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Text File  |  1999-06-23  |  1KB  |  85 lines

  1. // set_pw.fli
  2.  
  3. // sets my public works
  4.  
  5.  
  6. if  (    a50to200_turns    
  7.         and 
  8.         (    
  9.             a2000to4000_public_works
  10.             or a3000to6000_public_works
  11.             or aover5000_public_works
  12.         )
  13.     )
  14.     {
  15.         yes_too_much_renaissance_pw
  16.         yes_enough_pw
  17.     }
  18.     
  19. if(    a200to300_turns and
  20.     aover5000_public_works)
  21.     {
  22.         yes_too_much_modern_pw
  23.         yes_enough_pw
  24.     }
  25.  
  26.  
  27. if(    aover300_turns
  28.     and aover10000_public_works)
  29.     {
  30.         yes_too_much_genetic_pw
  31.         yes_enough_pw
  32.     }
  33.     
  34. if(    zero_at_war 
  35.     and yes_enough_pw
  36.     and not yes_opening_game_strategy )
  37.     {
  38.         super_zero_production_tax
  39.     }
  40.  
  41. if (not zero_at_war 
  42.     and yes_enough_pw
  43.     and not yes_opening_game_strategy )
  44.     {
  45.         super_zero_production_tax
  46.     }
  47.  
  48. if(    zero_at_war 
  49.     and not yes_enough_pw
  50.     and not yes_opening_game_strategy)
  51.     {
  52.         super_high_production_tax
  53.     }
  54.  
  55. if (not zero_at_war 
  56.     and not yes_enough_pw
  57.     and not yes_opening_game_strategy
  58.     )
  59.     {
  60.         med_production_tax
  61.     }
  62.  
  63. if (yes_i_can_build_wormhole_probe)
  64. {
  65.     super_zero_production_tax
  66. }
  67.  
  68. if (yes_focus_on_units)
  69. {
  70.     super_zero_production_tax
  71. }
  72.  
  73. if (not yes_enough_pw
  74.     and dangerously_high_gold_and_wages_cost 
  75.     and not yes_focus_on_units)
  76.     {
  77.         very super_high_production_tax
  78.     }
  79.  
  80. //if (two_thousand_plus_desired_mine_pw)
  81. //{
  82. //    super_max_production_tax
  83. //}
  84.  
  85.