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gl_str.txt
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Text File
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1999-06-23
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22KB
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637 lines
#### ADVANCE STRINGS ####
ADVANCE_AGRICULTURE "Agriculture"
ADVANCE_TOOLMAKING "Toolmaking"
ADVANCE_MINING "Mining"
ADVANCE_DOMESTICATION "Domestication"
ADVANCE_BRONZE_WORKING "Bronze Working"
ADVANCE_STONE_WORKING "Stone Working"
ADVANCE_JURISPRUDENCE "Jurisprudence"
ADVANCE_SHIP_BUILDING "Shipbuilding"
ADVANCE_WRITING "Writing"
ADVANCE_GEOMETRY "Geometry"
ADVANCE_MONARCHY "Monarchy"
ADVANCE_IRON_WORKING "Iron Working"
ADVANCE_RELIGION "Religion"
ADVANCE_CITY_STATE "Republic"
ADVANCE_PHILOSOPHY "Philosophy"
ADVANCE_TRADE "Trade"
ADVANCE_BUREAUCRACY "Bureaucracy"
ADVANCE_ASTRONOMY "Astronomy"
ADVANCE_THEOCRACY "Theocracy"
ADVANCE_BANKING "Banking"
ADVANCE_STIRRUP "Stirrup"
ADVANCE_ENGINEERING "Engineering"
ADVANCE_ALCHEMY "Alchemy"
ADVANCE_CLASSICAL_EDUCATION "Classical Education"
ADVANCE_HULL_MAKING "Hullmaking"
ADVANCE_MEDICINE "Medicine"
ADVANCE_AGRICULTURAL_REVOLUTION "Agricultural Revolution"
ADVANCE_GUNPOWDER "Gunpowder"
ADVANCE_PERSPECTIVE "Perspective"
ADVANCE_OCEAN_FARING "Ocean Faring"
ADVANCE_PRINTING_PRESS "Printing Press"
ADVANCE_MACHINE_TOOLS "Machine Tools"
ADVANCE_CANNON_MAKING "Cannon Making"
ADVANCE_MECHANICAL_CLOCK "Mechanical Clock"
ADVANCE_OPTICS "Optics"
ADVANCE_CAVALRY_TACTICS "Cavalry Tactics"
ADVANCE_NATIONALISM "Nationalism"
ADVANCE_CHEMISTRY "Chemistry"
ADVANCE_PHYSICS "Physics"
ADVANCE_AGE_OF_REASON "Age of Reason"
ADVANCE_DEMOCRACY "Democracy"
ADVANCE_ECONOMICS "Economics"
ADVANCE_ELECTRICITY "Electricity"
ADVANCE_RAILROAD "Railroad"
ADVANCE_INDUSTRIAL_REVOLUTION "Industrial Revolution"
ADVANCE_STEEL "Steel"
ADVANCE_CORPORATION "Corporation"
ADVANCE_OIL_REFINING "Oil Refining"
ADVANCE_EXPLOSIVES "Explosives"
ADVANCE_COMMUNISM "Communism"
ADVANCE_FASCISM "Fascism"
ADVANCE_ELECTRIFICATION "Electrification"
ADVANCE_PHARMACEUTICALS "Pharmaceuticals"
ADVANCE_AERODYNAMICS "Aerodynamics"
ADVANCE_ROCKETRY "Rocketry"
ADVANCE_TANK_WARFARE "Tank Warfare"
ADVANCE_QUANTUM_MECHANICS "Quantum Physics"
ADVANCE_GLOBAL_DEFENSE_INITIATIVE "Global Defense"
ADVANCE_JET_PROPULSION "Jet Propulsion"
ADVANCE_MASS_PRODUCTION "Mass Production"
ADVANCE_CONSUMER_ELECTRONICS "Mass Media"
ADVANCE_GENETICS "Genetics"
ADVANCE_COMPUTER "Computer"
ADVANCE_SPACE_FLIGHT "Space Flight"
ADVANCE_ENVIRONMENTALISM "Conservation"
ADVANCE_GLOBAL_COMMUNICATIONS_NETWORK "GlobeNet"
ADVANCE_ADVANCED_COMPOSITES "Advanced Composites"
ADVANCE_MULTINATIONAL_REPUBLIC "Corporate Republic"
ADVANCE_ROBOTICS "Robotics"
ADVANCE_AI_SURVEILLANCE "AI Surveillance"
ADVANCE_SUBNEURAL_ADS "Subneural Ad"
ADVANCE_INTELLIGENT_MATERIALS "Smart Materials"
ADVANCE_FUEL_CELLS "Fuel Cells"
ADVANCE_PERSONAL_ENCRYPTION "Digital Encryption"
ADVANCE_WORMHOLES "Wormholes"
ADVANCE_TECHNOCRACY "Technocracy"
ADVANCE_SUPERCONDUCTOR "Superconductor"
ADVANCE_HUMAN_CLONING "Human Cloning"
ADVANCE_ARCOLOGIES "Arcologies"
ADVANCE_SEA_COLONIES "Sea Colonies"
ADVANCE_SPACE_COLONIES "Space Colonies"
ADVANCE_GENETIC_TAILORING "Genetic Tailoring"
ADVANCE_ZERO_G_MANUFACTURING "Zero-G Industry"
ADVANCE_CRYONICS "Cryonics"
ADVANCE_ECOTOPIA "Ecotopia"
ADVANCE_MIND_CONTROL "Mind Control"
ADVANCE_ULTRAPRESSURE_MACHINERY "Ultra-Pressure Machinery"
ADVANCE_UNIFIED_FIELD_THEORY "Unified Physics"
ADVANCE_ASTEROID_MINING "Asteroid Mining"
ADVANCE_NANOASSEMBLY "Nano-Assembly"
ADVANCE_WILDERNESS_PRESERVATION_ACT "Eden Project"
ADVANCE_GAIA_THEORY "Gaia Theory"
ADVANCE_VIRTUAL_DEMOCRACY "Virtual Democracy"
ADVANCE_ALIEN_ARCHEOLOGY "Alien Archaeology"
ADVANCE_FUSION "Fusion"
ADVANCE_NEURAL_SILICON_INTERFACE "Neural Interface"
ADVANCE_LIFE_EXTENSION "Life Extension"
ADVANCE_CLOAKING "Cloaking"
ADVANCE_TELEPORTATION1 "Future Flight 1"
ADVANCE_TELEPORTATION2 "Future Flight 2"
ADVANCE_TELEPORTATION3 "Future Flight 3"
ADVANCE_TELEPORTATION4 "Future Flight 4"
ADVANCE_TELEPORTATION5 "Future Flight 5"
ADVANCE_TELEPORTATION6 "Future Flight 6"
ADVANCE_TELEPORTATION7 "Future Flight 7"
ADVANCE_TELEPORTATION8 "Future Flight 8"
ADVANCE_TELEPORTATION9 "Future Flight 9"
ADVANCE_TELEPORTATION0 "Future Flight 10"
ADVANCE_CULTURAL1 "Future Cultural 1"
ADVANCE_CULTURAL2 "Future Cultural 2"
ADVANCE_CULTURAL3 "Future Cultural 3"
ADVANCE_CULTURAL4 "Future Cultural 4"
ADVANCE_CULTURAL5 "Future Cultural 5"
ADVANCE_CULTURAL6 "Future Cultural 6"
ADVANCE_CULTURAL7 "Future Cultural 7"
ADVANCE_CULTURAL8 "Future Cultural 8"
ADVANCE_CULTURAL9 "Future Cultural 9"
ADVANCE_CULTURAL0 "Future Cultural 10"
ADVANCE_SEA1 "Future Sea 1"
ADVANCE_SEA2 "Future Sea 2"
ADVANCE_SEA3 "Future Sea 3"
ADVANCE_SEA4 "Future Sea 4"
ADVANCE_SEA5 "Future Sea 5"
ADVANCE_SEA6 "Future Sea 6"
ADVANCE_SEA7 "Future Sea 7"
ADVANCE_SEA8 "Future Sea 8"
ADVANCE_SEA9 "Future Sea 9"
ADVANCE_SEA0 "Future Sea 10"
ADVANCE_PHYSICS1 "Future Physics 1"
ADVANCE_PHYSICS2 "Future Physics 2"
ADVANCE_PHYSICS3 "Future Physics 3"
ADVANCE_PHYSICS4 "Future Physics 4"
ADVANCE_PHYSICS5 "Future Physics 5"
ADVANCE_PHYSICS6 "Future Physics 6"
ADVANCE_PHYSICS7 "Future Physics 7"
ADVANCE_PHYSICS8 "Future Physics 8"
ADVANCE_PHYSICS9 "Future Physics 9"
ADVANCE_PHYSICS0 "Future Physics 10"
ADVANCE_ALIEN_LIFE_PROJECT "Xenobiology"
#### WONDER STRINGS ####
WONDER_STONEHENGE "Stonehenge"
WONDER_SPHINX "Sphinx"
WONDER_LABRYINTH_OF_THE_MINOTAUR "Labyrinth"
WONDER_RAYAMANA "Ramayana"
WONDER_PARTHENON "Chichen Itza"
WONDER_I_CHING "Confucius Academy "
WONDER_THE_FORBIDDEN_CITY "Forbidden City"
WONDER_PHILOSOPHERS_STONE "Philosopher's Stone"
WONDER_HAGIA_SOPHIA "Hagia Sophia"
WONDER_GUTTENBERGS_BIBLE "Gutenberg Bible"
WONDER_EAST_INDIA_COMPANY "East India Company"
WONDER_GALILEOS_TELESCOPE "Galileo's Telescope"
WONDER_LONDON_STOCK_EXCHANGE "London Exchange"
WONDER_EMANCIPATION_PROCLAMATION "Emancipation Act"
WONDER_EDISONS_LAB "Edison's Lab"
WONDER_HOLLYWOOD "Hollywood"
WONDER_WORD_INTELLIGENCE_AGENCY "The Agency"
WONDER_INTERNET "Internet"
WONDER_THE_PILL "Contraception"
WONDER_HUMAN_GENOME_PROJECT "Genome Project"
WONDER_GLOBSAT "GlobeSat"
WONDER_STAR_LADDER "Star Ladder"
WONDER_GLOBAL_E_BANK "Global E-Bank"
WONDER_DINOSAUR_PARK "Dinosaur Park"
WONDER_WORLD_WILDERNESS_ACT "The Eden Project"
WONDER_GAIA_CONTROLLER "Gaia Controller"
WONDER_AI_ENTITY "AI Entity"
WONDER_EGALITARIAN_PROCLAMATION "Egalitarian Act"
WONDER_SENSORIUM "Sensorium"
WONDER_NANITE_DEFUSER "Nanite Defuser"
WONDER_ESP_CENTER "ESP Center"
WONDER_THE_PRIMER "Nanopedia"
WONDER_INTELLIGENT_LIFE_PROJECT "Intelligent Life Project"
WONDER_THE_IMMUNE_CELL_PROJECT "Immunity Chip"
WONDER_WORMHOLE_DETECTOR "Wormhole Sensor"
WONDER_SUPER_FORCE_FIELD "National Shield"
WONDER_STONEHENGE_ARTICLE ""
WONDER_SPHINX_ARTICLE "the "
WONDER_LABRYINTH_OF_THE_MINOTAUR_ARTICLE "the "
WONDER_RAYAMANA_ARTICLE "the "
WONDER_PARTHENON_ARTICLE ""
WONDER_I_CHING_ARTICLE "the "
WONDER_THE_FORBIDDEN_CITY_ARTICLE "the "
WONDER_PHILOSOPHERS_STONE_ARTICLE "the "
WONDER_HAGIA_SOPHIA_ARTICLE "the "
WONDER_GUTTENBERGS_BIBLE_ARTICLE ""
WONDER_EAST_INDIA_COMPANY_ARTICLE "the "
WONDER_GALILEOS_TELESCOPE_ARTICLE ""
WONDER_LONDON_STOCK_EXCHANGE_ARTICLE "the "
WONDER_EMANCIPATION_PROCLAMATION_ARTICLE "the "
WONDER_EDISONS_LAB_ARTICLE ""
WONDER_HOLLYWOOD_ARTICLE ""
WONDER_WORD_INTELLIGENCE_AGENCY_ARTICLE ""
WONDER_INTERNET_ARTICLE "the "
WONDER_THE_PILL_ARTICLE ""
WONDER_HUMAN_GENOME_PROJECT_ARTICLE "the "
WONDER_GLOBSAT_ARTICLE "the "
WONDER_STAR_LADDER_ARTICLE "the "
WONDER_GLOBAL_E_BANK_ARTICLE "the "
WONDER_DINOSAUR_PARK_ARTICLE "the "
WONDER_WORLD_WILDERNESS_ACT_ARTICLE ""
WONDER_GAIA_CONTROLLER_ARTICLE "the "
WONDER_AI_ENTITY_ARTICLE "the "
WONDER_EGALITARIAN_PROCLAMATION_ARTICLE "the "
WONDER_SENSORIUM_ARTICLE "the "
WONDER_NANITE_DEFUSER_ARTICLE "the "
WONDER_ESP_CENTER_ARTICLE "the "
WONDER_THE_PRIMER_ARTICLE "the "
WONDER_INTELLIGENT_LIFE_PROJECT_ARTICLE "the "
WONDER_THE_IMMUNE_CELL_PROJECT_ARTICLE "the "
WONDER_WORMHOLE_DETECTOR_ARTICLE "the "
WONDER_SUPER_FORCE_FIELD_ARTICLE "the "
#### Units STRINGS ####
UNIT_CITY "City"
UNIT_SPACE_CITY "Space Colony"
UNIT_OCEAN_CITY "Sea Colony"
UNIT_CATTLE "021"
UNIT_SETTLER "Settler"
UNIT_SLAVER "Slaver"
UNIT_CHARIOT "Mounted Archer"
UNIT_TRIREMES "Trireme"
UNIT_HOPLITE "Phalanx"
UNIT_DIPLOMAT "Diplomat"
UNIT_LEGION "Legion"
UNIT_CLERIC "Cleric"
UNIT_GREEK_FIRE "Archer"
UNIT_GREEK_FIRE_TRIREME "Fire Trireme"
UNIT_KNIGHT "Knight"
UNIT_LONGSHIP "Longship"
UNIT_PIKEMEN "Pikeman"
UNIT_CANNON "Cannon"
UNIT_CAVALRY "Cavalry"
UNIT_SHIP_OF_THE_LINE "Ship of the Line"
UNIT_MUSKETEERS "Musketeer"
UNIT_LAWYER "Lawyer"
UNIT_FASCIST "Fascist"
UNIT_ABOLITIONIST "Abolitionist"
UNIT_MACHINE_GUNNER "Machine Gunner"
UNIT_ARTILLERY "Artillery"
UNIT_TROOP_SHIP "Troop Ship"
UNIT_SUBMARINE "Submarine"
UNIT_BATTLESHIP "Battleship"
UNIT_SPY "Spy"
UNIT_FIGHTER "Fighter"
UNIT_AIRCRAFT_CARRIER "Aircraft Carrier"
UNIT_TANK "Tank"
UNIT_NUKE "Nuke"
UNIT_DESTROYER "Destroyer"
UNIT_TELEVANGELIST "Televangelist"
UNIT_CARGO_POD "Cargo Pod"
UNIT_INTERCEPTORS "Interceptor"
UNIT_BOMBER "Bomber"
UNIT_MOBILE_SAM "Mobile SAM"
UNIT_CORPORATE_BRANCH "Corporate Branch"
UNIT_PARATROOPER "Paratrooper"
UNIT_C17_TRANSPORT "Air Transport"
UNIT_SPACE_PLANE "Space Plane"
UNIT_SUBNEURAL_ADS "Subneural Ad"
UNIT_SPY_PLANE "Spy Plane"
UNIT_BATTLEBOT "War Walker"
UNIT_SEA_ENGINEER "Sea Engineer"
UNIT_STEALTH_SUB "Stealth Sub"
UNIT_ECOTERRORIST "Ecoterrorist"
UNIT_SPACE_ENGINEER "Space Engineer"
UNIT_INFECTOR "Infector"
UNIT_CRAWLER "Crawler"
UNIT_BATTLE_CRUISER "Star Cruiser"
UNIT_SPACE_MARINES "Storm Marine"
UNIT_SPACE_BOMBER "Space Bomber"
UNIT_PARK_RANGER "Eco Ranger"
UNIT_WORMHOLE_PROBE "Wormhole Probe"
UNIT_LEVIATHAN "Leviathan"
UNIT_SWARM "Swarm"
UNIT_PHANTOM "Phantom"
UNIT_STEALTH_BOMBER "Stealth Bomber"
UNIT_STEALTH_FIGHTER "Space Fighter"
UNIT_MARINES "Marine"
UNIT_PLASMA_DESTROYER "Plasma Destroyer"
UNIT_FUSION_TANK "Fusion Tank"
UNIT_SAMURAI "Samurai"
UNIT_PLASMATICA "Plasmatica"
UNIT_CYBER_NINJA "Cyber Ninja"
UNIT_WARRIOR "Warrior"
UNIT_CARAVAN "Caravan"
#### governs STRINGS ####
GOVERNMENT_ANARCHY "Anarchy"
GOVERNMENT_TYRANNY "Tyranny"
GOVERNMENT_MONARCHY "Monarchy"
GOVERNMENT_THEOCRACY "Theocracy"
GOVERNMENT_COMMUNISM "Communism"
GOVERNMENT_FASCISM "Fascism"
GOVERNMENT_CITY_STATE "Republic"
GOVERNMENT_DEMOCRACY "Democracy"
GOVERNMENT_MULTINATIONAL_REPUBLIC "Corporate Republic"
GOVERNMENT_ECOTOPIA "Ecotopia"
GOVERNMENT_TECHNOCRACY "Technocracy"
GOVERNMENT_VIRTUAL_DEMOCRACY "Virtual Democracy"
#### improvements STRINGS ####
IMPROVE_SILO "Granary"
IMPROVE_CAPITOL "Capitol"
IMPROVE_CITY_WALLS "City Wall"
IMPROVE_TEMPLE "Temple"
IMPROVE_COURTHOUSE "Courthouse"
IMPROVE_LIBRARY "Publishing House"
IMPROVE_BAZAAR "Marketplace"
IMPROVE_ACADEMY "Academy"
IMPROVE_THEATER "Theater"
IMPROVE_AQUEDUCT "Aqueduct"
IMPROVE_CIRCUS "Coliseum"
IMPROVE_BANK "Bank"
IMPROVE_UNIVERSITY "University"
IMPROVE_HOSPITAL "Hospital"
IMPROVE_MILL "Mill"
IMPROVE_CATHEDRAL "Cathedral"
IMPROVE_CITY_CLOCK "City Clock"
IMPROVE_FACTORY "Factory"
IMPROVE_OIL_REFINERY "Oil Refinery"
IMPROVE_MOVIE_PALACE "Movie Palace"
IMPROVE_AIRPORT "Airport"
IMPROVE_DRUG_STORE "Drug Store"
IMPROVE_NUCLEAR_PLANT "Nuclear Plant"
IMPROVE_RECYCLING_PLANT "Recycling Plant"
IMPROVE_TELEVISION "Television"
IMPROVE_COMPUTER_CENTER "Computer Center"
IMPROVE_SDI "SDI"
IMPROVE_ROBOTIC_PLANT "Robotic Plant "
IMPROVE_POPULATION_MONITOR "Security Monitor"
IMPROVE_BIO_WARFARE_FILTERS "Micro Defense"
IMPROVE_WATER_TRANSFORMER "Aqua-Filter"
IMPROVE_ZERO_EMISSION_VEHICLES "Eco-Transit"
IMPROVE_ARTIFICIAL_WOMB_COMPLEX "Incubation Center"
IMPROVE_RAIL_LAUNCHER "Rail Launcher"
IMPROVE_ARCOLOGIES "Arcologies"
IMPROVE_BEEF_VAT "Beef Vat"
IMPROVE_HOUSE_OF_FREEZING "House of Freezing"
IMPROVE_MIND_CONTROL_EMITTER "Mind Controller"
IMPROVE_FORCEFIELD "Forcefield"
IMPROVE_NANITE_FACTORY "Nanite Factory"
IMPROVE_FUSION_PLANT "Fusion Plant"
IMPROVE_EMBEDDED_KNOWLEDGE_CHIP "Bio Memory Chip"
IMPROVE_BODY_EXCHANGE "Body Exchange"
X_LAB "Xenoform Lab"
EMBRYO_TANK "Embryo Tank"
CONTAINMENT_FIELD "Containment Field"
GENE_SEQUENCER "Gene Splicer"
ET_COMMUNICATION_DEVICE "ECD"
#### terrain STRINGS ####
TERRAIN_BROWN_MOUNTAIN "Desert Mountain"
TERRAIN_BROWN_HILL "Desert Hill"
TERRAIN_WHITE_MOUNTAIN "Polar Mountain"
TERRAIN_WHITE_HILL "Polar Hill"
TERRAIN_MOUNTAIN "Mountain"
TERRAIN_DESERT "Desert"
TERRAIN_FOREST "Forest"
TERRAIN_GLACIER "Glacier"
TERRAIN_GRASSLAND "Grassland"
TERRAIN_HILL "Hill"
TERRAIN_JUNGLE "Jungle"
TERRAIN_PLAINS "Plains"
TERRAIN_SWAMP "Swamp"
TERRAIN_TUNDRA "Tundra"
TERRAIN_WATER_SHALLOW "Shallow Water"
TERRAIN_WATER_DEEP "Deep Water"
TERRAIN_WATER_RIFT "Rift"
TERRAIN_WATER_TRENCH "Trench"
TERRAIN_WATER_VOLCANO "Volcano"
TERRAIN_SPACE "Space"
TERRAIN_WATER_BEACH "Beach"
TERRAIN_WATER_SHELF "Continental Shelf"
TERRAIN_DEAD "Dead Tile"
TERRAIN_DEAD_HILL "Dead Hill"
TERRAIN_MOUNTAIN_GOOD_ONE "Diamonds"
TERRAIN_MOUNTAIN_GOOD_TWO "Rubies"
TERRAIN_DESERT_GOOD_ONE "Oil"
TERRAIN_FOREST_GOOD_ONE "Beaver"
TERRAIN_GLACIER_GOOD_ONE "Walrus"
TERRAIN_GRASSLAND_GOOD_ONE "Tobacco"
TERRAIN_GRASSLAND_GOOD_TWO "Poppies"
TERRAIN_HILL_GOOD_ONE "Coffee"
TERRAIN_HILL_GOOD_TWO "Grapes"
TERRAIN_JUNGLE_GOOD_ONE "Sugar"
TERRAIN_JUNGLE_GOOD_TWO "Jade"
TERRAIN_PLAINS_GOOD_ONE "Elephant"
TERRAIN_SWAMP_GOOD_ONE "Alligator"
TERRAIN_TUNDRA_GOOD_ONE "Caribou"
TERRAIN_WATER_SHALLOW_GOOD_ONE "Crab"
TERRAIN_WATER_SHALLOW_GOOD_TWO "Pearls"
TERRAIN_WATER_DEEP_GOOD_ONE "Whale"
TERRAIN_WATER_DEEP_GOOD_TWO "Giant Squid"
TERRAIN_WATER_BEACH_GOOD_ONE "Crab"
TERRAIN_WATER_BEACH_GOOD_TWO "Pearls"
TERRAIN_WATER_SHELF_GOOD_ONE "Crab"
TERRAIN_WATER_SHELF_GOOD_TWO "Pearls"
TERRAIN_DUMMY_GOOD "Dumb Good"
#### CONCEPT STRINGS ####
CONCEPT_DIAMONDS "Diamonds"
CONCEPT_RUBIES "Rubies"
CONCEPT_OIL "Oil"
CONCEPT_BEAVER "Beaver"
CONCEPT_TOBACCO "Tobacco"
CONCEPT_POPPIES "Poppies"
CONCEPT_COFFEE "Coffee"
CONCEPT_COCOA "Grapes"
CONCEPT_SUGAR "Sugar"
CONCEPT_JADE "Jade"
CONCEPT_ELEPHANT "Elephant"
CONCEPT_ALLIGATOR "Alligator"
CONCEPT_CARIBOU "Caribou"
CONCEPT_CRABS "Crab"
CONCEPT_PEARLS "Pearls"
CONCEPT_WHALES "Whale"
CONCEPT_GIANT_SQUID "Giant Squid"
CONCEPT_WORMHOLE "Wormhole"
CONCEPT_ASSAULT "Assault"
CONCEPT_BOMBARD "Bombard"
CONCEPT_ENTRENCH "Fortify"
CONCEPT_PILLAGE "Pillage"
CONCEPT_PIRACY "Piracy"
CONCEPT_REFORM_CITY "Reform City"
CONCEPT_DISBAND_UNIT "Disband Unit"
CONCEPT_SLEEP "Sleep"
CONCEPT_AID_UPRISING "Aid Uprising"
CONCEPT_FREE_SLAVES "Free Slave"
CONCEPT_CONVERT_CITY "Convert City"
CONCEPT_SELL_INDULGENCES "Sell Indulgence"
CONCEPT_SOOTHSAY "Soothsay"
CONCEPT_BRANCH "Franchise"
CONCEPT_TERRAFORM "Terraform"
CONCEPT_ESTABLISH_EMBASSY "Establish Embassy"
CONCEPT_HEAR_GOSSIP "213"
CONCEPT_THROW_PARTY "351"
CONCEPT_CONDUCT_HIT "Conduct Hit"
CONCEPT_PLANT_NANOVIRUS "Nano-attack"
CONCEPT_INFECT_CITY "Infect City"
CONCEPT_FILE_INJUNCTION "File Injunction"
CONCEPT_SUE "Sue"
CONCEPT_PARADROP "Paradrop"
CONCEPT_CREATE_PARK "Create Park"
CONCEPT_CLOAK "Cloak"
CONCEPT_SETTLE "Settle"
CONCEPT_CAPTURE_SLAVES "Capture Slaves"
CONCEPT_LAUNCH "Launch"
CONCEPT_DESCEND "Descend"
CONCEPT_UNLOAD "Unload"
CONCEPT_BOMB_CABINET "Bomb Cabinet"
CONCEPT_PLANT_NUKE "Plant Nuke"
CONCEPT_SPY "Spy"
CONCEPT_STEAL_DISCOVERY_SPY "Steal Advance"
CONCEPT_ADVERTISE "Advertise"
CONCEPT_TRADE "Trade"
CONCEPT_TRADE_ROUTE "Trade Route"
CONCEPT_MILITARY_READINESS "Military Readiness"
CONCEPT_PUBLIC_WORKS "Public Works"
CONCEPT_SCIENCE_SETTING "Science Setting"
CONCEPT_TILE_IMPROVEMENTS "Tile Improvements"
CONCEPT_WONDERS "Wonders"
CONCEPT_IMPROVEMENTS "Improvements"
CONCEPT_ADVANCES "Advances"
CONCEPT_DIPLOMACY "Diplomacy"
CONCEPT_CEASE_FIRE "Peace Treaty"
CONCEPT_ALLIANCE "Alliance"
CONCEPT_DEMANDS "Demand"
CONCEPT_GIFTS "Gifts"
CONCEPT_EXCHANGES "Exchange"
CONCEPT_TREATIES "Treaty"
CONCEPT_LEAVE_MY_LANDS "Stop Trespass"
CONCEPT_NO_PIRACY "Stop Piracy"
CONCEPT_REDUCE_POLLUTION "Reduce Pollution"
CONCEPT_STOP_TRADE "Stop Trade"
CONCEPT_ATTACK_ENEMY "Attack Enemy"
CONCEPT_CAPTURE_CITY "000"
CONCEPT_ECO_PACT "Eco Pact"
CONCEPT_GOVERNMENTS "Government"
CONCEPT_VICTORY_CONDITIONS "Victory - General"
CONCEPT_VICTORY_CONDITIONS_GENOCIDE "Victory - Bloodlust"
CONCEPT_VICTORY_CONDITIONS_INTELLIGENT_LIFE "Victory - Intelligent Life"
CONCEPT_VICTORY_CONDITIONS_POINTS_AT_3000 "Victory - 3000 AD"
CONCEPT_CIV_POINTS "Civilization Points"
CONCEPT_WAGES "Wages"
CONCEPT_WORK_HOURS "Work Hours"
CONCEPT_RATIONS "Rations"
CONCEPT_FOOD "Food"
CONCEPT_POLLUTION "Pollution"
CONCEPT_GOLD "Gold"
CONCEPT_PRODUCTION "Production"
CONCEPT_GOODS "Goods"
CONCEPT_CRIME "Crime"
CONCEPT_HAPPINESS "Happiness"
CONCEPT_SCIENCE "Science"
CONCEPT_CITY "City"
CONCEPT_SEA_COLONIES "Sea Colony"
CONCEPT_SPACE_COLONIES "Space Colony"
CONCEPT_ANCIENT_AGE "Ancient Age"
CONCEPT_RENAISSANCE_AGE "Renaissance Age"
CONCEPT_MODERN_AGE "Modern Age"
CONCEPT_GENETIC_AGE "Genetic Age"
CONCEPT_DIAMOND_AGE "Diamond Age"
CONCEPT_WORKER "Worker"
CONCEPT_SLAVE "Slave"
CONCEPT_ENTERTAINER "Entertainer"
CONCEPT_SCIENTIST "Scientist"
CONCEPT_MERCHANT "Merchant"
CONCEPT_LARORER "Laborer"
CONCEPT_DISBAND_CITY "Disband City"
CONCEPT_MONUMENT_SCREEN "Monument Screen"
CONCEPT_CAPITALIZATION "Capitalization"
CONCEPT_INFRASTRUCTURE "Infrastructure"
CONCEPT_SPECIAL_FORCES "Special Forces"
CONCEPT_VETERANS "Veterans"
CONCEPT_TRADE_UNITS "Stealth Units"
CONCEPT_SPECIALISTS "Specialists"
CONCEPT_RIOTS "Riot"
CONCEPT_REVOLUTION "Revolution"
CONCEPT_OVERCROWDING "Overcrowding"
CONCEPT_SUPPORT_COST "Support Cost"
CONCEPT_MAINTENANCE_COST "Maintenance Cost"
CONCEPT_INCITE "Incite"
CONCEPT_X_LAB "X-Lab"
CONCEPT_C_FIELD "Containment Field"
CONCEPT_E_TANK "Embyro Tank"
CONCEPT_ECD "ECD"
CONCEPT_G_SPLICER "Gene Splicer"
CONCEPT_RUSTLE "r77"
CONCEPT_EMPIRE_SIZE "Empire Size"
CONCEPT_RIVER "Rivers"
#### Pop STRINGS ####
POP_WORKER "Worker"
POP_SLAVE "Slave"
POP_BANKER "Merchant"
POP_BARD "Entertainer"
POP_WISEMAN "Scientist"
POP_FACTORY_GRUNT "Laborer"
## REMOVE THE FOLLOWING:
POP_ACTOR "Entertainer"
POP_PHILOSOPHER "Scientist"
POP_PROFESSOR "Scientist"
POP_LIBRARIAN "Scientist"
POP_PROGRAMMER "Scientist"
POP_MERCHANT "Merchant"
#### TILE IMPROVEMENT STRINGS #######
TILEIMP_FARMS "Farms"
TILEIMP_ADVANCED_FARMS "Advanced Farms"
TILEIMP_HYDROPONIC_FARMS "Hydroponic Farms"
TILEIMP_MINES "Mines"
TILEIMP_ADVANCED_MINES "Advanced Mines"
TILEIMP_MEGA_MINES "Mega Mines"
TILEIMP_UNDERSEA_MINES "Undersea Mines"
TILEIMP_ADVANCED_UNDERSEA_MINES "Advanced Undersea Mines"
TILEIMP_LEVEL_MEGA_UNDERSEA_MINES "Mega Undersea Mines"
TILEIMP_NETS "Nets"
TILEIMP_FISHERIES "Fisheries"
TILEIMP_AUTOMATED_FISHERIES "Automated Fisheries"
TILEIMP_ROBOTIC_DOCKS "Assembly Bays"
TILEIMP_ADVANCED_ROBOTIC_DOCKS "Advanced Assembly Bays"
TILEIMP_MEGA_MANUFACTURING_BAY "Mega Assembly Bays"
TILEIMP_FOOD_PODS "Food Pods"
TILEIMP_FOOD_MODULES "Food Modules"
TILEIMP_FOOD_TANKS "Food Tanks"
TILEIMP_RUINS "Ruins"
TILEIMP_ROAD "Roads"
TILEIMP_RAILROAD "Railroads"
TILEIMP_MAGLEV "Maglevs"
TILEIMP_UNDERSEA_TUNNEL "Undersea Tunnels"
TILEIMP_LISTENING_POSTS "Listening Post"
TILEIMP_AIR_BASES "Air Base"
TILEIMP_FORTIFICATIONS "Fortification"
TILEIMP_RADAR_STATIONS "Radar Station"
TILEIMP_SONAR_BUOYS "Sonar Buoy"
#### installations STRINGS ####
INSTALLATION_LISTENING_POSTS "Listening Post"
INSTALLATION_AIR_BASES "Air Base"
INSTALLATION_FORTIFICATIONS "Fortification"
INSTALLATION_RADAR_STATIONS "Radar Station"
INSTALLATION_SONAR_BUOYS "Sonar Buoy"
#### THRONE STRINGS ####
THRONE_CASTLE_STONEAGE "Stone Age Castle"
THRONE_ENTERTAINMENT_STONEAGE "Stone Age Entertainment"
THRONE_FOUNTAIN_STONEAGE "Stone Age Fountain"
THRONE_STATUE_STONEAGE "Stone Age Statue"
THRONE_RELIGIOUS_STONEAGE "Stone Age Religious"
THRONE_CASTLE_ANCIENT "Ancient Castle"
THRONE_ENTERTAINMENT_ANCIENT "Ancient Entertainment"
THRONE_FOUNTAIN_ANCIENT "Ancient Fountain"
THRONE_STATUE_ANCIENT "Ancient Statue"
THRONE_RELIGIOUS_ANCIENT "Ancient Religious"
THRONE_CASTLE_RENAISSANCE "Renaissance Castle"
THRONE_ENTERTAINMENT_RENAISSANCE "Renaissance Entertainment"
THRONE_FOUNTAIN_RENAISSANCE "Renaissance Fountain"
THRONE_STATUE_RENAISSANCE "Renaissance Statue"
THRONE_RELIGIOUS_RENAISSANCE "Renaissance Religious"
THRONE_CASTLE_MODERN "Modern Castle"
THRONE_ENTERTAINMENT_MODERN "Modern Entertainment"
THRONE_FOUNTAIN_MODERN "Modern Fountain"
THRONE_STATUE_MODERN "Modern Statue"
THRONE_RELIGIOUS_MODERN "Modern Religious"
THRONE_CASTLE_GENETIC "Genetic Castle"
THRONE_ENTERTAINMENT_GENETIC "Genetic Entertainment"
THRONE_FOUNTAIN_GENETIC "Genetic Fountain"
THRONE_STATUE_GENETIC "Genetic Statue"
THRONE_RELIGIOUS_GENETIC "Genetic Religious"
THRONE_CASTLE_DIAMOND "Diamond Castle"
THRONE_ENTERTAINMENT_DIAMOND "Diamond Entertainment"
THRONE_FOUNTAIN_DIAMOND "Diamond Fountain"
THRONE_STATUE_DIAMOND "Diamond Statue"
THRONE_RELIGIOUS_DIAMOND "Diamond Religious"
#Unit Orders#
UNIT_ORDER_NONE "None"
UNIT_ORDER_MOVE "Move"
UNIT_ORDER_ENTRENCH "Fortify"
UNIT_ORDER_SLEEP "Sleep"