 1.0
output freight_coef[0.0, 10000.0] = 100.0
output gold_2_production[0.0, 10.0] = 0.5
output get_on_islands_coef[0.0, 10000.0] = 10.0
output coef_fill_area_to_boat_explore[0.0, 1.0] = 0.05
// ************** start of buildings *************
output blg_value[0.0,1.0] = 1.0
output blg_effect_silo[0.0,1.0] = 1.0
output blg_effect_capitol[0.0,1.0] = 1.0
output blg_effect_defense_bonus[0.0,1.0] = 1.0
output blg_effect_defense_bonus_no_city_walls_attacker[0.0,1.0] = 1.0
output blg_effect_happy_increment[0.0,1.0] = 1.0
output blg_effect_content_aif[0.0,1.0] = 1.0
output blg_effect_double_televan[0.0,1.0] = 1.0
output blg_effect_reduce_waste[0.0,1.0] = 1.0
output blg_effect_reduce_waste[0.0,1.0] = 1.0
output blg_effect_production_type_production_increment[0.0,1.0] = 1.0
output blg_effect_production_type_food_increment[0.0,1.0] = 1.0
output blg_effect_production_type_gold_increment[0.0,1.0] = 1.0
output blg_effect_production_type_knowledge_increment[0.0,1.0] = 1.0
output blg_effect_production_type_entertainment_increment[0.0,1.0] = 1.0
output blg_effect_production_type_production_percent[0.0,1.0] = 1.0
output blg_effect_production_type_food_percent[0.0,1.0] = 1.0
output blg_effect_production_type_gold_percent[0.0,1.0] = 1.0
output blg_effect_production_type_knowledge_percent[0.0,1.0] = 1.0
output blg_effect_production_type_entertainment_percent[0.0,1.0] = 1.0
output blg_effect_uv_bonus[0.0,1.0] = 1.0
output blg_effect_gw_bonus[0.0,1.0] = 1.0
output blg_effect_uv_cleaner[0.0,1.0] = 1.0
output blg_effect_gw_cleaner[0.0,1.0] = 1.0
output blg_effect_affective_pop_dec[0.0,1.0] = 1.0
output blg_effect_no_unhappy_people[0.0,1.0] = 1.0
output blg_effect_no_happiness[0.0,1.0] = 1.0
output blg_effect_lower_crime[0.0,1.0] = 1.0
output blg_effect_prevent_conver[0.0,1.0] = 1.0
output blg_effect_prevent_conver[0.0,1.0] = 1.0
output blg_effect_prevent_slavery[0.0,1.0] = 1.0
output blg_effect_lower_overcrowding[0.0,1.0] = 1.0
output blg_effect_allow_grunts[0.0,1.0] = 1.0
output blg_effect_lower_peace_move[0.0,1.0] = 1.0
output blg_effect_gold_per_citizen[0.0,1.0] = 1.0
output blg_effect_protect_from_nukes[0.0,1.0] = 1.0
output blg_effect_protect_from_bio[0.0,1.0] = 1.0
output blg_effect_protect_from_nano[0.0,1.0] = 1.0
output blg_effect_lower_pop_pollut[0.0,1.0] = 1.0
output blg_effect_television[0.0,1.0] = 1.0
output blg_effect_city_wall[0.0,1.0] = 1.0
output blg_effect_airport[0.0,1.0] = 1.0
output blg_effect_space_launch[0.0,1.0] = 1.0
// ********************end of buildings **************************
//***************** start of wonders ******************
output wonder_value[0.0, 1000.0] = 1.0
output wonder_effect_embassy[0.0,1.0] = 1.0
output wonder_effect_close_embassy[0.0,1.0] = 1.0
output wonder_effect_reform_cities[0.0,1.0] = 1.0
output wonder_effect_free_slaves[0.0,1.0] = 1.0
output wonder_effect_global_radar[0.0,1.0] = 1.0
output wonder_effect_spies_everywhere[0.0,1.0] = 1.0
output wonder_effect_free_space_trans[0.0,1.0] = 1.0
output wonder_effect_stop_biowar[0.0,1.0] = 1.0
output wonder_effect_pop_monitor[0.0,1.0] = 1.0
output wonder_effect_enable_parkranger[0.0,1.0] = 1.0
output wonder_effect_disable_nukes[0.0,1.0] = 1.0
output wonder_effect_reduce_readiness_cost[0.0,1.0] = 1.0
output wonder_effect_increase_gold[0.0,1.0] = 1.0
output wonder_effect_decrease_crime[0.0,1.0] = 1.0
output wonder_effect_increase_knowledge[0.0,1.0] = 1.0
output wonder_effect_decrease_empire_size[0.0,1.0] = 1.0
output wonder_effect_increase_happy_empire[0.0,1.0] = 1.0
output wonder_effect_increase_converted_city_fee[0.0,1.0] = 1.0
output wonder_effect_tax_water_routes[0.0,1.0] = 1.0
output wonder_effect_tax_television[0.0,1.0] = 1.0
output wonder_effect_increase_happy[0.0,1.0] = 1.0
output wonder_effect_make_genetics_cheap[0.0,1.0] = 1.0
output wonder_effect_tax_international_route[0.0,1.0] = 1.0
output wonder_effect_polluters_to_parks[0.0,1.0] = 1.0
output wonder_effect_reduce_world_pollution[0.0,1.0] = 1.0
output wonder_effect_uv_bonus[0.0,1.0] = 1.0
output wonder_effect_uv_cleaner[0.0,1.0] = 1.0
output wonder_effect_gw_bonus[0.0,1.0] = 1.0
output wonder_effect_gw_cleaner[0.0,1.0] = 1.0
//****************** end of wonders
}