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Bush_Blade_Moves.txt
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1998-04-03
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From: "J. Winkler" <jonwnklr@u.washington.edu>
Date: Mon, 30 Mar 1998 13:34:06 -0800
*****************************
---------------------------------------------------------
| Bushido Blade 2 Movelist ver 0.1 |
| |
| author: The Original Jon (jwinkler@venus.digipen.edu) |
---------------------------------------------------------
Table of contents:
1: Intro & Version History
2: Key
3: General Moves
4: Parry system
5: Claymore
6: Katana
7: Naginata
8: Ninja-to
9: Nodachi
10: Spear
11: Hand Gun
12: Rifle
13: Character-specific Moves
14: Still need...
15: Credits
-----------------------------------------------------1
INTRO & VERSION HISTORY
Personally, I feel that BB2 is a great game, but it's almost nothing like
the original Bushido Blade. There are definitely less moves per character
from what I've seen. Nonetheless, I will try to have a full movelist for it
by around mid-to-late April. The names of the moves are just descriptive,
so if there are any official names for these moves, let me know. One more
thing: this is my first serious attempt at a FAQ, so if anyone wants to use
any of the information here in another FAQ or guide please give me some
credit, OK? :)
ver 0.1: First run. Only the general moves and katana moves are up.
-----------------------------------------------------2
KEY
O = horizontal attack
X = vertical attack
f = forward
b = back
d = down
u = up
[a],[b] = [a] then [b] (ex: f,f)
[a]+[b] = [a] and [b] at the same time (ex: f+R2)
In the stance order section:
<Character> - [Starting stance], [next stance], [last stance]
...where [Starting stance] is the stance he/she starts a match in, and [next
stance] is the stance you get when you change stance. When you change from
the [last stance], you get the [Starting stance] again.
-----------------------------------------------------3
GENERAL MOVES
O - horizontal attack
X - vertical attack
Square - change stance
R1 - hop (taunt for gun-users)
R2 - duck
During duck, O - throw sub-weapon
During duck, X - throw dirt
L1 - run
During run, O - attack
During run, X - attack
L2 + R1/R2 - camera zoom in/out (1st-person mode only)
Select - surrender (re-load gun)
f,f - step forward
b,b - step back
u,u - step to background
d,d - step to foreground
R2,R1 - jump
After jump, O - stab
After jump, X - spinning attack
(Gun users can't attack after a jump)
When knocked down:
f - get up
f + O/X - wake-up attack
b - roll back
b + O/X - roll back, attack
u - roll to background
d - roll to foreground
-----------------------------------------------------4
PARRY SYSTEM
-----------------------------------------------------5
CLAYMORE
-----------------------------------------------------6
KATANA
Stance order:
-------------
Kannuki - High, Forward, Back
Mikado - Back, High, Forward
Tatsumi - High, Back, Two-Sword
Utsusemi - Back, Two-Sword, High
Hotarubi - Forward, Back, High
Matsumushi - Forward, Two-Sword, High
Suminagashi - High, Forward, Back
Nightstalker - Back, High, Forward
Sazanka - Back, High, Forward
Hokkyuko - High, Forward, Back
Gengoro - High, Forward, Iai
Kaun - Forward, Back, Iai
Joe - Back, High, Forward
Chihiro - Back, High, Forward
Isohachi - Forward, Back, High
Utamaru - High, Forward, Back
Hongo - Forward, Back, High
Tony - Forward, Iai, High
Highwayman - High, Forward, Back
Katze - High, Forward, Back
Forward Stance:
---------------
f + O - lunging overhead strike
f, f + O - thrust stab
f + X - lunging vertical strike
f, f + X - low strike
f + R2, O - stab
f + R2, X - low slash
O, X, O
X, X, X
Back Stance:
------------
O - quick strike
f + O - lunging quick slash
f + X - lunging upward swing
f + R2, O - stab
f + R2, X - low slash
X, X, O
X, O, X
X, O, O
High Stance:
------------
f + O - lunging quick strike
f, f + O - lunging overhead strike
f + X - lunging vertical swing
f, f + X - lunging vertical strike
f + R2, O - stab
f + R2, X - low slash
O, X, b, O
O, X, X
X, X, O
Two-sword Stance:
-----------------
O, X, X
O, X, O
X, O, O
X, O, X
X, X, O
X, X, b, X
X, X, f, X
Iai Stance:
-----------
NOTE: Characters cannot crouch or hop when in Iai Stance.
O - Iai horizontal slash
X - Iai vertical strike
f + O* - lunging horizontal slash
f + V* - lunging low slash
b + V - Iai low slash
f, f + O - Iai lunging horizontal slash
f, f + X - Iai lunging straight slash
Special attacks:
----------------
High or Back Stance:
b, f + O, O, X, O, X, O - flash strike combo (Tatsumi, Utsusemi)
f, b + O, X - dodge strike (Tatsumi, Utsusemi, Matsumushi)
f, b + X - dashing sideswipe (Tatsumi, Utsusemi, Matsumushi)
f + R2, X - skyward strike (Mikado, Tatsumi, Nightstalker)
f + R2, O - overhand swing (Tatsumi, Utsusemi, Nightstalker)
b + X - ducking forward lunge (Gengoro, Isohachi)
f, b + O - overhead strike, spinning strike (Isohachi)
f, b + X - sideswipe, spinning strike (Gengoro, Kaun, Joe, Tony)
b + O, X - Iai strike (Gengoro, Kaun, Joe)
b + O, O - Iai double-strike (Gengoro, Kaun, Joe)
b, f + O - rolling stab (Kaun, Tony)
b, f + X - running strike, back roll (Tony)
f + R2, X - backflip slash (Kaun, Joe)
High Stance:
(close) b + X - neck snap (Kannuki, Utsusemi, Hongo)
Back Stance:
(close) b + X - gut kick, slash (Kannuki, Utsusemi, Hongo)
Two-sword Stance:
b + X - 100 stabs (Utsusemi)
Iai Stance:
f, b + X - Iai horizontal slash (Gengoro, Tony)
-----------------------------------------------------7
NAGINATA:
-----------------------------------------------------8
NINJA-TO:
-----------------------------------------------------9
NODACHI:
-----------------------------------------------------10
SPEAR:
-----------------------------------------------------11
HAND GUN:
-----------------------------------------------------12
RIFLE:
-----------------------------------------------------13
CHARACTER-SPECIFIC MOVES:
-----------------------------------------------------14
STILL NEED:
Hehe, I don't need anything... nope... :)
Anyway, I could use a concrete explanation of the parry system, and any moves
I might have missed so far. Some tips for FAQ-writing would be appreciated
too.
-----------------------------------------------------15
CREDITS:
PSM - for the character names
Square/Lightweight - for making this silly game. Thanks guys!
If you have any questions, comments, or additions, email me at:
jwinkler@venus.digipen.edu.
|^^\ *---------------------------------* |^^\
| | | The Original Jon | | |
/^^|__/ | jonwnklr@u.washington.edu | /^^|__/
| | | jwinkler@venus.digipen.edu | | |
\__| *---------------------------------* \__|
Digipen Institute of Technology
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