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spnewgame640.ldl
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Text File
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1999-06-23
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23KB
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template INIT_PLAY_BUTTON:T_FONT5_9 {
bool shadowfont false
string imagebltflag "chromakey"
int bevelwidth 0
}
template SP_BUTTON_BIG:T_FONT5_9 {
bool shadowfont false
string imagebltflag "chromakey"
int widthpix 99
int heightpix 20
int bevelwidth 0
}
template SP_BUTTON_SMALL:T_FONT5_9 {
bool shadowfont false
string imagebltflag "chromakey"
int widthpix 77
int heightpix 24
int bevelwidth 0
}
###This is where the description starts###
InitPlayWindow {
# int xpix 0
# int ypix 0
string xanchor "center"
string yanchor "center"
int widthpix 640
int heightpix 480
SPButton:SP_BUTTON_BIG {
string image0 "upbb5904.tga"
string image1 "upbb5905.tga"
string text "str_ldl_SINGLEPLAYER"
int xpix 485
int ypix 134
int widthpix 99
int heightpix 27
}
MPButton:SP_BUTTON_BIG {
string image0 "upbb5900.tga"
string image1 "upbb5901.tga"
string text "str_ldl_MULTIPLAYER"
int xpix 46
int ypix 134
int widthpix 99
int heightpix 26
}
QuitButton:SP_BUTTON_SMALL {
string image0 "upbb5902.tga"
string image1 "upbb5903.tga"
string text "str_ldl_CAPS_QUIT"
int xpix 45
int ypix 257
int widthpix 77
int heightpix 30
}
CreditsButton:SP_BUTTON_SMALL {
string image0 "upbb5906.tga"
string image1 "upbb5907.tga"
string text "str_ldl_CREDITS"
int xpix 495
int ypix 254
int widthpix 77
int heightpix 30
}
Background {
string image0 "upbb2701.tga"
int xpix 0
int ypix 0
}
}
SPWindow {
# int xpix 0
# int ypix 0
string xanchor "center"
string yanchor "center"
int widthpix 640
int heightpix 480
TutorialButton:SP_BUTTON_BIG {
string image0 "upbb5908.tga"
string image1 "upbb5909.tga"
string text "str_ldl_PLAY_TUTORIAL"
int xpix 46
int ypix 113
int widthpix 99
int heightpix 26
}
MapEditorButton:SP_BUTTON_BIG {
string image0 "upbb5908.tga"
string image1 "upbb5909.tga"
string text "str_ldl_MAP_EDITOR"
int xpix 46
int ypix 113
int widthpix 99
int heightpix 26
}
LoadGameButton:SP_BUTTON_BIG {
string image0 "upbb5912.tga"
string image1 "upbb5913.tga"
string text "str_ldl_LOAD_GAME"
int xpix 485
int ypix 155
int widthpix 99
int heightpix 26
}
NewGameButton:SP_BUTTON_BIG {
string image0 "upbb5914.tga"
string image1 "upbb5915.tga"
string text "str_ldl_NEW_GAME"
int xpix 485
int ypix 113
int widthpix 99
int heightpix 26
}
ScenarioButton:SP_BUTTON_BIG {
string image0 "upbb5900.tga"
string image1 "upbb5901.tga"
string text "str_ldl_SCENARIO"
int xpix 46
int ypix 134
int widthpix 99
int heightpix 26
}
OptionsButton:SP_BUTTON_BIG {
string image0 "upbb5910.tga"
string image1 "upbb5911.tga"
string text "str_ldl_OPTIONS"
int xpix 46
int ypix 155
int widthpix 99
int heightpix 26
}
QuitButton:SP_BUTTON_SMALL {
string image0 "upbb5902.tga"
string image1 "upbb5903.tga"
string text "str_ldl_CAPS_QUIT"
int xpix 45
int ypix 257
int widthpix 77
int heightpix 30
}
ReturnButton:SP_BUTTON_SMALL {
string image0 "upbb5906.tga"
string image1 "upbb5907.tga"
string text "str_ldl_BACK"
int xpix 495
int ypix 254
int widthpix 77
int heightpix 30
}
# This is not being used right now
InstaStartButton:T_FONT1_18 {
string image0 "upba2706.tga"
string text "str_ldl_INSTANT_START"
int xpix 760
int ypix 173
int widthpix 165
int heightpix 28
}
Background {
string image0 "upbb2701.tga"
int xpix 0
int ypix 0
}
}
###################################################################
template PROFILE_BUTTONS {
string fontname "arialbd.ttf"
# string fontname "Arial Bold"
int shadowfont 1
int fontcolorred 0
int fontcolorgreen 0
int fontcolorblue 0
int fontshadowcolorred 255
int fontshadowcolorgreen 255
int fontshadowcolorblue 200
int fontsize 9
string pattern "upba0104.tga"
int xpix 90
int widthpix 174
int heightpix 28
}
template WORLD_BUTTONS {
string fontname "arialbd.ttf"
# string fontname "Arial Bold"
int shadowfont 1
int fontcolorred 0
int fontcolorgreen 0
int fontcolorblue 0
int fontshadowcolorred 255
int fontshadowcolorgreen 255
int fontshadowcolorblue 200
int fontsize 9
string pattern "upba0104.tga"
int xpix 123
int widthpix 153
int heightpix 36
}
template RULES_BUTTONS {
string fontname "arialbd.ttf"
# string fontname "Arial Bold"
int shadowfont 1
int fontcolorred 0
int fontcolorgreen 0
int fontcolorblue 0
int fontshadowcolorred 255
int fontshadowcolorgreen 255
int fontshadowcolorblue 200
int fontsize 9
string pattern "upba0104.tga"
int xpix 759
int widthpix 174
int heightpix 28
}
template SPNEWGAME_BUTTONS_TOP {
string image0 "upba2420.tga"
int ypix 670
}
template SPNEWGAME_BUTTONS_BOT {
string image0 "upba2421.tga"
int ypix 713
}
template SPNEWGAME_BUTTONS_LEFT {
string image0 "upba1403.tga"
int ypix 685
}
template SPNEWGAME_BUTTONS_RIGHT {
string image0 "upba1402.tga"
int ypix 685
}
template SPNEWGAME_BUTTONS {
string fontname "arialbd.ttf"
# string fontname "Arial Bold"
int shadowfont 1
int fontcolorred 0
int fontcolorgreen 0
int fontcolorblue 0
int fontshadowcolorred 255
int fontshadowcolorgreen 255
int fontshadowcolorblue 200
int fontsize 9
string pattern "upba0104.tga"
int ypix 685
int widthpix 154
int heightpix 28
}
### RSH081898
### added template buttons
template SPNEWGAME_GENERAL_LABEL:T_FONT5_TEST {
int xpix 44
int widthpix 84
int heightpix 20
int bevelwidth 0
}
template SPNEWGAME_WORLD_LABEL:T_FONT5_TEST {
int xpix 267
int widthpix 84
int heightpix 20
int bevelwidth 0
}
template SPNEWGAME_CUSTOM_LABEL:T_FONT5_TEST {
int xpix 499
int widthpix 84
int heightpix 20
int bevelwidth 0
}
template GENERAL_BUTTON:T_FONT5_9 {
bool shadowfont false
int xpix 44
int widthpix 84
int heightpix 20
int bevelwidth 0
}
template WORLD_BUTTON:T_FONT5_9 {
bool shadowfont false
int xpix 267
int widthpix 84
int heightpix 20
int bevelwidth 0
}
template CUSTOM_BUTTON:T_FONT5_9 {
bool shadowfont false
int xpix 499
int widthpix 84
int heightpix 20
int bevelwidth 0
}
template FIELD {
int xpix 15
int ypix 165
int widthpix 140
int heightpix 17
string fontname "arialbd.ttf"
int bevelwidth 0
int beveltype 1
int maxfieldlen 23
}
######################################################################
SPNewGameWindow {
# int xpix 0
# int ypix 0
string xanchor "center"
string yanchor "center"
int widthpix 640
int heightpix 480
#####Map type
MapTypeLabel:SPNEWGAME_WORLD_LABEL {
string text "str_ldl_MAP_TYPE"
int ypix 24
}
MapTypeButton:WORLD_BUTTON {
string image0 "upbb6007.tga"
string image1 "upbb6008.tga"
string text "str_ldl_RANDOM"
int ypix 44
string imagebltflag "chromakey"
}
#####Civ
CivilizationLabel:SPNEWGAME_GENERAL_LABEL {
string text "str_ldl_CAPS_CIVILIZATION"
int ypix 106
}
TribeButton:GENERAL_BUTTON {
string image0 "upbb6001.tga"
string image1 "upbb6002.tga"
string text "str_ldl_ROMANS"
int ypix 126
int widthpix 84
int heightpix 21
string imagebltflag "chromakey"
}
#####Leader
LeaderNameLabel:SPNEWGAME_GENERAL_LABEL {
string text "str_ldl_LEADER_NAME"
int ypix 144
}
Name:FIELD {
string fontname "arialbd.ttf"
}
#####Diff
DifficultyLabel:SPNEWGAME_GENERAL_LABEL {
string text "str_ldl_CAPS_DIFFICULTY"
int ypix 183
}
DifficultyButton:GENERAL_BUTTON {
string image0 "upbb6003.tga"
string image1 "upbb6004.tga"
string text "str_ldl_CAPS_DIFFICULTY"
int ypix 199
int widthpix 84
int heightpix 20
string imagebltflag "chromakey"
}
#####Size
MapSizeLabel:SPNEWGAME_GENERAL_LABEL {
string text "str_ldl_WORLD_SIZE"
int ypix 221
}
MapSizeButton:GENERAL_BUTTON {
string image0 "upbb6005.tga"
string image1 "upbb6006.tga"
string text "str_ldl_MAP_CAPS_SIZE"
int ypix 237
string imagebltflag "chromakey"
}
#####Shape
WorldShapeLabel:SPNEWGAME_CUSTOM_LABEL {
string text "str_ldl_CAPS_WORLD_SHAPE"
int ypix 111
}
WorldShapeButton:CUSTOM_BUTTON {
string image0 "upbb6022.tga"
string image1 "upbb6009.tga"
string text "str_ldl_EAST_WEST"
int ypix 126
int widthpix 84
int heightpix 22
string imagebltflag "chromakey"
}
#####Rules
RulesLabel:SPNEWGAME_CUSTOM_LABEL {
string text "str_ldl_CAPS_RULES"
int ypix 148
}
RulesButton:CUSTOM_BUTTON {
string image0 "upbb6010.tga"
string image1 "upbb6011.tga"
string text "str_ldl_CAPS_RULES"
int ypix 164
string imagebltflag "chromakey"
}
#####Players
PlayersLabel:SPNEWGAME_CUSTOM_LABEL {
string text "str_ldl_CAPS_PLAYERS"
int ypix 183
}
PlayersButton:CUSTOM_BUTTON {
string image0 "upbb6012.tga"
string image1 "upbb6013.tga"
string text "str_ldl_CAPS_PLAYERS"
int ypix 199
string imagebltflag "chromakey"
}
#####Type
MapButtonLabel:SPNEWGAME_CUSTOM_LABEL {
string text "str_ldl_WORLD_TYPE"
int ypix 221
}
MapButton:CUSTOM_BUTTON {
string image0 "upbb6014.tga"
string image1 "upbb6015.tga"
string text "str_ldl_CAPS_MAP"
int ypix 237
string imagebltflag "chromakey"
}
# SAM032599 added Editor button
EditorButton:CUSTOM_BUTTON {
bool shadowfont false
int xpix 502
int widthpix 84
int heightpix 12
int bevelwidth 0
string image0 "upbb5700.tga"
string image1 "upbb5701.tga"
# string image0 "upbb6014.tga"
# string image1 "upbb6015.tga"
string text "str_ldl_Editor"
int ypix 276
string imagebltflag "chromakey"
}
General:T_FONT3_15 {
string text "str_ldl_GENERAL"
int xpix 123
int ypix 187
int widthpix 153
int heightpix 36
}
World:T_FONT3_15 {
string text "str_ldl_WORLD"
int xpix 439
int ypix 290
int widthpix 153
int heightpix 36
}
Custom:T_FONT3_15 {
string text "str_ldl_CAPS_CUSTOM"
int xpix 747
int ypix 383
int widthpix 153
int heightpix 36
}
###foxshit###
StartButton:T_FONT5_3 {
string image0 "upbb6020.tga"
string image1 "upbb6021.tga"
int xpix 586
int ypix 447
int widthpix 54
int heightpix 33
int bevelwidth 0
# bool shadowfont true
int fontcolorred 0
int fontcolorgreen 255
int fontcolorblue 0
int fontshadowcolorred 0
int fontshadowcolorgreen 0
int fontshadowcolorblue 0
string imagebltflag "chromakey"
string text "str_ldl_LAUNCH"
}
ReturnButton:T_FONT5_8 {
bool shadowfont false
string imagebltflag "chromakey"
string image0 "upbb6018.tga"
string image1 "upbb6019.tga"
string text "str_ldl_BACK"
int xpix 276
int ypix 440
int widthpix 71
int heightpix 40
int bevelwidth 0
}
QuitButton:T_FONT5_8 {
bool shadowfont false
string imagebltflag "chromakey"
string image0 "upbb6016.tga"
string image1 "upbb6017.tga"
string text "str_ldl_CAPS_QUIT"
int xpix -10
int ypix 443
int widthpix 63
int heightpix 37
int bevelwidth 0
}
Title:T_FONT4_NEWTITLE {
string text "str_ldl_NEW_GAME"
int xpix 259
int ypix 0
int widthpix 100
int heightpix 11
}
#### RSH112098 - everything below is crap?...
InstaStartButton:SPNEWGAME_BUTTONS {
string text "str_ldl_Save_as_InstaStart"
int xpix 81
}
# NOTE: indented but NOT child
IBTOP:SPNEWGAME_BUTTONS_TOP {
int xpix 59
}
IBBOT:SPNEWGAME_BUTTONS_BOT {
int xpix 61
}
IBLEFT:SPNEWGAME_BUTTONS_LEFT {
int xpix 61
}
IBRIGHT:SPNEWGAME_BUTTONS_RIGHT {
int xpix 235
}
# StartButton:SPNEWGAME_BUTTONS {
# string text "Start"
# string image0 "upba2911.tga"
# int xpix 318
# }
SBTOP:SPNEWGAME_BUTTONS_TOP {
int xpix 296
}
SBBOT:SPNEWGAME_BUTTONS_BOT {
int xpix 298
}
SBLEFT:SPNEWGAME_BUTTONS_LEFT {
int xpix 298
}
SBRIGHT:SPNEWGAME_BUTTONS_RIGHT {
int xpix 472
}
RBTOP:SPNEWGAME_BUTTONS_TOP {
int xpix 530
}
RBBOT:SPNEWGAME_BUTTONS_BOT {
int xpix 532
}
RBLEFT:SPNEWGAME_BUTTONS_LEFT {
int xpix 532
}
RBRIGHT:SPNEWGAME_BUTTONS_RIGHT {
int xpix 706
}
QBTOP:SPNEWGAME_BUTTONS_TOP {
int xpix 767
}
QBBOT:SPNEWGAME_BUTTONS_BOT {
int xpix 769
}
QBLEFT:SPNEWGAME_BUTTONS_LEFT {
int xpix 769
}
QBRIGHT:SPNEWGAME_BUTTONS_RIGHT {
int xpix 943
}
#### ProfileBox {
Clan:PROFILE_BUTTONS {
int ypix 230
int widthpix 154
button {
string image0 "upba1521.tga"
int widthpix 20
}
window {
int heightpix 100
listbox {
string pattern "upba0104.tga"
}
}
}
Gender:PROFILE_BUTTONS {
int ypix 290
int widthpix 154
button {
string image0 "upba1521.tga"
int widthpix 20
}
window {
int heightpix 100
listbox {
string pattern "upba0104.tga"
}
}
}
# Name:PROFILE_BUTTONS {
# int ypix 350
# }
Preferences:PROFILE_BUTTONS {
int ypix 410
string text "str_ldl_Load_Preferences"
}
PCustom:PROFILE_BUTTONS {
int ypix 470
string text "str_ldl_Custom"
}
PTOP {
string image0 "upba1706.tga"
int xpix 37
int ypix 151
}
PHEADER:T_FONT1_18 {
string image0 "upba2105.tga"
int xpix 29
int ypix 166
string text "str_ldl_CAPS_PROFILE"
int widthpix 300
int heightpix 20
}
PLEFT {
string pattern "upba2417.tga"
int xpix 74
int ypix 199
int widthpix 10
int heightpix 333
}
PRIGHT {
string pattern "upba2417.tga"
int xpix 270
int ypix 199
int widthpix 10
int heightpix 333
}
PBOT {
string image0 "upba2507.tga"
int xpix 74
int ypix 532
}
# }
##### WorldBox {
MapSize:WORLD_BUTTONS {
int ypix 194
button {
string image0 "upba1521.tga"
int widthpix 20
}
window {
int heightpix 100
listbox {
string pattern "upba0104.tga"
}
}
tipwindow {
int widthpix 200
int heightpix 20
tip {
# string image0 "pattern.bmp"
# string imageblttype "tile"
string text "str_ldl_Choose_Map_Size"
}
}
}
WorldType:WORLD_BUTTONS {
int ypix 254
button {
string image0 "upba1521.tga"
int widthpix 20
}
window {
int heightpix 100
listbox {
string pattern "upba0104.tga"
}
}
tipwindow {
int widthpix 200
int heightpix 20
tip {
# string image0 "pattern.bmp"
# string imageblttype "tile"
string text "str_ldl_Choose_World_Type"
}
}
}
WorldShape:WORLD_BUTTONS {
int ypix 314
button {
string image0 "upba1521.tga"
int widthpix 20
}
window {
int heightpix 100
listbox {
string pattern "upba0104.tga"
}
}
tipwindow {
int widthpix 200
int heightpix 20
tip {
# string image0 "pattern.bmp"
# string imageblttype "tile"
string text "str_ldl_Choose_World_Shape"
}
}
}
Difficulty:WORLD_BUTTONS {
int ypix 374
button {
string image0 "upba1521.tga"
int widthpix 20
}
window {
int heightpix 100
listbox {
string pattern "upba0104.tga"
}
}
tipwindow {
int widthpix 200
int heightpix 20
tip {
# string image0 "pattern.bmp"
# string imageblttype "tile"
string text "str_ldl_Choose_Difficulty_Level"
}
}
}
RiskLevel:WORLD_BUTTONS {
int ypix 434
button {
string image0 "upba1521.tga"
int widthpix 20
}
window {
int heightpix 100
listbox {
string pattern "upba0104.tga"
}
}
tipwindow {
int widthpix 200
int heightpix 20
tip {
# string image0 "pattern.bmp"
# string imageblttype "tile"
string text "str_ldl_Choose_Risk_Level"
}
}
}
Opponent:WORLD_BUTTONS {
int ypix 494
button {
string image0 "upba1521.tga"
int widthpix 20
}
window {
int heightpix 100
listbox {
string pattern "upba0104.tga"
}
}
tipwindow {
int widthpix 200
int heightpix 20
tip {
# string image0 "pattern.bmp"
# string imageblttype "tile"
string text "str_ldl_Number_of_Opponents"
}
}
}
WCustom:WORLD_BUTTONS {
int xpix 433
int ypix 554
string text "str_ldl_Custom"
}
WTOP {
string image0 "upba1706.tga"
int xpix 368
int ypix 115
}
WHEADER:T_FONT1_18 {
string image0 "upba2105.tga"
int xpix 361
int ypix 130
string text "str_ldl_WORLD"
int widthpix 300
int heightpix 20
}
WLEFT {
string pattern "upba2417.tga"
int xpix 407
int ypix 163
int widthpix 10
int heightpix 442
}
WRIGHT {
string pattern "upba2417.tga"
int xpix 602
int ypix 163
int widthpix 10
int heightpix 442
}
WBOT {
string image0 "upba2507.tga"
int xpix 407
int ypix 605
}
#### }
#### RulesBox {
GenocideButton:RULES_BUTTONS {
int ypix 230
string text "str_ldl_Genocide"
}
TradeButton:RULES_BUTTONS {
int ypix 290
string text "str_ldl_Trade"
}
CombatButton:RULES_BUTTONS {
int ypix 350
string text "str_ldl_Simple_Combat"
}
PollutionButton:RULES_BUTTONS {
int ypix 410
string text "str_ldl_Pollution"
}
RTOP {
string image0 "upba1706.tga"
int xpix 703
int ypix 151
}
RHEADER:T_FONT1_18 {
string image0 "upba2105.tga"
int xpix 696
int ypix 166
string text "str_ldl_CAPS_RULES"
int widthpix 300
int heightpix 20
}
RLEFT {
string pattern "upba2417.tga"
int xpix 742
int ypix 199
int widthpix 10
int heightpix 333
}
RRIGHT {
string pattern "upba2417.tga"
int xpix 938
int ypix 199
int widthpix 10
int heightpix 333
}
RBOT {
string image0 "upba2507.tga"
int xpix 742
int ypix 531
}
# }
# Art
# Background {
# string imagebltflag "chromakey"
# string image0 "upba2301.tga"
# int xpix 246
# int ypix 108
# }
Background {
string imagebltflag "chromakey"
string image0 "upbb6000.tga"
int xpix 0
int ypix 0
int width 640
int height 480
}
TL {
string image0 "upba2103.tga"
int xpix 0
int ypix 27
}
TR {
string image0 "upba2104.tga"
int xpix 979
int ypix 27
}
BL {
string image0 "upba2503.tga"
int xpix 0
int ypix 713
}
BR {
string image0 "upba2504.tga"
int xpix 982
int ypix 713
}
TTL {
string image0 "upba1201.tga"
int xpix 0
int ypix 0
}
TTR {
string image0 "upba1208.tga"
int xpix 661
int ypix 0
}
BOT {
string pattern "upba0601.tga"
int xpix 0
int ypix 755
int widthpix 1024
int heightpix 13
}
}
SPGenderChoicesStringTable {
int numstrings 2
string string0 "str_tbl_ldl_Male"
string string1 "str_tbl_ldl_Female"
}
##################################################
##################################################
## String Tables
##################################################
##################################################
SPMapSizeStringTable {
int numstrings 4
string string0 "str_tbl_ldl_Small_32x48"
string string1 "str_tbl_ldl_Medium_48x64"
string string2 "str_tbl_ldl_Large_96x64"
string string3 "str_tbl_ldl_Gigantic_128_96"
}
SPWorldTypeStringTable {
int numstrings 3
string string0 "str_tbl_ldl_Kings_Quest_Peachy"
string string1 "str_tbl_ldl_Leisure_Suit_Larrys_Home"
string string2 "str_tbl_ldl_Cecilias_Blade_Runner"
}
SPWorldShapeStringTable {
int numstrings 3
string string0 "str_tbl_ldl_East_West_Wrap_Only"
string string1 "str_tbl_ldl_No_Wrap"
string string2 "str_tbl_ldl_North_South_and_East_West"
}
SPDifficultyStringTable {
int numstrings 5
string string0 "str_tbl_ldl_Easiest"
string string1 "str_tbl_ldl_Easy"
string string2 "str_tbl_ldl_Average"
string string3 "str_tbl_ldl_Hard"
string string4 "str_tbl_ldl_Hardest"
}
SPRiskLevelStringTable {
int numstrings 5
string string0 "str_tbl_ldl_Very_Risky"
string string1 "str_tbl_ldl_Risky"
string string2 "str_tbl_ldl_Not_Too_Bad"
string string3 "str_tbl_ldl_Pretty_Safe"
string string4 "str_tbl_ldl_No_Danger_Here"
}
##################################################
##################################################
## List Item
##################################################
##################################################
SPDropDownListItem {
string pattern "upba0104.tga"
Gender:T_FONT1_14 {
int widthpix 154
int heightpix 20
string text "str_ldl_"
string pattern "upba0104.tga"
}
Clan:T_FONT1_14 {
int widthpix 154
int heightpix 15
string text "str_ldl_"
string pattern "upba0104.tga"
}
MapSize:T_FONT1_14 {
int widthpix 154
int heightpix 20
string text "str_ldl_"
string pattern "upba0104.tga"
}
WorldType:T_FONT1_14 {
int widthpix 154
int heightpix 20
string text "str_ldl_"
string pattern "upba0104.tga"
}
WorldShape:T_FONT1_14 {
int widthpix 154
int heightpix 20
string text "str_ldl_"
string pattern "upba0104.tga"
}
Difficulty:T_FONT1_14 {
int widthpix 154
int heightpix 20
string text "str_ldl_"
string pattern "upba0104.tga"
}
RiskLevel:T_FONT1_14 {
int widthpix 154
int heightpix 20
string text "str_ldl_"
string pattern "upba0104.tga"
}
Opponent:T_FONT1_14 {
int widthpix 154
int heightpix 20
string text "str_ldl_"
string pattern "upba0104.tga"
}
}
SPNewGameStrings {
int numstrings 17
string string0 "str_tbl_ldl_Chieftain"
string string1 "str_tbl_ldl_Warlord"
string string2 "str_tbl_ldl_Prince"
string string3 "str_tbl_ldl_King"
string string4 "str_tbl_ldl_Emperor"
string string5 "str_tbl_ldl_Deity"
string string6 "str_tbl_ldl_Small"
string string7 "str_tbl_ldl_Medium"
string string8 "str_tbl_ldl_Large"
string string9 "str_tbl_ldl_Very_Large"
string string10 "str_tbl_ldl_Random"
string string11 "str_tbl_ldl_Custom"
string string12 "str_tbl_ldl_Earth_World"
string string13 "str_tbl_ldl_Doughnut_World"
string string14 "str_tbl_ldl_Flat_World"
string string15 "str_tbl_ldl_Default"
string string16 "str_tbl_ldl_Custom"
# string string17 # environment
}
$