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Hráč 1998 February
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Hrac_18_1998-02_cd.bin
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DEMA
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splat
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readme.txt
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1997-12-10
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CARMAGEDDON SPLAT PACK "TIMED" DEMO
The automotive carnage of Carmageddon returns madder and badder
than ever in the in the Carmageddon series. Interplay and SCI announce
the release of the first Carmageddon add-on pack, affectionately
known as the "Splat Pack".
In the Carmageddon Splat Pack, you return once again
to spin, slip and slide through pedestrians, cows and
opponents as you race through an incredible new tracks
and new environments. Instead of driving through cities and deserts
you are now able to drive through medieval worlds full of knights in
shining armor and jesters and even, if you are mad and bad enough,
visit the fiery gates of Hell in the lava level.
Making their debuts in the Splat Pack are;
A huge truck, capable of destoying cars in a single hit
a sleek, mean silver Sports Racer,
a super charged, hard-as-nails American Classic,
(Don't worry it comes without the Dukes of Hazard air horn)
and for pure carnage fodder, a Mini!
Minimum Spec
------------
P90
16Mb RAM LOWRES
24Mb RAM 3DFX
70Mb free HD space
The above spec is fairly flexible as you can play around with detail levels
and screen sizing which gives acceptable performance on slower pentiums.
Use the '+' and '-' keys to shrink and enlarge the viewable screen size
INSTALLATION
------------
This demo is compressed with PKZIP 2.04g and requires PKUNZIP 2.04G or a
compatible program like WINZIP or PKZIP for Windows to install.
We suggest making a SPLATDEM directory and
extracting the SPLATDEM.ZIP to this directory
Use the -D option to keep the directory of the data files.
PKUNZIP SPLATDEM.ZIP *.* -D
SOUND SETUP
-----------
You must run SNDSETUP.EXE to determine what sound card resides in your
machine before running the game.
RUNNING THE GAME
----------------
Run CARMDEMO.EXE to start playing the demo.
NOTE: If the game seems at all 'glitchy' while running in a DOS box under
Windows 95, then it might be an idea to run it directly from DOS.
Run CARM3DFX.EXE to start playing the 3DFX enhanced version.
CONTROLS
--------
The basic default controls are:
Accelerate: Numeric Keypad 8
Brake: Numeric Keypad 2
Turn Left: Numeric Keypad 4
Turn Right: Numeric Keypad 6
Handbrake: SPACE BAR
Repair vehicle: Backspace Key
Use the credits that you've earned to repair your car in mid race!
The damage display in the bottom right hand corner of the screen shows the
current state of your vehicle. As various components get damaged they will
flash green, then red, and finally turn black.
Recover vehicle: Insert Key
When you find yourself lying on your roof with no way of turning over,
for a small price you can be recovered. Or if you fall off a building that
you wish you hadn't, just recover to a previous safe position.
Gear Down: 'Z' key
To achieve doing donuts, hold the 'Gear Down' key (ie 'Z') while in first
gear. Accelerate and start turning! Keep the 'Gear Down' key pressed as
this disables traction control, and keeps the car in first gear.
Enter/Exit Cockpit: 'C' key
In external camera mode the cursor keys can be used to pan the camera around
your car, as well as zoom in and out. Press both the left and right arrows
to center the camera view.
Enter/Exit Action Replay: 'Enter' key (on keypad)
Action Replay mode is just like having video footage of what you've been up
to so far. The amount of footage that you can replay depends on how much
RAM your machine has. Once you enter Action Replay mode, you will see a
row of icons at the bottom of the screen. If you've ever used a VCR before
in this (or any) lifetime, then it should be pretty self explanatory.
The various rewind/play/fastforward buttons can be activated by either using
the mouse, or with the following keys on the keyboard:
Fast forward: Numeric Keypad 6
Frame advance: Numeric Keypad 3
Play/pause: Numeric Keypad 5
Frame advance backwards: Numeric Keypad 1
Rewind: Numeric Keypad 4
Switch between playing forwards and backwards: Numeric Keypad 0
Go to very beginning of footage: Numeric Keypad 7
Go to the very end of the footage: Numeric Keypad 9
Change camera: Numeric Keypad *(star)
* Standard camera: normal game view.
* Panning camera: stationary camera points. TV coverage style.
* Action camera: gives gruesome closeups of all your best moments.
The red and green bar above the row of icons shows you what point you are at
through the footage.
Tip: To get the best performance out of your PC, shut down Windows 95
and get yourself to a DOS prompt. Run the game from there - you
will now have some memory to play with in Action Replay. (This is
especially true if you are running Windows 95 on a 16Meg machine)
You can reconfigure the controls by selecting 'Options' from the Main Menu,
and then choosing 'Controls'. Note that if you have installed the demo to
your hard disk then any changes you make to the controls are permanent, i.e.
if you quit out of the game, and then run it again, you will still have the
changes that you made.
TROUBLESHOOTING
---------------
If you are having trouble with the rendered intro then it might be an idea to
remove the file MIX_INTR.SMK which can be found in the directory:
\DATA\CUTSCENE,
as this feature has not yet been fully tested.
If you have a 8meg machine and are having problems with a lack of memory
check to see how much expanded memory you have free. You will need at
least 7.5 meg free. If you do not have this amount free then we recommend
you remove the EMM386 line from your config.sys file. Also check to see if
you are loading smartdrive. This must also be removed.
If you insist on running Carmageddon in Windows95 on a 8 meg machine then
you will need to create a shortcut on your desktop and edit the memory
properties and change the DPMI setting from auto to 8190. If you do not
do this then Win95 will start to use Virtual Memory and sloooooow every
thing down.
And as a last resort if at the command prompt you type carmdemo -nosound
then this will disable all sound within the game and greatly increase
your chances of seeing the game run.
If you have an ESS Audiodrive the sound setup will not auto detect it.
You must manually select an ESS Audiodrive from the soundcard list
Failing this please contact Interplay Customer Service:
Interplay Customer Service
Mail: Interplay Customer Service
16815 Von Karman
Irvine, CA 92606
Telephone: (714) 553-6678
Fax: (714) 252-2820
Attn: Customer Service
Internet E-Mail: support@interplay.com
World Wide Web: http://www.interplay.com
BBS: Telnet to bbs.interplay.com
BBS Modem Phone Number: (714) 252-2822
America Online: E-mail IPTECH
Compuserve: GO GAMBPUB or E-mail 76702,1342
FTP Site: ftp1.interplay.com
FURTHER INFORMATION
-------------------
For further information on the Splat Pack please visit the Interplay web page at:
http://www.interplay.com
(c) 1997 Interplay Productions
(c) 1997 Stainless Software Ltd.
(c) 1997 SCi (Sales Curve Interactive) Ltd.
All rights reserved. SCi is a trademark of SCi (Sales Curve Interactive) Ltd.
SCi (Sales Curve Interactive) Ltd. is a subsiduary of SCi Entertainment Group PLC. E&OE. (phew!)
SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
--------------------------------------------
This special timed preview version of Carmageddon Splat Pack is intended solely for your
personal noncommercial home entertainment use. You may not decompile, reverse engineer, or
disassemble the Software, except as permitted by law. Interplay Productions [and Sales Curve
Interactive] retain [s] all rights and title in the Software including all intellectual
property rights embodied therein and derivatives thereof. You are granted a revocable,
nonassignable limited license to create derivative works of this Software solely for your own
personal noncommercial home entertainment use and may publicly display such derivative works
to the extent specifically authorized by Interplay in writing. A copy of this authorization,
if any, will be provided on Interplay's World Wide Web site, located at
http://www.interplay.com, or by contacting the legal department Interplay Productions at
(714) 553-6655. The Software, including, without limitation, all code, data structures,
characters, images, sounds, text, screens, game play, derivative works and all other elements
of the Software may not be copied (except as provided below), resold, rented, leased,
distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-charge
basis, or for any commercial purpose. You may make copies of the Software for your personal
noncommercial home entertainment use and to give to friends and acquaintances on a no cost
noncommercial basis. This limited right to copy the Software expressly excludes any copying or
distribution of the Software on a commercial basis, including, without limitation, bundling
the product with any other product or service and any give away of the Software in connection
with another product or service. Any permissions granted herein are provided on a temporary
basis and can be withdrawn by Interplay Productions at any time. All rights not expressly
granted are reserved.
Modem and Network Play. If the Software contains modem or network play, you may play the
Software via modem transmission with another person or persons directly without transmission
through a third party service or indirectly through a third party service only if such service
is an authorized licensee of Interplay. For the purposes of this license, a ∞third party
serviceε refers to any third party service which provides a connection between two or more
users of the Software, manages, organizes, or facilitates game play, translates protocols, or
otherwise provides a service which commercially exploits the Software, but does not include a
third party service which merely provides a telephonic connection (and nothing more) for modem
or network play. Authorized licensee services are listed on the Interplay Productions World
Wide Web Site located at http://www.interplay.com. This limited right to transmit the Software
expressly excludes any transmission of the Software or any data streams thereof on a
commercial basis, including, without limitation, transmitting the Software by way of a
commercial service (excepting those specific commercial services licensed by Interplay) which
translates the protocols or manages or organizes game play sessions. If you would like
information about obtaining a pay-for-play or commercial license to the Software, please
Interplay Productions (714) 553-6655. Nothing in this paragraph is intended to prevent you
from downloading the Software from Interplay's Web site or from commercial service providers
authorized by Interplay to provide the Software to you.
Acceptance of License Terms. By downloading or acquiring and then retaining this Software, you
assent to the terms and restrictions of this limited license. If you acquired the Software and
do not accept the terms of this limited license, you must return the Software together with
all packaging, manuals and other material contained therein to the store where you acquired
the Software for a full refund and if you downloaded the Software, you must delete it.