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set_govern.fli
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1999-06-23
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4KB
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196 lines
// govern.fli
/////////////////////////////////////////////////////////////////////////
//
// pick rank ordering of governments to select
//
/////////////////////////////////////////////////////////////////////////
// always be in tyranny with less than 5 cities
if (no_num_cities or
a1to5_num_cities)
{
gov_tyranny_1
}
// Warrior at war
if (not zero_at_war and
yes_warrior and
not a1to5_num_cities
and not yes_i_can_build_wormhole_probe
and not yes_focus_on_units)
{
// good for war
gov_technocracy_1
gov_fascism_2
gov_monarchy_3
// good for peace
gov_multicorp_4
gov_democracy_5
gov_republic_6
}
// Cleric at war
if (not zero_at_war and
yes_cleric and
not a1to5_num_cities
and not yes_i_can_build_wormhole_probe
and not yes_focus_on_units )
{
// good for war
gov_ecotopia_1
// good for peace
gov_multicorp_2
// good for war or peace
gov_theocracy_3
}
// Slaver at war
if ( not zero_at_war and
yes_slaver and
not a1to5_num_cities
and not yes_i_can_build_wormhole_probe
and not yes_focus_on_units)
{
// good for war
gov_ecotopia_1
gov_fascism_2
gov_monarchy_3
// good for peace
gov_multicorp_4
gov_democracy_5
gov_republic_6
}
// Scientist at war
if (not zero_at_war and
yes_scientist and
not a1to5_num_cities
and not yes_i_can_build_wormhole_probe
and not yes_focus_on_units)
{
// good for war
gov_technocracy_1
gov_communism_2
gov_monarchy_3
// good for peace
gov_virtual_d_4
gov_multicorp_5
gov_democracy_6
gov_republic_7
}
// Warrior at peace
if (zero_at_war and
yes_warrior and
not a1to5_num_cities
and not yes_i_can_build_wormhole_probe
and not yes_focus_on_units)
{
// good for peace
gov_multicorp_1
gov_democracy_2
gov_republic_3
// good for war
gov_technocracy_4
gov_fascism_5
gov_monarchy_6
}
// Cleric at peace
if (zero_at_war and
yes_cleric and
not a1to5_num_cities
and not yes_i_can_build_wormhole_probe
and not yes_focus_on_units)
{
// good for peace
gov_multicorp_1
// good for war or peace
gov_theocracy_2
// good for war
gov_ecotopia_3
}
// Slaver at peace
if (zero_at_war and
yes_slaver and
not a1to5_num_cities
and not yes_i_can_build_wormhole_probe
and not yes_focus_on_units)
{
// good for peace
gov_multicorp_1
gov_democracy_2
gov_republic_3
// good for war
gov_ecotopia_4
gov_fascism_5
gov_monarchy_6
}
// Scientist at peace
if (zero_at_war and
yes_scientist and
not a1to5_num_cities
and not yes_i_can_build_wormhole_probe
and not yes_focus_on_units)
{
// good for peace
gov_virtual_d_1
gov_multicorp_2
gov_democracy_3
gov_republic_4
// good for war
gov_technocracy_5
gov_communism_6
gov_monarchy_7
}
if (yes_i_can_build_wormhole_probe)
{
// good for prod
gov_technocracy_1
gov_communism_2
gov_multicorp_3
gov_democracy_4
gov_monarchy_5
gov_virtual_d_6
gov_republic_7
}
if( yes_focus_on_units
and not yes_cleric)
{
// good for prod
gov_technocracy_1
gov_communism_2
gov_multicorp_3
gov_democracy_4
gov_monarchy_5
gov_virtual_d_6
gov_republic_7
}
// Cleric at war
if (yes_focus_on_units
and yes_cleric )
{
gov_technocracy_1
gov_multicorp_2
// good for war or peace
gov_theocracy_3 // good for war
gov_ecotopia_4
// good for peace
}