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Gambler 34 A
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SG1666.DTA
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Text File
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1997-09-05
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168KB
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10,201 lines
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;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒Skrypt do programu SaveGamer 1.666ß▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
;
;game name ;=nazwa gry zamkni⌐ta ostrymi nawiasami,
; ; których nie mo╛na u╛ywaå do innych
; ; celów!!!
;SG=sgname1.ext, sgname2.ext ;=nazwa pliku(ów) SG
;AUTHOR=autor sekcji, itp. ;=informacja o autorze poprawki
;BASEADDR=address ;=adres bazowy
;SIZE=size ;=rozmiar zapisu
;MAX=address ;=maksymalna wartoÿå zapisu
;OBJECT=first,count,size,txt ;=informacja o obiektach w pliku SG
; ;addr - offset pierwszego obiektu
; ;count- liczba wszystkich obiektów
; ;size - odlegêoÿå mi⌐dzy dwoma sÑsiednimi
; ; obiektami
; ;txt - tekst wyÿwietlany podczas pytania
; ; o numer obiektu
; ;Offset obliczony ze wzoru
; ;(first+(count-1)*size) b⌐dzie pami⌐tany
; ;w %OBJ
;SEARCHINFO=txt ;txt - tekst wyÿwietlany podczas pytania
; o string, który ma byå znaleziony
; w pliku SG. Pozycja, na której
; znajduje si⌐ string b⌐dzie pami⌐-
; tana w %SEARCHSTR
;
;
;
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ MAIN DATA ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<A-IV NETWORK>
SG=AV.DAT
AUTHOR=¥ukasz AugustyΣski (Oleÿnica)
SIZE=4
MAX=7000000
ADDRESS=13B4h
FieldID=Iloÿå pieni⌐dzy (bez jednego zera: np. 6mln to 60 mln)
ENTRY_END
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<ABUSE {shareware 2.0}>
SG=SAVE????.SPE
AUTHOR=Jim Midnite
BASEADDR="Albert"
SIZE=$4
MAX=$E703
ADDRESS=-$11
FieldID=Laser (amunicja)
ADDRESS=-$D
FieldID=Granatnik (amunicja)
ADDRESS=-$9
FieldID=Wyrzutnia rakiet (amunicja)
ADDRESS=-$5
FieldID=Miotacz ognia (amunicja)
ENTRY_END
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<ACES OF THE DEEP>
SG=GAME??.SAV
AUTHOR=Przemysêaw ChumaΣski (Bydgoszcz)
ADDRESS=56h
FieldID=Iloÿå odbytych patroli
SIZE=4
MAX=$7fffffff
ADDRESS=57h
FieldID=Tona╛ zatopionych statków
ADDRESS=5Bh
FieldID=Punkty
SIZE=2
MAX=$ffff
ADDRESS=61h
FieldID=Iloÿå zatopionych statków
SIZE=1
MAX=04h
ADDRESS=48h
DEFINE=stopien
#00h=leutnant
#01h=oberleutnant
#02h=kapitanleutnant
#03h=korvettenkapitan
#04h=fregattenkapitan
FieldID=Zdobyty stopieΣ
ADDRESS=49h
FieldID=Odznaczenia (04h=najwy╛sze odznaczenie)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<ACES OVER EUROPE>
SG=ROOSTER.DAT
AUTHOR=Adrian Kowalczyk (Warszawa)
SIZE=1
MAX=06h
ADDRESS=37Dh
DEFINE=ranga
#01h=1st LT
#02h=Capt
#03h=PO
#04h=FO
#05h=Flt Lt
#06h=Lt
FieldID=Ranga pierwszego pilota
MAX=02h
ADDRESS=38Dh
DEFINE=status
#00h=Active
#01h=MIA
#02h=KIA
FieldID=Status pierwszego pilota
SIZE=2
MAX=ffffh
ADDRESS=50dh
FieldID=Liczba wykonanych misji
ADDRESS=52dh
FieldID=Liczba udanych misji
SIZE=4
MAX=7fffffffh
ADDRESS=98dh
FieldID=Liczba zdobytych punktów
SIZE=2
MAX=ffffh
ADDRESS=104dh
FieldID=Liczba strÑconych samolotów
ADDRESS=106dh
FieldID=Liczba zatopionych statków
ADDRESS=108dh
FieldID=Liczba zniszczonych celów naziemnych
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<AIR BUCKS>
SG=*.AIR
AUTHOR=Przemysêaw ChumaΣski (Bydgoszcz)
SIZE=4
MAX=3B9ACA00h
ADDRESS=51BCh
FieldID=Iloÿå gotówki
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<ALBION {wersja demo 1.37}>
SG=SAVE.*
AUTHOR=Michaê Mandla (Lubecko)
SearchInfo=Podaj imi⌐ jednego z czêonków dru╛yny
BaseAddr=%SEARCHSTR
SIZE=2
MAX=ffffh
ADDRESS=-E8h
FieldID=Strength (now)
ADDRESS=-E6h
FieldID=Strength (max)
ADDRESS=-E0h
FieldID=Intelligence (now)
ADDRESS=-DEh
FieldID=Intelligence (max)
ADDRESS=-D8h
FieldID=Dexterity (now)
ADDRESS=-D6h
FieldID=Dexterity (max)
ADDRESS=-D0h
FieldID=Speed (now)
ADDRESS=-CEh
FieldID=Speed (max)
ADDRESS=-C8h
FieldID=Stamina (now)
ADDRESS=-C6h
FieldID=Stamina (max)
ADDRESS=-C0h
FieldID=Luck (now)
ADDRESS=-BEh
FieldID=Luck (max)
ADDRESS=-B8h
FieldID=Magic resistance (now)
ADDRESS=-B6h
FieldID=Magic resistance (max)
ADDRESS=-B0h
FieldID=Magic talent (now)
ADDRESS=-AEh
FieldID=Magic talent (max)
ADDRESS=-98h
FieldID=Close range combat (now)
ADDRESS=-96h
FieldID=Close range combat (max)
ADDRESS=-90h
FieldID=Long range combat (now)
ADDRESS=-8Eh
FieldID=Long range combat (max)
ADDRESS=-88h
FieldID=Critical hit (now)
ADDRESS=-86h
FieldID=Critical hit (max)
ADDRESS=-80h
FieldID=Lockpicking (now)
ADDRESS=-7Eh
FieldID=Lockpicking (max)
ADDRESS=-48h
FieldID=Life points (now)
ADDRESS=-46h
FieldID=Life points (max)
ADDRESS=-24h
FieldID=Experience points
ADDRESS=-FCh
FieldID=Training points
ADDRESS=-FAh
FieldID=Gold (divided by 10)
ADDRESS=-F8h
FieldID=Rations
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<ALONE IN THE DARK>
SG=SAVE0.ITD
AUTHOR=Rafaê Brzoska (Zawada KsiÑ╛⌐ca)
ADDRESS=4D90h
FieldID=Paliwo do lampki
ADDRESS=4D9Ah
FieldID=Pociski karabinowe
ADDRESS=4DAAh
FieldID=Energia
ADDRESS=4E38h
FieldID=Pociski rewolwerowe
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<ANVIL OF DAWN>
SG=SAVE????.DAT
AUTHOR=Szymon Radwan, "Simoon" (Chocznia)
SIZE=2
MAX=FFFFh
ADDRESS=4C4Bh
FieldID=Energia (stan obecny)
ADDRESS=4C4Dh
FieldID=Energia (maks. wartoÿå)
ADDRESS=4C4Fh
FieldID=Mana (stan obecny)
ADDRESS=4C51h
FieldID=Mana (maks. wartoÿå)
SIZE=1
MAX=01
DEFINE=zak
#00=bez czarów
#01=wszystkie zakl⌐cia
BASEADDR=4D10h
ADDRESS=1h,2h,3h,4h,5h,6h,7h,8h,9h,ah,bh,ch,dh,eh,fh
ADDRESS=10h,11h,12h,13h,14h,15h,16h,17h,18h
FieldID=Dost⌐p do wszystkich zakl⌐å
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<ASCENDANCY>
SG=??.SAV,RESUME.GAM
AUTHOR=Wojciech Pietkiewicz (Wrocêaw)
SEARCHINFO=Podaj nazw⌐ planety, której dane chcesz zmieniå
ADDRESS=94h
FieldID=Numer tury
BaseAddr=%SEARCHSTR
SIZE=1
MAX=04h
DEFINE=planeta_typ
#00h=malutka (tiny)
#01h=maêa (small)
#02h=ÿrednia (medium)
#03h=du╛a (large)
#04h=bardzo du╛a (enormous)
ADDRESS=-10h
FieldID=Typ planety
MAX=0Ah
ADDRESS=-0Eh
FieldID=WyglÑd planety
MAX=64h
ADDRESS=+1Eh
FieldID=Liczba ludków na planecie
SIZE=2
MAX=FFFFh
ADDRESS=+20h
FieldID=Produkcja
ADDRESS=+22h
FieldID=Nauka
ADDRESS=+24h
FieldID=Dobrobyt
SIZE=1
MAX=64h
ADDRESS=+26h
FieldID=Maksymalna populacja
ADDRESS=+28h
FieldID=Zaj⌐te ludki
MAX=ffh
DEFINE=owner
#00h=gracz (Ty)
#01h=gracz #2
#02h=gracz #3
#03h=gracz #4
#04h=gracz #5
#05h=gracz #6
#06h=gracz #7
#FFh=planeta niczyja
ADDRESS=+33h
FieldID="Wêaÿciciel" planety
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<BAD MOJO>
SG=????????.???
AUTHOR=Krzysztof Zawisêo (Gliwice)
ADDRESS=7Eh
FieldID=Iloÿå straconych ╛yå
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<BATTLE ARENA TOSHINDEN>
SG=TSD.OPT
AUTHOR=Logray
MAX=03h
ADDRESS="NETS"+05h
FieldID=Mo╛liwoÿå grania GaiÑ, Sho, Earthwormem Jimem
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<BATTLE BUGS>
SG=GAME????.SAV
AUTHOR=Georgios Furkiotis (Szczecin)
MAX=38h
ADDRESS=0Dh
FieldID=Numer bitwy
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<BATTLE ISLE 2>
SG=SAVE00?.DAT
AUTHOR=Przemysêaw ChumaΣski (Bydgoszcz)
SIZE=2
MAX=ffffh
ADDRESS=58h
FieldID=Iloÿå energii we wszystkich bazach
OBJECT=5845h,4,68,Podaj numer bazy
BASEADDR=%OBJ
ADDRESS=+00h
FieldID=Iloÿå materiaêów w bazie
SIZE=1
MAX=ffh
ADDRESS=+02h
FieldID=Przyrost energii na tur⌐ w danej bazie (E+)
ADDRESS=+03h
FieldID=Przyrost materiaêów na tur⌐ w danej bazie (M+)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<BATTLE ISLE 3>
SG=SLOT?.SAV
AUTHOR=shadow of the Marcin Wichary (Hallwa)
OBJECT=1BD1h,64h,26,Wprowad½ numer jednostki
BASEADDR=%OBJ
SIZE=1
MAX=7Fh
ADDRESS=+02h
FieldID=Liczebnoÿå jednostki
MAX=0Bh
ADDRESS=+03h
FieldID=Doÿwiadczenie
DEFINE=unit_type
#00h=ROAD CONSTR. VEH. / PLANUM 5
#01h=DIGGER / REGIO
#02h=REPAIR VEHICLE / SINUS
#03h=BATTLE ROBOT / DEMON I31
#04h=REC. VEHICLE / BUGGY
#05h=RADAR VEHICLE / ORION OR-3
#06h=BATTLE ROBOT / DEMON I31
#07h=MOBILE FORTRESS / IMPERATOR SP
#08h=ARM. P. CARRIER / SNAKE
#09h=ARM. P. CARRIER / SNAKE
#0Ah=ARM. MISS. CARR. / STING
#0Bh=HEAVY TANK / SAMURAI 2
#0Ch=HEAVY HOWITZER / PULSAR A3
#0Dh=ASSAULT GUN / NASHORN
#0Eh=H. BATTLE ROBOT / GOLEM
#0Fh=ELOKA SAB. SQUAD / ELIXIR 2
#10h=ELITE B. ROBOT / TROLL 142
#11h=ROCKET LAUNCHER / ARCHIMEDES
#12h=GAS TRANSPORT / ALGOL
#13h=AMUNITION TRANSP. / ALCOR
#14h=RADAR SITE / RUNE
#15h=AA-MISS. SITE / MEDUSA
#16h=PILLBOX / SKULL
#17h=GUN TURRET / IONSTAR
#18h=MINE / SUPER VIRUS
#19h=TRUCK / ATLAS
#1Ah=SUPPLY TRAIN / DOLMEN Z1
#1Bh=ARMOURED TRAIN / ANACONDA Z2
#1Ch=RAIL ARTYLLERY / EXCALIBUR Z3
#1Dh=ROCKET TANK / PYTHON
#1Eh=REPAIR TRAIN / MONOLITh=Z6
#1Fh=SCOUT / UHU R-51
#20h=STEALTh=FIGHTER / GHOST FB-3
#21h=HUNTING DRONE / THUNDER FX
#22h=HIGh=ALT. BOMBER / STORMBRINGER
#23h=HEL. GUNSHIP / DRAGON H1
#24h=FIGHTER / GENOM J1
#25h=FIGHTER BOMBER / EXTERMINATOR
#26h=SEA PLANE / SPERBER TB-4
#27h=TANKER PLANE / SPECTRUM
#28h=TRANSPORT PLANE / CRUX
#29h=TRANSP. HELICOPTER / GUPPI H2
#2Ah=REP./TRANS. SHIP / REX
#2Bh=E-BOAT / MOEVE SX-1
#2Ch=PATROL BOAT / PATRIX
#2Dh=AIRCRAFT CARRIER / TITAN N2
#2Eh=TRANS. SUBMARINE / NAUTILUS
#2Fh=HUNTER SUBMARINE / ORCA U7
#30h=CRUISER / POLAR C6
#31h=BATTLESHIP / ZENIT MBS-19
#32h=DESTROYER / HYDRA
#33h=LANDING CRAFT / VADER D1
#34h=AA-TANK / COMET FP-42
#35h=CRYSTAL / ALDINIUM
#36h=REC. SATELLITE / VISION
#37h=LIGHT ARTYLLERY / QUASAR
#38h=HEAVY TANK/B / SAMURAI-3
#39h=ATTACK HOVERCR. / VADER DF
#3Ah=MOB. AAM LAUNCHER / MEDUSA-2
#3Bh=M. RANGE MISSILE / UX-3
#3Ch=BATTLE TANK / AXIS
#3Dh=MOBILE BUNKER / CITADELLE
#3Eh=BATTLE SUBMARINE / PLUTO
#3Fh=FLYING FORTRESS / PTERANO
MAX=3Fh
ADDRESS=+07h
FieldID=Rodzaj jednostki
SIZE=2
MAX=7FFFh
ADDRESS=+08h
FieldID=Paliwo
SIZE=2
MAX=7FFFh
ADDRESS=+0Ah
FieldID=Dane o uzbrojeniu #1
ADDRESS=+0Ch
FieldID=Dane o uzbrojeniu #2
ADDRESS=+0Eh
FieldID=Dane o uzbrojeniu #3
ADDRESS=+10h
FieldID=Dane o uzbrojeniu #4
SIZE=1
ADDRESS=+17h
FieldID="wêaÿciciel" jednostki: wartoÿå bywa ró╛na...
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<BEDLAM>
SG=SAVED.BDL
AUTHOR=Jim Midnite
OBJECT=00h,8,B4h,Podaj numer savegame'a
BASEADDR=%OBJ
MAX=07h
DEFINE=mission
#01h=strefa A
#02h=strefa B
#03h=strefa C
#04h=strefa D
#05h=strefa E
#06h=strefa F
#07h=strefa G
ADDRESS=+0Ch
FieldID=Misja
SIZE=04h
MAX=7fffffffh
ADDRESS=+12h
FieldID=Gotówka
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<BETRAYAL AT KRONDOR>
SG=SAVE??.GAM
SIZE=3
MAX=FFFFFFh
ADDRESS=66h
FieldID=Zêote monety
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<BURNTIME>
SG=????????.???
AUTHOR=Krzysztof Zawisêo (Gliwice)
MAX=25h
ADDRESS=780h
DEFINE=location
#01h=New Sandez
#02h=Sana
#03h=Death Town
#04h=Baerwalde
#05h=Nob Hill
#06h=Muarab
#07h=Nakara
#08h=Lost Hope
#0Ah=Desert Point
#0Bh=Stone Vent
#0Ch=Left End
#0Dh=Monastery
#0Eh=Antella
#0Fh=Numea
#10h=Dead Wood
#11h=Big Hole
#12h=Dog Shit
#13h=Acit Town
#14h=Devil Rock
#15h=Gold Town
#16h=Heavens Gate
#17h=Factory
#18h=Mak Canyon
#19h=Sherwood
#1Ah=Restaurant
#1Bh=One Mens Heaven
#1Ch=Raffinery
#1Dh=Outback
#1Eh=Snake Hills
#1Fh=Paradise Camp
#20h=Hard Mens Dead
#21h=Eagles Nest
#22h=Nameless
#23h=Nirvana
#24h=Right End
#25h=Anif
FieldID=Twoja lokacja
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<CAESAR (upgrade)>
SG=*.SAV
AUTHOR=Sebastian KwidzyΣski/Kazimierz Marczak, "Mr. Kazek"
SIZE=2
MAX=2fffh
ADDRESS=3Eh
FieldID=PieniÑdze
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<CAESAR 2>
SG=*.SAV
AUTHOR=Georgios Furkiotis (Szczecin)
SIZE=4
MAX=7FFFFFFFh
ADDRESS=329ECh
FieldID=PieniÑdze
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<CANNON FODDER/CANNON FODDER 2>
SG=*.CF
AUTHOR=Marcin Wichary
SIZE=2
MAX=150
ADDRESS=12h
FieldID=Liczba rekrutów
MAX=FFFFh
ADDRESS=6F0h
FieldID=Liczba polegêych ╛oênierzy
ADDRESS=6F2h
FieldID=Liczba zabitych przeciwników
OBJECT=3Eh,6,12,Wybierz ╛onierza
BASEADDR=%OBJ
MAX=359
ADDRESS=+00h
FieldID=Imi⌐ ╛oênierza
MAX=15
ADDRESS=+02h
FieldID=Ranga
MAX=FFFFh
ADDRESS=+0Ah
FieldID=Punktacja
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<CAVE WARS>
SG=SAVEGAME.*
AUTHOR=Dawid Kowalczyk
SIZE=4
MAX=7FFFFFFFh
ADDRESS=63104h
FieldID=Food
ADDRESS=63110h
FieldID=Magic
ADDRESS=63100h
FieldID=Military
ADDRESS=630FCh
FieldID=Iron
ADDRESS=630F8h
FieldID=Bronze
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<CENTURION>
SG=*.CSV
AUTHOR=Piotr M. Betlej, "P.M.B. Pierrezza" (Kraków)
ADDRESS=5FAh
FieldID=Forsa
;dane o prowincjach
OBJECT=40h,10,32,Podaj numer prowincji
BASEADDR=%OBJ
SIZE=2
MAX=ffffh
ADDRESS=+02h
FieldID=Maksymalna liczba ludnoÿci
DEFINE=tax
#00h=Exempt...
#01h=Tolerable
#02h=Irritating
#03h=Oppresive
#04h=Bled Them Dry!
SIZE=1
MAX=4
ADDRESS=+0eh
FieldID=Podatki
SIZE=1
MAX=ffh
ADDRESS=+10h
FieldID=Forsa mo╛liwa do ÿciÑgni⌐cia przez PLUNDER
DEFINE=povince_state
#00h=Independent
#01h=Occupied
#02h=Ally
#03h=Colony
#04h=Citizens
MAX=04h
ADDRESS=+11h
FieldID=Forsa mo╛liwa do ÿciÑgni⌐cia przez PLUNDER
;teraz legiony
OBJECT=399h,10,20,Podaj numer legionu
BASEADDR=%OBJ
SIZE=2
MAX=ffffh
ADDRESS=+05h
FieldID=Liczba piechoty
ADDRESS=+07h
FieldID=Liczba kawalerii
SIZE=1
MAX=ffh
ADDRESS=+09h
FieldID=Numer legionu (który kolejny z danej prowincji)
ADDRESS=+0Ah
FieldID=Morale
MAX=1Ah
DEFINE=place
#00h=Italia
#01h=Kartagina
#02h=Egipt
#03h=Macedonia
#04h=Galia
#05h=Partia
#06h=Syria
#07h=Tracja
#08h=Pont
#09h=Azja Mniejsza
#0Ah=Cylicja
#0Bh=Alpy
#0Ch=Germania
#0Dh=Dalmacja
#0Eh=Dacja
#0Fh=Hiszpania
#10h=Mauretania
#11h=Cyrenaika
#12h=Arabia
#13h=Mezopotamia
#14h=Armenia
#15h=Sycylia
#16h=Sardynia + Korsyka
#17h=Brytania
#18h=Galia Narbo±ska
#19h=Scytia
#1Ah=Sarmacja
ADDRESS=+0Bh
FieldID=Miejsce stacjonowania
MAX=2
DEFINE=state
#00h=ready
#01h=moved
#02h=forming
ADDRESS=+0Dh
FieldID=Stan legionu
MAX=ffh
ADDRESS=+0Eh
FieldID=Dowódca
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<COMMAND & CONQUER {GDI}>
SG=SAVEGAME.???
AUTHOR=Kristoff (tubylec)
SIZE=4
MAX=7FFFFFFFh
ADDRESS=580h,584h,"Computer"-70
FieldID=Forsa
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<CIVILIZATION 2>
SG=*.SAV
AUTHOR=Szymon Radwan, "Simoon" (Chocznia)
MAX=f2h
ADDRESS=0Fh
FieldID=Cheat mode (F2h=on)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<COLONIZATION>
SG=COLONY??.SAV
AUTHOR=Marcin Wichary
SIZE=2
MAX=FFFFh
ADDRESS=1Ah
FieldID=Rok
SEARCHINFO=Podaj nazw⌐ miasta
BASEADDR=%SEARCHSTR
SIZE=1
MAX=32
ADDRESS=+1Dh
FieldID=Liczba mieszkaΣców
SIZE=2
MAX=ffffh
ADDRESS=+98h
FieldID=Food
ADDRESS=+9Ah
FieldID=Sugar
ADDRESS=+9Ch
FieldID=Tobacco
ADDRESS=+9Eh
FieldID=Cotton
ADDRESS=+A0h
FieldID=Furs
ADDRESS=+A2h
FieldID=Lumber
ADDRESS=+A4h
FieldID=Ore
ADDRESS=+A6h
FieldID=Silver
ADDRESS=+A8h
FieldID=Horses
ADDRESS=+AAh
FieldID=Rum
ADDRESS=+ACh
FieldID=Cigars
ADDRESS=+AEh
FieldID=Cloth
ADDRESS=+B0h
FieldID=Coats
ADDRESS=+B2h
FieldID=Trade goods
ADDRESS=+B4h
FieldID=Tools
ADDRESS=+B6h
FieldID=Muskets
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<COMANCHE>
SG=COMANCHE.NAM
AUTHOR=Szymon Radwan, "Simon Von Rad" (Chocznia)
SIZE=2
MAX=999
ADDRESS=1DAh
FieldID=Iloÿå zwyci⌐skich misji
MAX=9999
ADDRESS=21Ah
FieldID=Iloÿå zestrzeleΣ
SIZE=4
MAX=99999999
ADDRESS=1FAh
FieldID=Punkty
DEFINE=access
#00h=╛adna
#01h=wszystkie
SIZE=1
MAX=1
BASEADDR=239h
ADDRESS=1h,2h,3h,4h,5h,6h,7h,8h,9h,ah,bh,ch,dh,eh,fh
ADDRESS=10h,11h,12h,13h,14h
FieldID=Dost⌐pne misje
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<CYBERMAGE>
SG=SAVE???.DAT
AUTHOR=Marcin K. Wichary
SIZE=2
MAX=999
ADDRESS=6C8h
FieldID=Moc - power
ADDRESS=6CAh
FieldID=Maksymalna moc - mann-ra
ADDRESS=34F55h
FieldID=Zdrowie - health
ADDRESS=34F57h
FieldID=Maksymalne zdrowie - life
ADDRESS=680h
FieldID=Pancerz: strefa #1
ADDRESS=682h
FieldID=Pancerz: strefa #2
ADDRESS=684h
FieldID=Pancerz: strefa #3
ADDRESS=686h
FieldID=Pancerz: strefa #4
ADDRESS=688h
FieldID=Pancerz: strefa #5
ADDRESS=68Ah
FieldID=Pancerz: strefa #6
ADDRESS=68Ch
FieldID=Maks. pancerz: strefa #1
ADDRESS=68Eh
FieldID=Maks. pancerz: strefa #2
ADDRESS=690h
FieldID=Maks. pancerz: strefa #3
ADDRESS=692h
FieldID=Maks. pancerz: strefa #4
ADDRESS=694h
FieldID=Maks. pancerz: strefa #5
ADDRESS=696h
FieldID=Maks. pancerz: strefa #6
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<DAGGERFALL>
SG=SAVETREE.DAT
AUTHOR=Jim Midnite
SEARCHINFO=Podaj nazwisko twojego bohatera
BASEADDR=%SEARCHSTR
SIZE=2
MAX=7FFFh
ADDRESS=+20h
FieldID=STRENGTH (wart. chwilowa)
ADDRESS=+30h
FieldID=STRENGTH (wart. staêa)
ADDRESS=+22h
FieldID=INTELLIGENCE (wart. chwilowa)
ADDRESS=+32h
FieldID=INTELLIGENCE (wart. staêa)
ADDRESS=+24h
FieldID=WILLPOWER (wart. chwilowa)
ADDRESS=+34h
FieldID=WILLPOWER (wart. staêa)
ADDRESS=+26h
FieldID=AGILITY (wart. chwilowa)
ADDRESS=+36h
FieldID=AGILITY (wart. staêa)
ADDRESS=+28h
FieldID=ENDURANCE (wart. chwilowa)
ADDRESS=+38h
FieldID=ENDURANCE (wart. staêa)
ADDRESS=+2Ah
FieldID=PERSONALITY (wart. chwilowa)
ADDRESS=+3Ah
FieldID=PERSONALITY (wart. staêa)
ADDRESS=+2Eh
FieldID=LUCK (wart. chwilowa)
ADDRESS=+3Eh
FieldID=LUCK (wart. staêa)
MAX=64h
ADDRESS=+2Ch
FieldID=SPEED (wart. chwilowa)
ADDRESS=+3Ch
FieldID=SPEED (wart. staêa)
MAX=7fffh
ADDRESS=+7Ch
FieldID=Aktualny poziom HEALTH
ADDRESS=+7Eh
FieldID=Maks. poziom HEALTH
ADDRESS=+81h
FieldID=Poziom doÿwiadczenia (CLASS)
SIZE=4
MAX=7fffffffh
ADDRESS=+85h
FieldID=Iloÿå zêota
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<DEADLINE {╛oênierze}>
SG=*.DSG
AUTHOR=Marcin Wichary
OBJECT=3042h,8,744,Którego ╛oênierza chcesz edytowaå?
BASEADDR=%OBJ
SIZE=1
MAX=64h
ADDRESS=+A8h
FieldID=Fitness
MAX=3
ADDRESS=+B0h
FieldID=Stress
MAX=2Ah
DEFINE=weapon_name
#00h=brak przedmiotu
#01h=Browning HP
#02h=Glock 17
#03h=.44 Magnum
#04h=Desert Eagle
#05h=Steyr GB
#06h=Sig-Sauer P228 Automatics
#07h=MP5 SD3
#08h=MP5K
#09h=Uzi
#0Ah=Ingram Mac 10
#0Bh=Skorpion Rifles
#0Ch=M 21
#0Dh=AI PM - L96A1
#0Eh=M14a (M16 A1) Others
#11h=Winchester 1200
#12h=LAP80 Launcher Ammunition
#13h=9mm Parabellum
#14h=.44"Magnum
#15h=7.62 mm
#16h=HE10 RPG
#17h=Haton Cartridge
#18h=Stun Cartridge
#19h=Gas Cartridge
#1Ah=Birdshot Cartridge
#1Bh=Plastic Cartridge Grenades
#1Ch=High Explosive
#1Dh=Stun
#1Eh=Stun Gas
#1Fh=IOS Gas Bombs
#20h=Proximity HE
#21h=Proximity Flash
#22h=Timed HE
#23h=Timed Flash Surveillance
#24h=Thermal Imager
#25h=Night Sight Sundries
#28h=Gas Mask
#29h=First Aid
#2Ah=Bomb Disposal Kit
ADDRESS=+C9h
FieldID=BroΣ/przedmiot w kiesz. "gêównej" #1
DEFINE=weapon_name
ADDRESS=+CAh
FieldID=BroΣ/przedmiot w kiesz. "gêównej" #2
DEFINE=weapon_name
ADDRESS=+CBh
FieldID=BroΣ/przedmiot w kieszeni "pobocznej" #1
DEFINE=weapon_name
ADDRESS=+CCh
FieldID=BroΣ/przedmiot w kieszeni "pobocznej" #2
DEFINE=weapon_name
ADDRESS=+CDh
FieldID=BroΣ/przedmiot w kieszeni "pobocznej" #3
DEFINE=weapon_name
ADDRESS=+CEh
FieldID=BroΣ/przedmiot w kieszeni "pobocznej" #4
MAX=7Eh
ADDRESS=+C0h
FieldID=Liczba naboi/sztuk broni w kiesz. "gêównej" #1
ADDRESS=+C4h
FieldID=Liczba naboi/sztuk broni w kiesz. "gêównej" #2
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<DEADLOCK>
SG=????????.???
AUTHOR=Marcel
SIZE=2
MAX=FFFFh
ADDRESS=104h
FieldID=Kasa
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<DESCENT>
SG=*.SG?
AUTHOR=Tomasz Kuraszkiewicz/Jakub ¥uszczek
ADDRESS=13E3h
FieldID=SHIELD
ADDRESS=13DFh
FieldID=LASER
SIZE=2
MAX=ffffh
ADDRESS=13F7h
FieldID=CONCUSSION MISSILES
ADDRESS=13F9h
FieldID=HOMING MISSILES
ADDRESS=13FBh
FieldID=PROXIMITY BOMB
ADDRESS=13FDh
FieldID=SMART MISSILES
ADDRESS=13FFh
FieldID=MEGA MISSILES
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<DESTRUCTION DERBY>
SG=GAME00?.SAV
AUTHOR=Dawid Kowalczyk (Józefowo)
ADDRESS=0Ch
FieldID=Twoje punkty
ADDRESS=15Ch
FieldID=The Taxman (punkty)
ADDRESS=12Ch
FieldID=Crunch Bunch (punkty)
ADDRESS=174h
FieldID=Suice Sqd. (punkty)
ADDRESS=144h
FieldID=The Doctor (punkty)
ADDRESS=CCh
FieldID=The Skum (punkty)
ADDRESS=114h
FieldID=Psychi (punkty)
ADDRESS=FCh
FieldID= L. Driver (punkty)
ADDRESS=B4h
FieldID=The Goddess (punkty)
ADDRESS=6Ch
FieldID=The General (punkty)
ADDRESS=84h
FieldID=The Beast (punkty)
ADDRESS=3Ch
FieldID=The Bouncer (punkty)
ADDRESS=9Ch
FieldID=Passion Wgn. (punkty)
ADDRESS=54h
FieldID=Trashman (punkty)
ADDRESS=24h
FieldID=Barmy Army (punkty)
ADDRESS=E4h
FieldID=Underataker (punkty)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<DETROIT>
SG=????????.???
AUTHOR=Marcin Wichary
SIZE=4
MAX=7FFFFFFFh
ADDRESS=207h
FieldID=Forsa
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<DIABLO PRE-RELEASE DEMO>
SG=GAME00.SAV
AUTHOR=Rex Maverick
SIZE=4
Max=007fffffh
ADDRESS=5A8h
FieldID=siêa (strength now)
ADDRESS=5ACh
FieldID=siêa (strength base)
ADDRESS=5B0h
FieldID=magia (magic now)
ADDRESS=5B4h
FieldID=magia (magic base)
ADDRESS=5B8h
FieldID=zr⌐cznoÿå (dexterity now)
ADDRESS=5BCh
FieldID=zr⌐cznoÿå (dexterity base)
ADDRESS=5C0h
FieldID=witalnoÿå (vitality now)
ADDRESS=5C4h
FieldID=witalnoÿå (vitality base)
ADDRESS=5C8h
FieldID=punkty do rozdzielenia (points to distribute)
ADDRESS=604h
FieldID=punkty doÿwiadczenia (experience)
ADDRESS=60Ch
FieldID=nast⌐pny poziom doÿwiadczenia (next level)
ADDRESS=614h
FieldID=forsa (gold)
SIZE=1
MAX=7Fh
ADDRESS=600h
FieldID=poziom zaawansowania naszego bohatera (level)
ADDRESS=610h
FieldID=jakoÿå opancerzenia (armor class)
MAX=FFh
ADDRESS=504h,505h,506h,507h
FieldID=Wszystkie zdolnoÿci(=FFh)
ADDRESS=500h,501h,502h,503h
FieldID=Dost⌐p do wszystkich czarów (=FFh)
MAX=7Fh
ADDRESS=4DFh,4E0h,4E1h,4E2h,4E3h,4E4h,4E5h,4E6h,4E7h,4E8h,4E9h
ADDRESS=4EAh,4EBh,4ECh,4EDh,4EEh,4EFh
ADDRESS=4F0h,4F1h,4F2h,4F3h,4F4h,4F5h,4F6h,4F7h,4F8h
FieldID=StopieΣ znajomoÿci wszystkich czarów
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<DINOPARK TYCOON>
SG=DINOSG.*
AUTHOR=Bartêomiej Grabowski (Wrocêaw)
SIZE=4
MAX=7fffffffh
ADDRESS=D65h,D69h
FieldID=Forsa
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<DRUID>
SG=SAVE.?
AUTHOR=Maciej Pawlicki (Lubin)
SIZE=3
MAX=FFFFFFh
ADDRESS=28h
FieldID=Punkty doÿwiadczenia
SIZE=4
MAX=7fffffffh
ADDRESS=24h
FieldID=Forsa
MAX=ffh ;mo╛e byå wiecej, ale wtedy Druid nie odczyta naszego save'a
ADDRESS=14h
FieldID=Siêa
ADDRESS=1Fh
FieldID=Punkty mana
ADDRESS=18h
FieldID=Punkty ╛ycia
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<DUNGEON KEEPER>
SG=GAME000?.SAV
AUTHOR=DJ Don Johnson
SIZE=4
MAX=7FFFFFFFh
ADDRESS=13C208h,13C20Ch
FieldID=Iloÿå zêota
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<DUNE 2 {jednostki}>
SG=????????.???
AUTHOR=¥ukasz Kodzis (Inowrocêaw)
OBJECT="UNIT"+10,64h,128,Podaj numer jednostki
BASEADDR=%OBJ
MAX=19h
DEFINE=kind
#00h=Carryall
#01h=Ornitopter
#02h=Infantry Squad
#03h=Trooper Squad
#04h=Infantry
#05h=Trooper
#06h=(nic)
#07h=Rocket Launcher
#08h=Deviator
#09h=Combat Tank
#0Ah=Siege Tank
#0Bh=Devastator
#0Ch=Sonic Tank
#0Dh=Trike
#0Eh=Ordos Rider
#0Fh=Quad
#10h=Harvester
#11h=MCV
#12h=Missile Tank
#13h..18h=(nic)
#19h=Shaii Hullud
ADDRESS=+00h
FieldID=Rodzaj jednostki
MAX=04h
DEFINE=orig
#00h=Harkonnen
#01h=Atreides
#02h=Ordos
#03h=Fremen
#04h=Emperor
ADDRESS=+06h
FieldID=Ród, do którego jednostka nale╛y
SIZE=2
MAX=ffffh
ADDRESS=+0Ch
FieldID=Wytrzymaêoÿå na rany (hit points)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<DUNE 2 {budynki}>
SG=????????.???
AUTHOR=¥ukasz Kodzis (Inowrocêaw)
OBJECT="BLDG"+10,64h,88,Podaj numer budynku
BASEADDR=%OBJ
MAX=12h
DEFINE=kind
#02h=Palace
#03h=Small Vehicle Factory
#04h=Heavy Vehicle Factory
#05h=Hi-Tech
#06h=House of IX
#07h=W.O.R.
#08h=Construction Yard
#09h=Wind Trap
#0Ah=Barracks
#0Bh=Star Port
#0Ch=Refinery
#0Dh=Repair
#0Eh=(nic)
#0Fh=Turret
#10h=Rocket Turret
#11h=Spice Silo
#12h=Radar
ADDRESS=+00h
FieldID=Rodzaj budynku
MAX=04h
DEFINE=orig
#00h=Harkonnen
#01h=Atreides
#02h=Ordos
#03h=Fremen
#04h=Emperor
ADDRESS=+06h
FieldID=Ród, do którego budynek nale╛y
SIZE=2
MAX=ffffh
ADDRESS=+0Ch
FieldID=Wytrzymaêoÿå na trafienia (hit points)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<EYE OF THE BEHOLDER 3 {postacie tworzone przez gracza}>
SG=ITEMS_??.BIN
AUTHOR=Piotr Pilinko (Oleÿnica)
OBJECT=362h,4,627,Podaj numer jednej z twoich postaci
BASEADDR=%OBJ
ADDRESS=-08h
FieldID=Poziom doÿwiadczenia
ADDRESS=+16h
FieldID=Intelligence
ADDRESS=+17h
FieldID=Wisdom
ADDRESS=+18h
FieldID=Dexterity
ADDRESS=+19h
FieldID=Constitution
ADDRESS=+1ah
FieldID=Charisma
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<EYE OF THE BEHOLDER 3 {Non-Player Character}>
SG=ITEMS_??.BIN
AUTHOR=Piotr Pilinko (Oleÿnica)
OBJECT=D2Eh,4,627,Podaj numer postaci (1=Bug,2=Father Jan,3=Delmair,4=Rex)
BASEADDR=%OBJ
ADDRESS=-08h
FieldID=Poziom doÿwiadczenia
ADDRESS=+16h
FieldID=Intelligence
ADDRESS=+17h
FieldID=Wisdom
ADDRESS=+18h
FieldID=Dexterity
ADDRESS=+19h
FieldID=Constitution
ADDRESS=+1ah
FieldID=Charisma
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<F-117 STEALTH FIGHTER 2.0>
SG=ROSTER.FIL
AUTHOR=Don Johnson
OBJECT=02h,10,50h,Którego pilota chcesz edytowaå?
BASEADDR=%OBJ
MAX=06h
DEFINE=ranga
#00h=2nd LT
#01h=1st LT
#02h=CAPT
#03h=MAJOR
#04h=LT COL
#05h=COL
#06h=B GEN
ADDRESS=20h
FieldID=Ranga
SIZE=2
MAX=FFFFh
ADDRESS=22h
FieldID=Iloÿå odznak PH
ADDRESS=24h
FieldID=Iloÿå odznak AM
ADDRESS=26h
FieldID=Iloÿå odznak DFC
ADDRESS=28h
FieldID=Iloÿå odznak SS
ADDRESS=2ah
FieldID=Iloÿå odznak AFC
ADDRESS=2ch
FieldID=Iloÿå odznak CMH
ADDRESS=2Eh
FieldID=BEST MISSION
ADDRESS=30h
FieldID=LAST MISSION
ADDRESS=36h
FieldID=SORTIES
SIZE=4
MAX=7fffffffh
ADDRESS=32h
FieldID=SCORE
SIZE=1
MAX=08h
DEFINE=war_area
#00h=LIBYA
#01h=PERSIAN GULF
#02h=NORTH CAPE
#03h=CENTRAL EUROPE
#04h=VIETNAM
#05h=MIDDLE EAST
#06h=DESERT STORM
#07h=CUBA
#08h=KOREA
ADDRESS=38h
FieldID=Teren dziaêaΣ
MAX=02h
DEFINE=war_type
#00h=COLD WAR
#01h=LIMITED WAR
#02h=CONVENTIONAL WAR
ADDRESS=3Ah
FieldID=Typ wojny
MAX=03h
DEFINE=mission_type
#00h=AIR-AIR MISSION
#01h=STRIKE MISSION
#02h=AIR-AIR TRAINING
#03h=STRIKE TRAINING
ADDRESS=3Ch
FieldID=Rodzaj misji
MAX=03h
DEFINE=opponents
#00h=GREEN OPPONENTS
#01h=REGULAR OPPONENTS
#02h=VETERAN OPPONENTS
#03h=ELITE OPPONENTS
ADDRESS=3Eh
FieldID=Przeciwnicy
MAX=02h
DEFINE=level
#00h=NO CRASHES
#01h=EASY LANDINGS
#02h=REALISTIC LANDINGS
ADDRESS=40h
FieldID=Poziom trudnoÿci
MAX=01h
DEFINE=plane
#00h=MicroProse F117A
#01h=Lockheed F117A
ADDRESS=42h
FieldID=Samolot
MAX=02h
DEFINE=pilot_state
#00h=ACTIVE
#01h=RETIRED
#02h=KIA
ADDRESS=4Eh
FieldID=Stan pilota
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<F-15 STRIKE EAGLE 3>
SG=ROSTER.DAT
AUTHOR=Przemysêaw Ryk, "Maverick" (Sosnowiec)
MAX=06h
DEFINE=ranga
#00h=2nd Lieutenant
#01h=1st Lieutenant
#02h=Captain
#03h=Major
#04h=Lieutenant Colonel
#05h=Colonel
#06h=Brigade General (po misji nie b⌐dziesz mógê lataå)
ADDRESS=25h
FieldID=Ranga
MAX=04h
DEFINE=status
#00h=Inactive
#01h=Active
#02h=Retired
#03h=MIA
#04h=KIA
ADDRESS=26h
FieldID=Status
MAX=ffh
DEFINE=odznaczenie
#00h=nie ma
#01h..FFh=jest
ADDRESS=3Ch
FieldID=Naszywka za kampani⌐ Desert Storm
DEFINE=odznaczenie
ADDRESS=3Dh
FieldID=Naszywka za kampani⌐ Korea
DEFINE=odznaczenie
ADDRESS=3Eh
FieldID=Naszywka za kampani⌐ Panama
DEFINE=odznaczenie
ADDRESS=2Ah
FieldID=Purple Heart
DEFINE=odznaczenie
ADDRESS=2Bh
FieldID=Army Commendation for Valor
DEFINE=odznaczenie
ADDRESS=2Ch
FieldID=Airman Medal
DEFINE=odznaczenie
ADDRESS=2Dh
FieldID=National Defense Service Medal
DEFINE=odznaczenie
ADDRESS=2Eh
FieldID=Distinguished Flying Cross
DEFINE=odznaczenie
ADDRESS=2Fh
FieldID=???????!!!!!!!
DEFINE=odznaczenie
ADDRESS=30h
FieldID=Silver Star
DEFINE=odznaczenie
ADDRESS=31h
FieldID=Distinguished Service Order
DEFINE=odznaczenie
ADDRESS=32h
FieldID=Congress Medal of Honour
DEFINE=odznaczenie
ADDRESS=52h
FieldID=Wizerunek czaszki (bad boy)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<F-22 LIGHTNING 2>
SG=F22PLYR.SAV
AUTHOR=Marcin Wichary
OBJECT=00h,4,42h,Którego pilota chcesz edytowaå?
BASEADDR=%OBJ
SIZE=4
MAX=7fffffffh
ADDRESS=+14h
FieldID=Score
SIZE=2
MAX=ffffh
ADDRESS=+1Ch
FieldID=Kills
ADDRESS=+20h
FieldID=Crashes
ADDRESS=+22h
FieldID=Ejections
ADDRESS=+24h
FieldID=Bullets hit
ADDRESS=+26h
FieldID=Bullets fired
ADDRESS=+28h
FieldID=Missiles hit
ADDRESS=+2Ah
FieldID=Missiles fired
ADDRESS=+2Eh
FieldID=Landings
ADDRESS=+30h
FieldID=Service hours (w minutach)
ADDRESS=+32h
FieldID=JDAMS fired
ADDRESS=+34h
FieldID=Targets destroyed (jw.)
SIZE=1
MAX=04h
DEFINE=numb
#00h=pierwsza
#01h=druga
#02h=trzecia
#03h=czwarta
#04h=piÑta
ADDRESS=+34h
FieldID=Numer kampanii
SIZE=1
MAX=08h
DEFINE=numb
#05h=szusta
#06h=siódma
#07h=ósma
#08h=dziewiÑta
ADDRESS=+19h
FieldID=Numer misji (w kamp. 2 jest 7, w 5 jest 5, w pozostaêych 8)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<FALLEN HAVEN>
SG=P?.PDT
AUTHOR=Marcin Wichary
SIZE=4
MAX=74C88F5Ah
ADDRESS=0Ch
FieldID=Iloÿå kredytów (zaszyfrowana funkcjÑ XOR)
SIZE=1
MAX=0Ah
ADDRESS=3Ch
FieldID=Energy Efficiency (stopieΣ zaawansowania)
ADDRESS=44h
FieldID=Armor Technology (jw.)
ADDRESS=4Ch
FieldID=Unit Movement (jw.)
ADDRESS=54h
FieldID=Weapon Damage (jw.)
ADDRESS=5Ch
FieldID=Rate of Fire (jw.)
ADDRESS=64h
FieldID=Rocketry (jw.)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<FANTASY GENERAL {bohaterowie}>
SG=*.SAV
AUTHOR=Marcin Wichary
SEARCHINFO=Podaj imi⌐ "dobrego" bohatera
BASEADDR=%SEARCHSTR
ADDRESS=+40h
FieldID=Fame
ADDRESS=+42h
FieldID=Warlord
ADDRESS=+44h
FieldID=General
ADDRESS=+46h
FieldID=Charisma
ADDRESS=+48h
FieldID=Healer
ADDRESS=+4Ah
FieldID=Engineer
ADDRESS=+4Ch
FieldID=Archmage
ADDRESS=+4Eh
FieldID=Mech master
ADDRESS=+50h
FieldID=Beast master
ADDRESS=+52h
FieldID=Ranger
ADDRESS=+54h
FieldID=Dwarven
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<FANTASY GENERAL {jednostki}>
SG=*.SAV
AUTHOR=Marcin Wichary
SEARCHINFO=Podaj nazw⌐ oddziaêu (np. "3rd Peasants")
BASEADDR=%SEARCHSTR
MAX=B5h
ADDRESS=-15h
DEFINE=units
#0Ch=Warbands
#0Dh=Swordsmen
#0Eh=Pikemen
#0Fh=Legionarii
#10h=Samurai
#11h=Heavy Spearmen
#12h=Lizardmen
#13h=Werebears
#14h=Lionmen
#15h=Elephantmen
#16h=Air Warriors
#17h=Treemen
#18h=Giant
#19h=Earth=Elemental
#1Ah=Sandmen
#1Bh=Monks of Meo
#1Ch=Bronzeman
#1Dh=Iron Giant
#1Eh=Warlord Mechanus
#6Dh=Corporal
#6Eh=Sergeant
#6Fh=Lieutenant
#70h=Captain
#71h=General
#72h=Borric
#74h=Loric
#78h=Dreggo
#82h=Orcs
#83h=Ogres
#84h=Cobramen
#85h=Trolls
#86h=Ogre Knights
#87h=Shadow Warriors
#A9h=Barbarians
#ADh=Kraekvar
#B1h=Morg the Lasher
;Light Infantry
#00h=Peasants
#01h=Militia
#02h=Auxilia
#03h=Javelinmen
#04h=Ashiguers
#05h=Berserkers
#75h=Shandel
#7Ah=Xyphon
#7Bh=Priest of Handola
#7Ch=Goblins
#7Dh=Skeletons
#7Eh=Ratmen
#7Fh=Gripper
#80h=Lava Warriors
#81h=Mummy
#ABh=Witch=of Icethorn
#AFh=Grimal the Rat Lord
#B3h=Leech=King
;Skirmisher
#25h=Slingers
#26h=Staff Slingers
#27h=Scouts
#28h=Foresters
#29h=Huntsmen
#2Ah=Trail Runners
#8Eh=Skeleton Slingers
#8Fh=Goblin Scouts
#90h=Orc Scouts
#91h=Shadows
#92h=Ogre Hunters
#AEh=Claw the Assassin
;Archer
#1Fh=Elf Bowmen
#20h=Longbowmen
#21h=Pistoliers
#22h=Gunners
#23h=Fire Archers
#24h=Royal Archers
#77h=Krindel
#88h=Slave Archers
#89h=Goblin Archers
#8Ah=Orc Archers
#8Bh=Orc Longbowmen
#8Ch=Skeleton Archers
#8Dh=Steam Gunners
;Cavalry
#2Bh=Squires
#2Ch=Heavy Cavalry
#2Dh=Chariots
#2Eh=Cataphractoi
#2Fh=Power Lancers
#30h=Phoenix Knights
#31h=Fire Beetles
#32h=Centaurs
#33h=Ogre Centaurs
#34h=Centaur Knights
#35h=Unicorns
#36h=Elf Chariots
#37h=Hydra
#38h=Turtle Dragon
#39h=Ghost Riders
#3Ah=Nightmare
#3Bh=Rolling Man
#3Ch=Steamphont
#3Dh=Rolling Fort
#3Eh=Thunder Tread
#54h=Dragon Knights
#73h=Sir Kalador
#93h=Serpent Riders
#94h=Undead Cavalry
#95h=Mastodon
#96h=Rhino Knights
#97h=Knights of Fire
#98h=Shadow Knights
#ACh=Pale Marshal
#B2h=Deathlord Rapax
;Light Cavalry
#3Fh=Light Cavalry
#40h=Elf Knights
#41h=Juns
#42h=Riders of the Bow
#43h=Spirit Riders
#44h=Knight Gunners
#99h=Wolf Riders
#9Ah=Barbarian Riders
#9Bh=Boar Riders
#9Ch=Bear Riders
#9Dh=Flamer
#B4h=Goat King
#Sky Hunter
#4Fh=Eagle Riders
#50h=Griffon Riders
#51h=Ogre Griffons
#52h=Wing Riders
#53h=Pegasi
#55h=Flying Snakes
#56h=Wyverns
#57h=Green Dragons
#58h=Lion Dragons
#59h=Silver Hawks
#5Ah=Phoenix Hawks
#5Bh=Silver Dragons
#5Ch=Black Dragons
#5Dh=Screamer
#5Eh=Bronze Dragon
#5Fh=Steam Hawks
#60h=Seekers
#76h=Valira
#79h=Malric
#A0h=Flying Monkeys
#A1h=Gargoyles
#A2h=Shadow Wings
#A3h=Lava Dragons
#A4h=Shadow Dragons
#B0h=Malkin Nightwing
#B5h=Eagles
;Bombardier
#61h=Hawk Riders
#62h=Roc Knights
#63h=Dragon Riders
#64h=Pegasus Riders
#65h=Balloon Hangers
#66h=Balloon Riders
#67h=Bicycle Riders
#68h=Cloud Ship
#69h=Bronze Gliders
#6Ah=Naphtha Droppers
#6Bh=Sky Splitter
#6Ch=Steam Castle
#A5h=Serpent Griffons
#A6h=Lightning Throwers
#A7h=Fire Barge
#A8h=Zeppelin
;Siege Engine
#45h=Catapults
#46h=Ballistae
#47h=Chain Guns
#48h=Cannons
#49h=Mortars
#4Ah=Pit Cannons
#4Bh=Spatter Guns
#4Ch=Mercury Guns
#4Dh=Steam Belchers
#4Eh=Wall Blasters
#9Eh=Disease Throwers
#9Fh=Black Ice Throwers
#AAh=Air Slammer
;Spellcaster
#06h=Apprentices
#07h=Conjurers
#08h=Healers
#09h=Fire Wizards
#0Ah=Druids
#0Bh=Earthmasters
FieldID=Rodzaj jednostki
MAX=1Bh
DEFINE=magical
#01h=Magical Sword
#02h=Magical Axe
#03h=Magical Shield
#04h=Magical Armor
#05h=Magical Bow
#06h=Magical Crossbow
#07h=Magical Sling
#08h=Magical Staff Sling
#09h=Magical Javelin
#0Ah=Amulet of Resistance
#0Bh=Cloak of Hiding
#0Ch=Staff of Fireballs
#0Dh=Wand of Fireballs
#0Eh=Amulet of Protection
#0Fh=Ring of Regeneration
#10h=Sword of Death=Wounds
#11h=Stone of Eagle Eye
#12h=Boots of Rapid Movement
#13h=Storm Staff
#14h=Amulet of Blessings
#15h=Ring of Free Movement
#16h=Staff of Winds
#17h=Wand of Sickness
#18h=Skull of Crang
#19h=Staff of Confusion
#1Ah=Staff of Fatigue
#1Bh=Staff of Healing
ADDRESS=-01h
FieldID=Magiczny przedmiot
MAX=ffh
ADDRESS=+20h
FieldID=Morale
ADDRESS=+21h
FieldID=Dead
ADDRESS=+22h
FieldID=Wounded
SIZE=2
MAX=ffffh
ADDRESS=-0Dh
FieldID=Experience
ADDRESS=-0Bh
FieldID=Kills
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<FRAGILE ALLEGIANCE>
SG=????????.???
AUTHOR=Don Johnson
SIZE=4
MAX=7fffffffh
ADDRESS=A4h
FieldID=Forsa
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<G-NOME>
SG=SGNOME?.SAV
AUTHOR=DJ Don Johnson
ADDRESS=00h
DEFINE=mission
#01h=1-1: Renegade Mercs
#02h=1-2: Drawbridge
#03h=1-3: Convoy
#04h=1-4: LATLON
#05h=1-5: Rescue!
#06h=2-1: Dropship Rendezvous
#07h=2-2: River Race
#08h=2-3: Canyon Maze
#09h=2-4: Egger
#0Ah=2-5: The Citadel Approach
#0Bh=2-6: Battle in the Clouds
#0Ch=3-1: Scorp Crossing
#0Dh=3-2: CommArray at Ur-Kinsk
#0Eh=3-3: Raid on Ur-Ulit
#0Fh=3-4: Ur-Alr
#10h=3-5: Ion-Strike
#11h=4-1: Captured!
#12h=4-2: Scorp Defense
#13h=4-3: War Zone
#14h=4-4: General Delivery
#15h=4-5: Sheridan's Lair
#16h=4-6: Mano-a-Mano
FieldID=Numer misji
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<GENDER WARS>
SG=GENDWARS.SG?
AUTHOR=Marcin "Pheemale Killer" Wichary
MAX=01h
ADDRESS=1Ah
DEFINE=plec
#00h=facet
#01h=kobieta
FieldID=Pêeå
MAX=09h
;Normal Weapons
ADDRESS=543h
FieldID=Plasma Rifle
ADDRESS=553h
FieldID=Laser Rifle
ADDRESS=643h
FieldID=Heavy Pulse Rifle
ADDRESS=6C3h
FieldID=Heavy Laser Rifle
;Launcher Weapons
ADDRESS=5B3h
FieldID=Grenade Launcher
ADDRESS=5C3h
FieldID=Laser Burst Launcher
ADDRESS=5E3h
FieldID=Limpet Mine Launcher
ADDRESS=5F3h
FieldID=Evil Eye Launcher
;Special Weapons
ADDRESS=603h
FieldID=Sentry Guns
ADDRESS=693h
FieldID=Penetrator
ADDRESS=6A3h
FieldID=Statis Gun
ADDRESS=6B3h
FieldID=Oppressor/Liberator
;Required Weapons
ADDRESS=563h
FieldID=Decoding Card
ADDRESS=573h
FieldID=Stasis Gun
ADDRESS=583h
FieldID=Penetrator
ADDRESS=593h
FieldID=Listening Device
ADDRESS=5A3h
FieldID=Copycat Device
ADDRESS=5D3h
FieldID=Weapon Information
ADDRESS=613h
FieldID=Tranquiliser Dart
ADDRESS=623h
FieldID=Ovum Storage Tubes
ADDRESS=633h
FieldID=Sperm Sample Unit
ADDRESS=653h
FieldID=Remote Activation Mine
ADDRESS=663h
FieldID=EMF Disruptor Launcher
ADDRESS=673h
FieldID=High-Explosive Launcher
ADDRESS=683h
FieldID=Long-Delay Limpet Mine
ADDRESS=6D3h
FieldID=Laser Rifle
MAX=0Dh
DEFINE=mission_num
;misje dla paΣ/panów
#00h=Hate Male/Scrambled Eggs
#01h=Borrow, Honest!/Save Our Sperm
#02h=Gene-oside/Sex Slaves [Stasis Gun]
#03h=Castration (w nocy)/Watch Your Step
#04h=Potent Brew (w nocy)/Armageddon [High-Explosive Launcher]
#05h=Cunning Plan [Rem. Activ. Mine]/Screaming Females (w nocy)
#06h=Die Bastards!/Explosives Are Fun
#07h=Post Male Trauma [Penetrator + Stasis Gun]/Lady Killer
#08h=Gouged Eyes/Violent Reaction [Long-Delay Limpet Mine]
#09h=Lipstick On Your Corpse/Violence Is A Virtue
#0Ah=Male Menopause/Itch That Bitch
#0Bh=Big Bang [EMF Disruptor Launcher]/Hell's Angel [Stasis Gun]
#0Ch=Man-Eater [Stasis Gun]/Female Interference
#0Dh=Holocaust [Stasis Gun]/Gender Bender [Stasis Gun]
ADDRESS=1Bh
FieldID=Numer aktualnie rozgrywanej misji
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<GENDER WARS {╛oênierze}>
SG=GENDWARS.SG?
AUTHOR=Marcin "Pheemale Killer" Wichary
OBJECT=29h,29,43,Którego ╛oênierza chcesz edytowaå?
BASEADDR=%OBJ
MAX=04h
DEFINE=place
#00h=na liÿcie rezerwowych
#01h=pierwsze
#02h=drugie
#03h=trzecie
#04h=czwarte
ADDRESS=+00h
FieldID=Miejsce w dru╛ynie
MAX=0fh
DEFINE=status
#00..0Bh=nale╛y do TROOPS
#0C..0Fh=SQUAD LEADERS
ADDRESS=+01h
FieldID=Ranga
MAX=3Ah
ADDRESS=+04h
FieldID=Imi⌐ (od 00h - Cheryl/Brett do 3Ah - Kez/Damian)
MAX=3Bh
ADDRESS=+06h
FieldID=Nazwisko (od 00h - Bishop do 3Bh - Cramer)
SIZE=2
MAX=7fh
ADDRESS=+08h
FieldID=Cecha #1
ADDRESS=+0Ah
FieldID=Cecha #2
ADDRESS=+0Ch
FieldID=Cecha #3
ADDRESS=+0Eh
FieldID=Cecha #4
MAX=ffh
DEFINE=weapon
#01h=Plasma Rifle
#02h=Laser Rifle
#03h=Heavy Pulse Rifle
#04h=Heavy Laser Rifle
#05h=Grenade Launcher
#06h=Laser Burst Launcher
#07h=Limpet Mine Launcher
#08h=Evil Eye Launcher
#09h=Sentry Guns
#0ah=Penetrator
#0bh=Statis Gun
#0ch=Oppressor/Liberator
#0dh=Decoding Card
#0eh=Stasis Gun
#0fh=Penetrator
#10h=Listening Device
#11h=Copycat Device
#12h=Weapon Information
#13h=Tranquiliser Dart
#14h=Ovum Storage Tubes
#15h=Sperm Sample Unit
#16h=Remote Activation Mine
#17h=EMF Disruptor Launcher
#18h=High-Explosive Launcher
#19h=Long-Delay Limpet Mine
#1ah=Laser Rifle
#ffh=brak broni
ADDRESS=+16h
FieldID=KieszeΣ #1
ADDRESS=+17h
FieldID=Iloÿå przedmiotów w kiesz. #1
DEFINE=weapon
ADDRESS=+18h
FieldID=KieszeΣ #2
ADDRESS=+19h
FieldID=Iloÿå przedmiotów w kiesz. #2
DEFINE=weapon
ADDRESS=+1Ah
FieldID=KieszeΣ #3
ADDRESS=+1Bh
FieldID=Iloÿå przedmiotów w kiesz. #3
DEFINE=weapon
ADDRESS=+1Ch
FieldID=KieszeΣ #4
ADDRESS=+1Dh
FieldID=Iloÿå przedmiotów w kiesz. #4
DEFINE=weapon
ADDRESS=+1Eh
FieldID=KieszeΣ #5
ADDRESS=+1Fh
FieldID=Iloÿå przedmiotów w kiesz. #5
SIZE=4
MAX=7fffffffh
ADDRESS=+22h,+26h
FieldID=Punkty
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<GOAL>
SG=*.TMS
AUTHOR=Przemysêaw ChumaΣski (Bydgoszcz)
SEARCHINFO=Podaj imi⌐ i nazwisko zawodnika (np. Roman Kosecki)
BASEADDR=%SEARCHSTR
MAX=03h
DEFINE=posit
#00h=GOAL KEEPER
#01h=DEFENDER
#02h=MIDFIELD
#03h=FORWARD
ADDRESS=+11h
FieldID=POSITION
MAX=14
ADDRESS=+12h
FieldID=SHIRT (numer, z jakim gra zawodnik) - od 1 do 14
MAX=ffh
ADDRESS=+14h
FieldID=PACE
ADDRESS=+15h
FieldID=STAMINA
ADDRESS=+16h
FieldID=RESILIENCE
ADDRESS=+17h
FieldID=KEEPING SKILL
ADDRESS=+18h
FieldID=TACKLING SKILL
ADDRESS=+19h
FieldID=PASSING SKILL
ADDRESS=+1Ah
FieldID=SHOOTING SKILL
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<GRAND PRIX MANAGER>
SG=*.GPS
AUTHOR=Marcin Wichary (Interlagos)
OBJECT=00h,10,0BB0h,KtórÑ kampani⌐ chcesz edytowaå?
BASEADDR=%OBJ
MAX=19
ADDRESS=+26h
FieldID="Miejsce zamieszkania firmy" - home circuit
MAX=02h
DEFINE=building
#00h=nie ma
#01h=jest w budowie
#02h=ju╛ stoi
ADDRESS=+28h
FieldID=CAD Network
DEFINE=building
ADDRESS=+29h
FieldID=CAM Network
DEFINE=building
ADDRESS=+2Ah
FieldID=Carbon Fibre Construction Unit
DEFINE=building
ADDRESS=+2Bh
FieldID=Wind Tunnel
DEFINE=building
ADDRESS=+2Ch
FieldID=Manufacturing Unit
DEFINE=building
ADDRESS=+2Dh
FieldID=Testing Rig
SIZE=4
MAX=7fffffffh
ADDRESS=+0A8Ah
FieldID=Kasa
SIZE=1
MAX=64h
DEFINE=level
#00h=Level 0
#0Ah=Level 1
#14h=Level 2
#1Eh=Level 3
#28h=Level 4
#32h=Level 5
#3Ch=Level 6
#46h=Level 7
#50h=Level 8
#5Ah=Level 9
#64h=Level 10
ADDRESS=+4F0h
FieldID=Active Suspension
DEFINE=level
ADDRESS=+4F1h
FieldID=Traction Control
DEFINE=level
ADDRESS=+4F2h
FieldID=Turbo
DEFINE=level
ADDRESS=+4F3h
FieldID=Driver Communication
DEFINE=level
ADDRESS=+4F4h
FieldID=Onboard Camera
DEFINE=level
ADDRESS=+4F5h
FieldID=Semi Automatic Gears
DEFINE=level
ADDRESS=+4F6h
FieldID=Fully Automatic Gears
DEFINE=level
ADDRESS=+4F7h
FieldID=Car Control Software
DEFINE=level
ADDRESS=+4F8h
FieldID=ABS
BASEADDR=-135107+%FILESIZE+%OBJ
SIZE=2
MAX=ffffh
ADDRESS=+EB02h
FieldID=Pojemnoÿå silnika (x10)
ADDRESS=+EB04h
FieldID=Poprzednia pojemnoÿå silnika (x10)
;restrykcje dotyczÑce wyposa╛enia wewn⌐trznego (internals)
SIZE=1
MAX=0Fh
DEFINE=restrictions
#00h..0Eh=ograniczenia
#0Fh=brak ograniczeΣ
ADDRESS=+EB06h
FieldID=Electrical System
DEFINE=restrictions
ADDRESS=+EB07h
FieldID=Cooling System
DEFINE=restrictions
ADDRESS=+EB08h
FieldID=Gear Box
DEFINE=restrictions
ADDRESS=+EB09h
FieldID=Suspension
DEFINE=restrictions
ADDRESS=+EB0Ah
FieldID=Brake System
DEFINE=restrictions
ADDRESS=+EB0Bh
FieldID=Transmission
DEFINE=restrictions
ADDRESS=+EB0Ch
FieldID=E.M.S.
DEFINE=restrictions
ADDRESS=+EB0Dh
FieldID=Steering System
;restrykcje dotyczÑce wyposa╛enia zewn⌐trznego (externals)
DEFINE=restrictions
ADDRESS=+EB11h
FieldID=Side Pods
DEFINE=restrictions
ADDRESS=+EB12h
FieldID=Air Box
DEFINE=restrictions
ADDRESS=+EB13h
FieldID=Front Wing
DEFINE=restrictions
ADDRESS=+EB14h
FieldID=Rear Wing
DEFINE=restrictions
ADDRESS=+EB15h
FieldID=Stepped Bottom
DEFINE=restrictions
ADDRESS=+EB16h
FieldID=Skirt
DEFINE=restrictions
ADDRESS=+EB17h
FieldID=Vanes
SIZE=2
MAX=ffffh
ADDRESS=+EB2Ch
FieldID=Minimalna masa samochodu
ADDRESS=+EB2Ch
FieldID=Minimalna masa samochodu
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<GRAND PRIX MANAGER {kierowcy}>
SG=*.GPS
AUTHOR=Marcin Wichary (Interlagos)
OBJECT=10DB8h,10,96,Którego kierowc⌐ chcesz edytowaå?
BASEADDR=%OBJ
ADDRESS=+03h
FieldID=Numer wozu
SIZE=4
MAX=7fffffffh
ADDRESS=+04h
FieldID=Pensja
ADDRESS=+18h
FieldID=Premia za wyÿcig
ADDRESS=+1Ch
FieldID=Premia za mistrzostwo
SIZE=1
MAX=ffh
ADDRESS=+08h
FieldID=Dêugoÿå kontraktu
ADDRESS=+09h
FieldID=Czas do wygaÿni⌐cia kontraktu
ADDRESS=+0Ah
FieldID=Wiek kierowcy
MAX=04h
ADDRESS=+0bh
FieldID=Character
ADDRESS=+0ch
FieldID=Quickness
ADDRESS=+0dh
FieldID=Reliability
ADDRESS=+0eh
FieldID=Concentration
ADDRESS=+0fh
FieldID=Stamina
ADDRESS=+10h
FieldID=Intelligence
ADDRESS=+11h
FieldID=Ambition
ADDRESS=+12h
FieldID=Luck
ADDRESS=+13h
FieldID=Leadership
ADDRESS=+14h
FieldID=Experience
ADDRESS=+15h
FieldID=Bravery
ADDRESS=+16h
FieldID=Morale
SIZE=2
MAX=ffffh
ADDRESS=+20h
FieldID=Liczba wyÿcigów w karierze
ADDRESS=+22h
FieldID=Liczba zwyci⌐stw
ADDRESS=+24h
FieldID=Iloÿå zdobytych punktów
ADDRESS=+26h
FieldID=Iloÿå pole position
ADDRESS=+28h
FieldID=Iloÿå najszybszych okrÑ╛eΣ
ADDRESS=+2Ah
FieldID=Liczba ukoΣczonych wyÿcigów
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<HELLBENDER>
SG=*.HEL
AUTHOR=Jim Midnite
SIZE=3
MAX=010000h
ADDRESS=3B908h
FieldID=Hull Integrity
SIZE=2
MAX=FFFFh
ADDRESS=393B0h
FieldID=Turbo Fuel
ADDRESS=114A00h
FieldID=Ship Energy
ADDRESS=114A04h
FieldID=Shield Energy
ADDRESS=1149FCh
FieldID=Weapon Energy
SIZE=4
MAX=7fffffffh
ADDRESS=393B8h
FieldID=Valkyrie Cannon
ADDRESS=39310h
FieldID=Dispersion Cannon
ADDRESS=39308h
FieldID=Servo Kinetic Laser
ADDRESS=39318h
FieldID=Rapid Fire Laser
ADDRESS=39390h
FieldID=Sledgehammer Rockets
ADDRESS=393C0h
FieldID=Scorcher Missiles
ADDRESS=39398h
FieldID=Viper Missiles
ADDRESS=393C8h
FieldID=Legion Missiles
ADDRESS=393D0h
FieldID=Independence Missiles
ADDRESS=393D8h
FieldID=Hellion Missiles
ADDRESS=393E0h
FieldID=Doomsday Mines
ADDRESS=393F0h
FieldID=TEX (?)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<HEROES OF MIGHT & MAGIC {surowce}>
SG=*.CGM,*.GM?
AUTHOR=Piotr Biernawski ("Beer'nat")/¥ukasz BobiΣski
SIZE=2
MAX=FFFFh
ADDRESS=16Fh
FieldID=WOOD
ADDRESS=173h
FieldID=MERCURY
ADDRESS=177h
FieldID=ORE
ADDRESS=17Bh
FieldID=SULFUR
ADDRESS=17Fh
FieldID=CRYSTAL
ADDRESS=183h
FieldID=GEMS
ADDRESS=187h
FieldID=GOLD
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<HEROES OF MIGHT & MAGIC {bohaterowie}>
SG=*.CGM,*.GM?
AUTHOR=Piotr Biernawski, "Beer'nat" (Nowy Targ)
SEARCHINFO=Podaj imi⌐ twojego bohatera
BASEADDR=%SEARCHSTR
SIZE=2
MAX=ffffh
ADDRESS=+27h
FieldID=Doÿwiadczenie
SIZE=1
MAX=03h
ADDRESS=+2Eh
FieldID=Zdolnoÿå #1
ADDRESS=+2Fh
FieldID=Zdolnoÿå #2
ADDRESS=+30h
FieldID=Zdolnoÿå #3
ADDRESS=+31h
FieldID=Zdolnoÿå #4
MAX=17h
DEFINE=units
#00h=peasant
#01h=archer
#02h=pikeman
#03h=swordsman
#04h=cavalry
#05h=palladin
#06h=goblin
#07h=orc
#08h=wolf
#09h=ogre
#0Ah=troll
#0Bh=cyclop
#0Ch=sprite
#0Dh=dwarf
#0Eh=elf
#0Fh=druid
#10h=unicorn
#11h=phoenix
#12h=centaur
#13h=gargoyle
#14h=griffin
#15h=minotaur
#16h=hydra
#17h=dragon
ADDRESS=+55h
FieldID=Rodzaj jednostek w okienku #1
DEFINE=units
ADDRESS=+56h
FieldID=Rodzaj jednostek w okienku #2
DEFINE=units
ADDRESS=+57h
FieldID=Rodzaj jednostek w okienku #3
DEFINE=units
ADDRESS=+58h
FieldID=Rodzaj jednostek w okienku #4
DEFINE=units
ADDRESS=+59h
FieldID=Rodzaj jednostek w okienku #5
SIZE=2
MAX=FFFFh
ADDRESS=+5Ah
FieldID=Liczba jednostek w okienku #1
ADDRESS=+5Bh
FieldID=Liczba jednostek w okienku #2
ADDRESS=+5Ch
FieldID=Liczba jednostek w okienku #3
ADDRESS=+5Dh
FieldID=Liczba jednostek w okienku #4
ADDRESS=+5Eh
FieldID=Liczba jednostek w okienku #5
SIZE=1
MAX=ffh
ADDRESS=+9Eh
FieldID=Przedmiot w okienku #1
ADDRESS=+9Fh
FieldID=Przedmiot w okienku #2
ADDRESS=+A0h
FieldID=Przedmiot w okienku #3
ADDRESS=+A1h
FieldID=Przedmiot w okienku #4
ADDRESS=+A2h
FieldID=Przedmiot w okienku #5
ADDRESS=+A3h
FieldID=Przedmiot w okienku #6
ADDRESS=+A4h
FieldID=Przedmiot w okienku #7
ADDRESS=+A5h
FieldID=Przedmiot w okienku #8
ADDRESS=+A6h
FieldID=Przedmiot w okienku #9
ADDRESS=+A7h
FieldID=Przedmiot w okienku #10
ADDRESS=+A8h
FieldID=Przedmiot w okienku #11
ADDRESS=+A9h
FieldID=Przedmiot w okienku #12
ADDRESS=+AAh
FieldID=Przedmiot w okienku #13
ADDRESS=+ABh
FieldID=Przedmiot w okienku #14
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<HEROES OF MIGHT & MAGIC 2 {miasta/wojsko}>
SG=*.GM?,*.GMC
AUTHOR=Rex Maverick
SEARCHINFO=Podaj nazw⌐ miasta, które chcesz edytowaå
BASEADDR=%SEARCHSTR
DEFINE=owner
#00h=niebieskich
#01h=zielonych
#02h=czerwonych
#03h=╛óêtych
#04h=pomaraΣczowych
#05h=purpurowych
#FFh=niczyje
ADDRESS=-56h
FieldID=Przynale╛noÿå miasta
MAX=ffh
DEFINE=units
#00h=Peasant
#01h=Archer
#02h=Ranger
#03h=Pikeman
#04h=Veteran Pikeman
#05h=Swordsman
#06h=Master Swordsman
#07h=Cavalry
#08h=Champion
#09h=Paladin
#0Ah=Crusader
#0Bh=Goblin
#0Ch=Orc
#0Dh=Orc Chief
#0Eh=Wolf
#0Fh=Ogre
#10h=Ogre lord
#11h=Troll
#12h=War Troll
#13h=Cyclops
#14h=Sprite
#15h=Dwarf
#16h=Battle Dwarf
#17h=Elf
#18h=Grand Elf
#19h=Druid
#1Ah=Greater Druid
#1Bh=Unicorn
#1Ch=Phoenix
#1Dh=Centaur
#1Eh=Gargoyle
#1Fh=Griffin
#20h=Minotaur
#21h=Minotaur King
#22h=Hydra
#23h=Green Dragon
#24h=Red Dragon
#25h=Black Dragon
#26h=Halfling
#27h=Board
#28h=Iron Golem
#29h=Steel Golem
#2Ah=Roc
#2Bh=Mage
#2Ch=Archmage
#2Dh=Giant
#2Eh=Titan
#2Fh=Skeleton
#30h=Zombie
#31h=Mutant Zombie
#32h=Mummy
#33h=Royal Mummy
#34h=Vampire
#35h=Vampire Lord
#36h=Lich
#37h=Power Lich
#38h=Bone Dragon
#39h=Rogue
#3Ah=Nomad
#3Bh=Ghost
#3Ch=Genie
#3Dh=Medusa
#3Eh=Earth Elemental
#3Fh=Air Elemental
#40h=Fire Elemental
#41h=Water Elemental
#FFh=brak jednostek
ADDRESS=-4Fh
FieldID=Rodzaj jednostek w okienku #1
DEFINE=units
ADDRESS=-50h
FieldID=Rodzaj jednostek w okienku #2
DEFINE=units
ADDRESS=-51h
FieldID=Rodzaj jednostek w okienku #3
DEFINE=units
ADDRESS=-52h
FieldID=Rodzaj jednostek w okienku #4
DEFINE=units
ADDRESS=-53h
FieldID=Rodzaj jednostek w okienku #5
SIZE=2
MAX=7FFFh
ADDRESS=-54h
FieldID=Iloÿå jednostek w okienku #1
ADDRESS=-56h
FieldID=Iloÿå jednostek w okienku #2
ADDRESS=-58h
FieldID=Iloÿå jednostek w okienku #3
ADDRESS=-5Ah
FieldID=Iloÿå jednostek w okienku #4
ADDRESS=-5Ch
FieldID=Iloÿå jednostek w okienku #5
SIZE=1
MAX=07h
ADDRESS=-7h
FieldID=Czary w Mage Guild (pierwszego stopnia)
ADDRESS=-6h
FieldID=Czary w Mage Guild (drugiego stopnia)
ADDRESS=-5h
FieldID=Czary w Mage Guild (trzeciego stopnia)
ADDRESS=-4h
FieldID=Czary w Mage Guild (czwartego stopnia)
ADDRESS=-3h
FieldID=Czary w Mage Guild (piÑtego stopnia)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<HEROES OF MIGHT & MAGIC 2 {surowce}>
SG=*.GM?,*.GMC
AUTHOR=Marcin Wichary
SEARCHINFO=Podaj NAZW¿ pliku savegame (np. TUTORIAL.GM1)
BASEADDR=%SEARCHSTR
SIZE=4
MAX=7fffffffh
ADDRESS=+B2h
FieldID=Wood (drewno)
ADDRESS=+B6h
FieldID=Mercury (rt⌐å)
ADDRESS=+BAh
FieldID=Ore (kruszce)
ADDRESS=+BEh
FieldID=Sulfur (siarka)
ADDRESS=+C2h
FieldID=Crystal (mineraêy)
ADDRESS=+C6h
FieldID=Gems (kamienie szlachetne)
ADDRESS=+CAh
FieldID=Zêoto
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<HEROES OF MIGHT & MAGIC 2 {bohaterowie/wojsko}>
SG=*.GM?,*.GMC
AUTHOR=Marcin Wichary
SEARCHINFO=Podaj imi⌐ twojego bohatera
BASEADDR=%SEARCHSTR
SIZE=2
MAX=7fffh
ADDRESS=-0Ah
FieldID=Spell Points
SIZE=1
MAX=05h
DEFINE=wyznanie
#00h=Knight
#01h=Barbarian
#02h=Sorceress
#03h=Warlock
#04h=Wizard
#05h=Necromancer
ADDRESS=+0Dh
FieldID="Wyznanie" bohatera
MAX=3Bh
ADDRESS=+0Eh
FieldID=Rodzaj bu½ki
SIZE=4
MAX=7fffffffh
ADDRESS=+2Bh
FieldID=Liczba ruchów, które pozostaêy w danej turze
MAX=999999
ADDRESS=+2Fh
FieldID=Doÿwiadczenie
SIZE=1
MAX=64h
ADDRESS=+35h
FieldID=Attack Skill
ADDRESS=+36h
FieldID=Defense Skill
ADDRESS=+37h
FieldID=Spell Power
ADDRESS=+38h
FieldID=Knowledge
MAX=51h
DEFINE=items
#00h=Ultimate Book of Knowledge
#01h=Ultimate Sword of Dominion
#02h=Ultimate Cloak of Protection
#03h=Ultimate Wand of Magic
#04h=Ultimate Shield
#05h=Ultimate Staff
#06h=Ultimate Crown
#07h=Golden Goose
#08h=Arcane Necklace of Magic
#09h=Caster's Bracelet of Magic
#0Ah=Mage's Ring of Power
#0Bh=Witch's Broach of Magic
#0Ch=Medal of Valor
#0Dh=Medal of Courage
#0Eh=Medal of Honor
#0Fh=Medal of Distinction
#10h=Fizbin of Misfortune
#11h=Thunder Mace of Dominion
#12h=Armored Gauntlets of Protection
#13h=Defender Helm of Protection
#14h=Giant Flail of Dominion
#15h=Ballista of Quickness
#16h=Stealth Shield of Protection
#17h=Dragon Sword of Dominion
#18h=Power Axe of Dominion
#19h=Divine Breastplate of Protection
#1Ah=Minor Scroll of Knowledge
#1Bh=Major Scroll of Knowledge
#1Ch=Superior Scroll of Knowledge
#1Dh=Foremost Scroll of Knowledge
#1Eh=Endless Sack of Gold
#1Fh=Endless Bag of Gold
#20h=Endless Purse of Gold
#21h=Nomad Boots of Mobility
#22h=Traveler's Boots of Mobility
#23h=Lucky Rabbit's Foot
#24h=Golden Horseshoe
#25h=GAMBLER'S LUCKY COIN
#26h=Four-leaf Clover
#27h=True Compass of Mobility
#28h=Sailor's Astrolabe of Mobility
#29h=Evil Eye
#2Ah=Enchanted Hourglass
#2Bh=Gold Watch
#2Ch=Skull Cap
#2Dh=Ice Cloak
#2Eh=Fire Cloak
#2Fh=Lightning Helm
#30h=Evercold Icicle
#31h=Everhot Lava Rock
#32h=Lightning Rod
#33h=Snake Ring
#34h=Ankh
#35h=Book of Elements
#36h=Elemental Ring
#37h=Holy Pendant
#38h=Pendant of Free Will
#39h=Pendant of Life
#3Ah=Serenity Pendant
#3Bh=Seeing-Eye Pendant
#3Ch=Kinetic Pendant
#3Dh=Pendant of Death
#3Eh=Wand of Negotiation
#3Fh=Golden Bow
#40h=Telescope
#41h=Statesman's Quill
#42h=Wizard's Hat
#43h=Power Ring
#44h=Ammo Cart
#45h=Tax Lien
#46h=Hideous Mask
#47h=Endless Pouch of Sulfur
#48h=Endless Vial of Mercury
#49h=Endless Pouch of Gems
#4Ah=Endless Cord of Wood
#4Bh=Endless Cart of Ore
#4Ch=Endless Pouch of Crystal
#4Dh=Spiked Helm
#4Eh=Spiked Shield
#4Fh=White Pearl
#50h=Black Pearl
#51h=Magic Book
ADDRESS=+CBh
FieldID=KieszeΣ #1
DEFINE=items
ADDRESS=+CCh
FieldID=KieszeΣ #2
DEFINE=items
ADDRESS=+CDh
FieldID=KieszeΣ #3
DEFINE=items
ADDRESS=+CEh
FieldID=KieszeΣ #4
DEFINE=items
ADDRESS=+CFh
FieldID=KieszeΣ #5
DEFINE=items
ADDRESS=+D0h
FieldID=KieszeΣ #6
DEFINE=items
ADDRESS=+D1h
FieldID=KieszeΣ #7
DEFINE=items
ADDRESS=+D2h
FieldID=KieszeΣ #8
DEFINE=items
ADDRESS=+D3h
FieldID=KieszeΣ #9
DEFINE=items
ADDRESS=+D4h
FieldID=KieszeΣ #10
DEFINE=items
ADDRESS=+D5h
FieldID=KieszeΣ #11
DEFINE=items
ADDRESS=+D6h
FieldID=KieszeΣ #12
DEFINE=items
ADDRESS=+D7h
FieldID=KieszeΣ #13
DEFINE=items
ADDRESS=+D8h
FieldID=KieszeΣ #14
MAX=ffh
DEFINE=units
#00h=Peasant
#01h=Archer
#02h=Ranger
#03h=Pikeman
#04h=Veteran Pikeman
#05h=Swordsman
#06h=Master Swordsman
#07h=Cavalry
#08h=Champion
#09h=Paladin
#0Ah=Crusader
#0Bh=Goblin
#0Ch=Orc
#0Dh=Orc Chief
#0Eh=Wolf
#0Fh=Ogre
#10h=Ogre lord
#11h=Troll
#12h=War Troll
#13h=Cyclops
#14h=Sprite
#15h=Dwarf
#16h=Battle Dwarf
#17h=Elf
#18h=Grand Elf
#19h=Druid
#1Ah=Greater Druid
#1Bh=Unicorn
#1Ch=Phoenix
#1Dh=Centaur
#1Eh=Gargoyle
#1Fh=Griffin
#20h=Minotaur
#21h=Minotaur King
#22h=Hydra
#23h=Green Dragon
#24h=Red Dragon
#25h=Black Dragon
#26h=Halfling
#27h=Board
#28h=Iron Golem
#29h=Steel Golem
#2Ah=Roc
#2Bh=Mage
#2Ch=Archmage
#2Dh=Giant
#2Eh=Titan
#2Fh=Skeleton
#30h=Zombie
#31h=Mutant Zombie
#32h=Mummy
#33h=Royal Mummy
#34h=Vampire
#35h=Vampire Lord
#36h=Lich
#37h=Power Lich
#38h=Bone Dragon
#39h=Rogue
#3Ah=Nomad
#3Bh=Ghost
#3Ch=Genie
#3Dh=Medusa
#3Eh=Earth Elemental
#3Fh=Air Elemental
#40h=Fire Elemental
#41h=Water Elemental
#FFh=brak jednostki
ADDRESS=+5Bh
FieldID=Rodzaj jednostki w okienku #1
ADDRESS=+5Ch
FieldID=Rodzaj jednostki w okienku #2
ADDRESS=+5Dh
FieldID=Rodzaj jednostki w okienku #3
ADDRESS=+5Eh
FieldID=Rodzaj jednostki w okienku #4
ADDRESS=+5Fh
FieldID=Rodzaj jednostki w okienku #5
SIZE=2
MAX=7fffh
ADDRESS=+60h
FieldID=Liczebnoÿå jednostek w okienku #1
ADDRESS=+62h
FieldID=Liczebnoÿå jednostek w okienku #2
ADDRESS=+64h
FieldID=Liczebnoÿå jednostek w okienku #3
ADDRESS=+66h
FieldID=Liczebnoÿå jednostek w okienku #4
ADDRESS=+68h
FieldID=Liczebnoÿå jednostek w okienku #5
;Combat Spells:
SIZE=1
MAX=ffh
DEFINE=spell
#00h=brak znajomoÿci czaru
#01h..FFh=czar opanowany
DEFINE=spell
ADDRESS=+8Ah
FieldID=Fireball
DEFINE=spell
ADDRESS=+8Bh
FieldID=Fireblast
DEFINE=spell
ADDRESS=+8Ch
FieldID=Lightning Bolt
DEFINE=spell
ADDRESS=+8Dh
FieldID=Chain Lightning
DEFINE=spell
ADDRESS=+8Eh
FieldID=Teleport
DEFINE=spell
ADDRESS=+8Fh
FieldID=Cure
DEFINE=spell
ADDRESS=+90h
FieldID=Mass Cure
DEFINE=spell
ADDRESS=+91h
FieldID=Resurrect
DEFINE=spell
ADDRESS=+92h
FieldID=Resurrect True
DEFINE=spell
ADDRESS=+93h
FieldID=Haste
DEFINE=spell
ADDRESS=+94h
FieldID=Mass Haste
DEFINE=spell
ADDRESS=+95h
FieldID=Slow
DEFINE=spell
ADDRESS=+96h
FieldID=Mass Slow
DEFINE=spell
ADDRESS=+97h
FieldID=Blind
DEFINE=spell
ADDRESS=+98h
FieldID=Bless
DEFINE=spell
ADDRESS=+99h
FieldID=Mass Bless
DEFINE=spell
ADDRESS=+9Ah
FieldID=Stoneskin
DEFINE=spell
ADDRESS=+9Bh
FieldID=Steelskin
DEFINE=spell
ADDRESS=+9Ch
FieldID=Curse
DEFINE=spell
ADDRESS=+9Dh
FieldID=Mass Curse
DEFINE=spell
ADDRESS=+9Eh
FieldID=Holy Word
DEFINE=spell
ADDRESS=+9Fh
FieldID=Holy Shout
DEFINE=spell
ADDRESS=+A0h
FieldID=Anti-Magic
DEFINE=spell
ADDRESS=+A1h
FieldID=Dispel Magic
DEFINE=spell
ADDRESS=+A2h
FieldID=Mass Dispel
DEFINE=spell
ADDRESS=+A3h
FieldID=Magic Arrow
DEFINE=spell
ADDRESS=+A4h
FieldID=Berzerker
DEFINE=spell
ADDRESS=+A5h
FieldID=Armageddon
DEFINE=spell
ADDRESS=+A6h
FieldID=Elemental Storm
DEFINE=spell
ADDRESS=+A7h
FieldID=Meteor Shower
DEFINE=spell
ADDRESS=+A8h
FieldID=Paralyze
DEFINE=spell
ADDRESS=+A9h
FieldID=Hypnotize
DEFINE=spell
ADDRESS=+AAh
FieldID=Cold Ray
DEFINE=spell
ADDRESS=+ABh
FieldID=Cold Ring
DEFINE=spell
ADDRESS=+ACh
FieldID=Disrupting Ray
DEFINE=spell
ADDRESS=+ADh
FieldID=Death Ripple
DEFINE=spell
ADDRESS=+AEh
FieldID=Death Wave
DEFINE=spell
ADDRESS=+AFh
FieldID=Dragon Slayer
DEFINE=spell
ADDRESS=+B0h
FieldID=Blood Lust
DEFINE=spell
ADDRESS=+B1h
FieldID=Animate Dead
DEFINE=spell
ADDRESS=+B2h
FieldID=Mirror Image
DEFINE=spell
ADDRESS=+B3h
FieldID=Shield
DEFINE=spell
ADDRESS=+B4h
FieldID=Mass Shield
DEFINE=spell
ADDRESS=+B5h
FieldID=Summon Earth Elemental
DEFINE=spell
ADDRESS=+B6h
FieldID=Summon Air Elemental
DEFINE=spell
ADDRESS=+B7h
FieldID=Summon Fire Elemental
DEFINE=spell
ADDRESS=+B8h
FieldID=Summon Water Elemental
DEFINE=spell
ADDRESS=+B9h
FieldID=Earthquake
;Adventure spells:
DEFINE=spell
ADDRESS=+BAh
FieldID=View Mines
DEFINE=spell
ADDRESS=+BBh
FieldID=View Resources
DEFINE=spell
ADDRESS=+BCh
FieldID=View Artifacts
DEFINE=spell
ADDRESS=+BDh
FieldID=View Towns
DEFINE=spell
ADDRESS=+BEh
FieldID=View Heroes
DEFINE=spell
ADDRESS=+BFh
FieldID=View All
DEFINE=spell
ADDRESS=+C0h
FieldID=Identify Hero
DEFINE=spell
ADDRESS=+C1h
FieldID=Summon Boat
DEFINE=spell
ADDRESS=+C2h
FieldID=Dimension Door
DEFINE=spell
ADDRESS=+C3h
FieldID=Town Gate
DEFINE=spell
ADDRESS=+C4h
FieldID=Town Portal
DEFINE=spell
ADDRESS=+C5h
FieldID=Visions
DEFINE=spell
ADDRESS=+C6h
FieldID=Haunt
DEFINE=spell
ADDRESS=+C7h
FieldID=Set Earth Guardian
DEFINE=spell
ADDRESS=+C8h
FieldID=Set Air Guardian
DEFINE=spell
ADDRESS=+C9h
FieldID=Set Fire Guardian
DEFINE=spell
ADDRESS=+CAh
FieldID=Set Water Guardian
;Umiej⌐tnoÿci
MAX=03h
DEFINE=level
#01h=Basic
#02h=Advanced
#03h=Expert
ADDRESS=+6Ah
FieldID=Pathfinding
DEFINE=level
ADDRESS=+6Bh
FieldID=Archery
DEFINE=level
ADDRESS=+6Ch
FieldID=Logistics
DEFINE=level
ADDRESS=+6Dh
FieldID=Scouting
DEFINE=level
ADDRESS=+6Eh
FieldID=Diplomacy
DEFINE=level
ADDRESS=+6Fh
FieldID=Navigation
DEFINE=level
ADDRESS=+70h
FieldID=Leadership
DEFINE=level
ADDRESS=+71h
FieldID=Wisdom
DEFINE=level
ADDRESS=+72h
FieldID=Mysticism
DEFINE=level
ADDRESS=+73h
FieldID=Luck
DEFINE=level
ADDRESS=+74h
FieldID=Ballistics
DEFINE=level
ADDRESS=+75h
FieldID=Eagle Eye
DEFINE=level
ADDRESS=+76h
FieldID=Necromancy
DEFINE=level
ADDRESS=+77h
FieldID=Estates
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<HEXEN: BEYOND HERETIC>
SG=HEX?.HXS
AUTHOR=Georgios Furkiotis (Szczecin)
MAX=04h
DEFINE=level
#00h=najêatwiejszy
#01h=êatwy
#02h=ÿredni
#03h=trudny
#04h=najtrudniejszy
ADDRESS=2Dh
FieldID=Poziom trudnoÿci
MAX=02h
DEFINE=character
#00h=warrior
#01h=cleric
#02h=mage
ADDRESS=245h
FieldID=Rodzaj postaci
MAX=64h
ADDRESS=260h
FieldID=Energia (life)
MAX=ffh
ADDRESS=3B1h
FieldID=Klucze (FFh - wszystkie)
MAX=01h
DEFINE=weapons
#00h=jest
#01h=nie ma
ADDRESS=3D1h
FieldID=BroΣ #1
DEFINE=weapons
ADDRESS=3D5h
FieldID=BroΣ #2
DEFINE=weapons
ADDRESS=3D9h
FieldID=BroΣ #3
DEFINE=weapons
ADDRESS=3DDh
FieldID=BroΣ #4
MAX=C8h
ADDRESS=3E1h
FieldID=Niebieskie mana
ADDRESS=3E5h
FieldID=Zielone mana
MAX=31
ADDRESS=389h
FieldID=Iloÿå miejsca w kieszeni
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<HIGH SEAS TRADER>
SG=GAME?.SAV
AUTHOR=¥ukasz BobiΣski (Zielonka)/Georgios Furkiotis (Szczecin)
SIZE=4
MAX=7fffffffh
ADDRESS=A09h
FieldID=DEUTSCH Bank
ADDRESS=A18h
FieldID=FRENCH Bank
ADDRESS=A13h
FieldID=SPANISH Bank
ADDRESS=A0Eh
FieldID=ENGLISH Bank
ADDRESS=A1Dh
FieldID=PORTUGUESE Bank
SIZE=3
MAX=FFh
ADDRESS=9809h
FieldID=APPRENTICES
ADDRESS=980Dh
FieldID=SAILORS
ADDRESS=9811h
FieldID=SOLDIERS
SIZE=4
MAX=7FFFFFh
ADDRESS=9703h
FieldID=Coffee
ADDRESS=9707h
FieldID=Grain
ADDRESS=970Bh
FieldID=Sugar
ADDRESS=970Fh
FieldID=Tea
ADDRESS=9713h
FieldID=Arms
ADDRESS=9717h
FieldID=Cotton
ADDRESS=971Bh
FieldID=Wool
ADDRESS=971Fh
FieldID=Furs
ADDRESS=9723h
FieldID=Ivory
ADDRESS=9727h
FieldID=Jewelry
ADDRESS=972Bh
FieldID=Silk
ADDRESS=972Fh
FieldID=Spices
ADDRESS=9733h
FieldID=Liquor
ADDRESS=9737h
FieldID=Opium
ADDRESS=973Bh
FieldID=Tobacco
;╜YWNOùÅ
ADDRESS=9863h
FieldID=Water
ADDRESS=985Bh
FieldID=Meat
ADDRESS=985Fh
FieldID=Fruit
ADDRESS=988Fh
FieldID=Rum
;ZAPASY
ADDRESS=973Fh
FieldID=PieniÑdze
ADDRESS=9847h
FieldID=Sail Cloth
ADDRESS=9843h
FieldID=Planks
ADDRESS=984Bh
FieldID=Small Arms
;AMUNICJA
ADDRESS=98ABh
FieldID=Round
ADDRESS=98AFh
FieldID=Chain
ADDRESS=98BBh
FieldID=Grape
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<IRON CROSS>
SG=OFFICER.DAT
AUTHOR=Przemysêaw ChumaΣski (Bydgoszcz)
SEARCHSTR=Podaj imi⌐ gracza, którego dane chcesz zmieniå
BASEADDR=%SEARCHSTR
MAX=04h
DEFINE=skill
#00h=crippled
#01h=tolerable
#02h=tough
#03h=heroic
#04h=no prayer
ADDRESS=+11h
FieldID=Poziom trudnoÿci
MAX=01h
DEFINE=orig
#00h=Alianci
#01h=Niemcy
ADDRESS=+12h
FieldID=Strona, po której gramy
MAX=0Ah
DEFINE=rank
#00h=Leutnant/2nd Lieutenant
#01h=Oberleutnant/1st Lieutenant
#02h=Hauptmann/Captain
#03h=Oberfuhrer/Major
#04h=Leutnant-Colonel/Lieutenant Col.
#05h=Colonel/Colonel
#06h=Generalmajor/Brigadier Gen.
#07h=Leutnant-General/Major General
#08h=Oberkommando/Lieutanant Gen.
#09h=Generaloberst/General
#0Ah=Field Marshall/Gen. of the Army
ADDRESS=+13h
FieldID=StopieΣ
MAX=ffh
ADDRESS=+15h
FieldID=career score
ADDRESS=+1Dh
FieldID=Iloÿå stoczonych bitew (total battles)
SIZE=2
MAX=ffffh
ADDRESS=+19h
FieldID=Zdobyte punkty (suma punktów z wszystkich bitew)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<JAGGED ALLIANCE>
SG=QUICK.SAV
AUTHOR=Georgios Furkiotis (Szczecin)
OBJECT=00h,8,200h,Którego najemnika chcesz edytowaå?
BASEADDR=%OBJ
MAX=64h
ADDRESS=185h
FieldID=HEALTH (aktualne)
ADDRESS=186h
FieldID=HEALTH (maksymalne)
ADDRESS=18Dh
FieldID=AGILITY
ADDRESS=18Eh
FieldID=DEXTERITY
ADDRESS=18Fh
FieldID=WISDOM
ADDRESS=190h
FieldID=MEDICAL
ADDRESS=191h
FieldID=EXPLOSIVES
ADDRESS=192h
FieldID=MECHANICAL
ADDRESS=193h
FieldID=MARKSMANSHIP
ADDRESS=194h
FieldID=EXPLOSIVES LEVEL
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<JAGGED ALLIANCE: DEADLY GAMES>
SG=PROF.EDT
AUTHOR=Georgios Furkiotis
SEARCHINFO=Podaj ksyw⌐ najemnika
BASEADDR=%SEARCHSTR
MAX=7Fh
ADDRESS=+2Bh
FieldID=Explosives Class
ADDRESS=+2Ch
FieldID=Health
ADDRESS=+2Dh
FieldID=Agility
ADDRESS=+2Eh
FieldID=Dexterity
ADDRESS=+2Fh
FieldID=Wisdom
ADDRESS=+30h
FieldID=Mrksmnship
ADDRESS=+31h
FieldID=Medical
ADDRESS=+32h
FieldID=Mechanical
ADDRESS=+33h
FieldID=Explosives
SIZE=2
MAX=FFFFh
ADDRESS=-04h
FieldID=Salary
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<LEGEND>
SG=*.SAV
AUTHOR=Marcin Szkudlarek (Pleszew)
OBJECT=00h,4,128,KtórÑ postaå chcesz zmieniå?
BASEADDR=%OBJ
SIZE=3
MAX=FFFFFFh
ADDRESS=+46h
FieldID=PieniÑdze
SIZE=1
MAX=b2h
DEFINE=item
#01h..10h=Helm
#11h..16h=Amulet
#17h..1Ch=Boots
#1Dh=Leather Buckler
#1Eh=Buckler
#1Fh..27h=Shield
#28h=Robes
#29h=Leathers
#2Ah=Chain Mail
#2Bh=Plate Mail
#2Ch=Bracers
#2Dh=Mithril Chain
#2Eh=Arcane Bracers
#2Fh=Mithril Plate
#30h=Stealth Bracers
#31h=Blood Leathers
#32h=Crystal Chain
#33h=Crystal Plate
#34h=Holy Crystal
#35h=Leather Gloves
#36h=Amber Ring
#37h=Gauntlets
#38h=Chaos Gauntlets
#39h..3Fh=Ring
#40h=Mithril Gloves
#41h=Battle Gloves
#42h=Dagger
#43h=Short Sword
#44h=Staff
#45h=Broad Sword
#46h=Mithril Dagger
#47h=Battle Staff
#48h=Battle Axe
#49h=Mithril Blade
#4Ah=Mithril Sword
#4Bh=Mithril Axe
#4Ch=Blood Axe
#4Dh=Heron Blade
#4Eh=Hero Staff
#4Fh=Death Axe
#50h=Stealth Blade
#51h=Death Blade
#52h=Arcane Sword
#53h=Doom Blade
#54h=Blood Axe
#55h=Vorpal Blade
#56h=Slugger
#57h=Crystal Blade
#58h=Ancient Staff
#59h=Mystic Axe
#5Ah=Mystic Sword
#5Bh=Mystic Dagger
#5Ch=Mystic Staff
#5Dh..65h=Bag
#66h..6Bh=Staff
#6Ch..72h=Crystal Wand
#73h..82h=Scroll
#83h=Cavern Image
#84h=Holy Relic
#85h..92h=Key
#93h=UnKey
#94h=Permit
#95h..98h=Crystal
#99h..9Ch=Corpse (kolejnych postaci)
#9Dh..A8h=Potion
#A9h=Horn
#AAh=Lyre
#ABh=Mandolin
#ACh=Harmonic Lyre
#ADh=Crystal Mandolin
#AEh=Diamond Horn
#AFh=Battle Horn
#B0h=Arcane Mandolin
#B1h=Angel Harp
#B2h=Mixing Bowl
ADDRESS=+2Ah
FieldID=Przedmiot #1
DEFINE=item
ADDRESS=+2Bh
FieldID=Przedmiot #2
DEFINE=item
ADDRESS=+2Ch
FieldID=Przedmiot #3
DEFINE=item
ADDRESS=+2Dh
FieldID=Przedmiot #4
DEFINE=item
ADDRESS=+2Eh
FieldID=Przedmiot #5
DEFINE=item
ADDRESS=+2Fh
FieldID=Przedmiot #6
DEFINE=item
ADDRESS=+30h
FieldID=Przedmiot #7
DEFINE=item
ADDRESS=+31h
FieldID=Przedmiot #8
DEFINE=item
ADDRESS=+32h
FieldID=Przedmiot #9
DEFINE=item
ADDRESS=+33h
FieldID=Przedmiot #10
DEFINE=item
ADDRESS=+34h
FieldID=Przedmiot #11
DEFINE=item
ADDRESS=+35h
FieldID=Przedmiot #12
DEFINE=item
ADDRESS=+36h
FieldID=Przedmiot #13
DEFINE=item
ADDRESS=+37h
FieldID=Przedmiot #14
DEFINE=item
ADDRESS=+38h
FieldID=Przedmiot #15
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<LIGA POLSKA MANAGER '95>
SG=*.LSV
AUTHOR=¥ukasz Lewandowski (Sochaczew)
SIZE=3
MAX=FFffffh
ADDRESS=8C6Fh
FieldID=Kasa
SIZE=2
MAX=ffffh
ADDRESS=A36Eh
FieldID=Pierwsza po╛yczka
ADDRESS=A376h
FieldID=Druga po╛yczka
ADDRESS=A37Eh
FieldID=Trzecia po╛yczka
ADDRESS=9FCAh
FieldID=Iloÿå êawek
ADDRESS=9FCCh
FieldID=Iloÿå krzeseê
SIZE=1
MAX=63h
ADDRESS=2Ch
FieldID=Punkty zdobyte w meczach
ADDRESS=2Fh
FieldID=Iloÿå zwyci⌐stw
ADDRESS=30h
FieldID=Iloÿå remisów
MAX=FFh
ADDRESS=2Dh
FieldID=Bramki zdobyte w meczach
ADDRESS=2Eh
FieldID=Bramki stracone w meczach
ADDRESS=31h
FieldID=Iloÿå pora╛ek
MAX=03h
DEFINE=lights
#00h=bardzo mocne
#01h=ÿrednie
#02h=sêabe
#03h=brak
ADDRESS=9FC8h
FieldID=Rodzaj oÿwietlenia
MAX=01h
DEFINE=tabl
#00h=jest
#01h=nie ma
ADDRESS=9FD4h
FieldID=Tablica ÿwietlna
SEARCHINFO=Podaj imi⌐ i nazwisko zawodnika, którego dane chcesz zmieniå
BASEADDR=%SEARCHSTR
SIZE=1
MAX=50h
DEFINE=pos
#42h=bramkarz
#4Eh=napastnik
#4Fh=obroΣca
#50h=pomocnik
ADDRESS=+14h
FieldID=Pozycja zawodnika
ADDRESS=+15h
FieldID=Technika
ADDRESS=+16h
FieldID=Szybkoÿå
ADDRESS=+17h
FieldID=Podanie
ADDRESS=+18h
FieldID=Strzaê
MAX=FFh
ADDRESS=+19h
FieldID=Liczba strzelonych goli
ADDRESS=+1Ch
FieldID=Dêugoÿå kontraktu (w latach)
ADDRESS=+1Fh
FieldID=Liczba rozegranych meczy
ADDRESS=+21h
FieldID=╜óête kartki
MAX=0Bh
ADDRESS=+1Dh
FieldID=Numer zawodnika
MAX=5Dh
ADDRESS=+23h
FieldID=Intensywnoÿå treningu
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<LORDS OF THE REALM>
SG=*.SAV
AUTHOR=Przemek Warloch (Tychy)
SIZE=2
MAX=FFFFh
ADDRESS=157B6h
FieldID=Crowns
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<LORDS OF THE REALM 2>
SG=*.SAV
AUTHOR=Przemysêaw Damaszka (Kraków)
SIZE=2
MAX=FFFFh
ADDRESS=14B80h
FieldID=pieniÑdze
ADDRESS=14B98h
FieldID=drewno
ADDRESS=14B88h
FieldID=ruda
ADDRESS=14B90h
FieldID=kamieΣ
ADDRESS=15998h
FieldID=krowy
ADDRESS=158C8h
FieldID=zbo╛e
ADDRESS=15464h
FieldID=maczugi
ADDRESS=14BB4h
FieldID=halabardy
ADDRESS=14BA4h
FieldID=kusze
ADDRESS=14BB0h
FieldID=miecze
ADDRESS=14BB8h
FieldID=êuki
ADDRESS=14BBCh
FieldID=kawaleria
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<MANIAC KARTS>
SG=MANIAC?.SAV
AUTHOR=Krzysztof Zawisêo (Gliwice)
SIZE=2
MAX=FFFFh
ADDRESS=F27h
FieldID=PieniÑdze
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<MASTER OF MAGIC {miasto}>
SG=SAVE?.GAM
SEARCHINFO=Podaj nazw⌐ miasta
BASEADDR=%SEARCHSTR
ADDRESS=+0Fh
FieldID=Wspóêrz⌐dna miasta (X)
ADDRESS=+10h
FieldID=Wspóêrz⌐dna miasta (Y)
ADDRESS=+12h
DEFINE=owner
#00h=ty
FieldID="Wêaÿciciel" miasta
MAX=09h
DEFINE=status
#00h=Outpost
#01h=Hamlet
#02h=Village
#03h=Town
#04h=City
#05h=Capital
#06h=Summoning Circle
#07h=Earth Gate
#08h=Stream of Life
#09h=Astral Gate
ADDRESS=+13h
FieldID=Statut miasta
ADDRESS=+14h
FieldID=Populacja
ADDRESS=+1Ch
FieldID=WyglÑd budynku, który jest produkowany
MAX=01h
DEFINE=building
#00h=budynek postawiony
#01h=budynek nie jest jeszcze wybudowany
ADDRESS=+22h
FieldID=Barracks
DEFINE=building
ADDRESS=+23h
FieldID=Armory
DEFINE=building
ADDRESS=+24h
FieldID=Fighters Guild
DEFINE=building
ADDRESS=+25h
FieldID=Armores Guild
DEFINE=building
ADDRESS=+26h
FieldID=War College
DEFINE=building
ADDRESS=+27h
FieldID=Sunithy
DEFINE=building
ADDRESS=+28h
FieldID=Stables
DEFINE=building
ADDRESS=+29h
FieldID=Animists Guild
DEFINE=building
ADDRESS=+2Ah
FieldID=Fantastic Stable
DEFINE=building
ADDRESS=+2Bh
FieldID=Ship Wrights Guild
DEFINE=building
ADDRESS=+2Ch
FieldID=Ship Yard
DEFINE=building
ADDRESS=+2Dh
FieldID=Maritime Guild
DEFINE=building
ADDRESS=+2Eh
FieldID=Sawmill
DEFINE=building
ADDRESS=+2Fh
FieldID=Library
DEFINE=building
ADDRESS=+30h
FieldID=Sages Guild
DEFINE=building
ADDRESS=+31h
FieldID=Oracle
DEFINE=building
ADDRESS=+32h
FieldID=Alchemists Guild
DEFINE=building
ADDRESS=+33h
FieldID=University
DEFINE=building
ADDRESS=+34h
FieldID=Wizards Guild
DEFINE=building
ADDRESS=+35h
FieldID=Shrine
DEFINE=building
ADDRESS=+36h
FieldID=Temple
DEFINE=building
ADDRESS=+37h
FieldID=Parthenon
DEFINE=building
ADDRESS=+38h
FieldID=Cathedral
DEFINE=building
ADDRESS=+39h
FieldID=Marketplace
DEFINE=building
ADDRESS=+3Ah
FieldID=Bank
DEFINE=building
ADDRESS=+3Bh
FieldID=Merchants Guild
DEFINE=building
ADDRESS=+3Ch
FieldID=Granary
DEFINE=building
ADDRESS=+3Dh
FieldID=Farmers Market
DEFINE=building
ADDRESS=+3Eh
FieldID=Foresters Guild
DEFINE=building
ADDRESS=+3Fh
FieldID=Builders Hall
DEFINE=building
ADDRESS=+40h
FieldID=Mechanicians Guild
DEFINE=building
ADDRESS=+41h
FieldID=Miners Guild
DEFINE=building
ADDRESS=+42h
FieldID=City Walls
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<MASTER OF ORION>
SG=SAVE?.GAM
AUTHOR=Wojciech Pietkiewicz (Wrocêaw)
SIZE=3
MAX=FFFFFFh
ADDRESS=7414h
FieldID=Liczba punktów produkcji na rezerwie
SEARCHINFO=Podaj nazw⌐ planety
BASEADDR=%SEARCHSTR
SIZE=2
MAX=ffffh
ADDRESS=+12
FieldID=Wspóêrz⌐dna X poêo╛enia planety
MAX=0F27h
ADDRESS=+14
FieldID=Wspóêrz⌐dna Y poêo╛enia planety
MAX=2C01h
ADDRESS=+30
FieldID=Maksymalna populacja na planecie
SIZE=1
MAX=0Eh
DEFINE=planeta
#00h=brak planety
#01h=radioactive
#02h=toxic
#03h=inferno
#04h=dead
#05h=tundra
#06h=barren
#07h=minimal
#08h=desert
#09h=steppe
#0Ah=arid
#0Bh=ocean
#0Ch=jungle
#0Dh=terran
#0Eh=gaia
ADDRESS=+32
FieldID=Rodzaj planety
MAX=22h
ADDRESS=+36
FieldID=WyglÑd planety
MAX=05h
DEFINE=charakterystyka
#00h=ultra poor
#01h=poor
#02h=normal
#03h=artifacts
#04h=rich
#05h=ultra rich
ADDRESS=+40
FieldID=Charakterystyka planety
MAX=05h
DEFINE=owner
#00h=planeta jest twoja
#01h..05h=planeta jest w posiadaniu przeciwnika
ADDRESS=+54
FieldID=Przynale╛noÿå planety
SIZE=2
MAX=FFFFh
ADDRESS=+44
FieldID=Zaanga╛owanie produkcji
MAX=0F27h
ADDRESS=+48
FieldID=Iloÿå fabryk
MAX=FFFFh
ADDRESS=+58
FieldID=Aktualna populacja na planecie (maks. 2C01h)
MAX=0F27h
ADDRESS=+94
FieldID=Iloÿå baz
SIZE=1
MAX=14h
DEFINE=shield_level
#05h=piÑty
#0Ah=dziesiÑty
#0Fh=pi⌐tnasty
#14h=dwudziesty
ADDRESS=+104
FieldID=StopieΣ osêon
MAX=01h
DEFINE=state
#01h=jest
ADDRESS=+118
FieldID=Star Gate
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<ONE MUST FALL 2097 {TOURNAMENT MODE}>
SG=*.CHR
AUTHOR=Marcin Wichary
MAX=CFh
DEFINE=robot
#C7h=JAGUAR
#C6h=SHADOW
#C5h=THORN
#C4h=PYROS
#C3h=ELECTRA
#C2h=KATANA
#C1h=SHREDDER
#C0h=FLAIL
#CFh=GARGOYLE
#CEh=CHRONOS
#CDh=NOVA
ADDRESS=1Bh
FieldID=Rodzaj robota
MAX=D4h
ADDRESS=20h
FieldID=Siêa pilota
MAX=C1h
ADDRESS=21h
FieldID=Zr⌐cznoÿå pilota
MAX=D6h
ADDRESS=22h
FieldID=Wytrzymaêoÿå pilota
SIZE=3
MAX=FFFFFFh
ADDRESS=28h
FieldID=Kasa
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<OUTPOST>
SG=*.OPS
AUTHOR=Otis
SIZE=2
MAX=03E8h
ADDRESS=8E9h
FieldID=Morale ludnoÿci
SIZE=4
MAX=7FFFFFFFh
ADDRESS=2218h
FieldID=╜ywnoÿå
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<PANZER GENERAL>
SG=GAME.SV?
AUTHOR=Przemysêaw ChumaΣski/(Adrian Sawicz)
SIZE=2
MAX=FFFFh
ADDRESS=6E63h
FieldID=Forsa
SEARCHINFO=Podaj nazw⌐ jednostki
BASEADDR=%SEARCHSTR
MAX=18h
DEFINE=country
#01h=Austria
#02h=Belgium
#03h=Bulgaria
#04h=Holland
#05h=Denmark
#06h=Finland
#07h=France
#08h=Germany
#09h=Greece
#0Ah=USA
#0Bh=Hungary
#0Ch=Turkey
#0Dh=Italy
#0Eh=Luxembourg
#0Fh=Norway
#10h=Poland
#11h=Portugal
#12h=Romania
#13h=Spain
#14h=Russia
#15h=Sweden
#16h=Switzerland
#17h=United Kingdom
#18h=Yugoslavia
ADDRESS=+15h
FieldID=Narodowoÿå, reprezentowana przez flag⌐
SIZE=2
MAX=01A8h
DEFINE=unit
#0001h=BF109e
#0002h=BF109f
#0003h=BF109g
#0004h=BF109k
#0005h=FW190a
#0006h=FW190d9
#0007h=ME262 A1
#0008h=ME163B/Komet
#0009h=HE219
#000Ah=HE162
#000Bh=DO335
#000Ch=BF110c
#000Dh=BF110d
#000Eh=BF110e
#000Fh=BF110g
#0010h=ME210c
#0011h=ME410a
#0012h=FW190g
#0013h=FW190f
#0014h=JU87B
#0015h=JU87R
#0016h=JU87D
#0017h=JU188a
#0018h=DO17z
#0019h=HE111 H2
#001Ah=JU88A9
#001Bh=DO217e
#001Ch=HE177a
#001Dh=JU52g5e
#001Eh=ME323d
#001Fh=PzIA
#0020h=PzIB
#0021h=PzIIA
#0022h=PzIID
#0023h=PzIIF
#0024h=8.8 Fk18 ATG
#0025h=Lynx
#0026h=Pz 35(t)
#0027h=Pz 38(t)A
#0028h=Pz 38(t)F
#0029h=Pz 38(t)G
#002Ah=SdKfz 7/1
#002Bh=Pz IIIE
#002Ch=Pz IIIG
#002Dh=Pz IIIH
#002Eh=Pz IIIJ
#002Fh=Pz IIIN
#0030h=Pioniere Inf
#0031h=Pz IVD
#0032h=Pz IVG
#0033h=Pz IVH
#0034h=Pz IVJ
#0035h=Panther D
#0036h=Panther A
#0037h=Panther G
#0038h=Tiger I
#0039h=Tiger II
#003Ah=StuG IIIB
#003Bh=StuG IIIF
#003Ch=StuG IIIF/8
#003Dh=StuG IIIG
#003Eh=StuH 42
#003Fh=Hetzer
#0040h=Jadgpanzer
#0041h=Jp Elefant
#0042h=StuG IV
#0043h=Jadgpz IV/48
#0044h=Jadgpz IV/70
#0045h=Jadgpanther
#0046h=JadgTiger
#0047h=PzJager B
#0048h=Marder II
#0049h=Marder IIIH
#004Ah=Marder IIIM
#004Bh=Nashorn
#004Ch=sIG IB
#004Dh=sIG II
#004Eh=sIG 38(t)M
#004Fh=Wespe
#0050h=Hummel
#0051h=FlaKPz 38(t)
#0052h=FlakPz IV
#0053h=Wirbelwind
#0054h=Ostwind I
#0055h=SdKfz 10/4
#0056h=Opel 6700
#0057h=SPW 250/1
#0058h=SPW 251/1
#0059h=PSW 222/4r
#005Ah=PSW 231/6r
#005Bh=PSW 233/8r
#005Ch=PSW 234/1-8r
#005Dh=3.7 PaK 35/36
#005Eh=5 PaK 38
#005Fh=7.5 PaK 40
#0060h=8.8 PaK 43/41
#0061h=PzIVF2
#0062h=7.5 leFK16nA
#0063h=10.5 leFH18
#0064h=15 sFH18
#0065h=17 K18
#0066h=2 FlaK 38(4)
#0067h=3.7 FlaK36
#0068h=8.8 FlaK18
#0069h=39 Wehr Inf
#006Ah=43 Wehr Inf
#006Bh=40 Wehr HW
#006Ch=43 Wehr HW
#006Dh=40 LuftW FJ
#006Eh=43 LuftW FJ
#006Fh=PSW 234/2-8r
#0070h=PSW 232/8r
#0071h=PO PZL P11c
#0072h=PO PZL P24g
#0073h=PO PZL P23b
#0074h=PO PZL P37b
#0075h=PO TK3
#0076h=PO 7TP
#0077h=PO Infantry
#0078h=PO Cavalry
#0079h=AF 75mm Gun
#007Ah=GB Inf 43
#007Bh=GB HW Inf 43
#007Ch=AF 37mm ATG
#007Dh=AF Truck
#007Eh=FR Potez 63
#007Fh=FR CHk 75A-1
#0080h=FR MS 406
#0081h=FR D520S
#0082h=FFR M5
#0083h=FFR M4A1
#0084h=FR Bloch 174
#0085h=FR Amiot 143
#0086h=FR Ch Lr H35
#0087h=FR CL AMX R40
#0088h=FR AMC 35
#0089h=FR Ch D1 IG
#008Ah=FR Ch S35
#008Bh=FR Ch B1-bis
#008Ch=FR Truck
#008Dh=FR Infantry
#008Eh=FR 25mm ATG
#008Fh=FR 47mm ATG
#0090h=FR 75mm ATG
#0091h=FR 75mm Gun
#0092h=FR 105mm Gun
#0093h=FR 155mm Gun
#0094h=FR 40mm AD
#0095h=NOR F-DXXIII
#0096h=NOR Infantry
#0097h=NOR 75mm Gun
#0098h=AD Mk I SP
#0099h=AD Mk II SP
#009Ah=AD Mk I Fort
#009Bh=AD Mk II Fort
#009Ch=LC CR42
#009Dh=LC PZLP24
#009Eh=LC F-DXX1
#009Fh=LC Infantry
#00A0h=SdKfz 6/2
#00A1h=FR HF II
#00A2h=GB Hur I
#00A3h=GB Spit I
#00A4h=GB Spit II
#00A5h=GB Hur IID
#00A6h=GB Spit VB
#00A7h=GB Hur IV
#00A8h=GB Spit IX
#00A9h=GB Meteor III
#00AAh=GB Spit XIV
#00ABh=GB Spit XVII
#00ACh=GB Blen Mk I
#00ADh=GB Blen Mk IV
#00AEh=GB Mosq VI
#00AFh=GB Typhoon IB
#00B0h=GB Stir Mk I
#00B1h=GB Lancaster
#00B2h=GB c 47
#00B3h=GB Matilda I
#00B4h=GB Matilda II
#00B5h=GB Mk I A9
#00B6h=GB Mk III A13
#00B7h=GB Crdr I
#00B8h=GB Crdr II
#00B9h=GB Crdr III
#00BAh=GB Crom IV
#00BBh=GB Crom VII
#00BCh=GB Crom VI
#00BDh=GB Grant
#00BEh=GB Chal A30
#00BFh=GB Comet
#00C0h=GB M3 Stuart
#00C1h=GB Sherman
#00C2h=GB Firefly
#00C3h=GB M5 Stuart
#00C4h=GB Church III
#00C5h=GB Church IV
#00C6h=GB Church VI
#00C7h=GB Church VII
#00C8h=GB Achilles
#00C9h=GB Archer
#00CAh=GB M7 Priest
#00CBh=GB Sexton
#00CCh=GB 40 mm SPAD
#00CDh=GB AEC I
#00CEh=GB AEC II
#00CFh=GB Humber SC
#00D0h=GB Daimler SC
#00D1h=GB AEC III
#00D2h=GB Ram Kg
#00D3h=GB Bren Ca
#00D4h=GB 3 Tn Lorry
#00D5h=GB Inf 39
#00D6h=GB HW Inf 39
#00D7h=GB Bridge Eng
#00D8h=GB Para 39
#00D9h=GB 2 Pdr ATG
#00DAh=GB 6 Pdr ATG
#00DBh=GB 17 Pdr ATG
#00DCh=GB 25 Pdr Gun
#00DDh=GB 5.5" Gun
#00DEh=GB 6" Gun
#00DFh=GB 7.2" Gun
#00E0h=GB 20 mm SPAA
#00E1h=GB 40mm AD
#00E2h=GB 3" AD
#00E3h=GB Para 43
#00E4h=ST I-16
#00E5h=ST YaK-1
#00E6h=ST MiG-3
#00E7h=ST La-3
#00E8h=ST YaK-9m
#00E9h=ST YaK-1m
#00EAh=ST YaK-7B
#00EBh=ST La-5
#00ECh=ST YaK-9
#00EDh=ST La-7
#00EEh=ST Il-4
#00EFh=ST PE-2
#00F0h=ST Il-2
#00F1h=ST Il-2M3
#00F2h=ST Il-10
#00F3h=ST PE-8
#00F4h=ST SU-152 AT
#00F5h=ST Z25mm SPAA
#00F6h=ST BA-10
#00F7h=ST BA-64
#00F8h=ST BT-5
#00F9h=ST BT-7
#00FAh=ST T-28M1
#00FBh=ST T-34/40
#00FCh=ST T-34/41
#00FDh=ST T-34/43
#00FEh=ST T-34/85
#00FFh=ST T-70
#0100h=ST T-60
#0101h=ST T-40
#0102h=ST SU-85
#0103h=ST SU-122
#0104h=ST SU-152
#0105h=ST KV-1/39
#0106h=ST KV-1/41
#0107h=ST KV-1/42
#0108h=ST KV-2
#0109h=ST KV-85
#010Ah=ST IS-2
#010Bh=ST SU-100
#010Ch=ST ISU-122
#010Dh=ST ISU-152
#010Eh=ST ISU-152 AT
#010Fh=ST PARA
#0110h=ST Truck
#0111h=ST SMG Inf
#0112h=ST Infantry
#0113h=ST Cavalry
#0114h=ST Bridge Eng
#0115h=ST 45mm ATG
#0116h=ST 57mm ATG
#0117h=ST 76mm ATG
#0118h=ST 12.2cm Gun
#0119h=ST 15.2cm Gun
#011Ah=ST 7.6cm AD
#011Bh=AF Carrier
#011Ch=AF Battleship
#011Dh=AF BtCruiser
#011Eh=AF HvyCruiser
#011Fh=AF LtCruiser
#0120h=AF Destroyer
#0121h=AF T-Boat
#0122h=AF Submarine
#0123h=AF Transport
#0124h=Battleship BK
#0125h=Battleship DL
#0126h=Heavy Cruiser
#0127h=Light Cruiser
#0128h=Z-Destroyer
#0129h=T-Destroyer
#012Ah=U-Boat
#012Bh=Transport
#012Ch=S-Boat
#012Dh=IT Re 2000/F1
#012Eh=IT Re 2005/S
#012Fh=IT Centauro
#0130h=IT Me C202/F
#0131h=IT C205/O
#0132h=IT BA65
#0133h=IT CA309
#0134h=IT P108 Bi
#0135h=IT SM82
#0136h=IT AB-40
#0137h=IT AB-41
#0138h=IT Sem L-47
#0139h=IT Sem M-40
#013Ah=IT Sem M-41M
#013Bh=IT Sem M-42
#013Ch=IT Sem M-42M
#013Dh=IT L6/40
#013Eh=IT M13/40
#013Fh=IT M14/41
#0140h=IT M15/42
#0141h=IT 75mm SPAD
#0142h=IT 90mm Breda
#0143h=IT 47mm ATG
#0144h=IT Fiat Truck
#0145h=IT Infantry
#0146h=IT Bersglri
#0147h=IT 75mm Gun
#0148h=IT 105mm Gun
#0149h=IT 155mm Gun
#014Ah=Bridge Eng
#014Bh=AF Partisans
#014Ch=Bulgarian Inf
#014Dh=Hungarian Inf
#014Eh=Rumanian Inf
#014Fh=Greek Inf
#0150h=Yugoslav Inf
#0151h=US P38 Ltng
#0152h=US P40 Whwk
#0153h=US P51B Mustg
#0154h=US P51D Mustg
#0155h=US P51H Mustg
#0156h=US P47B Tbolt
#0157h=US P47D Tbolt
#0158h=US P47N Tbolt
#0159h=US B25B Mitch
#015Ah=US B25H Mitch
#015Bh=US B25C Murdr
#015Ch=US A26 Inv
#015Dh=US B17F FF
#015Eh=US B17G FF
#015Fh=US B24D Lib
#0160h=US B29 SF
#0161h=US B32 Dom
#0162h=US C47
#0163h=US M2 Halftrk
#0164h=US M2A4
#0165h=US M3 GMC
#0166h=US M3
#0167h=US M4
#0168h=US M4A1
#0169h=US M5
#016Ah=US M4A3
#016Bh=US M4A3(105)
#016Ch=US M4A3E2
#016Dh=US M4A3E2(76)
#016Eh=US M4A1(76)W
#016Fh=US M4A3(76)W
#0170h=US M7
#0171h=US M8 HMC
#0172h=US GM Truck
#0173h=US M10
#0174h=US M12GMC
#0175h=US M15A4 MGMC
#0176h=US M16 MGMC
#0177h=US M18
#0178h=US M24
#0179h=US M26
#017Ah=US M36
#017Bh=US Inf 41
#017Ch=US Inf 43
#017Dh=US Inf HW 41
#017Eh=US Inf HW 43
#017Fh=US Para 41
#0180h=US Para 43
#0181h=US Rangers 43
#0182h=US Eng 41
#0183h=US Eng 43
#0184h=US Bridge Eng
#0185h=US 37mm ATG
#0186h=US 57mm ATG
#0187h=US 3" ATG
#0188h=US 75mm Gun
#0189h=US 105mm Gun
#018Ah=US 155mm Gun
#018Bh=US 8" Gun
#018Ch=US 40mm AD
#018Dh=US 3" AD
#018Eh=US 90mm AD
#018Fh=US M8 Ghd LAC
#0190h=US M20 LAC
#0191h=FFR Infantry
#0192h=FFR Mtn Inf
#0193h=FFR 75mm Gun
#0194h=FFR 105mm Gun
#0195h=FFR 57mm ATG
#0196h=FFR M2 Hftrk
#0197h=FFR GM Truck
#0198h=FFR M8 LAC
#0199h=FFR M20 LAC
#019Ah=FPO M5 Stuart
#019Bh=FPO Sherman
#019Ch=FPO M8 LAC
#019Dh=FPO Bren Ca
#019Eh=FPO Truck
#019Fh=FPO Infantry
#01A0h=FPO Para
#01A1h=FPO 6 Pdr ATG
#01A2h=FPO 25 Pdr
#01A3h=FPO 6" Gun
#01A4h=Strongpoint
#01A5h=Fort
#01A6h=Nebelwerfer
#01A7h=Katyusha BM13
#01A8h=Katyusha BM31
FieldID=Typ jednostki
ADDRESS=+16h
MAX=0058h
DEFINE=transport
#1Dh=Ju52g5e
#1Eh=ME232d
#56h=Opel 6700
#57h=SPW 250/1
#58h=SPW 251/1
ADDRESS=+18h
FieldID=Transport (tylko dla piechoty i artylerii niezmotoryz.)
SIZE=1
MAX=1Bh
ADDRESS=+20h
FieldID=(STRENGTH) siêa oznaczajÑca liczebnoÿå oddziaêu;
MAX=ffh
ADDRESS=+1Ch
FieldID=Wspóêrz⌐dna X poêo╛enia jednostki na mapie
ADDRESS=+1Eh
FieldID=Wspóêrz⌐dna Y
ADDRESS=+24h
FieldID=(FUEL) paliwo
ADDRESS=+25h
FieldID=(AMMO) amunicja
ADDRESS=+26h
FieldID=(ENTRENCHMENT) stopieΣ okopania
ADDRESS=+2Fh
FieldID=(KILLS) iloÿå zniszczonych oddziaêów wroga
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<PIRATES GOLD>
SG=????????.???
AUTHOR=Przemek Warloch (Tychy)
SIZE=2
MAX=FFFFh
ADDRESS=186h
FieldID=zaêoga
ADDRESS=18Ch
FieldID=dziaêa
ADDRESS=18Eh
FieldID=╛arcie
ADDRESS=190h
FieldID=cukier, tabaka lub skóry
ADDRESS=1AEh
FieldID=towary
SIZE=3
MAX=FFFFFFh
ADDRESS=1AAh
FieldID=kasa
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<POLANIE>
SG=SAVE.00?
AUTHOR=¥ukasz Kodzis (Inowrocêaw)
SIZE=2
MAX=FFFFh
ADDRESS=66B0h
FieldID=Aktualna iloÿå mleka
ADDRESS=66B2h
FieldID=Maks. iloÿå mleka
OBJECT=66F2h,44,58,KtórÑ jednostk⌐ chcesz poddaå edycji?
BASEADDR=%OBJ
SIZE=1
MAX=09h
DEFINE=unit_type
#00h=krowa
#01h=topornik
#02h=êucznik
#03h=kapêanka
#04h=kapêan
#05h=miecznik
#06h=wêócznik
#07h=rycerz
#08h=nied½wied½
#09h=diabeê (gra przewa╛nie si⌐ zawiesza, gdy nim kierujesz)
ADDRESS=+06h
FieldID=Rodzaj jednostki
MAX=FFh
ADDRESS=+1Ch
FieldID=Aktualna witalnoÿå (zielony pasek)=
ADDRESS=+1Eh
FieldID=Maksymalna witalnoÿå
MAX=02h
DEFINE=owner
#01h=nasza
#02h=przeciwnika
ADDRESS=+35h,+36h
FieldID=Przynale╛noÿå jednostki
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<PREMIER MANAGER 2>
SG=*.SAV
AUTHOR=Krzysztof Zawisêo (Gliwice)
MAX=03h
DEFINE=scoreboard
#01h=small
#02h=medium
#03h=large
ADDRES=599h
FieldID=Scoreboard - tablica ÿwietlna
DEFINE=seats
#01h=wooden
#02h=plastic
#03h=deluxe
ADDRES=581h
FieldID=Seats - rodzaj krzeseê na póênocnej stronie stadionu
DEFINE=seats
ADDRES=583h
FieldID=jw. na wschodniej stronie stadionu
DEFINE=seats
ADDRES=585h
FieldID=jw. na poêudniowej stronie stadionu
DEFINE=seats
ADDRES=587h
FieldID=jw. na zachodniej stronie stadionu
DEFINE=covering
#01h=basic
#02h=average
#03h=luxurious
ADDRES=589h
FieldID=Covering - trybuna póênocna
DEFINE=covering
ADDRES=58Bh
FieldID=jw. trybuna wschodnia
DEFINE=covering
ADDRES=58Dh
FieldID=jw. trybuna poêudniowa
DEFINE=covering
ADDRES=58Fh
FieldID=jw. trybuna zachodnia
DEFINE=facilities
#01h=average
#02h=good
#03h=excellent
ADDRES=593h
FieldID=Facilities - sklepy
MAX=02h
DEFINE=club
#01h=small
#02h=large
ADDRES=591h
FieldID=Support. Club - klub
DEFINE=lights
#01h=medium
#02h=large
ADDRES=597h
FieldID=Floodlights - oÿwietlenie
DEFINE=parking
#01h=medium
#02h=large
ADDRES=59Bh
FieldID=Car Park - parking
MAX=01h
DEFINE=heating
#00h=niezamontowana
#01h=zainstalowana
ADDRES=595h
FieldID=Soil Heating - podgrzewana pêyta boiska
MAX=04h
DEFINE=safety
#01h=**
#02h=***
#03h=****
#04h=*****
ADDRES=59Dh
FieldID=Safety - bezpieczeΣstwo obiektu
SEARCHINFO=Podaj nazw⌐ twojego zespoêu
BASEADDR=%SEARCHSTR
SIZE=4
MAX=3FFFFFFFh
ADDRESS=+22h
FieldID=Kasa
SEARCHINFO=Podaj nazwisko zawodnika
BASEADDR=%SEARCHSTR
SIZE=1
MAX=63h
ADDRESS=+0Dh
FieldID=Handling - manipulacja
ADDRESS=+0Fh
FieldID=Tackling - przytrzymywanie zawodnika
ADDRESS=+11h
FieldID=Passing - wymijanie
ADDRESS=+13h
FieldID=Shooting - strzelanie
ADDRESS=+15h
FieldID=Control - panowanie nad piêkÑ
ADDRESS=+17h
FieldID=Fitness - "zaklimatyzowanie si⌐" w dru╛ynie
ADDRESS=+19h
FieldID=Wage - tygodniowa wypêata dla zawodnika
ADDRESS=+1Dh
FieldID=Played - iloÿå meczy rozegranych przez zawodnika
ADDRESS=+1Eh
FieldID=Scored - iloÿå zdobytych przez piêkarza bramek
ADDRESS=+1Fh
FieldID=Conceded
ADDRESS=+20h
FieldID=Dpts
MAX=03h
DEFINE=leg
#00h=left (lewa)
#01h=right (prawa)
#02h=both (obydwie)
#03h=any (oboj⌐tnie)
ADDRESS=+21h
FieldID=Noga, którÑ gra zawodnik
DEFINE=end_time
#00h=0 lat
#01h=2 lata
#02h=4 lata
#03h=6 lat itd.
ADDRESS=+24h
FieldID=Iloÿå lat, które pozostaêy do zakoΣczenia kontraktu
MAX=64h ;haha
ADDRESS=+25h
FieldID=Wiek zawodnika
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<PREMIER MANAGER 3 {pieniÑdze}>
SG=GAME?B
AUTHOR=Piotr Bejger, "Gaga" (Szczecin)
SEARCHINFO=Podaj nazwisko twojego managera
SIZE=4
MAX=7FFFFFFFh
ADDRESS=%SEARCHSTR+16
FieldID=Kasa
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<PREMIER MANAGER 3 {zawodnicy}>
SG=GAME?C
AUTHOR=Piotr Bejger, "Gaga" (Szczecin)
SEARCHINFO=Podaj nazwisko jednego z zawodników
BASEADDR=%SEARCHSTR+12
SIZE=1
MAX=63hh
ADDRESS=+00h
FieldID=Cecha #1
ADDRESS=+02h
FieldID=Cecha #2
ADDRESS=+04h
FieldID=Cecha #3
ADDRESS=+06h
FieldID=Cecha #4
ADDRESS=+08h
FieldID=Cecha #5
ADDRESS=+0ah
FieldID=Cecha #6
ADDRESS=+0ch
FieldID=Cecha #7
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<PRIVATEER 2: THE DARKENING>
SG=GAME0?.IFF
AUTHOR=Marcin Wichary
BASEADDR="PLAY"
SIZE=4
MAX=7FFFFFFFh
ADDRESS=+0Ch
FieldID=Iloÿå kredytów
DEFINE=rank
#0..19=Green
#20..59=Novice
#60..119=Apprentice
#120..239=Average
#240..399=Above Average
#400..649=Reputable
#650..899=Connoisseur
#900..1399=Righteous
#1400..2099=Specialist
#2100..2999=Ice Man
#3000..7FFFFFFFh=Privateer
ADDRESS=+18h
FieldID=Liczba zabitych wrogów (od tej wart. zale╛y twoja ranga)
ADDRESS=+24h
DEFINE=ship
#00000000h=Drakkar
#00000001h=Danrik
#00000002h=Duress
#00000003h=Heretic
#00000004h=Faldari
#00000005h=Faldari MkII
#00000006h=Freij
#00000007h=Freij MkII
#00000008h=Straith
#00000009h=Velacia
#0000000Ah=Skecis
#0000000Bh=Skecis MkII
#0000000Ch=Kalrechi
#0000000Dh=Aurora
#0000000Eh=Shaman
#0000000Fh=Karnenan
#00000010h=Jenderi
#00000011h=Icarus
#00000012h=Gea Transit
#00000013h=Gea MkII
#00000014h=Ogan
#00000015h=Ilia
#00000016h=Ilia MkII
#00000017h=Monolith
#00000018h=raaakieeetaaa...
#FFFFFFFFh=brak statku
FieldID=Rodzaj statku, jakim latasz
BASEADDR="MOUN"
;MODU¥Y
SIZE=1
MAX=15h
DEFINE=mods
#00h=Coolant Unit MkI
#01h=Coolant Unit MkII
#02h=Coolant Unit MkIII
#03h=Coolant Unit MkIV
#04h=Auto Repair Unit
#05h=Auto Repair Unit MkII
#06h=Afterburner Enhancer MkI
#07h=Afterburner Enhancer MkII
#08h=Afterburner Enhancer MkIII
#09h=Shield Generator Enhancer MkI
#0Ah=Shield Generator Enhancer MkII
#0Bh=Shield Generator Enhancer MkIII
#0Ch=BSE
#0Dh=BSE MkII
#0Eh=Signal Filter
#0Fh=Warp Shield
#10h=Nuke'em
#11h=Hi-ex Mines
#12h=Proximity Mines
#13h=Viral Mines
#14h=Decoys MkI
#15h=Decoys MkII
ADDRESS=+08h
FieldID=Moduê #1
DEFINE=mods
ADDRESS=+10h
FieldID=Moduê #2
DEFINE=mods
ADDRESS=+18h
FieldID=Moduê #3
DEFINE=mods
ADDRESS=+20h
FieldID=Moduê #4
DEFINE=mods
ADDRESS=+28h
FieldID=Moduê #5
DEFINE=mods
ADDRESS=+30h
FieldID=Moduê #6
DEFINE=mods
ADDRESS=+38h
FieldID=Moduê #7
DEFINE=mods
ADDRESS=+40h
FieldID=Moduê #8
SIZE=4
MAX=7fffffffh
ADDRESS=+0Ch
FieldID=Liczb⌐ sztuk moduêu #1
ADDRESS=+14h
FieldID=Liczb⌐ sztuk moduêu #2
ADDRESS=+1Ch
FieldID=Liczb⌐ sztuk moduêu #3
ADDRESS=+24h
FieldID=Liczb⌐ sztuk moduêu #4
ADDRESS=+2Ch
FieldID=Liczb⌐ sztuk moduêu #5
ADDRESS=+34h
FieldID=Liczb⌐ sztuk moduêu #6
ADDRESS=+3Ch
FieldID=Liczb⌐ sztuk moduêu #7
ADDRESS=+44h
FieldID=Liczb⌐ sztuk moduêu #8
;RAKIETY
SIZE=1
MAX=06h
DEFINE=missiles
#00h=Stream Laser
#01h=Stream Laser MkII
#02h=Volt Laser
#03h=Flux Beam
#04h=Flux Beam MkII
#05h=Mass Ion Cannon
#06h=Kraven MkIV Laser
ADDRESS=+40h+08h
FieldID=Rakiety #1
DEFINE=missiles
ADDRESS=+40h+10h
FieldID=Rakiety #2
DEFINE=missiles
ADDRESS=+40h+18h
FieldID=Rakiety #3
DEFINE=missiles
ADDRESS=+40h+20h
FieldID=Rakiety #4
DEFINE=missiles
ADDRESS=+40h+28h
FieldID=Rakiety #5
DEFINE=missiles
ADDRESS=+40h+30h
FieldID=Rakiety #6
DEFINE=missiles
ADDRESS=+40h+38h
FieldID=Rakiety #7
DEFINE=missiles
ADDRESS=+40h+40h
FieldID=Rakiety #8
SIZE=4
MAX=7fffffffh
ADDRESS=+40h+0Ch
FieldID=Liczb⌐ rakiet #1
ADDRESS=+40h+14h
FieldID=Liczb⌐ rakiet #2
ADDRESS=+40h+1Ch
FieldID=Liczb⌐ rakiet #3
ADDRESS=+40h+24h
FieldID=Liczb⌐ rakiet #4
ADDRESS=+40h+2Ch
FieldID=Liczb⌐ rakiet #5
ADDRESS=+40h+34h
FieldID=Liczb⌐ rakiet #6
ADDRESS=+40h+3Ch
FieldID=Liczb⌐ rakiet #7
ADDRESS=+40h+44h
FieldID=Liczb⌐ rakiet #8
;DIA¥A
SIZE=1
MAX=08h
DEFINE=missiles
#00h=Snipe Missile
#01h=Brute Missile
#02h=Brute Missile MkII
#03h=Python Missile
#04h=Disrupter Missile
#05h=Banshee Missile
#06h=Proximity Missile
#07h=Stingray Torpedo
#08h=Hellraiser Torpedo
ADDRESS=+80h+08h
FieldID=Rakiety #1
DEFINE=missiles
ADDRESS=+80h+10h
FieldID=Rakiety #2
DEFINE=missiles
ADDRESS=+80h+18h
FieldID=Rakiety #3
DEFINE=missiles
ADDRESS=+80h+20h
FieldID=Rakiety #4
DEFINE=missiles
ADDRESS=+80h+28h
FieldID=Rakiety #5
DEFINE=missiles
ADDRESS=+80h+30h
FieldID=Rakiety #6
DEFINE=missiles
ADDRESS=+80h+38h
FieldID=Rakiety #7
DEFINE=missiles
ADDRESS=+80h+40h
FieldID=Rakiety #8
SIZE=4
MAX=7fffffffh
ADDRESS=+80h+0Ch
FieldID=Liczb⌐ rakiet #1
ADDRESS=+80h+14h
FieldID=Liczb⌐ rakiet #2
ADDRESS=+80h+1Ch
FieldID=Liczb⌐ rakiet #3
ADDRESS=+80h+24h
FieldID=Liczb⌐ rakiet #4
ADDRESS=+80h+2Ch
FieldID=Liczb⌐ rakiet #5
ADDRESS=+80h+34h
FieldID=Liczb⌐ rakiet #6
ADDRESS=+80h+3Ch
FieldID=Liczb⌐ rakiet #7
ADDRESS=+80h+44h
FieldID=Liczb⌐ rakiet #8
;USZKODZENIA
BASEADDR="PLAY"
SIZE=4
MAX=ffh
DEFINE=percent
#ffh=100%
ADDRESS=+28h
FieldID=Armour
DEFINE=percent
ADDRESS=+2Ch
FieldID=Comms
DEFINE=percent
ADDRESS=+30h
FieldID=Flight Control
DEFINE=percent
ADDRESS=+34h
FieldID=Afterburners
DEFINE=percent
ADDRESS=+38h
FieldID=Weapons
DEFINE=percent
ADDRESS=+3Ch
FieldID=Shields
DEFINE=percent
ADDRESS=+40h
FieldID=Targeting
;TOWARY
SIZE=1
MAX=05h
DEFINE=transport_ship
#00h=Gea Transit
#01h=Gea MkII
#02h=Ogan
#03h=Ilia
#04h=Ilia MkII
#05h=Monolith
ADDRESS=+48h
FieldID=Targeting
MAX=10
ADDRESS=+4Ch
FieldID=Liczba luk baga╛owych na statku
SIZE=4
MAX=7fffffffh
ADDRESS=+50h
FieldID=Iloÿå towaru, jaki mo╛e przewie½å statek
MAX=22h
DEFINE=cargo
#00000000h=Plasteen
#00000001h=Brik Crete
#00000002h=Titan Alloys
#00000003h=Biopolys
#00000004h=Lumber
#00000005h=Cybernetic Limbs
#00000006h=Medi Kit
#00000007h=Blood
#00000008h=Synthi Skin
#00000009h=Optic Nerves
#0000000Ah=Grain
#0000000Bh=Fertilite
#0000000Ch=Fresh Water
#0000000Dh=Livestock
#0000000Eh=Synthi Meat
#0000000Fh=Solar Generators
#00000010h=Enviro Suits
#00000011h=Power Loaders
#00000012h=Atomic Chisel
#00000013h=Comms Unit
#00000014h=Bex Beer
#00000015h=Cerulean Gemstones
#00000016h=Fluffy Rodents
#00000017h=Sunflowers
#00000018h=Warp Steroids
#00000019h=Rhodium
#0000001Ah=Platinum
#0000001Bh=Iridium
#0000001Ch=Cesium
#0000001Dh=Lythia
#0000001Eh=Nerve Toxins
#0000001Fh=Human Organs
#00000020h=Firearms
#00000021h=Brain Implants
#00000022h=Pressure Borgs
#FFFFFFFFh=brak towaru
ADDRESS=+54h
FieldID=Rodzaj przewo╛onego êadunku (luk #1)
DEFINE=cargo
ADDRESS=+58h
FieldID=Rodzaj przewo╛onego êadunku (luk #2)
DEFINE=cargo
ADDRESS=+5Ch
FieldID=Rodzaj przewo╛onego êadunku (luk #3)
DEFINE=cargo
ADDRESS=+60h
FieldID=Rodzaj przewo╛onego êadunku (luk #4)
DEFINE=cargo
ADDRESS=+64h
FieldID=Rodzaj przewo╛onego êadunku (luk #5)
DEFINE=cargo
ADDRESS=+68h
FieldID=Rodzaj przewo╛onego êadunku (luk #6)
DEFINE=cargo
ADDRESS=+6Ch
FieldID=Rodzaj przewo╛onego êadunku (luk #7)
DEFINE=cargo
ADDRESS=+70h
FieldID=Rodzaj przewo╛onego êadunku (luk #8)
DEFINE=cargo
ADDRESS=+74h
FieldID=Rodzaj przewo╛onego êadunku (luk #9)
DEFINE=cargo
ADDRESS=+78h
FieldID=Rodzaj przewo╛onego êadunku (luk #10)
MAX=7fffffffh
ADDRESS=+7Ch
FieldID=Iloÿå transportowanego towaru (luk #1)
ADDRESS=+80h
FieldID=Iloÿå transportowanego towaru (luk #2)
ADDRESS=+84h
FieldID=Iloÿå transportowanego towaru (luk #3)
ADDRESS=+88h
FieldID=Iloÿå transportowanego towaru (luk #4)
ADDRESS=+8Ch
FieldID=Iloÿå transportowanego towaru (luk #5)
ADDRESS=+90h
FieldID=Iloÿå transportowanego towaru (luk #6)
ADDRESS=+94h
FieldID=Iloÿå transportowanego towaru (luk #7)
ADDRESS=+98h
FieldID=Iloÿå transportowanego towaru (luk #8)
ADDRESS=+9Ch
FieldID=Iloÿå transportowanego towaru (luk #9)
ADDRESS=+A0h
FieldID=Iloÿå transportowanego towaru (luk #10)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<QUARANTINE>
SG=SAVE?.GAM
AUTHOR=Marcin Wichary
SIZE=2
MAX=32767
ADDRESS=1997h
FieldID=Szmal
MAX=4
ADDRESS=71h
FieldID=Stan osêony (x2 dla TITANIUM, x4 dla PLASTISTEEL)
SIZE=1
MAX=3
ADDRESS=79h
FieldID=Iloÿå dopalaczy
DEFINE=shield_type
#00h=brak
#01h=STEEL
#02h=TITANIUM
#03h=PLASTISTEEL
ADDRESS=6Dh
FieldID=Typ osêony
DEFINE=bat
#01h=DRY CELLS (30 sekund)
#02h=ALKALINE (60 sekund)
#03h=NI-CAD (90 sekund)
ADDRESS=65h
FieldID=Typ baterii
ADDRESS=69h
FieldID=Aktualny wska½nik naêadowania baterii
SIZE=1
MAX=04h
DEFINE=cannon
#00h=brak broni
#01h=PUNISHER
#02h=MR. MULCH
#03h=BANSHEE
#04h=SHOCKERET
ADDRESS=2Dh
FieldID=CANNON (rodzaj)
SIZE=2
MAX=999
ADDRESS=31h
FieldID=CANNON (amunicja)
SIZE=1
MAX=04h
DEFINE=fire
#00h=brak broni
#01h=FIRE BELCHER
#02h=CHARBROILER
#03h=CAN MAN
#04h=FISSION BOY
ADDRESS=35h
FieldID=FIRE (rodzaj)
SIZE=2
MAX=999
ADDRESS=39h
FieldID=FIRE (amunicja)
SIZE=1
MAX=04h
DEFINE=missile
#00h=brak broni
#01h=REAPER
#02h=HIDE N'SHRIEK
#03h=OBLITERATER
#04h=SNAKE BITE
ADDRESS=3Dh
FieldID=MISSLE (rodzaj)
SIZE=2
MAX=999
ADDRESS=41h
FieldID=MISSLE (amunicja)
SIZE=1
MAX=02h
DEFINE=mines
#00h=brak broni
#01h=WIDOWMAKER
#02h=DEVASTATER
ADDRESS=45h
FieldID=MINES (rodzaj)
SIZE=2
MAX=999
ADDRESS=49h
FieldID=MINES (amunicja)
SIZE=1
MAX=02h
DEFINE=bumper
#00h=brak broni
#01h=THRASHER
#02h=BACKSTABBER
ADDRESS=4Dh
FieldID=BUMPER (rodzaj)
SIZE=2
MAX=999
ADDRESS=51h
FieldID=BUMPER (amunicja)
SIZE=1
MAX=03h
DEFINE=standard
#00h=brak broni
#01h=GUNS .22"
#02h=GUNS .33"+UZI
#03h=GUNS .50"+UZI
ADDRESS=55h
FieldID=STANDARD (rodzaj)
SIZE=2
MAX=999
ADDRESS=59h
FieldID=STANDARD (amunicja)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<RAILROAD TYCOON>
SG=RR?.SVE
AUTHOR=Andrzej Dominik (Kielce)
SIZE=2
MAX=3E80h
ADDRESS=3D1Dh
FieldID=Forsa
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<REALMS OF CHAOS>
SG=ROC.SG?
AUTHOR=Georgios Furkiotis (Szczecin)
SIZE=2
MAX=7FFFh
ADDRESS=3969h
FieldID=Iloÿå czerwonych krysztaêków
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
;Podane offsety sÑ prawdziwe dla pierwszego gracza, dla kolejnych nale╛y
;odpowiedniÑ iloÿå razy dodaå 280 (118h).
<REBEL ASSAULT 2 {dla pierwszego gracza}>
SG=REBEL2.PIL
AUTHOR=Rookie One & Darth Vader sp. z.o.o. (czyt. Jim Midnite)
OBJECT=00h,10,4,Podaj numer misji
BASEADDR=%OBJ
SIZE=4
MAX=7FFFFFFFh
ADDRESS=+36h
FieldID=Punkty
SIZE=2
MAX=7FFFh
ADDRESS=+76h
FieldID=╜ycia
SIZE=1
MAX=FFh
DEFINE=access
#00h=jest dost⌐p
#FFh=nie ma dost⌐pu
ADDRESS=+B6h
FieldID=Dost⌐p do levelu (00h lub FFh)
MAX=50
ADDRESS=+F6h
FieldID=Ranga
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<RED BARON>
SG=ROSTER.DAT
AUTHOR=Piotr M. Betlej, "P.M.B. Pierrezza" (Kraków)
SEARCHINFO=Podaj nazwisko pilota
BASEADDR=%SEARCHSTR
MAX=01h
DEFINE=side
#00h=Niemcom
#01h=Angolom
ADDRESS=+11h
FieldID=Komu pilot sêu╛y
MAX=02h
DEFINE=rank
#00h=2nd Lieutenant / lejtnant
#01h=1st Lieutenant / oberlejtnant
#02h=Captain / rotmistrz
ADDRESS=+12h
FieldID=Ranga
DEFINE=status
#00h=active
#01h=retired
#02h=deceased
ADDRESS=+13h
FieldID=Status
MAX=16h
ADDRESS=+14h
FieldID=Samolot prywatny
MAX=ffh
ADDRESS=+1Dh
FieldID=Miejsce stacjonowania (lotnisko liczÑc od góry ekranu)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<RELENTLESS TWINSEN'S ADVENTURE>
SG=S???.LBA
AUTHOR=relentless Marcin Wichary
OBJECT=00h,20,1,Podaj dêug. nazwy, jakÑ podaêeÿ przy nagrywaniu gry
BASEADDR=%OBJ
MAX=01h
DEFINE=state
#00h=brak przedmiotu
#01h=przedmiot jest
ADDRESS=+03h
FieldID=Holomap
DEFINE=state
ADDRESS=+04h
FieldID=Magic Ball
DEFINE=state
ADDRESS=+05h
FieldID=Magic Saber
DEFINE=state
ADDRESS=+06h
FieldID=Gawley's Horn
DEFINE=state
ADDRESS=+07h
FieldID=Tunic
DEFINE=state
ADDRESS=+08h
FieldID=Book of Bu
DEFINE=state
ADDRESS=+09h
FieldID=Sendell's Medallion
DEFINE=state
ADDRESS=+0Ah
FieldID=Flask of Clear Water
DEFINE=state
ADDRESS=+0Bh
FieldID=Red Magnetic Card
DEFINE=state
ADDRESS=+0Ch
FieldID=The Elves Club Blue Card
DEFINE=state
ADDRESS=+0Dh
FieldID=Twinsen's ID card
DEFINE=state
ADDRESS=+0Eh
FieldID=M. Mies van der Rooh's pass
DEFINE=state
ADDRESS=+0Fh
FieldID=Proto-Pack
DEFINE=state
ADDRESS=+10h
FieldID=Snowboard
DEFINE=state
ADDRESS=+11h
FieldID=Meca-Penguin
DEFINE=state
ADDRESS=+12h
FieldID=Gas
DEFINE=state
ADDRESS=+13h
FieldID=Pirate Flag
DEFINE=state
ADDRESS=+14h
FieldID=Magic Flute
DEFINE=state
ADDRESS=+15h
FieldID=Space Guitar
DEFINE=state
ADDRESS=+16h
FieldID=Hair Dryer
DEFINE=state
ADDRESS=+17h
FieldID=Ancestral Key
DEFINE=state
ADDRESS=+18h
FieldID=Bottle of Syrup
DEFINE=state
ADDRESS=+19h
FieldID=Empty Bottle
DEFINE=state
ADDRESS=+1Ah
FieldID=Ferry Ticket
DEFINE=state
ADDRESS=+1Bh
FieldID=Keypad
DEFINE=state
ADDRESS=+1Ch
FieldID=Coffee Pot
DEFINE=state
ADDRESS=+1Dh
FieldID=Bonuses List
DEFINE=state
ADDRESS=+1Eh
FieldID=Lucky Clover Leaf
MAX=03h
DEFINE=zachowanie
#00h=NORMAL
#01h=ATHLETIC
#02h=AGGRESIVE
#03h=DISCREET
ADDRESS=+104h
FieldID=Zachowanie
MAX=50
ADDRESS=+105h
FieldID=Energia
SIZE=2
MAX=7FFFh
ADDRESS=+106h
FieldID=Forsa
SIZE=1
MAX=04h
DEFINE=mag_lev
#04h=David Copperfield ;haha
ADDRESS=+108h
FieldID=Poziom magii
MAX=80
ADDRESS=+109h
FieldID=Iloÿå energii magicznej
MAX=ffh
ADDRESS=+10Ah
FieldID=Iloÿå mo╛liwych do zdobycia ╛yå (pudeêek na koniczynki)
ADDRESS=+1C9h
FieldID=Iloÿå ╛yå (koniczynek)
MAX=04h
DEFINE=clothes
#01h=tunika
#03h=wi⌐zienne ciuchy
#04h=fartuch
ADDRESS=+113h
FieldID=Ubranko
SIZE=2
MAX=ffffh
ADDRESS=+10Bh
FieldID=Poêo╛enie na osi X - póênocny zachód/poêudniowy wschód
ADDRESS=+10Fh
FieldID=Poêo╛enie na osi Y - póênocny wschód/poêudniowy zachód
ADDRESS=+10Dh
FieldID=Poêo╛enie na osi Z (w pionie); im wi⌐cej, tym wy╛ej
DEFINE=direction
#000=SW
#256=SE
#512=NE
#768=NW
ADDRESS=+111h
FieldID=Kierunek, w jakim patrzy Twinsen: 0=SW,256=SE,512=NE,768=NW
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<REUNION>
SG=SPIDYSAV.?
AUTHOR=Wojciech Pietkiewicz (Wrocêaw)
SIZE=3
MAX=FFFFFFh
ADDRESS=388Ch
FieldID=Gotówka
SIZE=2
MAX=FFFFh
ADDRESS=3890h
FieldID=Deotoxin
ADDRESS=3894h
FieldID=Energion
ADDRESS=3898h
FieldID=Kremir
ADDRESS=389Ch
FieldID=Lepitium
ADDRESS=38A0h
FieldID=Raenimum
ADDRESS=38A4h
FieldID=Texon
SEARCHSTR=Podaj nazw⌐ rzeczy (?)
BASEADDR=%SEARCHSTR
MAX=05h
ADDRESS=+14h
FieldID=Stan (00h - nie odkryte, 05h - odkryte)
SIZE=2
MAX=ffffh
ADDRESS=+1Ah
FieldID=Ile mamy ju╛ wyprodukowane tej rzeczy
ADDRESS=+24h
FieldID=Deotoxin potrzebny do wybudowania jednej sztuki
ADDRESS=+26h
FieldID=j.w. Energion
ADDRESS=+28h
FieldID=j.w. Kremir
ADDRESS=+2Ah
FieldID=j.w. Lepitium
ADDRESS=+2Ch
FieldID=j.w. Reanimum
ADDRESS=+2Eh
FieldID=j.w. Texon
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<ROAD WARRIOR>
SG=SAVE?.GAM
AUTHOR=Georgios Furkiotis (Szczecin)
SIZE=2
MAX=999
ADDRESS=1F9Fh
FieldID=Amunicja #1
SIZE=1
MAX=01h
DEFINE=ammo1
#00h=brak
#01h=the LOBO
ADDRESS=1F9Bh
FieldID=Rodzaj amunicji #1
SIZE=2
MAX=999
ADDRESS=1FA7h
FieldID=Amunicja #2
SIZE=1
MAX=04h
DEFINE=ammo2
#00h=brak
#01h=FIREBELCHER
#02h=CHARBROILER
#03h=SOAKER
#04h=A. A. GUN
ADDRESS=1FA3h
FieldID=Rodzaj amunicji #2
SIZE=2
MAX=999
ADDRESS=1FAFh
FieldID=Amunicja #3
SIZE=1
MAX=04h
DEFINE=ammo3
#00h=brak
#01h=THOR
#02h=S.K.U.N.K.
#03h=CRONOS
#04h=HARRY 1
#05h=HARRY 2
ADDRESS=1FABh
FieldID=Rodzaj amunicji #3
SIZE=2
MAX=999
ADDRESS=1FB7h
FieldID=Amunicja #4
SIZE=1
MAX=02h
DEFINE=ammo4
#00h=brak
#01h=BACKJACK
#02h=MONKEY MINE
ADDRESS=1FB3h
FieldID=Rodzaj amunicji #4
SIZE=2
MAX=999
ADDRESS=1FBFh
FieldID=Amunicja #5
SIZE=1
MAX=02h
DEFINE=ammo5
#00h=brak
#01h=the PROBE
#02h=SPEED BOOST
ADDRESS=1FBAh
FieldID=Rodzaj amunicji #5
SIZE=2
MAX=999
ADDRESS=1FC7h
FieldID=Amunicja #6
SIZE=1
MAX=02h
DEFINE=ammo6
#00h=brak
#01h=GUNS
#02h=GUNS + UZI
ADDRESS=1FC3h
FieldID=Rodzaj amunicji #6
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<SETTLERS 2>
SG=TRANS90?.DAT
AUTHOR=Jim Midnite
BASEADDR=%FILESIZE-82382
SIZE=2
MAX=7FFFh
ADDRESS=+00h
FieldID=Wood
ADDRESS=+02h
FieldID=Boards
ADDRESS=+04h
FieldID=Stones
ADDRESS=+06h
FieldID=Meat
ADDRESS=+08h
FieldID=Grain
ADDRESS=+0Ah
FieldID=Flour
ADDRESS=+0Ch
FieldID=Fish
ADDRESS=+0Eh
FieldID=Ham
ADDRESS=+10h
FieldID=Bread
ADDRESS=+12h
FieldID=Water
ADDRESS=+14h
FieldID=Beer
ADDRESS=+16h
FieldID=Coal
ADDRESS=+18h
FieldID=Iron ore
ADDRESS=+1Ah
FieldID=Gold
ADDRESS=+1Ch
FieldID=Iron
ADDRESS=+1Eh
FieldID=Coins
ADDRESS=+20h
FieldID=Tongs
ADDRESS=+22h
FieldID=Axe
ADDRESS=+24h
FieldID=Saw
ADDRESS=+26h
FieldID=Pick-axe
ADDRESS=+28h
FieldID=Hammer
ADDRESS=+2Ah
FieldID=Shovel
ADDRESS=+2Ch
FieldID=Crucible
ADDRESS=+2Eh
FieldID=Rod and line
ADDRESS=+30h
FieldID=Scythe
ADDRESS=+32h
FieldID=Cleaver
ADDRESS=+34h
FieldID=Rolling pin
ADDRESS=+36h
FieldID=Bow
ADDRESS=+38h
FieldID=Sword
ADDRESS=+3Ah
FieldID=Shield
ADDRESS=+3Ch
FieldID=Boat
ADDRESS=+40h
FieldID=Helper
ADDRESS=+42h
FieldID=Woodcutter
ADDRESS=+44h
FieldID=Fisher
ADDRESS=+46h
FieldID=Forester
ADDRESS=+48h
FieldID=Carpenter
ADDRESS=+4Ah
FieldID=Stone mason
ADDRESS=+4Ch
FieldID=Hunter
ADDRESS=+4Eh
FieldID=Farmer
ADDRESS=+50h
FieldID=Miller
ADDRESS=+52h
FieldID=Baker
ADDRESS=+54h
FieldID=Butcher
ADDRESS=+56h
FieldID=Miner
ADDRESS=+58h
FieldID=Brewer
ADDRESS=+5Ah
FieldID=Pig Breeder
ADDRESS=+5Ch
FieldID=Donkey Breeder
ADDRESS=+5Eh
FieldID=Iron Founder
ADDRESS=+60h
FieldID=Minter
ADDRESS=+62h
FieldID=Metal Worker
ADDRESS=+64h
FieldID=Armorer
ADDRESS=+66h
FieldID=Builder
ADDRESS=+68h
FieldID=Planer
ADDRESS=+6Ah
FieldID=Geologist
ADDRESS=+6Ch
FieldID=Private
ADDRESS=+6Eh
FieldID=Private First Class
ADDRESS=+70h
FieldID=Sergeant
ADDRESS=+72h
FieldID=Officer
ADDRESS=+74h
FieldID=General
ADDRESS=+76h
FieldID=Scout
ADDRESS=+78h
FieldID=Shipwright
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<SHADOWLANDS>
SG=*.SAV
AUTHOR=Wojciech Pietkiewicz (Wrocêaw)
OBJECT=00h,4,48,Którego gracza chcesz zmieniå (1=red,2=green,3=blue,4=white)
BASEADDR=%OBJ
MAX=5Ah
ADDRESS=197Ah
FieldID=WALKA
ADDRESS=1A51h
FieldID=MAGIA
ADDRESS=1A52h
FieldID=SI¥A
ADDRESS=1978h
FieldID=ZBROJA
MAX=FFh
ADDRESS=1976h
FieldID=ZDROWIE
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<SILENT HUNTER>
SG=ROSTER?.SAV
AUTHOR=Roman Walecki (Waêbrzych)
SIZE=4
MAX=999
ADDRESS=C1h
FieldID=Liczba wykonanych patroli
MAX=9999999
ADDRESS=C9h
FieldID=¥Ñczny tona╛ zatopionych statków
MAX=8
ADDRESS=101h
FieldID=Iloÿå "listów gratulacyjnych"
MAX=02h
DEFINE=medal
#00h=brak medalu
#01h=medal jest w twoim posiadaniu
#02h=medal i dodatkowa zêota gwiazdka na wstÑ╛ce
ADDRESS=E9h
FieldID=Bronze Star
DEFINE=medal
ADDRESS=EDh
FieldID=Silver Star
DEFINE=medal
ADDRESS=F1h
FieldID=Navy Cross
DEFINE=medal
ADDRESS=F5h
FieldID=Dist Service Medal
DEFINE=medal
ADDRESS=F9h
FieldID=Medal of Honor
DEFINE=medal
ADDRESS=FDh
FieldID=Asiatic Pacific Campaign
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<SIMISLE>
SG=SISLE?.SI
AUTHOR=SimMarcinWichary 2000
SIZE=4
MAX=7fffffffh
ADDRESS=90h
FieldID=Forsa
SEARCHINFO=Podaj imi⌐ i nazw. agenta oddziel. "_" (np. Bob_Moon)
BASEADDR=%SEARCHSTR
SIZE=2
MAX=7fffh
ADDRESS=+47h
FieldID=NEGOTIATION
ADDRESS=+49h
FieldID=LOCAL CULTURE
ADDRESS=+4Bh
FieldID=INDUSTRIAL
ADDRESS=+4Dh
FieldID=LOCAL ECOLOGY
ADDRESS=+4Fh
FieldID=CRIMINAL CONTACTS
ADDRESS=+51h
FieldID=EMPLOYMENT
ADDRESS=+53h
FieldID=FAUNA & ZOOLOGY
ADDRESS=+55h
FieldID=FLORA & FORESTRY
ADDRESS=+57h
FieldID=CONSTRUCTION
ADDRESS=+59h
FieldID=EXPLORATION
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<SIMFARM>
SG=*.SFM
AUTHOR=Bartêomiej Grabowski (Wrocêaw)
SIZE=4
MAX=7FFFFFFFh
ADDRESS=216E3h
FieldID=Forsa
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<SIMPARK>
SG=*.PRK
AUTHOR=DJ Don Johnson
SIZE=4
MAX=999999
ADDRESS="TATS"+24h
FieldID=Forsa
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<SIMTOWER>
SG=????????.???
AUTHOR=Asia Boj (GdaΣsk) [GIRL!!!]
SIZE=2
MAX=7fffh
ADDRESS=04h
FieldID=Forsa (bez dwóch zer)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<STONEKEEP>
SG=GAMEINFO.SAV
AUTHOR=Piotr Biernawski, "BEER'nat" (Nowy Targ)
SIZE=2
MAX=ffffh
ADDRESS=154h
FieldID=Drake (aktualna energia)
ADDRESS=156h
FieldID=Drake (maks. energia)
ADDRESS=623h
FieldID=Farli/Skuz (aktualna energia)
ADDRESS=625h
FieldID=Farli/Skuz (maks. energia)
ADDRESS=FC1h
FieldID=Karzak (aktualna energia)
ADDRESS=FC3h
FieldID=Karzak (maks. energia)
ADDRESS=AF2h
FieldID=Dombur/Sparkle (aktualna energia)
ADDRESS=AF4h
FieldID=Dombur/Sparkle (maks. energia)
ADDRESS=130h, 13Ch, 148h, 164h, 16Ah, 176h, 182h, 188h, 18Eh
FieldID=Wspóêczynniki doÿwiadczenia
ADDRESS=07h
FieldID=Wspóêrz⌐dna X (w poziomie)
ADDRESS=09h
FieldID=Y (pion - z tym, ╛e liczona w dóê - im ni╛ej, tym wi⌐ksza)
ADDRESS=0Dh
FieldID=Numer poziomu (liczony wg stron w notesie)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<STRIFE>
SG=2
AUTHOR=Georgios Furkiotis (Szczecin)
MAX=64h
ADDRESS=39h
FieldID=Energia
MAX=01h
DEFINE=state
#00h=nie masz tej broni
#01h=broΣ jest w Twoim posiadaniu
ADDRESS=2A1h
FieldID=Crossbow
DEFINE=state
ADDRESS=2A5h
FieldID=Pulse Rifle
DEFINE=state
ADDRESS=2A9h
FieldID=Missile Launcher
DEFINE=state
ADDRESS=2ADh
FieldID=Grenade Launcher
DEFINE=state
ADDRESS=2B1h
FieldID=Flamethrower
DEFINE=state
ADDRESS=2B5h
FieldID=Blaster
DEFINE=state
ADDRESS=2B9h
FieldID=Sigil
;Dane dotyczÑce amunicji:
SIZE=2
MAX=999
ADDRESS=2C9h
FieldID=Bullets (iloÿå)
ADDRESS=2E5h
FieldID=Bullets (maks. iloÿå)
ADDRESS=2CDh
FieldID=Electric Bolts (iloÿå)
ADDRESS=2E9h
FieldID=Electric Bolts (maks. iloÿå)
ADDRESS=2D1h
FieldID=Poison Bolts (iloÿå)
ADDRESS=2EDh
FieldID=Poison Bolts (maks. iloÿå)
ADDRESS=2D5h
FieldID=Cells (iloÿå)
ADDRESS=2F1h
FieldID=Cells (maks. iloÿå)
ADDRESS=2D9h
FieldID=Missiles (iloÿå)
ADDRESS=2F5h
FieldID=Missiles (maks. iloÿå)
ADDRESS=2DDh
FieldID=Explosives Grenades (iloÿå)
ADDRESS=2F9h
FieldID=Explosives Grenades (maks. iloÿå)
ADDRESS=2E1h
FieldID=Phosphor Grenades (iloÿå)
ADDRESS=2FDh
FieldID=Phosphor Grenades (maks. iloÿå)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<STRIKE COMMANDER>
SG=*.SAV
AUTHOR=Bartêomiej Grabowski (Wrocêaw)
;Jak na grabarza to super nazwisko!
ADDRESS=367
FieldID=BroΣ #1
ADDRESS=369
FieldID=BroΣ #2
ADDRESS=371
FieldID=BroΣ #3
ADDRESS=373
FieldID=BroΣ #4
ADDRESS=375
FieldID=BroΣ #5
ADDRESS=377
FieldID=BroΣ #6
ADDRESS=379
FieldID=BroΣ #7
ADDRESS=381
FieldID=BroΣ #8
ADDRESS=383
FieldID=BroΣ #9
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<SUBWAR 2050>
SG=*.SAV
AUTHOR=Przemek Warloch (Tychy)
MAX=02h
DEFINE=status
#00h=active
#01h=MIA
#02h - KIA
ADDRESS=23
FieldID=Status
MAX=04h
ADDRESS=32
FieldID=Rodzaj kampanii
SIZE=4
MAX=7FFFFFFFh
ADDRESS=24
FieldID=Punkty
SIZE=2
MAX=FFFFh
ADDRESS=30
FieldID=Medale
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<SWIV 3D>
SG=SWIV.CFG
AUTHOR=Rex Maverick & Martin Bishop
SEARCHINFO=Podaj imi⌐ twojego pilota
MAX=10h
DEFINE=miss
#10h=dost⌐p do wszystkich zadaΣ
ADDRESS=%SEARCHSTR+14h
FieldID=Liczba wykonanych misji
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<TERMINATOR RAMPAGE>
SG=????????.???
AUTHOR=Adrian Kowalczyk (Warszawa)
ADDRESS=28h
FieldID=liczba ╛yå
SIZE=4
MAX=7FFFFFFFh
ADDRESS=23h
FieldID=Punkty
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<THE EVEN MORE INCREDIBLE MACHINE/THE INCREDIBLE MACHINE>
SG=TIM.CFG
AUTHOR=Marcin Wichary
ADDRESS=00h
FieldID=Liczb⌐ zaliczonych zagadek
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<THEME HOSPITAL>
SG=*.H*
AUTHOR=jiMidnite
OBJECT=00h,10,4697,Który szpital chcesz zmieniå?
BASEADDR=%OBJ
SIZE=4
MAX=9999999
ADDRESS=61A95h
FieldID=Gotówka
SIZE=2
MAX=1000
ADDRESS=626DEh
FieldID=Reputacja szpitala
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<TIE FIGHTER {myÿliwce}>
SG=FLIGHT.OVL
AUTHOR=Piotr Pilinko (Oleÿnica)
SIZE=2
MAX=FFFFh
ADDRESS=35E82h
FieldID=Wytrzymaêoÿå tarcz (X-Wing)
ADDRESS=35F6Eh
FieldID=Wytrzymaêoÿå tarcz (Y-Wing)
ADDRESS=3605Ah
FieldID=Wytrzymaêoÿå tarcz (A-Wing)
ADDRESS=36146h
FieldID=Wytrzymaêoÿå tarcz (B-Wing)
ADDRESS=36A7Eh
FieldID=Wytrzymaêoÿå tarcz (Z-95)
MAX=01FFh
ADDRESS=3623Ah
FieldID=Pr⌐dkoÿå maks. (TIE Fighter)
ADDRESS=36326h
FieldID=Pr⌐dkoÿå maks. (TIE Interceptor)
ADDRESS=36412h
FieldID=Pr⌐dkoÿå maks. (TIE Bomber)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<TIE FIGHTER {gracz}>
SG=*.TFR
AUTHOR=Marcin Wichary (feat. Luke Skywalker)
;Dane gracza:
MAX=02h
DEFINE=status
#00h=ALIVE
#01h=CAPTURED
#02h=KILLED
ADDRESS=01h
FieldID=Stan
DEFINE=level
#00h=EASY
#01h=MEDIUM
#02h=HARD
ADDRESS=03h
FieldID=Poziom trudnoÿci
MAX=05h
DEFINE=rank
#00h=FLIGHT CADET
#01h=FLIGHT OFFICER
#02h=LIEUTENANT
#03h=CAPTAIN
#04h=COMMANDER
#05h=GENERAL
ADDRESS=02h
FieldID=Ranga
MAX=06h
DEFINE=initiation
#00h=brak
#01h=A First Initiate
#02h=The Second Circle
#03h=The Third Circle
#04h=The Fourth Circle
#05h=The Inner Circle
#06h=The Emperor's Hand
ADDRESS=0Ah
FieldID=StopieΣ wtajemniczenia
SIZE=4
MAX=7FFFFFFFh
ADDRESS=04h
FieldID=SCORE
ADDRESS=774h
FieldID=LASER TOTAL
ADDRESS=778h
FieldID=LASER HITS
SIZE=2
MAX=FFFFh
ADDRESS=08h
FieldID=SKILL
ADDRESS=65Ah
FieldID=TOTAL KILLS
ADDRESS=65Ch
FieldID=TOTAL CAPTURES
ADDRESS=780h
FieldID=WARHEAD TOTAL
ADDRESS=782h
FieldID=WARHEAD HITS
ADDRESS=786h
FieldID=CRAFT LOST
;Training Missions:
SIZE=1
MAX=16
ADDRESS=5Ah
FieldID=UkoΣczone etapy treningowe (TIE Fighter)
ADDRESS=5Bh
FieldID=UkoΣczone etapy treningowe (TIE Interceptor)
ADDRESS=5Ch
FieldID=UkoΣczone etapy treningowe (TIE Bomber)
ADDRESS=5Dh
FieldID=UkoΣczone etapy treningowe (TIE Advanced)
ADDRESS=5Eh
FieldID=UkoΣczone etapy treningowe (Assault Gunboat)
ADDRESS=5Fh
FieldID=UkoΣczone etapy treningowe (TIE Defender)
SIZE=4
MAX=7fffffffh
ADDRESS=88h
FieldID=Punkty (T/F - Mission 1)
ADDRESS=8Ch
FieldID=Punkty (T/F - Mission 2)
ADDRESS=90h
FieldID=Punkty (T/F - Mission 3)
ADDRESS=94h
FieldID=Punkty (T/F - Mission 4)
ADDRESS=98h
FieldID=Punkty (T/F - Mission 5)
ADDRESS=9Ch
FieldID=Punkty (T/F - Mission 6)
ADDRESS=A0h
FieldID=Punkty (T/F - Mission 7)
ADDRESS=A4h
FieldID=Punkty (T/F - Mission 8)
ADDRESS=A8h
FieldID=Punkty (T/I - Mission 1)
ADDRESS=ACh
FieldID=Punkty (T/I - Mission 2)
ADDRESS=B0h
FieldID=Punkty (T/I - Mission 3)
ADDRESS=B4h
FieldID=Punkty (T/I - Mission 4)
ADDRESS=B8h
FieldID=Punkty (T/I - Mission 5)
ADDRESS=BCh
FieldID=Punkty (T/I - Mission 6)
ADDRESS=C0h
FieldID=Punkty (T/I - Mission 7)
ADDRESS=C4h
FieldID=Punkty (T/I - Mission 8)
ADDRESS=C8h
FieldID=Punkty (T/B - Mission 1)
ADDRESS=CCh
FieldID=Punkty (T/B - Mission 2)
ADDRESS=D0h
FieldID=Punkty (T/B - Mission 3)
ADDRESS=D4h
FieldID=Punkty (T/B - Mission 4)
ADDRESS=D8h
FieldID=Punkty (T/B - Mission 5)
ADDRESS=DCh
FieldID=Punkty (T/B - Mission 6)
ADDRESS=E0h
FieldID=Punkty (T/B - Mission 7)
ADDRESS=E4h
FieldID=Punkty (T/B - Mission 8)
ADDRESS=E8h
FieldID=Punkty (T/A - Mission 1)
ADDRESS=ECh
FieldID=Punkty (T/A - Mission 2)
ADDRESS=F0h
FieldID=Punkty (T/A - Mission 3)
ADDRESS=F4h
FieldID=Punkty (T/A - Mission 4)
ADDRESS=F8h
FieldID=Punkty (T/A - Mission 5)
ADDRESS=FCh
FieldID=Punkty (T/A - Mission 6)
ADDRESS=100h
FieldID=Punkty (T/A - Mission 7)
ADDRESS=104h
FieldID=Punkty (T/A - Mission 8)
ADDRESS=108h
FieldID=Punkty (GUN - Mission 1)
ADDRESS=10Ch
FieldID=Punkty (GUN - Mission 2)
ADDRESS=110h
FieldID=Punkty (GUN - Mission 3)
ADDRESS=114h
FieldID=Punkty (GUN - Mission 4)
ADDRESS=118h
FieldID=Punkty (GUN - Mission 5)
ADDRESS=11Ch
FieldID=Punkty (GUN - Mission 6)
ADDRESS=120h
FieldID=Punkty (GUN - Mission 7)
ADDRESS=124h
FieldID=Punkty (GUN - Mission 8)
ADDRESS=128h
FieldID=Punkty (T/D - Mission 1)
ADDRESS=12Ch
FieldID=Punkty (T/D - Mission 2)
ADDRESS=130h
FieldID=Punkty (T/D - Mission 3)
ADDRESS=134h
FieldID=Punkty (T/D - Mission 4)
ADDRESS=138h
FieldID=Punkty (T/D - Mission 5)
ADDRESS=13Ch
FieldID=Punkty (T/D - Mission 6)
ADDRESS=140h
FieldID=Punkty (T/D - Mission 7)
ADDRESS=144h
FieldID=Punkty (T/D - Mission 8)
SIZE=1
MAX=01h
DEFINE=state1
#00h=INCOMPLETE
#01h=COMPLETE
ADDRESS=208h
FieldID=Stan misji #1 (T/F)
DEFINE=state1
ADDRESS=209h
FieldID=Stan misji #2 (T/F)
DEFINE=state1
ADDRESS=20ah
FieldID=Stan misji #3 (T/F)
DEFINE=state1
ADDRESS=20bh
FieldID=Stan misji #4 (T/F)
DEFINE=state1
ADDRESS=20ch
FieldID=Stan misji #5 (T/F)
DEFINE=state1
ADDRESS=20dh
FieldID=Stan misji #6 (T/F)
DEFINE=state1
ADDRESS=20eh
FieldID=Stan misji #7 (T/F)
DEFINE=state1
ADDRESS=20fh
FieldID=Stan misji #8 (T/F)
DEFINE=state1
ADDRESS=210h
FieldID=Stan misji #1 (T/I)
DEFINE=state1
ADDRESS=211h
FieldID=Stan misji #2 (T/I)
DEFINE=state1
ADDRESS=212h
FieldID=Stan misji #3 (T/I)
DEFINE=state1
ADDRESS=213h
FieldID=Stan misji #4 (T/I)
DEFINE=state1
ADDRESS=214h
FieldID=Stan misji #5 (T/I)
DEFINE=state1
ADDRESS=215h
FieldID=Stan misji #6 (T/I)
DEFINE=state1
ADDRESS=216h
FieldID=Stan misji #7 (T/I)
DEFINE=state1
ADDRESS=217h
FieldID=Stan misji #8 (T/I)
DEFINE=state1
ADDRESS=218h
FieldID=Stan misji #1 (T/B)
DEFINE=state1
ADDRESS=219h
FieldID=Stan misji #2 (T/B)
DEFINE=state1
ADDRESS=21ah
FieldID=Stan misji #3 (T/B)
DEFINE=state1
ADDRESS=21bh
FieldID=Stan misji #4 (T/B)
DEFINE=state1
ADDRESS=21ch
FieldID=Stan misji #5 (T/B)
DEFINE=state1
ADDRESS=21dh
FieldID=Stan misji #6 (T/B)
DEFINE=state1
ADDRESS=21eh
FieldID=Stan misji #7 (T/B)
DEFINE=state1
ADDRESS=21fh
FieldID=Stan misji #8 (T/B)
DEFINE=state1
ADDRESS=220h
FieldID=Stan misji #1 (T/A)
DEFINE=state1
ADDRESS=221h
FieldID=Stan misji #2 (T/A)
DEFINE=state1
ADDRESS=222h
FieldID=Stan misji #3 (T/A)
DEFINE=state1
ADDRESS=223h
FieldID=Stan misji #4 (T/A)
DEFINE=state1
ADDRESS=224h
FieldID=Stan misji #5 (T/A)
DEFINE=state1
ADDRESS=225h
FieldID=Stan misji #6 (T/A)
DEFINE=state1
ADDRESS=226h
FieldID=Stan misji #7 (T/A)
DEFINE=state1
ADDRESS=227h
FieldID=Stan misji #8 (T/A)
DEFINE=state1
ADDRESS=228h
FieldID=Stan misji #1 (GUN)
DEFINE=state1
ADDRESS=229h
FieldID=Stan misji #2 (GUN)
DEFINE=state1
ADDRESS=22ah
FieldID=Stan misji #3 (GUN)
DEFINE=state1
ADDRESS=22bh
FieldID=Stan misji #4 (GUN)
DEFINE=state1
ADDRESS=22ch
FieldID=Stan misji #5 (GUN)
DEFINE=state1
ADDRESS=22dh
FieldID=Stan misji #6 (GUN)
DEFINE=state1
ADDRESS=22eh
FieldID=Stan misji #7 (GUN)
DEFINE=state1
ADDRESS=22fh
FieldID=Stan misji #8 (GUN)
DEFINE=state1
ADDRESS=230h
FieldID=Stan misji #1 (T/D)
DEFINE=state1
ADDRESS=231h
FieldID=Stan misji #2 (T/D)
DEFINE=state1
ADDRESS=232h
FieldID=Stan misji #3 (T/D)
DEFINE=state1
ADDRESS=233h
FieldID=Stan misji #4 (T/D)
DEFINE=state1
ADDRESS=234h
FieldID=Stan misji #5 (T/D)
DEFINE=state1
ADDRESS=235h
FieldID=Stan misji #6 (T/D)
DEFINE=state1
ADDRESS=236h
FieldID=Stan misji #7 (T/D)
DEFINE=state1
ADDRESS=237h
FieldID=Stan misji #8 (T/D)
;Battles:
SIZE=4
MAX=7fffffffh
;B1
ADDRESS=3DAh
FieldID=Punkty (Battle 1/Mission 1)
ADDRESS=3DEh
FieldID=Punkty (Battle 1/Mission 2)
ADDRESS=3E2h
FieldID=Punkty (Battle 1/Mission 3)
ADDRESS=3E6h
FieldID=Punkty (Battle 1/Mission 4)
ADDRESS=3EAh
FieldID=Punkty (Battle 1/Mission 5)
ADDRESS=3EEh
FieldID=Punkty (Battle 1/Mission 6)
;B2
ADDRESS=3FAh
FieldID=Punkty (Battle 2/Mission 1)
ADDRESS=3FEh
FieldID=Punkty (Battle 2/Mission 2)
ADDRESS=402h
FieldID=Punkty (Battle 2/Mission 3)
ADDRESS=406h
FieldID=Punkty (Battle 2/Mission 4)
ADDRESS=40Ah
FieldID=Punkty (Battle 2/Mission 5)
;B3
ADDRESS=41Ah
FieldID=Punkty (Battle 3/Mission 1)
ADDRESS=41Eh
FieldID=Punkty (Battle 3/Mission 2)
ADDRESS=422h
FieldID=Punkty (Battle 3/Mission 3)
ADDRESS=426h
FieldID=Punkty (Battle 3/Mission 4)
ADDRESS=42Ah
FieldID=Punkty (Battle 3/Mission 5)
ADDRESS=42Eh
FieldID=Punkty (Battle 3/Mission 6)
;B4
ADDRESS=43Ah
FieldID=Punkty (Battle 4/Mission 1)
ADDRESS=43Eh
FieldID=Punkty (Battle 4/Mission 2)
ADDRESS=442h
FieldID=Punkty (Battle 4/Mission 3)
ADDRESS=446h
FieldID=Punkty (Battle 4/Mission 4)
ADDRESS=44Ah
FieldID=Punkty (Battle 4/Mission 5)
;B5
ADDRESS=45Ah
FieldID=Punkty (Battle 5/Mission 1)
ADDRESS=45Eh
FieldID=Punkty (Battle 5/Mission 2)
ADDRESS=462h
FieldID=Punkty (Battle 5/Mission 3)
ADDRESS=466h
FieldID=Punkty (Battle 5/Mission 4)
ADDRESS=46Ah
FieldID=Punkty (Battle 5/Mission 5)
;B6
ADDRESS=47Ah
FieldID=Punkty (Battle 6/Mission 1)
ADDRESS=47Eh
FieldID=Punkty (Battle 6/Mission 2)
ADDRESS=482h
FieldID=Punkty (Battle 6/Mission 3)
ADDRESS=486h
FieldID=Punkty (Battle 6/Mission 4)
;B7
ADDRESS=49Ah
FieldID=Punkty (Battle 7/Mission 1)
ADDRESS=49Eh
FieldID=Punkty (Battle 7/Mission 2)
ADDRESS=4A2h
FieldID=Punkty (Battle 7/Mission 3)
ADDRESS=4A6h
FieldID=Punkty (Battle 7/Mission 4)
ADDRESS=4AAh
FieldID=Punkty (Battle 7/Mission 5)
SIZE=1
MAX=03h
DEFINE=state2
#00h=bitwa nie rozpocz⌐ta
#01h=IN PROGRESS
#02h=NOT COMPLETED
#03h=COMPLETED (przyznawany jest medal)
ADDRESS=269h
FieldID=Stan bitwy #1
DEFINE=state2
ADDRESS=26ah
FieldID=Stan bitwy #2
DEFINE=state2
ADDRESS=26bh
FieldID=Stan bitwy #3
DEFINE=state2
ADDRESS=26ch
FieldID=Stan bitwy #4
DEFINE=state2
ADDRESS=26dh
FieldID=Stan bitwy #5
DEFINE=state2
ADDRESS=26eh
FieldID=Stan bitwy #6
DEFINE=state2
ADDRESS=26fh
FieldID=Stan bitwy #7
MAX=05h
ADDRESS=27Dh
FieldID=Iloÿå misji wykonanych w bitwie #1 (pomniejszona o 1)
ADDRESS=27Eh
FieldID=Iloÿå misji wykonanych w bitwie #2 (j.w.)
ADDRESS=27Fh
FieldID=Iloÿå misji wykonanych w bitwie #3 (j.w.)
ADDRESS=280h
FieldID=Iloÿå misji wykonanych w bitwie #4 (j.w.)
ADDRESS=281h
FieldID=Iloÿå misji wykonanych w bitwie #5 (j.w.)
ADDRESS=282h
FieldID=Iloÿå misji wykonanych w bitwie #6 (j.w.)
ADDRESS=283h
FieldID=Iloÿå misji wykonanych w bitwie #7 (j.w.)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<TIME COMMANDO>
SG=*.TCS
AUTHOR=Marcin Wichary
SIZE=2
MAX=7fffh
ADDRESS=4B09h,4F98h
FieldID=Energia bohatera
SIZE=1
MAX=04h
ADDRESS=4B0Ch
FieldID=Iloÿå "przegródek", w których mieÿci si⌐ energia
MAX=03h
ADDRESS=4B10h
FieldID=Iloÿå kontynuacji (kolorowych literek A)
MAX=99
ADDRESS=4F94h
FieldID=Iloÿå chipów
SIZE=3
MAX=ffffffh
ADDRESS=4B14h
FieldID=T⌐czowy pasek (czas) u góry ekranu
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<TOMB RAIDER>
SG=SAVEGAME.?
AUTHOR=Rexio
SIZE=2
MAX=7fffh
ADDRESS=B6Ch
FieldID=Energia
SIZE=1
MAX=ffh
ADDRESS=192h
FieldID=Small Medikit
ADDRESS=193h
FieldID=Large Medikit
MAX=18h
DEFINE=weapon
#03h=PISTOLS
#06h=PISTOLS+MAGNUMS
#09h=PISTOLS+UZIS
#0Ch=PISTOLS+UZIS+MAGNUMS
#0Fh=PISTOLS+SHOTGUN
#12h=PISTOLS+SHOTGUN+MAGNUMS
#15h=PISTOLS+SHOTGUN+UZIS
#18h=PISTOLS+SHOTGUN+MAGNUMS+UZIS
ADDRESS=196h
FieldID=Bronie
SIZE=4
MAX=7fffffffh
ADDRESS=C24h
FieldID=Naboje do Magnum
ADDRESS=C31h
FieldID=Naboje do UZI
ADDRESS=C3Eh
FieldID=Naboje do Shotguna
ADDRESS=194h
FieldID=Scion
ADDRESS=1A9h
FieldID=Gold Idol
ADDRESS=1ADh
FieldID=Silver Key
ADDRESS=1B1h
FieldID=Lead Bar
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<TOTAL MANIA/TOTAL MAYHEM>
SG=SAVE*.DAT
AUTHOR=Marcin Wichary
ADDRESS=29h,2ah,2bh,2ch,2dh,2eh,2fh,30h,31h,32h,33h,34h
FieldID=BroΣ i najlepsze wyposa╛enie robotów (wpisz FFh)
SIZE=4
MAX=99999
ADDRESS=37h
FieldID=Forsa
SIZE=1
MAX=ffh
ADDRESS=3Fh
FieldID=Liczba aktualnie posiadanych mechów
MAX=77h
DEFINE=mission
#64h=Kapak
#65h=Fort McPherson
#66h=Lake Tarsus
#67h=Rongul Valley
#68h=The Morrison Institute
#69h=Stromli Rolm
#6Ah=Quicksand
#6Bh=Mt. Erebus
#6Ch=Argus Climb
#6Dh=Vallence Control
#6Eh=Richardson Lakes
#6Fh=Van Grott
#70h=Storm Canyon Vaults
#71h=Procylon
#72h=Gaidon Fortress
#73h=Platform
#74h=Naugel Depot
#75h=Strayman Fortress
#76h=Overlord
#77h=Caetnor Control
ADDRESS=35h
FieldID=Numer misji
OBJECT=41h,20,240h,Którego ╛oênierza/robota chcesz edytowaå?
BASEADDR=%OBJ
SIZE=2
MAX=ffffh
ADDRESS=+28h,+2Ah
FieldID=Doÿwiadczenie
SIZE=1
MAX=04h
#00h=2ND LT.
#01h=1ST LT.
#02h=CAPT.
#03h=MAJOR
#04h=COLONEL
ADDRESS=+2Ch
FieldID=Ranga
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<UTOPIA>
SG=*.SAV
AUTHOR=Adrian Kowalczyk (Warszawa)
SIZE=3
MAX=FFFFFFh
ADDRESS=586h
FieldID=Forsa
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<VIRTUAL CORPORATION>
SG=GAME?.DAT
AUTHOR=Krzysztof Zawisêo (Gliwice)
SIZE=3
MAX=64FFFFh
ADDRESS=1068h
FieldID=Forsa
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<WARCRAFT>
SG=SAVE*.SAV
AUTHOR=¥ukasz Kodzis (Inowrocêaw)
SIZE=4
MAX=7FFFFFFFh
ADDRESS=606h
FieldID=Zêoto (twoje)
ADDRESS=60Ah
FieldID=Zêoto (przeciwnika)
ADDRESS=61Ah
FieldID=Drewno (twoje)
ADDRESS=61Eh
FieldID=Drewno (przeciwnika)
ENTRY_END ;!!!
OBJECT=B362h,600,92,KtórÑ jednostk⌐/budowl⌐ chcesz edytowaå?
BASEADDR=%OBJ
SIZE=2
MAX=FFFFh
ADDRESS=+00h
FieldID=Wspóêrz⌐dna X jednostki/budowli
ADDRESS=+02h
FieldID=Wspóêrz⌐dna Y
ADDRESS=+16h
FieldID=Pasek energii (HP)
MAX=32h
DEFINE=unit_type
ADDRESS=+1Bh,+1Ch
FieldID=Typ jednostki/budowli
MAX=64h
DEFINE=unit_appear
ADDRESS=+1Dh
FieldID=WyglÑd jednostki/budowli
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<WARCRAFT 2: TIDES OF DARKNESS {zasoby}>
SG=*.SAV
AUTHOR=Marcin Wichary
MAX=03h
DEFINE=status
#00h=graczem sterujesz Ty
#01h=gracz jest sterowany przez komputer
#03h=zawodnika o tym kolorze nie ma
ADDRESS=2F4h
FieldID=Status gracza czerwonego
DEFINE=status
ADDRESS=2F5h
FieldID=Status gracza niebieskiego
DEFINE=status
ADDRESS=2F6h
FieldID=Status gracza w kol. morskim
DEFINE=status
ADDRESS=2F7h
FieldID=Status gracza fioletowego
DEFINE=status
ADDRESS=2F8h
FieldID=Status gracza pomaraΣczowego
DEFINE=status
ADDRESS=2F9h
FieldID=Status gracza szarego
DEFINE=status
ADDRESS=2FAh
FieldID=Status gracza biaêego
DEFINE=status
ADDRESS=2FBh
FieldID=Status gracza ╛óêtego
SIZE=4
MAX=FFFFFFh
ADDRESS=1F4h
FieldID=Zêoto gracza czerwonego
ADDRESS=1B4h
FieldID=Drewno gracza czerwonego
ADDRESS=234h
FieldID=Ropa gracza czerwonego
ADDRESS=1F4h+4
FieldID= gracza niebieskiego
ADDRESS=1B4h+4
FieldID= gracza niebieskiego
ADDRESS=234h+4
FieldID= gracza niebieskiego
ADDRESS=1F4h+8
FieldID= gracza w kol. morskim
ADDRESS=1B4h+8
FieldID= gracza w kol. morskim
ADDRESS=234h+8
FieldID= gracza w kol. morskim
ADDRESS=1F4h+12
FieldID= gracza fioletowego
ADDRESS=1B4h+12
FieldID= gracza fioletowego
ADDRESS=234h+12
FieldID= gracza fioletowego
ADDRESS=1F4h+16
FieldID= gracza pomaraΣczowego
ADDRESS=1B4h+16
FieldID= gracza pomaraΣczowego
ADDRESS=234h+16
FieldID= gracza pomaraΣczowego
ADDRESS=1F4h+20
FieldID= gracza szarego
ADDRESS=1B4h+20
FieldID= gracza szarego
ADDRESS=234h+20
FieldID= gracza szarego
ADDRESS=1F4h+24
FieldID= gracza biaêego
ADDRESS=1B4h+24
FieldID= gracza biaêego
ADDRESS=234h+24
FieldID= gracza biaêego
ADDRESS=1F4h+28
FieldID= gracza ╛óêtego
ADDRESS=1B4h+28
FieldID= gracza ╛óêtego
ADDRESS=234h+28
FieldID= gracza ╛óêtego
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<WARCRAFT 2: TIDES OF DARKNESS {jednostki/budynki}>
SG=*.SAV
AUTHOR=Marcin Wichary
OBJECT=5A156h,600,-132,KtórÑ jednostk⌐/budowl⌐ chcesz edytowaå?
BASEADDR=%OBJ
MAX=68h
DEFINE=unit_type
;Jednostki naziemne:
#00h=FOOTMAN
#01h=GRUNT
#02h=PEASANT
#03h=PEON
#04h=BALLISTA
#05h=CATAPULT
#06h=KNIGHT
#07h=OGRE
#08h=ELVEN ARCHER
#09h=TROLL AXETHROWER
#0Ah=MAGE
#0Bh=DEATH KNIGHT
#0Ch=PALADIN
#0Dh=OGRE-MAGE
#0Eh=DWARVEN DEMO SQUAD
#0Fh=GOBLIN SAPPERS
#10h=PEASANT
#11h=PEON
#12h=RANGER
#13h=BERSERKER
#31h=CHO'GALL
#32h=LOTHAR
#33h=GUL'DAN
#34h=UTHER LIGHTBRINGER
#35h=ZULJIN
#37h=SKELETON
#38h=DAEMON
#39h=CRITTER
;Jednostki wodne:
#1Ah=OIL TANKER
#1Bh=OIL TANKER
#1Ch=TRANSPORT
#1Dh=TRANSPORT
#1Eh=ELVEN DESTROYER
#1Fh=TROLL DESTROYER
#20h=BATTLESHIP
#21h=OGRE JUGGERNAUGHT
#26h=GNOMISH SUBMARINE
#27h=GIANT TURTLE
;Jednostki latajÑce:
#28h=GNOMISH FLYING MACHINE
#29h=GOBLIN ZEPPELIN
#2Ah=GRYPHON RIDER
#2Bh=DRAGON
#2Dh=EYE OF KILROGG
;Budynki:
#3Ah=FARM
#3Bh=PIG FARM
#3Ch=BARRACKS
#3Dh=BARRACKS
#3Eh=CHURCH
#3Fh=ALTAR OF STORMS
#40h=SCOUT TOWER
#41h=WATCH TOWER
#42h=STABLES
#43h=OGRE MOUND
#44h=GNOMISH INVENTOR
#45h=GOBLIN ALCHEMIST
#46h=GRYPHON AVIARY
#47h=DRAGON ROOST
#48h=SHIPYARD
#49h=SHIPYARD
#4Ah=TOWN HALL
#4Bh=GREAT HALL
#4Ch=ELVEN LUMBER MILL
#4Dh=TROLL LUMBER MILL
#4Eh=FOUNDRY
#4Fh=FOUNDRY
#50h=MAGE TOWER
#51h=TEMPLE OF THE DAMNED
#52h=BLACKSMITH
#53h=BLACKSMITH
#54h=REFINERY
#55h=REFINERY
#56h=OIL PLATFORM
#57h=OIL PLATFORM
#58h=KEEP
#59h=STRONGHOLD
#5Ah=CASTLE
#5Bh=FORTRESS
#5Ch=GOLD MINE
#5Dh=OIL PATCH
#60h=GUARD TOWER
#61h=GUARD TOWER
#62h=CANNON TOWER
#63h=CANNON TOWER
#64h=CIRCLE OF POWER
#65h=DARK PORTAL
#66h=RUNESTONE
#67h=WALL
#68h=WALL
ADDRESS=+41h,+43h,+47h
FieldID=Rodzaj jednostki/budynku
SIZE=2
MAX=7FFFh
ADDRESS=+8Ch
FieldID=Energia
SIZE=1
MAX=FFh
ADDRESS=+90h
FieldID=Iloÿå mana
MAX=0Fh
DEFINE=color
#00h=czerwony
#00h=niebieski
#00h=morski
#00h=fioletowy
#00h=pomaraΣczowy
#00h=szary
#00h=biaêy
#00h=╛óêty
#00h=(neutralny)
ADDRESS=+96h
FieldID=Wêaÿciciel jednostki/budynku
DEFINE=color
ADDRESS=+97h
FieldID=Kolor jednostki/budynku
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<WARLORDS 2>
SG=SAVE?.DAT
AUTHOR=¥ukasz Gawin, "Sir Gawcio" (Biaêobrzegi)
SEARCHINFO=Podaj nazw⌐ miasta
BASEADDR=%SEARCHSTR
MAX=7fh
ADDRESS=+10h
FieldID=Siêa obrony miasta
MAX=1Ah
DEFINE=units
#00h=Giants
#01h=Heavy Inf.
#02h=Light Inf.
#03h=Dwarves
#04h=Heavy Cav.
#05h=Navy
#06h=Archers
#07h=Wolfriders
#08h=Pegasi
#1Bh=Imps
#09h=Griffins
#0Ah=Catapults
#0Bh=Scouts
#0Ch=Spiders
#0Dh=Light Cav.
#0Eh=Orcish Mob
#0Fh=Giants Bats
#10h=Pikemen
#11h=Minotaurs
#12h=Elephants
#13h=Winged Folk
#14h=Giants Worms
#15h=Unicorns
#16h=Elementals
#17h=Wizards
#18h=Shamblers
#19h=Dragons
#1Ah=Gargoyles
ADDRESS=+12h
FieldID=Jednostki produkowane w mieÿcie #1
DEFINE=units
ADDRESS=+13h
FieldID=Jednostki produkowane w mieÿcie #2
DEFINE=units
ADDRESS=+14h
FieldID=Jednostki produkowane w mieÿcie #3
DEFINE=units
ADDRESS=+15h
FieldID=Jednostki produkowane w mieÿcie #4
MAX=7F
ADDRESS=+16h
FieldID=Czas produkcji jedn. #1
ADDRESS=+17h
FieldID=Czas produkcji jedn. #2
ADDRESS=+18h
FieldID=Czas produkcji jedn. #3
ADDRESS=+19h
FieldID=Czas produkcji jedn. #4
ADDRESS=+1Ah
FieldID=Siêa jedn. #1
ADDRESS=+1Bh
FieldID=Siêa jedn. #2
ADDRESS=+1Ch
FieldID=Siêa jedn. #3
ADDRESS=+1Dh
FieldID=Siêa jedn. #4
ADDRESS=+1Eh
FieldID=Liczba ruchów jedn. #1
ADDRESS=+1Fh
FieldID=Liczba ruchów jedn. #2
ADDRESS=+20h
FieldID=Liczba ruchów jedn. #3
ADDRESS=+21h
FieldID=Liczba ruchów jedn. #4
ADDRESS=+22h
FieldID=Koszt jedn. #1
ADDRESS=+23h
FieldID=Koszt jedn. #2
ADDRESS=+24h
FieldID=Koszt jedn. #3
ADDRESS=+25h
FieldID=Koszt jedn. #4
SIZE=2
MAX=7fffh
ADDRESS=+26h
FieldID=Przychód z miasta
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<WITCHAVEN>
SG=????????.???
AUTHOR=Georgios Furkiotis (Szczecin)
SIZE=4
MAX=7FFFFFFFh
ADDRESS=155h
FieldID=Energia
ADDRESS=15Dh
FieldID=Zbroja
ADDRESS=2045h
FieldID=Tarcza
ADDRESS=65h
FieldID=Fists (wytrzymaêoÿå broni)
ADDRESS=6Dh
FieldID=Dagger (jw.)
ADDRESS=71h
FieldID=Short Sword (jw.)
ADDRESS=75h
FieldID=Morning Star (jw.)
ADDRESS=7Dh
FieldID=Battle Axe (jw.)
ADDRESS=7Dh
FieldID=Battle Axe (jw.)
ADDRESS=81h
FieldID=Bow (jw.)
ADDRESS=85h
FieldID=Throwing Axe (jw.)
ADDRESS=89h
FieldID=Magical Sword (jw.)
ADDRESS=8Dh
FieldID=Halberd (jw.)
ADDRESS=91h
FieldID=Scare Spell (iloÿå czarów)
ADDRESS=95h
FieldID=Night Vision Spell (jw.)
ADDRESS=99h
FieldID=Freeze Spell (jw.)
ADDRESS=9Dh
FieldID=Magic Arrow Spell (jw.)
ADDRESS=A1h
FieldID=Open Door Spell (jw.)
ADDRESS=A5h
FieldID=Fly Spell (jw.)
ADDRESS=A9h
FieldID=Fireball Spell (jw.)
ADDRESS=ADh
FieldID=Nuke Spell (jw.)
ADDRESS=139h
FieldID=Health Potion (iloÿå posiadanych flaszek)
ADDRESS=13Dh
FieldID=Strength Potion (jw.)
ADDRESS=141h
FieldID=Cure Poison Potion (jw.)
ADDRESS=145h
FieldID=Resist Fire Potion (jw.)
ADDRESS=149h
FieldID=Invisibility Potion (jw.)
MAX=01h
DEFINE=state
#00h=nie ma
#01h=jest
ADDRESS=E9h
FieldID=╜óêty klucz
DEFINE=state
ADDRESS=EDh
FieldID=Czarny klucz
DEFINE=state
ADDRESS=F1h
FieldID=BrÑzowy klucz
DEFINE=state
ADDRESS=F5h
FieldID=Srebrny klucz
SIZE=1
MAX=01h
DEFINE=state
ADDRESS=C9h
FieldID=Adamantine Ring
DEFINE=state
ADDRESS=D1h
FieldID=Pentagram
DEFINE=state
ADDRESS=179h
FieldID=Hero Time
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<WITCHAVEN 2>
SG=SVGN?.DAT
AUTHOR=Arkadiusz Wykrota (Opole)
ADDRESS=1A1h
FieldID=Doÿwiadczenie
ADDRESS=1A9h
FieldID=Zbroja
ADDRESS=1ADh
FieldID=Tarcza
SIZE=4
MAX=7FFFFFFFh
ADDRESS=1A5h
FieldID=Energia
SIZE=1
MAX=01h
DEFINE=status
#00h=jest
#01h=nie ma
ADDRESS=41h
FieldID=FISTS
SIZE=4
MAX=7FFFFFFFh
ADDRESS=91h
FieldID=FISTS (wytrzymaêoÿå)
SIZE=1
MAX=01h
DEFINE=status
ADDRESS=45h
FieldID=DAGGER
SIZE=4
MAX=7FFFFFFFh
ADDRESS=95h
FieldID=DAGGER (wytrzymaêoÿå)
SIZE=1
MAX=01h
DEFINE=status
ADDRESS=49h
FieldID=MORNING STAR
SIZE=4
MAX=7FFFFFFFh
ADDRESS=99h
FieldID=MORNING STAR (wytrzymaêoÿå)
SIZE=1
MAX=01h
DEFINE=status
ADDRESS=4Dh
FieldID=SHORT SWORD
SIZE=4
MAX=7FFFFFFFh
ADDRESS=9Dh
FieldID=SHORT SWORD (wytrzymaêoÿå)
SIZE=1
MAX=01h
DEFINE=status
ADDRESS=51h
FieldID=BROAD SWORD
SIZE=4
MAX=7FFFFFFFh
ADDRESS=A1h
FieldID=BROAD SWORD (wytrzymaêoÿå)
SIZE=1
MAX=01h
DEFINE=status
ADDRESS=55h
FieldID=BATTLE AXE
SIZE=4
MAX=7FFFFFFFh
ADDRESS=A5h
FieldID=BATTLE AXE (wytrzymaêoÿå)
SIZE=1
MAX=01h
DEFINE=status
ADDRESS=59h
FieldID=BOW
SIZE=4
MAX=7FFFFFFFh
ADDRESS=A9h
FieldID=BOW (wytrzymaêoÿå)
SIZE=1
MAX=01h
DEFINE=status
ADDRESS=5Dh
FieldID=THROWING AXE
SIZE=4
MAX=7FFFFFFFh
ADDRESS=ADh
FieldID=THROWING AXE (wytrzymaêoÿå)
SIZE=1
MAX=01h
DEFINE=status
ADDRESS=61h
FieldID=2-HANDED SWORD
SIZE=4
MAX=7FFFFFFFh
ADDRESS=B1h
FieldID=2-HANDED SWORD (wytrzymaêoÿå)
SIZE=1
MAX=01h
DEFINE=status
ADDRESS=65h
FieldID=HALBERD
SIZE=4
MAX=7FFFFFFFh
ADDRESS=B5h
FieldID=HALBERD (wytrzymaêoÿå)
ADDRESS=E1h
FieldID=SCARE
ADDRESS=E5h
FieldID=NIGHT VISION
ADDRESS=E9h
FieldID=FREEZE
ADDRESS=EDh
FieldID=MAGIC ARROWS
ADDRESS=F1h
FieldID=OPEN DOORS
ADDRESS=F5h
FieldID=FLY
ADDRESS=F9h
FieldID=FIRE BALL
ADDRESS=FDh
FieldID=NUKE!
ADDRESS=189h
FieldID=HEALTH (BLUE)
ADDRESS=18Dh
FieldID=STRENGTH (GREEN)
ADDRESS=191h
FieldID=CURE POISON (ORANGE)
ADDRESS=195h
FieldID=RESIST FIRE (RED)
ADDRESS=199h
FieldID=INVISIBILITY (BROWN)
DEFINE=status
ADDRESS=139h
FieldID=╛óêty
DEFINE=status
ADDRESS=13Dh
FieldID=czarny
DEFINE=status
ADDRESS=141h
FieldID=brÑzowy
DEFINE=status
ADDRESS=145h
FieldID=srebrny
DEFINE=status
ADDRESS=11Dh
FieldID=ADAMANTINE RING
DEFINE=status
ADDRESS=121h
FieldID=PENTAGRAM
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<WIZARDRY 7>
SG=*.SGM
AUTHOR=Wojciech Pietkiewicz (Wrocêaw)
SEARCHINFO=Podaj nazw⌐ postaci
BASEADDR=%SEARCHSTR
SIZE=2
MAX=7fffh
ADDRESS=+02h
FieldID=nasze exp'y
SIZE=1
MAX=64h
ADDRESS=+170h
FieldID=Str
ADDRESS=+171h
FieldID=Int
ADDRESS=+172h
FieldID=Pie
ADDRESS=+173h
FieldID=Vit
ADDRESS=+174h
FieldID=Dex
ADDRESS=+175h
FieldID=Spd
ADDRESS=+176h
FieldID=Per
ADDRESS=+177h
FieldID=Kar
SIZE=2
MAX=ffh
ADDRESS=+18h
FieldID=aktualne Hp
ADDRESS=+20h
FieldID=maks. Hp
ADDRESS=+1Ch
FieldID=aktualna stamina
ADDRESS=+1Eh
FieldID=maks. stamina
;umiej⌐tnoÿci naszego bohatera
SIZE=1
MAX=64h
ADDRESS=+178h
FieldID=Wand&Dager
ADDRESS=+179h
FieldID=Sword
ADDRESS=+17Ah
FieldID=Axe
ADDRESS=+17Bh
FieldID=Mace&Flail
ADDRESS=+17Ch
FieldID=Pole&Staff
ADDRESS=+17Dh
FieldID=Throwing
ADDRESS=+17Eh
FieldID=Sling
ADDRESS=+17Fh
FieldID=Bows
ADDRESS=+180h
FieldID=Shield
ADDRESS=+181h
FieldID=Hands&Feet
ADDRESS=+182h
FieldID=Swimming
ADDRESS=+183h
FieldID=Climbing
ADDRESS=+184h
FieldID=Scouting
ADDRESS=+185h
FieldID=Music
ADDRESS=+186h
FieldID=Oratory
ADDRESS=+187h
FieldID=Legerdemain
ADDRESS=+188h
FieldID=Skulduggery
ADDRESS=+189h
FieldID=Ninjutsu
ADDRESS=+18Ah
FieldID=Firearms
ADDRESS=+18Bh
FieldID=Relextion
ADDRESS=+18Ch
FieldID=Snake Speed
ADDRESS=+18Dh
FieldID=Eagle Eye
ADDRESS=+18Eh
FieldID=Power Strike
ADDRESS=+18Fh
FieldID=Mind Control
ADDRESS=+190h
FieldID=Artifacts
ADDRESS=+191h
FieldID=Mythology
ADDRESS=+192h
FieldID=Mapping
ADDRESS=+193h
FieldID=Scribe
ADDRESS=+194h
FieldID=Diplomacy
ADDRESS=+195h
FieldID=Alchemy
ADDRESS=+196h
FieldID=Theology
ADDRESS=+197h
FieldID=Theosophy
ADDRESS=+198h
FieldID=Thaumaturgy
ADDRESS=+199h
FieldID=Kirijutsu
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<WIZARDRY GOLD>
SG=*.SGM
AUTHOR=Fubrus (i troszeczk⌐ Marcin Wichary)
SEARCHINFO=Podaj imi⌐ bohatera
BASEADDR=%SEARCHSTR
ADDRESS=+236h
FieldID=Twarz
MAX=0Ah
DEFINE=breed
#00h=human
#01h=elf
#02h=dwarf
#03h=gnome
#04h=hobbit
#05h=faerie
#06h=lizardman
#07h=dracon
#08h=felpurr
#09h=rawulf
#0Ah=mook
ADDRESS=+237h
FieldID=Rasa
MAX=01h
DEFINE=sex
#00h=m⌐╛czyzna
#01h=kobieta
ADDRESS=+238h
FieldID=Pêeå
MAX=0Dh
DEFINE=proff
#00h=fighter
#01h=mage
#02h=priest
#03h=thief
#04h=ranger
#05h=alchemist
#06h=bard
#07h=psionic
#08h=valkyrie
#09h=bishop
#0Ah=lord
#0Bh=samurai
#0Ch=monk
#0Dh=ninja
ADDRESS=+239h
FieldID=Profesja
MAX=FFh
ADDRESS=+23Ah
FieldID=RNK - ranga postaci w swojej profesji
MAX=03h
DEFINE=stat
#00h=normalny
#01h=ÿpi
#02h=zamieniona w kamieΣ
#03h=nie ╛yje
ADDRESS=+23Bh
FieldID=Stan postaci
SIZE=2
MAX=7FFFh ;haha
ADDRESS=+09h
FieldID=AGE - wiek postaci
ADDRESS=+18h
FieldID=HP (Hit Points) - aktualny poziom zdrowia
ADDRESS=+1Ah
FieldID=HP (Hit Points) - maksymalny poziom zdrowia
ADDRESS=+1Ch
FieldID=ST (Stamina) - aktualny poziom siêy
ADDRESS=+1Eh
FieldID=ST (Stamina) - maksymalny poziom siêy
ADDRESS=+24h
FieldID=LVL - poziom
ADDRESS=+26h
FieldID=LIFE - ╛ycie
SIZE=4
MAX=7FFFFFFFh
ADDRESS=+0Ch
FieldID=EXP (Experience Points) - punkty doÿwiadczenia
ADDRESS=+10h
FieldID=MKS{_vir} (Moster Kill Statistics) - liczba zabitych stworów
ADDRESS=+14h
FieldID=GP (Gold Pieces) - posiadane zêoto
MAX=7Fh
ADDRESS=+23h
FieldID=CC (Carrying Capacity) - zdolnoÿå d½wigania przedmiotów
SIZE=1
MAX=ffh
ADDRESS=+1B6h
FieldID=AC (Armor Class) - aktualna odpornoÿå postaci
ADDRESS=+1B9h
FieldID=Odpornoÿå gêowy
ADDRESS=+1BAh
FieldID=Odpornoÿå tuêowia
ADDRESS=+1BBh
FieldID=Odpornoÿå nóg
ADDRESS=+1BCh
FieldID=Odpornoÿå rÑk
ADDRESS=1BDh
FieldID=Odpornoÿå stóp
ADDRESS=+170
FieldID=STR - Strength
ADDRESS=+171
FieldID=INT - Intelligence
ADDRESS=+172
FieldID=PIE - Piety
ADDRESS=+173
FieldID=VIT - Vitality
ADDRESS=+174
FieldID=DEX - Dexterity
ADDRESS=+175
FieldID=SPD - Speed
ADDRESS=+176
FieldID=PER - Personality
ADDRESS=+177
FieldID=KAR - Karma
;Weaponry
ADDRESS=+178
FieldID=Wand & Dagger
ADDRESS=+179
FieldID=Sword
ADDRESS=+17A
FieldID=Axe
ADDRESS=+17B
FieldID=Mace & Flail
ADDRESS=+17C
FieldID=Pole & Staff
ADDRESS=+17D
FieldID=Throwing
ADDRESS=+17E
FieldID=Sling
ADDRESS=+17F
FieldID=Bows
ADDRESS=+180
FieldID=Shield
ADDRESS=+181
FieldID=Hands & Feet
;Physical
ADDRESS=+182
FieldID=Swimming
ADDRESS=+183
FieldID=Climbing
ADDRESS=+184
FieldID=Scouting
ADDRESS=+185
FieldID=Music
ADDRESS=+186
FieldID=Oratory
ADDRESS=+187
FieldID=Legerdemain
ADDRESS=+188
FieldID=Skulduggery
ADDRESS=+189
FieldID=Ninjutsu
;Personal
ADDRESS=+18A
FieldID=Firearms
ADDRESS=+18B
FieldID=Reflextion
ADDRESS=+18C
FieldID=Snake Speed
ADDRESS=+18D
FieldID=Eagle Eye
ADDRESS=+18E
FieldID=Power Strike
ADDRESS=+18F
FieldID=Mind Control
;Academia
ADDRESS=+190
FieldID=Artifacts
ADDRESS=+191
FieldID=Mythology
ADDRESS=+192
FieldID=Mapping
ADDRESS=+193
FieldID=Scribe
ADDRESS=+194
FieldID=Diplomacy
ADDRESS=+195
FieldID=Alchemy
ADDRESS=+196
FieldID=Theology
ADDRESS=+197
FieldID=Theosophy
ADDRESS=+198
FieldID=Thaumaturgy
ADDRESS=+199
FieldID=Kirijutsu
ADDRESS=+21Eh,+21Fh,+220h,+221h,+222h,+223h
ADDRESS=+224h,+225h,+226h,+227h,+228h,+229h
FieldID=Wszystkie czary (ustaw na FFh/255)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<X-COM III: APOCALIPSE - PRODUCTION VER. {forsa}>
SG=SAVEGAME.*
AUTHOR=Michaê ¥az
SIZE=4h
MAX=7fffffffh
ADDRESS=335A0h
FieldID=Forsa
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<X-COM III: APOCALIPSE - PRODUCTION VER. {╛oênierze}>
SG=SAVEGAME.*
AUTHOR=Krzysztof ¥az
SEARCHINFO=Podaj imi⌐ i nazwisko ╛oênierza
MAX=fah
ADDRESS=+3Bh
FieldID=Health base
ADDRESS=+3Ch
FieldID=Health now
ADDRESS=+31h
FieldID=Reactions base
ADDRESS=+3Fh
FieldID=Reactions now
ADDRESS=+2Eh
FieldID=Speed base
ADDRESS=+3Ah
FieldID=Speed now
ADDRESS=+32h
FieldID=Strength base
ADDRESS=+40h
FieldID=Strength now
ADDRESS=+35h
FieldID=Psi Energy base
ADDRESS=+42h
FieldID=Psi Energy now
ADDRESS=+36h
FieldID=Psi Attack base
ADDRESS=+43h
FieldID=Psi Attack now
ADDRESS=+37h
FieldID=Psi Defense base
ADDRESS=+44h
FieldID=Psi Defense now
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<X-COM III: APOCALIPSE - PRODUCTION VER. {biochemicy}>
SG=SAVEGAME.*
AUTHOR=Michaê ¥az
SEARCHINFO=Podaj imi⌐ i nazwisko biochemika
MAX=FAh
ADDRESS=+49h
FieldID=Skill
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<X-COM III: APOCALIPSE - PRODUCTION VER. {fizycy kwantowi}>
SG=SAVEGAME.*
AUTHOR=Krzysztof ¥az
SEARCHINFO=Podaj imi⌐ i nazwisko fizyka kwantowego
MAX=fah
ADDRESS=+4ah
FieldID=Skill
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<X-COM III: APOCALIPSE - PRODUCTION VER. {in╛ynierowie}>
SG=SAVEGAME.*
AUTHOR=Krzysztof ¥az
SEARCHINFO=Podaj imi⌐ i nazwisko in╛yniera
MAX=fah
ADDRESS=+4bh
FieldID=Skill
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<X-COM: TERROR FROM THE DEEP {statki}>
SG=CRAFT.DAT
AUTHOR=Adrian Kuszewski, "Cobra" (Radom)
OBJECT=0,24,110,Który statek chcesz edytowaå?
BASEADDR=%OBJ
MAX=04h
DEFINE=craft
#00=TRITON
#01=HAMMERHEAD
#02=LEVIATHAN
#03=BARRACUDA
#04=MANTA
ADDRESS=+00h
FieldID=Typ statku
MAX=05h
DEFINE=weapon
#00=Ajax
#01=D.U.P. Head
#02=Craft Gas Cannon
#03=P.W.T. Cannon
#04=Gauss Cannon
#05=Sonic Oscilator
ADDRESS=+01h
FieldID=BroΣ (lewy pylon)
MAX=FFh
ADDRESS=+02h
Info=Amunicja (lewy pylon)
MAX=FFh
ADDRESS=+03h
Info=Amunicja (prawy pylon)
MAX=05h
DEFINE=weapon
ADDRESS=+04h
FieldID=BroΣ (prawy pylon)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<X-COM: TERROR FROM THE DEEP {zêapani obcy}>
SG=ASTORE.DAT
AUTHOR=Adrian Kuszewski, "Cobra" (Radom)
OBJECT=0,40,11,Którego obcego chcesz edytowaå?
BASEADDR=%OBJ
MAX=08h
DEFINE=alien
#01h=AQUATOID
#02h=LOBSTER MAN
#03h=GILL MAN
#04h=TASOTH
#05h=CALCINITE
#06h=DEEP ONE
#07h=BIO-DRONE
#08h=TENTACULAT
ADDRESS=+00h
FieldID=Rasa
MAX=07h
DEFINE=rank
#01h=COMMANDER
#02h=NAVIGATOR
#03h=MEDIC
#04h=TECHNICIAN
#05h=SQUAD LEADER
#06h=SOLDIER
#07h=TERRORIST
ADDRESS=+01h
FieldID=Ranga obcego
MAX=07h
DEFINE=base
#00h=baza 1
#01h=baza 2
#02h=baza 3
#03h=baza 4
#04h=baza 5
#05h=baza 6
#06h=baza 7
#07h=baza 8
ADDRESS=+02h
FieldID=Baza, w której obcy jest trzymany
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<X-COM: TERROR FROM THE DEEP {forsa}>
SG=LIGLOB.DAT
AUTHOR=Marcin Wichary (Ziemia)
SIZE=4
MAX=7FFFFFFFh
ADDRESS=00h
FieldID=PieniÑdze
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<X-COM: TERROR FROM THE DEEP {╛oênierze}>
SG=SOLDIER.DAT
AUTHOR=Marcin Wichary (Ziemia)
OBJECT=00h,40,70,Którego ╛oênierza chcesz edytowaå?
BASEADDR=%OBJ
MAX=01h
DEFINE=sex
#00h=m⌐╛czyzna
#01h=kobieta
ADDRESS=+1Fh
FieldID=Pêeå
MAX=03h
ADDRESS=+20h
FieldID=WyglÑd zewn⌐trzny
DEFINE=armour
#0h=brak
#1h=PLASTIC AQUA ARMOUR
#2h=ION ARMOUR
#3h=MAGNETIC ION ARMOUR
ADDRESS=+1Eh
FieldID=Ubranko
SIZE=2
DEFINE=rank
#0000h=SEAMAN
#0001h=ABLE SEAMAN
#0002h=ENSIGN
#0003h=LIEUTENANT
#0004h=COMMANDER
#0005h=CAPTAIN
#FFFFh=╛oênierz nie istnieje
MAX=FFFFh
ADDRESS=+0Ah
FieldID=Ranga
ADDRESS=+08h
FieldID=Numer statku, do którego ╛oênierz przynale╛y
ADDRESS=+12h
FieldID=Iloÿå wykonanych misji
ADDRESS=+0Eh
FieldID=Iloÿå zabitych obcych na koncie
ADDRESS=+10h
FieldID=Liczba dni rekonwalescencji
SIZE=1
MAX=FFh
ADDRESS=+1Ah,+01h
FieldID=TIME UNITS
ADDRESS=+1Bh,+04h
FieldID=HEALTH
ADDRESS=+1Ch,+17h
FieldID=STAMINA
ADDRESS=+45h,+18h
FieldID=REACTIONS
ADDRESS=+22h,+05h
FieldID=STRENGTH
ADDRESS=+21h,+19h
FieldID=FIRING ACCURACY
ADDRESS=+1Dh,+3Fh
FieldID=THROWING ACCURACY
ADDRESS=+43h
FieldID=M.C. STRENGTH
ADDRESS=+41h
FieldID=M.C. SKILL
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<X-COM: TERROR FROM THE DEEP {budynki}>
SG=FACIL.DAT
AUTHOR=Michaê ¥az
SIZE=2
MAX=$ffff
ADDRESS=$2
FieldID=Cena AIR LOCK/1000
ADDRESS=$5
FieldID=Koszt utrzymania AIR LOCK /1000
ADDRESS=$12
FieldID=Cena LIVING QUATERS/1000
ADDRESS=$15
FieldID=Koszt utrzymania LIVING QUATERS /1000
ADDRESS=$22
FieldID=Cena LABORATORY/1000
ADDRESS=$25
FieldID=Koszt utrzymania LABORATORY /1000
ADDRESS=$32
FieldID=Cena WORKSHOP/1000
ADDRESS=$35
FieldID=Koszt utrzymania WORKSHOP /1000
ADDRESS=$42
FieldID=Cena STANDARD SONAR/1000
ADDRESS=$45
FieldID=Koszt utrzymania STANDARD SONAR /1000
ADDRESS=$52
FieldID=Cena WIDE ARRAY SONAR/1000
ADDRESS=$55
FieldID=Koszt utrzymania WIDE ARRAY SONAR /1000
ADDRESS=$62
FieldID=Cena TORPEDO DEFENCES/1000
ADDRESS=$65
FieldID=Koszt utrzymania TORPEDO DEFENCES /1000
ADDRESS=$72
FieldID=Cena GENERAL STORES/1000
ADDRESS=$75
FieldID=Koszt utrzymania GENERAL STORES /1000
ADDRESS=$82
FieldID=Cena ALIEN CONTAINMENT/1000
ADDRESS=$85
FieldID=Koszt utrzymania ALIEN CONTAINMENT /1000
ADDRESS=$92
FieldID=Cena GAUSS DEFENCES/1000
ADDRESS=$95
FieldID=Koszt utrzymania GAUSS DEFENCES /1000
ADDRESS=$a2
FieldID=Cena SONIC DEFENCES/1000
ADDRESS=$a5
FieldID=Koszt utrzymania SONIC DEFENCES /1000
ADDRESS=$b2
FieldID=Cena P.W.T. DEFENCES/1000
ADDRESS=$b5
FieldID=Koszt utrzymania P.W.T. DEFENCES /1000
ADDRESS=$c2
FieldID=Cena BOMBARDDMENT SHIELD/1000
ADDRESS=$c5
FieldID=Koszt utrzymania BOMBARDDMENT SHIELD /1000
ADDRESS=$d2
FieldID=Cena M.C. GENERATOR/1000
ADDRESS=$d5
FieldID=Koszt utrzymania M.C. GENERATOR /1000
ADDRESS=$e2
FieldID=Cena M.C. LAB/1000
ADDRESS=$e5
FieldID=Koszt utrzymania M.C. LAB /1000
ADDRESS=$f2
FieldID=Cena TRANSMISSION RESOLVER/1000
ADDRESS=$f5
FieldID=Koszt utrzymania TRANSMISSION RESOLVER /1000
ADDRESS=$102
FieldID=Cena SUB PEN/1000
ADDRESS=$105
FieldID=Koszt utrzymania SUB PEN /1000
SIZE=1
MAX=FFh
ADDRESS=$4
FieldID=Czas budowania AIR LOCK (dni)
ADDRESS=$14
FieldID=Czas budowania LIVING QUATERS (dni)
ADDRESS=$24
FieldID=Czas budowania LABORATORY (dni)
ADDRESS=$34
FieldID=Czas budowania WORKSHOP (dni)
ADDRESS=$44
FieldID=Czas budowania STANDARD SONAR (dni)
ADDRESS=$54
FieldID=Czas budowania WIDE ARRAY SONAR (dni)
ADDRESS=$64
FieldID=Czas budowania TORPEDO DEFENCES (dni)
ADDRESS=$74
FieldID=Czas budowania GENERAL STORES (dni)
ADDRESS=$84
FieldID=Czas budowania ALIEN CONTAINMENT (dni)
ADDRESS=$94
FieldID=Czas budowania GAUSS DEFENCES (dni)
ADDRESS=$a4
FieldID=Czas budowania SONIC DEFENCES (dni)
ADDRESS=$b4
FieldID=Czas budowania P.W.T. DEFENCES (dni)
ADDRESS=$c4
FieldID=Czas budowania BOMBARDDMENT SHIELD (dni)
ADDRESS=$d4
FieldID=Czas budowania M.C. GENERATOR (dni)
ADDRESS=$e4
FieldID=Czas budowania M.C. LAB (dni)
ADDRESS=$f4
FieldID=Czas budowania TRANSMISSION RESOLVER (dni)
ADDRESS=$104
FieldID=Czas budowania SUB PEN (dni)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<X-COM: TERROR FROM THE DEEP {baza/magazyn}>
SG=BASE.DAT
AUTHOR=Marcin Wichary (Ziemia)
SIZE=2
MAX=7FFFh
ADDRESS=10h
FieldID=Ajax Launcher
ADDRESS=12h
FieldID=D.U.P. Head Launcher
ADDRESS=14h
FieldID=Craft Gas Cannon
ADDRESS=16h
FieldID=P.W.T. Cannon
ADDRESS=18h
FieldID=Gauss Cannon
ADDRESS=1Ah
FieldID=Sonic Oscillator
ADDRESS=1Ch
FieldID=Ajax Torpedoes
ADDRESS=1Eh
FieldID=D.U.P. Head Torpedoes
ADDRESS=20h
FieldID=Gas Rounds (x50)
ADDRESS=22h
FieldID=P.W.T. Ammo
ADDRESS=24h
FieldID=Coelacanth / G. Cannon
ADDRESS=26h
FieldID=Coelacanth / Aqua Jet
ADDRESS=28h
FieldID=Coelacanth / Gauss
ADDRESS=2Ah
FieldID=Displacer / Sonic
ADDRESS=2Ch
FieldID=Displacer / P.W.T.
ADDRESS=2Eh
FieldID=Dart Gun
ADDRESS=30h
FieldID=Dart Clip
ADDRESS=32h
FieldID=Jet Harpoon
ADDRESS=34h
FieldID=Harpoon Clip
ADDRESS=36h
FieldID=Gas Cannon
ADDRESS=38h
FieldID=GC-AP Bolts
ADDRESS=3Ah
FieldID=GC-HE Bolts
ADDRESS=3Ch
FieldID=GC-Phosphorous Bolts
ADDRESS=3Eh
FieldID=Hydro-Jet Cannon
ADDRESS=40h
FieldID=HJ-AP Ammo
ADDRESS=42h
FieldID=HJ-HE Ammo
ADDRESS=44h
FieldID=HJ-P Ammo
ADDRESS=46h
FieldID=Torpedo Launcher
ADDRESS=48h
FieldID=Small Torpedo
ADDRESS=4Ah
FieldID=Large Torpedo
ADDRESS=4Ch
FieldID=Phosphor Torpedo
ADDRESS=4Eh
FieldID=Gauss Pistol
ADDRESS=8Ch
FieldID=Gauss Pistol Clip
ADDRESS=50h
FieldID=Gauss Rifle
ADDRESS=8Eh
FieldID=Gauss Rifle Clip
ADDRESS=52h
FieldID=Heavy Gauss
ADDRESS=90h
FieldID=Heavy Gauss Clip
ADDRESS=54h
FieldID=Magna-Blast Grenade
ADDRESS=56h
FieldID=Dye Grenade
ADDRESS=58h
FieldID=Particle Disturbance Grenade
ADDRESS=5Ah
FieldID=Magna-Pack Explosive
ADDRESS=5Ch
FieldID=Particle Disturbance Sensor
ADDRESS=5Eh
FieldID=Medi-Kit
ADDRESS=60h
FieldID=M.C. Disruptor
ADDRESS=62h
FieldID=Thermal Tazer
ADDRESS=64h
FieldID=Chemical-flare
ADDRESS=66h
FieldID=Vibro Blade
ADDRESS=68h
FieldID=Thermic Lance
ADDRESS=6Ah
FieldID=Heavy Thermic Lance
ADDRESS=72h
FieldID=Sonic Cannon
ADDRESS=74h
FieldID=Cannon Power Clip
ADDRESS=76h
FieldID=Sonic-Blasta Rifle
ADDRESS=78h
FieldID=Blasta Power Clip
ADDRESS=7Ah
FieldID=Sonic Pistol
ADDRESS=7Ch
FieldID=Pistol Power Clip
ADDRESS=7Eh
FieldID=Disruptor Pulse Launcher
ADDRESS=80h
FieldID=Disruptor Ammo
ADDRESS=82h
FieldID=Thermal Shok Launcher
ADDRESS=84h
FieldID=Thermal Shok Bomb
ADDRESS=86h
FieldID=Sonic Pulser
ADDRESS=88h
FieldID=Zrbite
ADDRESS=8Ah
FieldID=M.C. Reader
ADDRESS=92h
FieldID=Aquatoid Corpse
ADDRESS=94h
FieldID=Gill Man Corpse
ADDRESS=96h
FieldID=Lobster Man Corpse
ADDRESS=98h
FieldID=Tasoth Corpse
ADDRESS=9Ah
FieldID=Calcinite Corpse
ADDRESS=9Ch
FieldID=Deep One Corpse
ADDRESS=9Eh
FieldID=Bio-Drone Corpse
ADDRESS=A0h
FieldID=Tentaculat Corpse
ADDRESS=A2h
FieldID=Triscere Corpse
ADDRESS=A4h
FieldID=Hallucinoid Corpse
ADDRESS=A6h
FieldID=Xarquid Corpse
ADDRESS=A8h
FieldID=Technician
ADDRESS=AAh
FieldID=Squad Leader
ADDRESS=ACh
FieldID=Soldier
ADDRESS=AEh
FieldID=Terrorist
ADDRESS=B0h
FieldID=Ion-Beam Accelerators
ADDRESS=B2h
FieldID=Magnetic Navigation
ADDRESS=B4h
FieldID=Alien Sub Construction
ADDRESS=B6h
FieldID=Alien Cryogenics
ADDRESS=B8h
FieldID=Alien Cloning
ADDRESS=BAh
FieldID=Alien Learning Arrays
ADDRESS=BCh
FieldID=Alien Implanter
ADDRESS=BEh
FieldID=Examination Room
ADDRESS=C0h
FieldID=Aqua Plastics
ADDRESS=C2h
FieldID=Alien Re-animation Zone
ADDRESS=C4h
FieldID=Plastic Aqua-Armour
ADDRESS=C6h
FieldID=Ion Armour
ADDRESS=C8h
FieldID=Mag. Ion Armour
ADDRESS=CAh
FieldID=Solid Harpoon Bolts
ADDRESS=CCh
FieldID=Aqua Jet Missiles
ADDRESS=CEh
FieldID=P.W. Torpedo
ADDRESS=D0h
FieldID=Gauss Cannon Ammo
ADDRESS=D2h
FieldID=Gauss Cannon Ammo
SIZE=1
MAX=FFh
DEFINE=facil
#FFh=brak budynku
#00h=AIR-LOCK
#01h=LIVING QUARTERS
#02h=LABORATORY
#03h=WORKSHOP
#04h=STANDARD SONAR
#05h=WIDE ARRAY SONAR
#06h=TORPEDO DEFENCES
#07h=GENERAL STORES
#08h=ALIEN CONTAINMENT
#09h=GAUSS DEFENCES
#0Ah=SONIC DEFENCES
#0Bh=P.W.T. DEFENCES
#0Ch=BOMBARDMENT SHIELD
#0Dh=M.C. GENERATOR
#0Eh=M.C. LAB
#0Fh=TRANSMITTION RESOLVER
#10h=SUB PEN (lewa górna cz⌐ÿå)
#11h=SUB PEN (prawa górna cz⌐ÿå)
#12h=SUB PEN (lewa dolna cz⌐ÿå)
#13h=SUB PEN (prawa dolna cz⌐ÿå)
ADDRESS=DAh
FieldID=Budynek #1
DEFINE=facil
ADDRESS=DBh
FieldID=Budynek #2
DEFINE=facil
ADDRESS=DCh
FieldID=Budynek #3
DEFINE=facil
ADDRESS=DDh
FieldID=Budynek #4
DEFINE=facil
ADDRESS=DEh
FieldID=Budynek #5
DEFINE=facil
ADDRESS=DFh
FieldID=Budynek #6
DEFINE=facil
ADDRESS=E0h
FieldID=Budynek #7
DEFINE=facil
ADDRESS=E1h
FieldID=Budynek #8
DEFINE=facil
ADDRESS=E2h
FieldID=Budynek #9
DEFINE=facil
ADDRESS=E3h
FieldID=Budynek #10
DEFINE=facil
ADDRESS=E4h
FieldID=Budynek #11
DEFINE=facil
ADDRESS=E5h
FieldID=Budynek #12
DEFINE=facil
ADDRESS=E6h
FieldID=Budynek #13
DEFINE=facil
ADDRESS=E7h
FieldID=Budynek #14
DEFINE=facil
ADDRESS=E8h
FieldID=Budynek #15
DEFINE=facil
ADDRESS=E9h
FieldID=Budynek #16
DEFINE=facil
ADDRESS=EAh
FieldID=Budynek #17
DEFINE=facil
ADDRESS=EBh
FieldID=Budynek #18
DEFINE=facil
ADDRESS=ECh
FieldID=Budynek #19
DEFINE=facil
ADDRESS=EDh
FieldID=Budynek #20
DEFINE=facil
ADDRESS=EEh
FieldID=Budynek #21
DEFINE=facil
ADDRESS=EFh
FieldID=Budynek #22
DEFINE=facil
ADDRESS=f0h
FieldID=Budynek #22
DEFINE=facil
ADDRESS=f1h
FieldID=Budynek #23
DEFINE=facil
ADDRESS=f2h
FieldID=Budynek #24
DEFINE=facil
ADDRESS=f3h
FieldID=Budynek #25
DEFINE=facil
ADDRESS=f4h
FieldID=Budynek #26
DEFINE=facil
ADDRESS=f5h
FieldID=Budynek #27
DEFINE=facil
ADDRESS=f6h
FieldID=Budynek #28
DEFINE=facil
ADDRESS=f7h
FieldID=Budynek #29
DEFINE=facil
ADDRESS=f8h
FieldID=Budynek #30
DEFINE=facil
ADDRESS=f9h
FieldID=Budynek #31
DEFINE=facil
ADDRESS=fAh
FieldID=Budynek #32
DEFINE=facil
ADDRESS=fBh
FieldID=Budynek #33
DEFINE=facil
ADDRESS=fCh
FieldID=Budynek #34
DEFINE=facil
ADDRESS=fDh
FieldID=Budynek #35
DEFINE=facil
ADDRESS=fEh
FieldID=Budynek #36
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<YENDORIAN TALES>
SG=SAVGAME?.*
AUTHOR=Szymon Radwan, "Simoon" (Chocznia)
SIZE=4
MAX=99999999h
ADDRESS=B5h
FieldID=Forsa (zapisana w kodzie BCD)
ADDRESS=B5h+4
FieldID=Ore (jw.)
ADDRESS=B5h+4+4
FieldID=nuore (jw.)
SEARCHINFO=Podaj imi⌐ twojego herosa
BASEADDR=%SEARCHSTR
SIZE=4
MAX=7FFFh
ADDRESS=+52h
FieldID=HP (bie╛Ñce)
ADDRESS=+92h
FieldID=HP (maks.)
ADDRESS=+54h
FieldID=Mana (bie╛Ñce)
ADDRESS=+94h
FieldID=Mana (maks.)
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
<ZEPPELIN>
SG=*.*
SEARCHINFO=Podaj nazw⌐ sterowca
BASEADDR=%SEARCHSTR
ADDRESS=+15h
FieldID=Typ zeppelina
ADDRESS=+1dh
FieldID=Pr⌐dkoÿå
MAX=01h
ADDRESS=+1Bh
FieldID=Zaêoga
SIZE=2
MAX=270fh
ADDRESS=+1f
FieldID=Pasa╛erowie
ENTRY_END
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
SG=
AUTHOR=
ADDRESS=
FieldID=
ENTRY_END
;X-WING vs. TIE ...
;SWORDS OF XEEN
;STEEL PANTHERS
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ END OF DATA FILE ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
;▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒