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outputs.fli
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1999-06-23
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// outputs.fli
output rushbuy_max_utility [ -100000, 10000.0 ] = 150.0
tri buy_anything_rushbuy_max_utility (rushbuy_max_utility, -100000.0, 0.5)
output no_settling[0.0, 2.0] = 0.0
tri build_no_settlers(no_settling, 1.0, 0.25)
output focus_on_units [ 0.0, 2.0 ] = 0.0
tri yes_focus_on_units ( focus_on_units, 1.0 , 0.5)
// This is the multiplier that tells the ai how much
// food it will probably have after it changes the wgf.
output likely_food_multiplier[0.0, 5.0] = 5.0
// This is the max setting for food.
output work_min[-3.0, 3.0] = 0.0
tri lowest_work_min(work_min, -2.0, 0.5)
tri low_work_min(work_min, -1.0, 0.5)
tri average_work_min(work_min, 0.0, 0.5)
tri high_work_min(work_min, 1.0, 0.5)
tri highest_work_min(work_min, 2.0, 0.5)
output food_max[-3.0, 3.0] = -2.0
tri lowest_food_max(food_max, -2.0, 0.5)
tri low_food_max(food_max, -1.0, 0.5)
tri average_food_max(food_max, 0.0, 0.5)
tri high_food_max(food_max, 1.0, 0.5)
tri highest_food_max(food_max, 2.0, 0.5)
output food_min[-3.0, 3.0] = -2.0
tri lowest_food_min(food_min, -2.0, 0.5)
tri low_food_min(food_min, -1.0, 0.5)
tri average_food_min(food_min, 0.0, 0.5)
tri high_food_min(food_min, 1.0, 0.5)
tri highest_food_min(food_min, 2.0, 0.5)
// pick my aip
output settle_aip[0.0, 5.0] = 5.0
tri mass_settle(settle_aip, 1.0, 0.5)
tri heavy_settle(settle_aip, 2.0, 0.5)
// pick my military aip
output military_aip[0.0, 5.0] = 5.0
tri war_aip(military_aip, 1.0, 0.5)
tri defend_aip(military_aip, 2.0, 0.5)
// pick my % Food over base
// 10% excess Food
output min_food_factor[0.0, 3.0] = 1.5
tri no_growth_min_food_factor(min_food_factor, 1.0, 0.1)
tri average_growth_min_food_factor(min_food_factor, 1.5, 0.1)
tri high_growth_min_food_factor(min_food_factor, 2.0, 0.1)
// force the ai to use expectations
output use_expectations[0.0, 3.0] = 0.0
tri yes_use_expectations(use_expectations, 0.0, 0.25)
// pick roads or no roads
output inst_road_coef[0.0, 100.0] = 0.0
tri zero_roads(inst_road_coef, 0.0, 0.001)
tri no_roads(inst_road_coef, 0.01, 0.001)
tri yes_roads(inst_road_coef, 1.0, 0.001)
// weight the choice of wgf
output wgf_production[0.0, 20.0]= 7.5
tri work_forgetit_wgf_production(wgf_production, 6.0, 0.5)
tri work_little_wgf_production(wgf_production, 8.0, 0.5)
tri work_ave_wgf_production(wgf_production, 10.0, 0.5)
tri work_hard_wgf_production(wgf_production, 24.0, 0.5) // from 12
output wgf_food[0.0, 45.0]= 0.2
tri feed_lots_wgf_food(wgf_food, 0.5, 0.5)
tri feed_well_wgf_food(wgf_food, 4.0, 0.5)
tri feed_ave_wgf_food(wgf_food, 5.0, 0.5)
tri feed_nothing_wgf_food(wgf_food, 25.0, 0.5)
// increased feed nothing to 25 to keep food as low as possible
output wgf_gold[0.0,20.0]= 3.0
tri care_not_wgf_gold(wgf_gold, 0.1 , 0.1)
tri pay_lots_wgf_gold(wgf_gold, 4.0, 0.1)
tri pay_ave_wgf_gold(wgf_gold, 8.0, 0.1)
tri pay_little_wgf_gold(wgf_gold, 10.0, 0.1)
tri pay_nothing_wgf_gold(wgf_gold, 25.0, 0.1)
output set_wgf[0.0, 9.0] = 5.0
tri growth_prod_gold_deficit_set_wgf(set_wgf, 1.0, 0.5)
tri prod_growth_gold_deficit_set_wgf(set_wgf, 2.0, 0.5)
tri growth_prod_gold_set_wgf(set_wgf, 3.0, 0.5)
tri prod_growth_gold_set_wgf(set_wgf, 4.0, 0.5)
tri prod_gold_growth_set_wgf(set_wgf, 5.0, 0.5)
tri growth_gold_prod_set_wgf(set_wgf, 6.0, 0.5)
tri gold_prod_growth_set_wgf(set_wgf, 7.0, 0.5)
tri gold_growth_prod_set_wgf(set_wgf, 8.0, 0.5)
output budget_income_wages[0.0, 1.0] = .5
tri zero_budget_income_wages(budget_income_wages, 0.05, 0.05)
tri ten_budget_income_wages(budget_income_wages, 0.15, 0.05)
tri twenty_budget_income_wages(budget_income_wages, 0.25, 0.05)
tri thirty_budget_income_wages(budget_income_wages, 0.35, 0.05)
tri fourty_budget_income_wages(budget_income_wages, 0.45, 0.05)
tri fifty_budget_income_wages(budget_income_wages, 0.55, 0.05)
tri sixty_budget_income_wages(budget_income_wages, 0.65, 0.05)
tri seventy_budget_income_wages(budget_income_wages, 0.75, 0.05)
tri eighty_budget_income_wages(budget_income_wages, 0.85, 0.05)
tri ninety_budget_income_wages(budget_income_wages, 0.95, 0.05)
tri max_budget_income_wages (budget_income_wages, 1.0, 0.05)
output desired_military_readiness[0.0, 2.0] = 0.0
tri peace_military_readiness(desired_military_readiness, 0.0, 0.25)
tri ready_military_readiness(desired_military_readiness, 1.0, 0.25)
tri war_military_readiness(desired_military_readiness, 2.0, 0.25)
output production[0.0, 1.3] = 0.99
tri low_production(production, 0.33, 0.2)
tri med_production(production, 0.66, 0.2)
tri high_production(production, 0.99, 0.2)
output food[0.0, 1.3] = 0.33
tri low_food(food, 0.33, 0.2)
tri med_food(food, 0.66, 0.2)
tri high_food(food, 0.99, 0.2)
output science[0.0, 1.3] = 0.33
tri low_science(science, 0.33, 0.2)
tri med_science(science, 0.66, 0.2)
tri high_science(science, 0.99, 0.2)
output happiness[0.0, 1.3] =0.1
tri low_happiness(happiness, 0.33, 0.2)
tri med_happiness(happiness, 0.66, 0.2)
tri high_happiness(happiness, 0.99, 0.2)
output defense[0.0, 1.3]=0.33
tri low_defense(defense, 0.33, 0.2)
tri med_defense(defense, 0.66, 0.2)
tri high_defense(defense, 0.99, 0.2)
output offense[0.0, 1.3]=0.33
tri low_offense(offense, 0.33, 0.2)
tri med_offense(offense, 0.66, 0.2)
tri high_offense(offense, 0.99, 0.2)
//priorities of population placement
// 100 is 1x in principle
//
output pop_gold[0,2000] = 150
tri zero_pop_gold (pop_gold, 0.0, 10.0)
tri low_pop_gold (pop_gold, 10, 10.0)
tri med_pop_gold (pop_gold, 150, 100.0)
tri high_pop_gold (pop_gold, 300, 100.0)
tri super_high_pop_gold(pop_gold, 1000.0, 100.0)
output pop_production_max[-1000,10000] = 110.0 // was 100, 450, 900 -- trying 100, 650, 1200
tri low_pop_production_max (pop_production_max, 10, 100.0)
tri med_pop_production_max (pop_production_max, 110, 100.0)
tri high_pop_production_max (pop_production_max, 400, 100.0)
output pop_production_min[0,2000] = 110.0
tri super_low_pop_production_min (pop_production_min, 10, 100.0)
tri low_pop_production_min (pop_production_min, 50, 10.0)
tri med_pop_production_min (pop_production_min, 110, 10.0)
tri high_pop_production_min (pop_production_min, 200, 10.0)
output pop_food_max[0,1000] = 100.0
tri super_low_pop_food_max (pop_food_max, 10.0, 10.0)
tri low_pop_food_max (pop_food_max, 50.0, 10.0)
tri med_pop_food_max (pop_food_max, 100.0, 10.0)
tri high_pop_food_max (pop_food_max, 200.0, 10.0)
tri odd_pop_food_max (pop_food_max, 113.0, 100.0) // force people to move
output pop_food_min[0,1000] = 10.0
tri low_pop_food_min (pop_food_min, 10.0, 10.0)
tri med_pop_food_min (pop_food_min, 100.0, 10.0)
tri high_pop_food_min (pop_food_min, 200.0, 10.0)
tri odd_pop_food_min (pop_food_min, 113.0, 10.0) // force people to move
output pop_science[0, 25000] = 150.0
tri zero_pop_science (pop_science, 0.0, 10.0)
tri low_pop_science (pop_science, 10, 10.0)
tri med_pop_science (pop_science, 150, 10.0)
tri high_pop_science (pop_science, 200, 10.0)
tri super_pop_science (pop_science, 400, 10.0)
output pop_happiness[0, 1000] = 0.0
tri low_pop_happiness(pop_happiness, 0, 10.0)
tri med_pop_happiness(pop_happiness, 0, 10.0)
tri high_pop_happiness(pop_happiness, 0, 10.0)
output opening_game_strategy[0.0, 2.0] = 0.0
tri yes_opening_game_strategy(opening_game_strategy, 1.0, 0.5)
//the system will turn population into entertainers to satisfy min_happiness and max_crime
output min_happiness[0.0,150.0]=50.0
output max_crime[0.0,100.0]=15.0
// percent of city production that goes into the terrain improment pool
// actual range is between 0 and 1.0
output production_tax[0.0, 1.0]=0.99
tri super_zero_production_tax(production_tax, 0.001, 0.1)
tri zero_production_tax(production_tax, 0.0, 0.00025)
tri low_production_tax(production_tax, 0.10, 0.00025)
tri med_production_tax(production_tax, 0.30, 0.00025)
tri high_production_tax(production_tax, 0.50, 0.00025)
tri super_high_production_tax(production_tax, 0.80, 0.00025)
tri max_production_tax(production_tax, 1.0, 0.00025)
// compute number to turns to grow a pop
// compute the ratio of each cities growth over slowest growing city.
// cities below city_growth_ratio are growing quickly
// maximize growth there
// cities with unhappiness do not count
output city_growth_ratio[0.0, 1.0] = 0.5
tri max_production_city_growth_ratio(city_growth_ratio, 0.1, 0.1)
tri high_production_city_growth_ratio(city_growth_ratio, 0.33, 0.1)
tri even_city_growth_ratio(city_growth_ratio, 0.5, 0.1)
tri high_food_city_growth_ratio(city_growth_ratio, 0.66, 0.1)
right max_food_city_growth_ratio(city_growth_ratio, 0.9, 0.1)
// the minimum percent of cities that are maximizing growth
// this addresses odd city growth distributions
output city_growth_min_percent[0.0, 1.0] = 0.15
// exploration
output explore_priority[0.0, 100.0] = 0.01 // how much do we want to explore?
// settling
output settler_packing[0.0, 10.0] = 4 //target average distance between cities
tri truly_dense_settler_packing(settler_packing, 3.0, 0.5)
tri dense_settler_packing(settler_packing, 3.5, 0.5)
tri loose_settler_packing(settler_packing, 4.0, 0.5)
tri very_loose_settler_packing(settler_packing, 4.5, 0.5)
// modulate the net utility functions
output wonder_uscale[0.0, 10000] = 1.0
output bid_recruit_uscale[0,10000] = 1.0
output bid_recruit_attackers_uscale[0,10000]=1.0
output bid_attack_uscale[0,10000]=1.0
output bid_defend_uscale[0,10000]=1.0
output bid_settle_uscale[0,10000]=1.0
output bid_explore_uscale[0,10000]= 1.0
output bid_enslave_uscale[0,10000]= 1.0
output bid_build_list_uscale[0,10000]= 1.0
output bid_patrol_uscale[0,10000]=1.0
output bid_harass_uscale[0,10000]= 1.0
output bid_bombard_uscale[0,10000]= 1.0
output bid_convert_city_uscale[0,10000]= 1.0
output bid_pillage_uscale[0,10000]= 1.0
output bid_pirate_uscale[0,10000]= 1.0
output bid_counter_stealth_uscale[0,10000]= 1.0
output bid_defuse_mines_uscale[0,10000]= 1.0
output bid_bonus_food_uscale[0,10000]= 1.0
output blg_uscale[-1.0, 10] = 0.1
tri low_blg_uscale(blg_uscale, 0.001, 1.0)
tri high_blg_uscale(blg_uscale, 10.0, 1.0)
output blg_effect_space_launch[0.0, 10000]
tri low_blg_effect_space_launch(blg_effect_space_launch, 0.01, 1.0)
tri high_blg_effect_space_launch(blg_effect_space_launch, 1.0, 1.0)
// science is calculated as what is left AFTER deducting wages
// savings goes directly into savings
// science and savings are summed and normalized
output budget_income_science[0.0, 1.0]=1.0
output budget_income_savings[0.0, 1.0]=0.0
// new buildings are build only if we can pay for them with maintainance
// this is taken from total net income ( wages + science + savings)
output budget_income_new_blg[0.0, 1.0]=0.5
// set the rank of the government we want (-1 == never, 1 highest, 10 lowest)
output i_want_this_gov_TYRANNY[-2.0, 12.0]=-1.0
tri gov_tyranny_1 (I_want_this_gov_TYRANNY, 1.0, 0.1)
tri gov_tyranny_2 (I_want_this_gov_TYRANNY, 2.0, 0.1)
tri gov_tyranny_3 (I_want_this_gov_TYRANNY, 3.0, 0.1)
tri gov_tyranny_4 (I_want_this_gov_TYRANNY, 4.0, 0.1)
tri gov_tyranny_5 (I_want_this_gov_TYRANNY, 5.0, 0.1)
tri gov_tyranny_6 (I_want_this_gov_TYRANNY, 6.0, 0.1)
tri gov_tyranny_7 (I_want_this_gov_TYRANNY, 7.0, 0.1)
tri gov_tyranny_8 (I_want_this_gov_TYRANNY, 8.0, 0.1)
tri gov_tyranny_9 (I_want_this_gov_TYRANNY, 9.0, 0.1)
tri gov_tyranny_10 (I_want_this_gov_TYRANNY,10.0, 0.1)
output i_want_this_gov_THEOCRACY[-2.0, 12.0]=-1.0
tri gov_theocracy_1 (I_want_this_gov_THEOCRACY, 1.0, 0.1)
tri gov_theocracy_2 (I_want_this_gov_THEOCRACY, 2.0, 0.1)
tri gov_theocracy_3 (I_want_this_gov_THEOCRACY, 3.0, 0.1)
tri gov_theocracy_4 (I_want_this_gov_THEOCRACY, 4.0, 0.1)
tri gov_theocracy_5 (I_want_this_gov_THEOCRACY, 5.0, 0.1)
tri gov_theocracy_6 (I_want_this_gov_THEOCRACY, 6.0, 0.1)
tri gov_theocracy_7 (I_want_this_gov_THEOCRACY, 7.0, 0.1)
tri gov_theocracy_8 (I_want_this_gov_THEOCRACY, 8.0, 0.1)
tri gov_theocracy_9 (I_want_this_gov_THEOCRACY, 9.0, 0.1)
tri gov_theocracy_10 (I_want_this_gov_THEOCRACY,10.0, 0.1)
output i_want_this_gov_ECOTOPIA[-2.0, 12.0]=-1.0
tri gov_ecotopia_1 (I_want_this_gov_ECOTOPIA, 1.0, 0.1)
tri gov_ecotopia_2 (I_want_this_gov_ECOTOPIA, 2.0, 0.1)
tri gov_ecotopia_3 (I_want_this_gov_ECOTOPIA, 3.0, 0.1)
tri gov_ecotopia_4 (I_want_this_gov_ECOTOPIA, 4.0, 0.1)
tri gov_ecotopia_5 (I_want_this_gov_ECOTOPIA, 5.0, 0.1)
tri gov_ecotopia_6 (I_want_this_gov_ECOTOPIA, 6.0, 0.1)
tri gov_ecotopia_7 (I_want_this_gov_ECOTOPIA, 7.0, 0.1)
tri gov_ecotopia_8 (I_want_this_gov_ECOTOPIA, 8.0, 0.1)
tri gov_ecotopia_9 (I_want_this_gov_ECOTOPIA, 9.0, 0.1)
tri gov_ecotopia_10 (I_want_this_gov_ECOTOPIA,10.0, 0.1)
output i_want_this_gov_MONARCHY[-2.0, 12.0]=-1.0
tri gov_monarchy_1 (I_want_this_gov_MONARCHY, 1.0, 0.1)
tri gov_monarchy_2 (I_want_this_gov_MONARCHY, 2.0, 0.1)
tri gov_monarchy_3 (I_want_this_gov_MONARCHY, 3.0, 0.1)
tri gov_monarchy_4 (I_want_this_gov_MONARCHY, 4.0, 0.1)
tri gov_monarchy_5 (I_want_this_gov_MONARCHY, 5.0, 0.1)
tri gov_monarchy_6 (I_want_this_gov_MONARCHY, 6.0, 0.1)
tri gov_monarchy_7 (I_want_this_gov_MONARCHY, 7.0, 0.1)
tri gov_monarchy_8 (I_want_this_gov_MONARCHY, 8.0, 0.1)
tri gov_monarchy_9 (I_want_this_gov_MONARCHY, 9.0, 0.1)
tri gov_monarchy_10 (I_want_this_gov_MONARCHY,10.0, 0.1)
output i_want_this_gov_REPUBLIC[-2.0, 12.0]=-1.0
tri gov_republic_1 (I_want_this_gov_REPUBLIC, 1.0, 0.1)
tri gov_republic_2 (I_want_this_gov_REPUBLIC, 2.0, 0.1)
tri gov_republic_3 (I_want_this_gov_REPUBLIC, 3.0, 0.1)
tri gov_republic_4 (I_want_this_gov_REPUBLIC, 4.0, 0.1)
tri gov_republic_5 (I_want_this_gov_REPUBLIC, 5.0, 0.1)
tri gov_republic_6 (I_want_this_gov_REPUBLIC, 6.0, 0.1)
tri gov_republic_7 (I_want_this_gov_REPUBLIC, 7.0, 0.1)
tri gov_republic_8 (I_want_this_gov_REPUBLIC, 8.0, 0.1)
tri gov_republic_9 (I_want_this_gov_REPUBLIC, 9.0, 0.1)
tri gov_republic_10 (I_want_this_gov_REPUBLIC,10.0, 0.1)
output i_want_this_gov_DEMOCRACY[-2.0, 12.0]=-1.0
tri gov_democracy_1 (I_want_this_gov_DEMOCRACY, 1.0, 0.1)
tri gov_democracy_2 (I_want_this_gov_DEMOCRACY, 2.0, 0.1)
tri gov_democracy_3 (I_want_this_gov_DEMOCRACY, 3.0, 0.1)
tri gov_democracy_4 (I_want_this_gov_DEMOCRACY, 4.0, 0.1)
tri gov_democracy_5 (I_want_this_gov_DEMOCRACY, 5.0, 0.1)
tri gov_democracy_6 (I_want_this_gov_DEMOCRACY, 6.0, 0.1)
tri gov_democracy_7 (I_want_this_gov_DEMOCRACY, 7.0, 0.1)
tri gov_democracy_8 (I_want_this_gov_DEMOCRACY, 8.0, 0.1)
tri gov_democracy_9 (I_want_this_gov_DEMOCRACY, 9.0, 0.1)
tri gov_democracy_10 (I_want_this_gov_DEMOCRACY,10.0, 0.1)
output i_want_this_gov_FASCISM[-2.0, 12.0]=-1.0
tri gov_fascism_1 (I_want_this_gov_FASCISM, 1.0, 0.1)
tri gov_fascism_2 (I_want_this_gov_FASCISM, 2.0, 0.1)
tri gov_fascism_3 (I_want_this_gov_FASCISM, 3.0, 0.1)
tri gov_fascism_4 (I_want_this_gov_FASCISM, 4.0, 0.1)
tri gov_fascism_5 (I_want_this_gov_FASCISM, 5.0, 0.1)
tri gov_fascism_6 (I_want_this_gov_FASCISM, 6.0, 0.1)
tri gov_fascism_7 (I_want_this_gov_FASCISM, 7.0, 0.1)
tri gov_fascism_8 (I_want_this_gov_FASCISM, 8.0, 0.1)
tri gov_fascism_9 (I_want_this_gov_FASCISM, 9.0, 0.1)
tri gov_fascism_10 (I_want_this_gov_FASCISM,10.0, 0.1)
output i_want_this_gov_COMMUNISM[-2.0, 12.0]=-1.0
tri gov_communism_1 (I_want_this_gov_COMMUNISM, 1.0, 0.1)
tri gov_communism_2 (I_want_this_gov_COMMUNISM, 2.0, 0.1)
tri gov_communism_3 (I_want_this_gov_COMMUNISM, 3.0, 0.1)
tri gov_communism_4 (I_want_this_gov_COMMUNISM, 4.0, 0.1)
tri gov_communism_5 (I_want_this_gov_COMMUNISM, 5.0, 0.1)
tri gov_communism_6 (I_want_this_gov_COMMUNISM, 6.0, 0.1)
tri gov_communism_7 (I_want_this_gov_COMMUNISM, 7.0, 0.1)
tri gov_communism_8 (I_want_this_gov_COMMUNISM, 8.0, 0.1)
tri gov_communism_9 (I_want_this_gov_COMMUNISM, 9.0, 0.1)
tri gov_communism_10 (I_want_this_gov_COMMUNISM,10.0, 0.1)
output i_want_this_gov_MULTICORP[-2.0, 12.0]=-1.0
tri gov_multicorp_1 (I_want_this_gov_MULTICORP, 1.0, 0.1)
tri gov_multicorp_2 (I_want_this_gov_MULTICORP, 2.0, 0.1)
tri gov_multicorp_3 (I_want_this_gov_MULTICORP, 3.0, 0.1)
tri gov_multicorp_4 (I_want_this_gov_MULTICORP, 4.0, 0.1)
tri gov_multicorp_5 (I_want_this_gov_MULTICORP, 5.0, 0.1)
tri gov_multicorp_6 (I_want_this_gov_MULTICORP, 6.0, 0.1)
tri gov_multicorp_7 (I_want_this_gov_MULTICORP, 7.0, 0.1)
tri gov_multicorp_8 (I_want_this_gov_MULTICORP, 8.0, 0.1)
tri gov_multicorp_9 (I_want_this_gov_MULTICORP, 9.0, 0.1)
tri gov_multicorp_10 (I_want_this_gov_MULTICORP,10.0, 0.1)
output i_want_this_gov_TECHNOCRACY[-2.0, 12.0]=-1.0
tri gov_technocracy_1 (I_want_this_gov_TECHNOCRACY, 1.0, 0.1)
tri gov_technocracy_2 (I_want_this_gov_TECHNOCRACY, 2.0, 0.1)
tri gov_technocracy_3 (I_want_this_gov_TECHNOCRACY, 3.0, 0.1)
tri gov_technocracy_4 (I_want_this_gov_TECHNOCRACY, 4.0, 0.1)
tri gov_technocracy_5 (I_want_this_gov_TECHNOCRACY, 5.0, 0.1)
tri gov_technocracy_6 (I_want_this_gov_TECHNOCRACY, 6.0, 0.1)
tri gov_technocracy_7 (I_want_this_gov_TECHNOCRACY, 7.0, 0.1)
tri gov_technocracy_8 (I_want_this_gov_TECHNOCRACY, 8.0, 0.1)
tri gov_technocracy_9 (I_want_this_gov_TECHNOCRACY, 9.0, 0.1)
tri gov_technocracy_10 (I_want_this_gov_TECHNOCRACY,10.0, 0.1)
output i_want_this_gov_VIRTUAL_D[-2.0, 12.0]=-1.0
tri gov_virtual_d_1 (I_want_this_gov_VIRTUAL_D, 1.0, 0.1)
tri gov_virtual_d_2 (I_want_this_gov_VIRTUAL_D, 2.0, 0.1)
tri gov_virtual_d_3 (I_want_this_gov_VIRTUAL_D, 3.0, 0.1)
tri gov_virtual_d_4 (I_want_this_gov_VIRTUAL_D, 4.0, 0.1)
tri gov_virtual_d_5 (I_want_this_gov_VIRTUAL_D, 5.0, 0.1)
tri gov_virtual_d_6 (I_want_this_gov_VIRTUAL_D, 6.0, 0.1)
tri gov_virtual_d_7 (I_want_this_gov_VIRTUAL_D, 7.0, 0.1)
tri gov_virtual_d_8 (I_want_this_gov_VIRTUAL_D, 8.0, 0.1)
tri gov_virtual_d_9 (I_want_this_gov_VIRTUAL_D, 9.0, 0.1)
tri gov_virtual_d_10 (I_want_this_gov_VIRTUAL_D,10.0, 0.1)
// set the government that I want -- counts from one
//output I_want_this_gov[0,14] = 11.0
// tri gov_tyranny (I_want_this_gov, 1.0, 0.5)
// tri gov_monarchy (I_want_this_gov, 2.0, 0.5)
// tri gov_theocracy (I_want_this_gov, 3.0, 0.5)
// tri gov_republic (I_want_this_gov, 4.0, 0.5)
// tri gov_democracy (I_want_this_gov, 5.0, 0.5)
// tri gov_communism (I_want_this_gov, 6.0, 0.5)
// tri gov_fascism (I_want_this_gov, 7.0, 0.5)
// tri gov_ecotopia (I_want_this_gov, 8.0, 0.5)
// tri gov_multicorp (I_want_this_gov, 9.0, 0.5)
// tri gov_technocracy (I_want_this_gov, 10.0, 0.5)
// tri gov_virtual_d (I_want_this_gov, 11.0, 0.5)
output i_want_this_gov_uscale[0,10000] = 10000
tri gov_dont_care_uscale (i_want_this_gov_uscale, 0.1, 0.1)
tri gov_give_me_uscale (i_want_this_gov_uscale, 10000.0, 0.1)
// was 1, 8, 30, trying 8, 50
output inst_prod[0,100] = 1.0
tri few_mines(inst_prod, 1.0, 0.5)
tri default_mines(inst_prod, 8.0, 0.5)
tri tons_mines(inst_prod, 30.0, 0.5)
// was 5, 10, 15
output inst_food[0, 100] = 10.0
tri few_farms(inst_food, 5.0, 0.5)
tri default_farms(inst_food, 10.0, 0.5)
tri tons_farms(inst_food, 15.0, 0.5)
output make_farm[0.0, 5.0] = 0
tri default_make_farm(make_farm, 0.0, 0.5)
tri favor_farms(make_farm, 1.0,0.5)
tri only_farms(make_farm, 2.0, 0.5)
output make_mine[0.0, 5.0] = 0
tri default_make_mines(make_mine, 1.0, 0.5)
tri favor_mines(make_mine, 1.0, 0.5)
tri only_mines(make_mine, 2.0, 0.5)
output base_gold_reserve_multiple[-5.0, 5.0] = 1.0
tri default_base_gold_reserve(base_gold_reserve_multiple, 1.0, 0.3)
tri large_base_gold_reserve(base_gold_reserve_multiple, 2.0, 0.1)
tri small_base_gold_reserve(base_gold_reserve_multiple, 0.5, 0.1)
tri no_base_gold_reserve(base_gold_reserve_multiple, 0.0, 0.1)
output special_action_gold_reserve_multiple[-5.0, 5.0] = 0.1
tri default_special_action_gold_reserve(special_action_gold_reserve_multiple, 1.0, 0.3)
tri large_special_action_gold_reserve(special_action_gold_reserve_multiple, 2.0, 0.1)
tri small_special_action_gold_reserve(special_action_gold_reserve_multiple, 0.1, 0.1)
tri no_special_action_gold_reserve(special_action_gold_reserve_multiple, 0.1, 0.1)
// how much randomly over and under should it set
// the computed force matching ratios
output min_force_matching_percent[0.0, 1.0] = 0.8
output max_force_matching_percent[1.0, 2.0] = 1.2
output enough_pw[0.0, 2.0] =0.0
tri yes_enough_pw(enough_pw, 1.0, 0.1)
output too_much_renaissance_pw[0.0, 2.0] =0.0
tri yes_too_much_renaissance_pw(too_much_renaissance_pw, 1.0, 0.1)
output too_much_modern_pw[0.0, 2.0] =0.0
tri yes_too_much_modern_pw(too_much_modern_pw, 1.0, 0.1)
output too_much_genetic_pw[0.0, 2.0] =0.0
tri yes_too_much_genetic_pw(too_much_genetic_pw, 1.0, 0.1)