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civ3.ldl
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1999-06-23
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746 lines
#######################################
# File: C:\civ3_project\civ3_data\english\uidata\layouts\civ3.ldl
# Last Access: Mon Jun 01 13:01:30 1998
#######################################
##-----------------------------------##
## Imports ##
##-----------------------------------##
import "font1.ldl"
import "font2.ldl"
import "font3.ldl"
import "font4.ldl"
import "font5.ldl"
import "font6.ldl"
import "ctp_template.ldl"
import "buttonbank.ldl"
import "controlpanel.ldl"
import "tradescreen.ldl"
import "ancient.ldl"
import "cityview.ldl"
import "cvscreen.ldl"
import "citystatus.ldl"
import "queuewin.ldl"
import "unitstatus.ldl"
import "greatlibrary.ldl"
import "messagebox.ldl"
import "helptile.ldl"
import "diplomacy.ldl"
import "fliwindow.ldl"
import "science.ldl"
import "statswindow.ldl"
import "spnewgame.ldl"
import "scenario.ldl"
import "custommap.ldl"
import "options.ldl"
import "graphics.ldl"
import "sound.ldl"
import "gameplayoptions.ldl"
import "loadsave.ldl"
#########################
# cheat tool ldl's
#########################
import "toolbar.ldl"
import "unitpad.ldl"
import "advancespad.ldl"
import "citypad.ldl"
import "tilepad.ldl"
import "pollutionpad.ldl"
#########################
import "civstatus.ldl"
import "ce_screen.ldl"
import "km_screen.ldl"
import "creditsscreen.ldl"
import "happystatus.ldl"
import "infoscreen.ldl"
import "helppopup.ldl"
import "spnewgamepopups.ldl"
import "battleview.ldl"
import "c3utilitydialog.ldl"
import "wondermovie.ldl"
import "endgame.ldl"
import "victorymovie.ldl"
import "victoryscreen.ldl"
import "throneroom.ldl"
import "musicscreen.ldl"
import "fancy.ldl"
import "ns_template.ldl"
import "ns_selcnct.ldl"
import "ns_selserv.ldl"
import "ns_selplyr.ldl"
import "ns_editplyr.ldl"
import "ns_lobby.ldl"
import "ns_chglobby.ldl"
import "ns_joingame.ldl"
import "ns_launch.ldl"
import "ns_strings.ldl"
import "attract.ldl"
import "tutorialwin.ldl"
import "intromovie.ldl"
import "introouttro.ldl"
##-----------------------------------##
## Templates ##
##-----------------------------------##
template default {
string xanchor "left"
string yanchor "top"
int xpix 0
int ypix 0
int widthpix 100
int heightpix 100
}
##-----------------------------------##
## Data ##
##-----------------------------------##
OldCityViewWindow {
string xanchor "left"
string yanchor "top"
int xpix 0
int ypix 0
int widthpix 1024
int heightpix 768
string pattern "upba3010.tga"
StaticImage {
string image0 "citytemp.tga"
string xanchor "left"
string yanchor "top"
int xpix 0
int ypix 0
int widthpix 1024
int heightpix 768
}
}
mywindow {
string xanchor "center"
string yanchor "center"
string pattern "patternl.tga"
int widthpct 75
int heightpct 75
mybutton {
string xanchor "right"
string yanchor "bottom"
int xpct 10
int ypct 10
int widthpct 20
int heightpct 10
string pattern "patternd.tga"
string text "str_ldl_Exit"
}
myspinner {
string xanchor "right"
string yanchor "top"
int xpct 10
int ypct 10
int widthpct 10
int heightpix 0
bool vertical TRUE
string pattern "patternd.tga"
}
mytabgroup {
string xanchor "left"
string yanchor "bottom"
int xpix 10
int ypix 10
int widthpct 50
int heightpct 50
sadtab {
string parent "mywindow"
int heightpct 5
string pattern "patternd.tga"
string text "str_ldl_Sad"
pane {
string parent "mywindow"
int widthpct 50
int heightpct 45
checkbox {
int xpix 50
int ypix 50
int widthpix 150
int heightpix 30
string pattern "upba3010.t"
string text "str_ldl_Add_Tab"
}
dragcheckbox {
int xpix 50
int ypix 90
int widthpix 150
int heightpix 30
string pattern "upba3010.tga"
string text "str_ldl_Make_Draggable"
}
transparentcheckbox {
int xpix 50
int ypix 130
int widthpix 150
int heightpix 30
string pattern "upba3010.tga"
string text "str_ldl_Make_Transparent"
}
}
}
indifferenttab {
string parent "mywindow"
int heightpct 5
string pattern "upba3010.tga"
string text "str_ldl_Indifferent"
pane {
string parent "mywindow"
int widthpct 50
int heightpct 45
modalradiogroup {
string xanchor "center"
string yanchor "center"
int widthpct 90
int heightpct 90
string pattern "upba3010.tga"
string text "str_ldl_Radio_Group"
stronglymodalradio {
int xpix 50
int ypix 30
int widthpix 150
int heightpix 30
string pattern "upba3010.tga"
string text "str_ldl_Strongly_Modal"
}
weaklymodalradio {
int xpix 50
int ypix 70
int widthpix 150
int heightpix 30
string pattern "upba3010.tga"
string text "str_ldl_Weakly_Modal"
}
}
}
}
}
}
WorkWindow {
int xpix 70
int ypix 140
int widthpix 411
int heightpix 252
string pattern "upba6141.tga"
ExitButton {
int xpix 389
int ypix -1
int widthpix 22
int heightpix 16
string image0 "upba6145.tga"
string image1 "upba6146.tga"
int bevelwidth 0
}
WorkMap {
int xpix 14
int ypix 15
int widthpix 384
int heightpix 216
}
}
RadarWindow {
int xpix 0
int ypix 584
int widthpix 235
int heightpix 184
RadarMap {
# string pattern "upba0117.tga"
string pattern "upba6108.tga"
int xpix 31
int ypix 18
int widthpix 204
int heightpix 152
}
LeftBorder {
string image0 "upba0202.tga"
int xpix 0
int ypix 19
int widthpix 31
int heightpix 165
}
TopBorder {
string image0 "upba0206.tga"
int xpix 40
int ypix 0
int widthpix 185
int heightpix 18
}
BottomBorder {
string image0 "upba0203.tga"
int xpix 30
int ypix 168
int widthpix 204
int heightpix 16
}
}
TurnWindow {
int xpix 973
int ypix 587
int widthpix 51
int heightpix 181
string pattern "upba3010.tga"
UnitButton {
int xpix 1
int ypix 14
int widthpix 48
int heightpix 41
string image0 "upba0504.tga"
string image1 "upba0511.tga"
string tipwindow "str_ldl_Nunit"
int bevelwidth 0
}
CityButton {
int xpix 1
int ypix 69
int widthpix 49
int heightpix 41
string tipwindow "str_ldl_Ncity"
string image0 "upba0506.tga"
string image1 "upba0513.tga"
int bevelwidth 0
}
UndoButton {
int xpix 0
int ypix 90
int widthpix 49
int heightpix 41
string image0 "upba0505.tga"
string image1 "upba0505.tga"
string tipwindow "str_ldl_Undo"
int bevelwidth 0
}
EndButton {
int xpix 0
int ypix 124
int widthpix 50
int heightpix 41
string tipwindow "str_ldl_End"
string image0 "upba0507.tga"
string image1 "upba0514.tga"
string disabledimage0 "upba0531.tga"
int bevelwidth 0
}
}
ThumbWindow {
int xpix 0
int ypix 0
int widthpix 640
int heightpix 480
string pattern "upba3010.tga"
ThumbnailMap {
int xpix 20
int ypix 20
int widthpix 320
int heightpix 240
string pattern "upba3010.tga"
TipWindow {
int widthpix 150
int heightpix 20
tip {
string text "str_ldl_This_is_a_City"
}
}
}
}
# city name window
CityNameWindow {
int xpix 525
int ypix 592
int widthpix 234
int heightpix 27
Name:T_FONT5_9 {
string image0 "upba0525.tga"
int xpix 0
int ypix 0
int widthpix 234
int heightpix 27
}
}
# Ranger Buttons
RangerUp {
string xanchor "center"
string yanchor "center"
int widthpix 11
int heightpix 6
string image0 "upba5615.tga"
}
RangerDown {
string xanchor "center"
string yanchor "center"
int widthpix 11
int heightpix 6
string image0 "upba5614.tga"
}
RangerLeft {
string xanchor "center"
string yanchor "center"
int widthpix 6
int heightpix 11
string image0 "upba6322.tga"
# string image1 "upba6323.tga"
}
RangerRight {
string xanchor "center"
string yanchor "center"
int widthpix 6
int heightpix 11
string image0 "upba6324.tga"
# string image1 "upba6325.tga"
}
# Civ Mouse
CivMouse {
# for telling the mouse you will eventually have more
# cursors than what's listed here.
int numcursors 64
string cursor0 "cursor0.tga"
int hotspotx0 0
int hotspoty0 0
string cursor1 "cursor1.tga"
int hotspotx1 0
int hotspoty1 0
string cursor2 "cursor2.tga"
int hotspotx2 0
int hotspoty2 0
string cursor3 "cursor1.tga"
int hotspotx3 0
int hotspoty3 0
string cursor4 "UC001.tga"
int hotspotx4 16
int hotspoty4 16
string cursor5 "UC002.tga"
int hotspotx5 16
int hotspoty5 16
string cursor6 "UC003.tga"
int hotspotx6 16
int hotspoty6 16
string cursor7 "UC004.tga"
int hotspotx7 16
int hotspoty7 16
string cursor8 "UC005.tga"
int hotspotx8 16
int hotspoty8 16
string cursor9 "UC006.tga"
int hotspotx9 16
int hotspoty9 16
string cursor10 "UC007.tga"
int hotspotx10 16
int hotspoty10 16
string cursor11 "UC008.tga"
int hotspotx11 16
int hotspoty11 16
string cursor12 "UC009.tga"
int hotspotx12 16
int hotspoty12 16
string cursor13 "UC010.tga"
int hotspotx13 16
int hotspoty13 16
string cursor14 "UC011.tga"
int hotspotx14 16
int hotspoty14 16
string cursor15 "UC012.tga"
int hotspotx15 16
int hotspoty15 16
string cursor16 "UC013.tga"
int hotspotx16 16
int hotspoty16 16
string cursor17 "UC014.tga"
int hotspotx17 16
int hotspoty17 16
string cursor18 "UC015.tga"
int hotspotx18 16
int hotspoty18 16
string cursor19 "UC016.tga"
int hotspotx19 16
int hotspoty19 16
string cursor20 "UC029.tga"
int hotspotx20 13
int hotspoty20 13
string cursor21 "UC030.tga"
int hotspotx21 13
int hotspoty21 13
# number of miliseconds between animation frames.
int animdelay 200
int firstindex 0
int lastindex 3
# default cursor
anim0 {
int animdelay 200
int firstindex 0
int lastindex 3
}
# Assault
anim1 {
int animdelay 200
int firstindex 4
int lastindex 6
}
# Bombard
anim2 {
int animdelay 200
int firstindex 7
int lastindex 9
}
# No Move
anim3 {
int animdelay 200
int firstindex 10
int lastindex 12
}
# Move
anim4 {
int animdelay 200
int firstindex 13
int lastindex 15
}
# Selection
anim5 {
int animdelay 200
int firstindex 16
int lastindex 18
}
# Special Action
anim6 {
int animdelay 200
int firstindex 19
int lastindex 19
}
# Zoom In
anim7 {
int animdelay 200
int firstindex 20
int lastindex 20
}
# Zoom Out
anim8 {
int animdelay 200
int firstindex 21
int lastindex 21
}
# now you can do the same for anim1, anim2, etc. and use
# aui_Mouse::SetAnim( animNum ) in your code instead of
# aui_Mouse::SetIndexes/AnimDelay().
}
# Fonts for things other than interface
TiledMapFontStringTable {
int numstrings 3
string string0 "str_tbl_ldl_arialbd_ttf"
string string1 "str_tbl_ldl_9"
string string2 "str_ldl_F"
}
TurnStrings {
int numstrings 14
string string0 "str_tbl_ldl_upba0515_tga"
string string1 "str_tbl_ldl_upba0516_tga"
string string2 "str_tbl_ldl_upba0504_tga"
string string3 "str_tbl_ldl_upba0511_tga"
string string4 "str_tbl_ldl_upba0519_tga"
string string5 "str_tbl_ldl_upba0520_tga"
string string6 "str_tbl_ldl_upba0521_tga"
string string7 "str_tbl_ldl_upba0522_tga"
string string8 "str_tbl_ldl_upba0506_tga"
string string9 "str_tbl_ldl_upba0513_tga"
string string10 "str_tbl_ldl_upba0507_tga"
string string11 "str_tbl_ldl_upba0514_tga"
string string12 "str_tbl_ldl_upba0526_tga"
string string13 "str_tbl_ldl_upba0527_tga"
}
WorkMapStrings {
int numstrings 3
string string0 "str_tbl_ldl_FOOD_COLON"
string string1 "str_tbl_ldl_PROD_COLON"
string string2 "str_tbl_ldl_GOLD_COLON"
}
DefaultTipWindow {
int xpix 0
int ypix 0
int widthpix 10
int heightpix 10
tip:T_FONT5_12 {
int xpix 0
int ypix 0
int widthpix 10
int heightpix 10
int fontcolorred 255
int fontcolorgreen 255
int fontcolorblue 255
}
}
DefaultHyperTipWindow {
int xpix 0
int ypix 0
int widthpix 100
int heightpix 100
hypertip:T_FONT3_8 {
int xpix 0
int ypix 0
int widthpix 10
int heightpix 10
int fontcolorred 255
int fontcolorgreen 255
int fontcolorblue 255
string pattern "upba5605.tga"
}
}
#
# SAM021799 added new chat window
#
ChatWindow {
int xpix 0
int ypix 0
int widthpix 320
int heightpix 240
string pattern "upba3705.tga"
ChatTextBox:T_FONT3_9 {
int xpix 6
int ypix 7
int widthpix 290
int heightpix 200
string pattern "upba3705.tga"
int bevelwidth 0
rangery {
int widthpix 15
string type "scroller"
string orientation "vertical"
# string pattern "upba5605.tga"
int maxxval 0
incy {
int heightpix 15
# string pattern "upba5605.tga"
}
decy {
int heightpix 15
# string pattern "upba5605.tga"
}
thumb {
# string pattern "upba5605.tga"
}
}
}
ChatTextField {
int xpix 7
int ypix 212
int widthpix 296
int heightpix 18
int bevelwidth 2
int beveltype 1
}
}
$