home *** CD-ROM | disk | FTP | other *** search
/ Gambler 33 A / GAMBLERCD33A.BIN / Demos / CIVILCTP / setup / data / civdemo.ctp / ctp_data / default / aidata / set_govern.fli < prev    next >
Text File  |  1999-06-23  |  4KB  |  196 lines

  1. // govern.fli
  2.  
  3.     /////////////////////////////////////////////////////////////////////////
  4.     //
  5.     // pick rank ordering of governments to select
  6.     //
  7.     /////////////////////////////////////////////////////////////////////////
  8.  
  9.     // always be in tyranny with less than 5 cities
  10.     if (no_num_cities or 
  11.         a1to5_num_cities)
  12.     {
  13.         gov_tyranny_1
  14.     }
  15.  
  16.     // Warrior at war
  17.     if (not zero_at_war and 
  18.         yes_warrior and
  19.         not a1to5_num_cities
  20.         and not yes_i_can_build_wormhole_probe
  21.         and not yes_focus_on_units)
  22.     {
  23.         // good for war
  24.         gov_technocracy_1
  25.         gov_fascism_2
  26.         gov_monarchy_3
  27.  
  28.         // good for peace
  29.         gov_multicorp_4
  30.         gov_democracy_5
  31.         gov_republic_6
  32.     }
  33.       
  34.  
  35.     // Cleric at war
  36.     if (not zero_at_war and 
  37.         yes_cleric and
  38.         not a1to5_num_cities
  39.         and not yes_i_can_build_wormhole_probe
  40.         and not yes_focus_on_units )
  41.     {
  42.         // good for war
  43.         gov_ecotopia_1
  44.         // good for peace
  45.         gov_multicorp_2
  46.         // good for war or peace
  47.         gov_theocracy_3
  48.     }
  49.  
  50.     // Slaver at war
  51.     if (    not zero_at_war and 
  52.         yes_slaver and
  53.             not a1to5_num_cities
  54.         and not yes_i_can_build_wormhole_probe
  55.         and not yes_focus_on_units)
  56.     {    
  57.         // good for war
  58.         gov_ecotopia_1
  59.         gov_fascism_2
  60.         gov_monarchy_3
  61.  
  62.         // good for peace
  63.         gov_multicorp_4
  64.         gov_democracy_5
  65.         gov_republic_6
  66.     }    
  67.  
  68.     // Scientist at war
  69.     if (not zero_at_war and 
  70.         yes_scientist and
  71.         not a1to5_num_cities
  72.         and not yes_i_can_build_wormhole_probe
  73.         and not yes_focus_on_units)
  74.     {
  75.         // good for war
  76.         gov_technocracy_1
  77.         gov_communism_2
  78.         gov_monarchy_3
  79.  
  80.         // good for peace
  81.         gov_virtual_d_4
  82.         gov_multicorp_5
  83.         gov_democracy_6
  84.         gov_republic_7
  85.     }
  86.  
  87.  
  88.     // Warrior at peace
  89.     if (zero_at_war and 
  90.         yes_warrior and
  91.         not a1to5_num_cities
  92.         and not yes_i_can_build_wormhole_probe
  93.         and not yes_focus_on_units)
  94.     {
  95.         // good for peace
  96.         gov_multicorp_1
  97.         gov_democracy_2
  98.         gov_republic_3
  99.  
  100.         // good for war
  101.         gov_technocracy_4
  102.         gov_fascism_5
  103.         gov_monarchy_6
  104.     }
  105.       
  106.  
  107.     // Cleric at peace
  108.     if (zero_at_war and 
  109.         yes_cleric and
  110.         not a1to5_num_cities
  111.         and not yes_i_can_build_wormhole_probe
  112.         and not yes_focus_on_units)
  113.     {
  114.         // good for peace
  115.         gov_multicorp_1
  116.  
  117.         // good for war or peace
  118.         gov_theocracy_2
  119.  
  120.         // good for war
  121.         gov_ecotopia_3
  122.     }
  123.  
  124.     // Slaver at peace
  125.     if (zero_at_war and 
  126.         yes_slaver and
  127.         not a1to5_num_cities
  128.         and not yes_i_can_build_wormhole_probe
  129.         and not yes_focus_on_units)
  130.     {    
  131.         // good for peace
  132.         gov_multicorp_1
  133.         gov_democracy_2
  134.         gov_republic_3
  135.  
  136.         // good for war
  137.         gov_ecotopia_4
  138.         gov_fascism_5
  139.         gov_monarchy_6
  140.     }    
  141.  
  142.     // Scientist at peace
  143.     if (zero_at_war and 
  144.         yes_scientist and
  145.         not a1to5_num_cities
  146.         and not yes_i_can_build_wormhole_probe
  147.         and not yes_focus_on_units)
  148.     {
  149.         // good for peace
  150.         gov_virtual_d_1
  151.         gov_multicorp_2
  152.         gov_democracy_3
  153.         gov_republic_4
  154.  
  155.         // good for war
  156.         gov_technocracy_5
  157.         gov_communism_6
  158.         gov_monarchy_7
  159.     }
  160.  
  161.     if (yes_i_can_build_wormhole_probe)
  162.     {
  163.         // good for prod
  164.         gov_technocracy_1
  165.         gov_communism_2
  166.         gov_multicorp_3
  167.         gov_democracy_4
  168.         gov_monarchy_5
  169.         gov_virtual_d_6
  170.         gov_republic_7
  171.     }
  172.  
  173.     if(    yes_focus_on_units 
  174.         and not yes_cleric)
  175.     {
  176.         // good for prod
  177.         gov_technocracy_1
  178.         gov_communism_2
  179.         gov_multicorp_3
  180.         gov_democracy_4
  181.         gov_monarchy_5
  182.         gov_virtual_d_6
  183.         gov_republic_7
  184.     }
  185.     // Cleric at war
  186.     if (yes_focus_on_units 
  187.         and yes_cleric )
  188.     {
  189.         gov_technocracy_1
  190.         gov_multicorp_2
  191.         // good for war or peace
  192.         gov_theocracy_3        // good for war
  193.         gov_ecotopia_4
  194.         // good for peace
  195.  
  196.     }