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Gambler 33 A
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CIVILCTP
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options.ldl
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1999-06-23
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5KB
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379 lines
#Comment
template OPTIONS_BUTTON:T_FONT5_8 {
# bool shadowfont true
string image0 "upba5702.tga"
string image1 "upba5703.tga"
string disabledimage0 "upba6326.tga"
int widthpix 89
int heightpix 21
int bevelwidth 0
string imagebltflag "chromakey"
}
template OPTIONS_BUTTON_BIG:T_FONT5_8 {
bool shadowfont true
string image0 "upba5700.tga"
string image1 "upba5701.tga"
string disabledimage0 "upba5705.tga"
int widthpix 123
int heightpix 21
int bevelwidth 0
string imagebltflag "chromakey"
}
OptionsWindow {
string pattern "upba6417.tga"
# int xpix 337
# int ypix 276
string xanchor "center"
string yanchor "center"
# int widthpix 350
int widthpix 247
int heightpix 240
Name:T_FONT4_POPTITLE {
string parent "c3_PopupTitle"
string text "str_ldl_OPTIONS"
string xanchor "center"
int ypix 0
int widthpix 247
int heightpix 23
}
ConfigHeader:T_FONT1_12 {
int xpix 28
int ypix 40
int widthpix 89
int heightpix 20
int srcxpix 28
int srcypix 40
int srcwidthpix 89
int srcheightpix 20
string text "str_ldl_Config_Header"
string pattern "upba6417.tga"
}
GamePlayButton:OPTIONS_BUTTON {
int xpix 28
int ypix 65
string text "str_ldl_GAME_PLAY"
}
GraphicsButton:OPTIONS_BUTTON {
int xpix 28
int ypix 90
string text "str_ldl_GRAPHICS"
}
SoundButton:OPTIONS_BUTTON {
int xpix 28
int ypix 115
string text "str_ldl_SFX"
}
MusicButton:OPTIONS_BUTTON {
int xpix 28
int ypix 140
string text "str_ldl_MUSIC"
}
KeyboardButton:OPTIONS_BUTTON {
int xpix 28
int ypix 165
string text "str_ldl_KEYBOARD"
}
GameHeader:T_FONT1_12 {
int xpix 130
int ypix 40
int widthpix 89
int heightpix 20
int srcxpix 130
int srcypix 40
int srcwidthpix 89
int srcheightpix 20
string text "str_ldl_Game_Header"
string pattern "upba6417.tga"
}
SaveGameButton:OPTIONS_BUTTON {
int xpix 130
int ypix 65
string text "str_ldl_SAVE_GAME"
}
LoadGameButton:OPTIONS_BUTTON {
int xpix 130
int ypix 90
string text "str_ldl_LOAD_GAME"
}
NewGameButton:OPTIONS_BUTTON {
int xpix 130
int ypix 140
string text "str_ldl_NEW_GAME"
}
RestartButton:OPTIONS_BUTTON {
int xpix 130
int ypix 115
string text "str_ldl_RESTART"
}
QuitToShellButton:OPTIONS_BUTTON {
int xpix 130
int ypix 165
string text "str_ldl_QUITTOSHELL"
}
MapEditorButton:OPTIONS_BUTTON {
string xanchor "center"
# int xpix 130
int ypix 190
string text "str_ldl_CHEAT_MODE"
}
MapHeader:T_FONT1_12 {
int xpix 233
int ypix 40
int widthpix 89
int heightpix 20
int srcxpix 233
int srcypix 40
int srcwidthpix 89
int srcheightpix 20
string text "str_ldl_Map_Header"
string pattern "upba6417.tga"
}
# SaveGameMapButton:OPTIONS_BUTTON {
# int xpix 233
# int ypix 65
# string text "str_ldl_SAVE_MAP"
# }
SaveScenarioButton:OPTIONS_BUTTON {
int xpix 233
int ypix 65
string text "str_ldl_SAVE_SCENARIO"
}
QuitButton:OPTIONS_BUTTON_BIG {
string xanchor "center"
int ypix 210
string text "str_ldl_QUIT_TO_WINDOWS"
}
}
##################################################################
OptionWarningWindow {
string pattern "upba6417.tga"
# int xpix 156
# int ypix 78
string xanchor "center"
string yanchor "center"
int widthpix 450
int heightpix 300
Name:T_FONT4_POPTITLE {
string parent "c3_PopupTitle"
string text "str_ldl_Warning"
string xanchor "center"
int ypix 0
int widthpix 299
int heightpix 23
}
Message:T_FONT1_POPMESSAGE{
int xpix 0
int ypix 100
int widthpix 450
int heightpix 50
int srcxpix 0
int srcypix 100
int srcwidthpix 450
int srcheightpix 50
string pattern "upba6417.tga"
}
But1Button:OPTIONS_BUTTON {
string xanchor "center"
int ypix 200
string text "str_ldl_Blah"
}
But2Button:OPTIONS_BUTTON {
string xanchor "center"
int ypix 230
string text "str_ldl_Blah"
}
NeverMindButton:OPTIONS_BUTTON {
string xanchor "center"
int ypix 260
string text "str_ldl_Never_Mind"
}
}
OWSMessageStringTable {
string string0 "str_tbl_ldl_load_without_saving"
string string1 "str_tbl_ldl_restart_without_saving"
string string2 "str_tbl_ldl_restart_without_saving"
string string3 "str_tbl_ldl_quit_without_saving"
string string4 "str_tbl_ldl_quit_without_saving"
string string5 "str_tbl_ldl_quit_without_saving"
}
OWSBut1StringTable {
string string0 "str_tbl_ldl_Load_Now"
string string1 "str_tbl_ldl_Restart_Now"
string string2 "str_tbl_ldl_Restart_Now"
string string3 "str_tbl_ldl_Quit_Now"
string string4 "str_tbl_ldl_Quit_Now"
string string5 "str_tbl_ldl_Quit_Now"
}
OWSBut2StringTable {
string string0 "str_tbl_ldl_Save_Game"
string string1 "str_tbl_ldl_Save_Game"
string string2 "str_tbl_ldl_Save_Game"
string string3 "str_tbl_ldl_Save_Game"
string string4 "str_tbl_ldl_Save_Game"
string string5 "str_tbl_ldl_Save_Game"
}
$