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- \------------------\ /-M--\ /------------------/
- \ ------------- \/ o \ \/ -------------- /
- ---\ Indianapolis| t | | Speedway /---
- \---- ------ | o | | ------ ----/
- \-------\ r / / -------/
- \----/
- =====-------=====
- |Arcade - Faq |
- | V 0.05 |
- -|----======---|-
-
- <<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- < OR Why you SHOUDN'T DO POWERSLIDES at 250 mph !!!!!! >
- <<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-
- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- !NOTE : ALL REFERENCES TO INDY 500, INDIANAPOLIS SPEEDWAY , AND!
- ! ANYTHING REFERRING TO THE RACE IS COPYRIGHTED BY THE !
- ! INDY 500 OWNERS. !
- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-
- |///////////////////////////\\\\\\\\\\\\\\\\\\\|
- |// Indy 500 - Arcade FAQ 0.05 4/06/96 \\|
- |// Indianapolis Motor Speedway \\|
- |// (c) Sega USA (Just the FAQ-CTS) \\|
- |///////////////////////////\\\\\\\\\\\\\\\\\\\|
-
- - done by rg, distribute freely
- (in case you don't know, i also wrote all the sega rally(c) faq's
- and Wipeout for Saturn(c), and i'm also working on F-1 Live Saturn,
- Manx T.T.(arcade),Daytona for Saturn, Hang on 95 for Saturn, Virtua
- Racing for the Saturn, Cyber Speedway for the Saturn,hmmmm
- do you see a theme here?)
-
- - not officially sanctioned by Sega(c)!
- - get the latest updates from http://www.nol.net/~rchen
-
- Section 0 - Whats New(z)
- -----------------------------------------------------------------------
- What's NEW in 0.05
- 1. Short preliminary course guide
- 2. Some Fastest Lap Times
- 3. Some Fastest Finishing Times
- 4. Early formatting, and section guides
- -----------------------------------------------------------------------
-
- [no, my spelling isn't louszee, if you are way down into the guide,
- and need to find this section, search for the word 'newz' , hint hint]
-
- Table of Contents
- -----------------
- 0. what's newz
-
- 1. Introductionz
- a).....intro
- b).....historical and factual information
-
- 2. Various questionz..
- a) ..... what is it?
- b) ..... how is it?
- c) ..... music and song titles
- d) ..... ranking
- e) ..... speed of graphics
- ee)..... bugs
- f) ..... speed and types of cars
- g) ..... settings
- h) ..... head to head?
- i) ..... number of courses
- j) ..... modes of play
- k) ..... number of laps
- l) ..... controls
- m) ..... operation
- n) ..... wait to jump in
- o) ..... onscreen indicators
- p) ..... car details
- q) ..... views
- r) ..... car handling
- s) ..... difficulty of game
- t) ..... ease of game
- u) ..... damage (or lack of)
-
- 3. Course guidz
- a) ..... intro / terminology
- b) ..... important handling and driving information
- c) ..... Indy 500 (easy!)
- d) ..... Highland (medium!)
- e) ..... Bayside (expert!)
-
- 4. Final thoughts
- a) ..... tricks
- b) ..... rumors
- c) ..... info
- d) ..... copyright
- e) ..... future additions
-
- 5. Thanks
- - to Sega(c).
- - to rc and rc (ha ha).
- - to you!
-
- ---------------------------------------------------------------------------
-
-
- Section I
- a)
- -----------------------------------------------------
- Racing down the stretch, you see two other cars in front
- of you, you draft behind one of them, the gap closes, and
- you come up from the rear to the left, in 3rd place
- and in the final lap, you realize its now or never, you must
- overtake and go for the lead as the last turn gets closer.
- you apply the accelerator and cut sharply in to the left,
- as you straighten out, you are neck and neck with the leader,
- the clock ticks off a few more thousands of a second, and
- the finish line comes up fast ......
-
- (fictional content - not on game!)
-
- MUSIC BLARING - CARS zooming by - wild camera angles spin around
-
- INDY 500 begins.....
-
- ------------------------------------------------------------------------
- NOTE: if you watch the intro long enough, without anyone playing,
- it will show you the top 10 times for the each of the 3 courses, and
- it will cycle through some music, some credits, and then it will
- show all three courses from various angles, as both cars going
- racing around it, you can almost get an idea of what the turns
- will be from them. it also shows off 4 different car views.
-
- b)
- Indy Car Racing - A brief Introduction
- ==========================================================================
- Not to be too overwhelming, these are some facts concerning the INDY 500
- race (the real one!)
-
- Speedway Stats
- --------------
- Circuit Type Super Speedway
- Circuit Length 2.5 Miles
- Straights 5/8 Mile
- Chutes 1/8 Mile
- Corners 1/4 Mile
- Banking 9 Degrees 12 Minutes
- 100% Race Distance 500 Miles (200 Laps)
-
- The Brickyard is one of the most famous race tracks in the world.
- Drivers careers are made here, and millions watch it to see the
- outcome. A truly grueling race that lasts for 200 Laps, it is not
- the casual drive around the circuit that is for the faint of heart.
-
- [ For more information consult an encyclopedia. And for you lucky
- PC Owners look into, INDYCAR RACING - INDIANAPOLIS MOTOR SPEEDWAY
- EXPANSION PACK, or INDYCAR II. by PAPYRUS SOFTWARE
-
- Gratuitous plug - this is probably THE BEST driving simulator on
- the planet !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ]
-
-
- II) Various questions
-
- (a)
- Q: What is it ?
- A: Indy 500 (see note below) is the 4th or (whatever you want) in a series
- of high performance racing/driving sims that incorporates mind numbing
- texture mapping and polygon technology. (This is through the version 2
- motherboard that was used in Daytona, however this is a beefed up version).
- this is a VERY VERY SIMPLIFIED version of indycar racing, with emphasis
- on the Indy 500 raceway. so expect blazingly fast races, and intense
- competition.
-
- Note : Other Sega Arcade Racing High Tech Simulators
- 1) Virtua Racing (F1 Type/Indycar)
- 2) Daytona (Nascar Racing)
- 3) Sega Rally Championship VS 1995 (Off road Rally)
- ->4) Indy 500 : Indianapolis Motor Speedway
- 5) Manx T.T (Motor Bike Racing)
-
- *6) Daytona 2 (Improved Nascar racing) [Projected 3rd q/96]
-
- [ Numbers 1,2,and 3 are available for Sega Saturn System ]
- [ Number 1 also available for Sega Genesis / Sega 32x also ]
-
- [ Number 5 is coming out 2nd half/96 for Sega Saturn ]
- [ Number 4 related game F-1 Live is coming out mid-96]
- [ Number 4 is projected for sometime next year ]
- [ Number 6 is being called Daytona Championship Circuit edition
- and is being modifed for the Sega Saturn Late /96]
- (b)
- q: how is it?
- a: there are many different issues which will be addressed shortly.
-
- -overall the impression is excellent, it is a quantum leap from
- virtua racing !
-
- -if you have never seen the prior games, be prepared for some
- major eye-candy, this game is one of the most realistic visual
- driving games yet..
-
- (c)
- q: music?
- a: not really sure, i can't hear it because it's turned down way
- too much on the machine i've tried
-
- -if the volume is too loud ask the operator to turn it DOWN, since
- you will eventually get a headache if you play it too long, if you
- can't hear it, ask them to turn it up, so at least you can hear
- the excellent engine sounds
-
- (d)
- q: ranking out 10 point scale? ( compared to other sega games)
- a: speed/graphics : 9.5 (nothing is 10 yet)
- gameplay : 9.5 (9 is daytona,7 is virtua racing)
- difficulty : 9.5 (9 is daytona, 8 is virtua racing)
- handling : 9.5 (9 is virtua racing, 7 is daytona)
-
- overall : 9.5 / 10
-
- -my impressions of course!
- -i don't know where ridge racer, and ace driver would go on the scale
- because those are from namco(c).
-
- (e)
- q: speed of graphics?
- a: yes, the graphics refresh rate, and frame rate is higher than daytona,
- (possibly 60fps?) and even ridge racer and ace driver. there are NO popup
- problems that i could detect,
-
- Supposedly Sega might be working on the saturn conversion! , but
- due to the complexity of the game, it may not be possible to get
- an exact translation. arghhhhhhh [see rumors for latest info]
-
- -your field of view in the car, is about the same as daytona , and the
- above/behind view also has a similar field of view.
-
- -plenty of anti-aliasing on the road textures, and plenty of different
- ones, in fact, from the in-car view the lower 1/8 of the screen
- is also blurred and anti-aliased to create a new texture.
-
- -the road has various random patches like real ones, and not
- the generic randomized nascar roads.
-
- -plenty of polygon signs ,buildings, and other objects too numerous
- to mention.
-
- -there are so many signs and advertisements, you will not be able
- to take them in while you're playing, so forgot about even trying,
- and watch when someone else plays!
-
- (ee)
- bugs bugs bugs - none discovered yet! very good!!!!
-
- (f)
- q: speed and types of cars?
- a: remember these are indy cars, there are 2 kinds , 1 manual , and
- 1 automatic.
-
- The basic body is not recongizable to me yet, still need to look into
- it. Of course it's a F-1 type, but i'm still researching it.
-
- [ Note : Due to a trick it is possible to drive the PACE CAR, though
- it is not recommended due to loss in performance in its
- handling! ]
-
- ---------------------------------------------------------------------------
- 1) manual vs automatic
-
- automatic - easy to drive, no shifting, slower acceleration coming
- out of turns, average handling if you know how to brake
- in conjuntion with accelerating ,don't know about top speed
-
- manual - harder to drive, shifting, faster acceleration coming out
- of turns, better handling, should have a slightly higher
- top speed (at least in manual mode)
- ---------------------------------------------------------------------------
- 2) F-1 vs Pace Car
-
- -F-1 handles better !!!!!!!!!!!!!!!!!!!!!!!!!!
- --------------------------------------------------------------------------
-
- (g)
- q: settings?
- a: the default arcade settings are japanese for country/text : set to
- export/US car difficulty-normal time difficulty - normal credits - 1per
- coin currently you can expect to pay $0.50 - $1 for each game or
- 2-4 coins depending on where you are.
-
- course settings - (unconfirmed)
- -------------------------------
- TBD
-
- (h)
- q: head to head?
- a: yes or solo, they had a linked version at the arcade in University
- of Houston, so i figure just like the other head to head games,
- you can link up to eight with a main master cabinet and several slave ones.
-
- (i)
- q: number of courses?
- a: 3 , INDY 500 (easy!), Highland (medium!), and Bayside (expert!).
- much more on each one later.
-
- Of course, only the first course is based on a real one, the
- others are totally fictious!
-
- NOTE : Through a trick , it is possible to play in mirror mode,
- where all the turns are reversed Left->Right etc.
-
- (j)
- q: modes of play?
- a: championship only is the one where you race against , i think ,
- 20-30 other cars to finish various numbers of laps of each course.
-
- k)
- q: could you be more specific on the laps?
- a:
- race laps diff start mode
- ---------- --- ----- ---------------
- Indy 500 4 (easy) rolling start
- Highland 3 (medium) rolling start
- Bayside 3 (expert) rolling start
- ------------------------------------
-
- (l)
- q: controls?
- a:-standard steering wheel with feedback
- -6 gear shift (up and down controls)
- -standard metal gas and brake, adjustable sit down seats (no cushions!)
- -one release latch to the lower right on the front of the seat,
- -one start button (on left hand side) and TWO view button to its right
- (one red, the other blue), one zooms in, and the other zooms out.
- -fake control panel with 3 gauges(water,temp, and rpm) AM4!!!!
- and various fake switches
- -no clutch!!!!!
-
- (m)
- q: operation?
- a: put the money in, the computer waits to see if another player wants
- to get in, (you wait 20 seconds). [to speed up time, press the view
- buttons rapidily many times !!! ] if no one enters you have the
- choice of courses. then you pick one of the two cars (1 manual, 1 auto)
- [not including pace car] with the steering wheel, pick by either pressing
- start or pressing the gas pedal. the game starts and you are presented
- with an out of car view. each race starts from a rolling start.
-
- -the whole idea is to race a set number of laps for each course, and
- finish them in the allocated time, you have a certain amount of
- time at the beginning, and in each course there are certain
- checkpoints that add to the amount of time you can get,
- usually if you crash once, you might finish the course, but only
- if its a minor one, and you drive a near perfect set of laps after that.
-
- -if you are playing head to head, you can try to beat the other person,
- and the clock also, if you are behind, and the other person is
- finishing the course you still get to continue as long as they
- are making it to the checkpoints...
-
- -i think the first person decides the course, and if you pick different
- ones, the lower one wins out (beginner over moderate)
-
- -there is no time lap mode i think, or i don't know how to activate it
- yet??????
-
- (n)
- q: do you have to wait to jump in?
- a: no , you can start even if the other player hasn't finished yet.
-
- (o)
- q: onscreen details?
- a: here are the various indicators.
- [ Visible at all times ]
-
- < CONFIRM ? >
- speed and rpm
- --------------------------------------------------------------------
- there is a digital speedometer with large numbers
- and rpm meter (digital tachometer) with gear number on the
- lower right of the screen (the instrumentation is translucent so you
- can see the road through it)
-
- maps
- -----------------------------------------------------------------------
- there is a map on the mid-right hand side, with position indicators.
- your position in the race is on the top right hand side.
- the arrows on the map, correspond to your car , and the other
- dots show the positions of all the other cars
- -----------------------------------------------------------------------
-
- time indicators
- -----------------------------------------------------------------------
- - fastest lap indicator for all persons , upper left
- - individual lap times , upper left
- - fastest section of track times, upper right
- - section of track times, upper right
-
- - Cumalative real time (adjusted for rolling start)? cumalative lap time?
-
- position
- -----------------------------------------------------------------------
- - your position in the race is shown in the upper uppper left?
- - Use the trick to show the cars position over them (see tricks)
- -----------------------------------------------------------------------
-
- (p)
- q: cars again?
- a:
- < Confirm ? >
-
- (from the exterior view)
- ------------------------------------------------------------------------
- F-1
-
- Pace Car
- ------------------------
- 4 door
-
- colors)
-
- tires)
- goodyear ?
-
- decals)
- description - location
- -------------------------------------------------------------
-
- Pace Car
- -------------------------------------------------------
- body) four door , possibly 2?
- sirens flashing on top
-
- colors)
-
- tires)
-
- decals)
- description - location
- ------------------------------------------------------------------------
-
- just as another note, here is what is on the backs of the
- right hand seat.
- ---------------------------------------------------------
- [Number, 1 or 2]
- (Indy 500)
- NOTE :the same information is one the seat to the left
- -----------------------------------------------------------------------
-
-
- handling
- -------------------------------------------------------------------------
- - if there's a driving heaven, this is it! The car sticks to the
- road like you wouldn't believe, better than virtua racing even!!!!!
-
- car number
- -------------------------------------------------------------------------
- -if you are player one, your car has a one on it, if you are player two
- it has two on it, i assume that when there are more players,
- they have their number on it.
- -------------------------------------------------------------------------
-
- -whatever all of this is mostly subjective anyway, how are you supposed
- to quantitatively describe these attributes without comparisons
- anyway????
-
-
- (q)
- q: be specific about the views.
- a: There are 6 views (2 hidden) [ see tricks ]
- -------------------------------------------------------------------------
- 1) the on the hood, looking at the road flying by view, which supposedly
- a lot of experts use (i don't see how?)
- 2) the in car on the hood/in car hybrid view, this is similar to the hood
- view (view 1) of daytona
-
- - if you like realism, pick 2, (left view button), or speed (left
- view button twice) pick 1
- - it seems like the turns are slightly easier to take in view 1,2
- but i'm not sure, maybe you don't have to turn as much?
-
-
- 3) slightly above the back of the car view
- 4) the above and behind view (my favorite) view 4 in daytona.
-
- -these view gives you the advantage you can see your car and its relation
- to the road
- -you can judge the upcoming turns and see which direction
- your wheels are facing (important turn information)
- -you can also the distance and relation of other cars in
- reference to your position
- -you also get to see more scenery!
-
-
- 5) aerial view, much higher above the whole track, and behind the car
-
- - must use a trick to get this (hold both view buttons while playing
- or while car is starting)
- - very useful on first and second courses, hard with the third one
- - if you get used to this view be careful, because all the turns
- will seem different, and you will overreact, when you switch to
- normal views
-
- 6) reverse view, used for showing off, shows car from the front !!!!!
-
- - must use a trick to get this, hold a view button and the start
- button at the same time
- - you've got to be kidding!!!! use at the last second when you
- cross the finish line
-
-
- (r)
- q: what about control?
- a: this is probably the one biggest question that will affect whether you
- want to play it or not..
- -basically the F-1 handling is much better than the Pace Car
- steering is sensitive, but feel free to yank the wheel quickly for
- a hard turn
- -a tight grip is needed to turn, somewhat like daytona, but a bit
- more responsive, the gas and braking handle like daytona, with
- large amounts of braking and hard pressure on the gas pedal
- giving the equivalent amounts of braking, or speed.
- -it will take you a couple of games to get used to this!
-
- -----------------------------------------------------------------------
- overall - i would rate the car handling as the best above virtua racing
- which was rock solid absolute control and daytona - slide city
-
- - since you have no need to powerslide (explained later) don't worry
- above timing the brakes and turning , but you will need other
- important techniques
- -----------------------------------------------------------------------
-
- - sorry i can't compare it to other games like outrunners or any
- thing else, i just don't play those other games that much..
-
- (s)
- q: how hard is the game?
- a: well this is a tough question? here goes.
-
- degree of difficulty
- --------------------
- [ hmmm, i'm not sure if it's me, or the machine, but where i play
- it is VERY VERY HARD TO FINISH 1st on the course, without
- driving semi-perfectly !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ]
-
-
- for the seasoned virtua racing expert -
- ------------------------------------------------------------------------------
- unbelievably hard but not impossible to finish all 3 course after a week
- (i am not kidding)
-
- for the seasoned daytona expert -
- ------------------------------------------------------------------------------
- unbelievably hard but not impossible to finish all 3 course after a week
- (i am not kidding)
-
- for the new racing car person -
- ------------------------------------------------------------------------------
- IMPOSSIBLE, except for maybe finishing the INDY 500 course
-
- (they are going to have to spend loads of dough to even finish the
- beginning course)
-
- for the moderate racing car persion -
- ----------------------------------------------------------------------------
- VERY VERY HARD to IMPOSSIBLE
-
- ( they wont have to spend as much >us$20 ) to get past beginner
- and maybe moderate
-
- ALL OF THIS IS ASSUMING THE GAME IS ON NORMAL/NORMAL DEFAULT
- SETTINGS.
-
- - Learn to use the automatic, but forget about finishing anyway
- near first! ITS MANUAL ALL THE WAY !!!!!!!!!!!!!!!!!!!!!!!!!!
-
- - This game will challenge you, and drive you crazy (ha-ha), if
- you want to finish 1st on all the courses.
-
- - dissapointed? well , don't be too much, because sega shortened the game
- (notice the number of laps for each course is pretty small) , maybe if you
- are lucky you will find an arcade that sets it to a very high amount of
- laps!!
-
- (t)
- q: why is the game so hard?
- a: there are a couple of factors
- -----------------------------------------------------------------------
- 1) the cars are hard to handle
- 2) the enemy cars show intelligence and drive superbly
- 3) you have little room for error
- 4) you MUST LEARN TO DRIVE THE MANUAL CAR
- 5) ok, at least they give you turn indicators on whats coming up!
-
- u)
- q) any car damage?
- a) hmmm.
- if you have played this game for awhile, you may noticed a couple
- of things, your car does flip over,as do the others
-
- if you hit a lot of walls, your traction declines
-
- you will see all kinds of damage on the car if you crash,
- but since the game is so short, YOU NEVER NEED TO GO INTO
- THE PIT STOP
-
- why is it there then? maybe there are settings that are a lot
- longer, where it will be critical?
-
-
-
- III) Course guide
-
- a)
- ---------------------------------------------------------------------------
- NOTE : The manual and automatic information below contain slightly
- different descriptions for the turns, the automatic is geared
- more towards the beginning driver while the manual is for
- the expert driver (however, ALL the courses can be mastered
- by both types, i'm just not as good with automatic)
-
- NOTE : the recovery techniques are mine, and the penalty times are
- just estimates, if you can crash and still finish the course,
- you don't need to know these, these are just basic techniques
- that you can use anywhere.
-
- MY TURN TERMINOLOGY : STOLEN STRAIGHT OUT OF MY Sega Rally FAQ !!!!
- vocabulary and turn description
- ------------------------------------------
- a) right or left
- b) easy , medium and hard
- c) very, long or ( none )
- ------------------------------------------
-
- examples..
- --------------------------------------------------------------------------
- 1) easy left - obvious, just barely turn the wheel at full speed
- you should be able to make the turn without losing any speed
- 2) easy right - same as above
- 3) long easy left - another easy turn, but the turn radius is much longer
- than the short one, so don't abruptly turn the wheel
- 4) long easy right - same as above
- 5) very long easy left - this turn is one of the longest in the game,
- you should not have to slow down entirely if
- you complete it just right
- 6) very long easy right - same as above
- 7) medium left - you will have to brake slightly, or downshift to take this
- turn , if you don't you will either hit the sides, or go off
- the road
- 8) medium right - same as above
- 9) hard left - you will probably have to power slide into this turn, don't
- know what a power slide is? read the daytona faq please
- 10) hard right - same as above
-
- -at some point these will abbreviated like EL,LEL,LMRM, HR
- for easy left, long easy left, long medium right maybe, and hard right.
- and placed into the course descriptions...
- ---------------------------------------------------------------------------
- NOTE : Needs to be confirmed
-
- b)
-
- IMPORTANT DRIVING AND HANDLING INFORMATION
- ------------------------------------------
-
- here are few of my suggestions and tips for learning to handle the
- car better, and driving the car
-
- RANKED IN ORDER OF IMPORTANCE!!!!!!!!!!!!!!!!!!
-
-
- 1) learn to use the MANUAL OR FORGET ABOUT COMING IN 1st !!!!!!
-
- 2) practice practice practice, you must drive the courses many
- times to learn where you can push the speed higher and higher
- (i'm not getting paid by SEGA!!! really !!)
-
- learn how to take a turn but turning outward before turn,braking
- or downshifting, and turning into turn and speeding up out of turn
-
- it is important to find apex of turn and be able to execute it
- every time, even when there are other cars there !!!!!!!!!!!!!
-
- 3) the tires SHOULD NEVER EVER BE SQEALING, or HAVE SMOKE COMING
- from them, any time the tires are not in FULL CONTACT with
- the road, you are NOT AT FULL SPEED, understand? make
- sure the car tires are parallel to the road at almost
- all times [NO POWERSLIDES EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- THIS IS NOT DAYTONA OR SEGA RALLY!!!!!!!!!!!!!!!!!!!!!!!!!!!]
-
- 4) learn to yank the wheel to take hard turns, and don't use the
- brakes at all for some turns (see notes below)
-
- 5) learn to tap the brakes for hard turns, and not to constantly
- press down on them, when in doubt DOWNSHIFT (if you use MANUAL)
- otherwise you will have to be excellent with the brakes
-
- 6) NEVER TOUCH THE GRASS, WALLS, DIRT , CARS, or ANYTHING THAT IS
- not considered road (duh.....)
-
- NOTE :EXCEPT WHEN
- -----------------
- exception to this, is on Bayside course, during one S-turn
- there is a bit of grass you can run over to cut a corner short!!!
-
- 7) learn best way to shift at appropriate speeds! Such as :
-
- Speed Gear
- -------------
- 0-50? 1st
- 51-100 2nd?
- 101-120 3rd?
- 121-160 4th?
- 161-180 5th?
- 181 6th?
-
-
- 8) observe car patterns, there are definite breaks that you can/should
- get into so that you can overtake them at appropriate times
- (described in course analysis perhaps?)
-
-
-
- Pre - Race Warmup Routine
- -------------------------
-
- DO THIS FOR EVERY RACE / AGAINST COMPUTER OR ANOTHER PERSON
-
- 0) Adjust seat, put in money, and speed up selection if you want
- (see tricks)
-
- 1) Know which course you want to race
-
- If you want a mirrored race, be prepared to press buttons
- (see tricks)
-
- 2) Pick Car (F-1 or Pace)
-
- If you want to drive pace car (which is huge difference!) ,
- or drive against pace cars (which doesn't make a difference!)
- (see tricks)
-
- 3) ALWAYS TURN ON EXTRA POSITION INDICATORS OVER CARS
-
- this way you get to see what position you're in, without having
- to look all the place and crash !!!!
- (see tricks)
-
- 4) Pick view that you want to drive with, while the car is doing
- the rolling start
-
- if you want the extra high view , be prepared to press buttons
- (see tricks)
-
- 5) Slam down on acclerator once the race starts !!
-
-
- c) INDY 500 Track
-
- i)
- --------------------------------------------------------------
- | NOTE ALL MAPS ARE NOT TO SCALE !!!!!!!!!!!!!!!!!!!!!!!! |
- --------------------------------------------------------------
- map
- --- <- North
- Turn 3 Turn 2
- /--------------------------------------------- \
- / \
- | |
- | |
- | |
- | |
- | Pit area |
- \ /--------------------\ /
- \ ---------------------------|--------------- /
- Turn 4 ^ Turn 1
- |
- Start
- Grand Stands
-
- ii)
- Description :
-
- This course is an accurate representation of the Indianapolis
- Motor Speedway. Of course there are a few details changed
- for convenience, but nothing that major that will affect
- anything.
-
- Of course the fact that you don't get 200 laps for $.50 is
- kinda bad for business, so you get 4 laps, from a rolling
- start.
-
- Also note that it is basically 4 left turns (or right in mirrored
- mode), but at Turn 1, and Turn 3 you have a lot more time to
- react to turning.
-
- This is the easiest course, and once you master turning its all
- over.
-
- BUT , the trick is that there are PLENTY OF OTHER CARS to mess you
- up. And if you want to get really good, you will have to draft
- like crazy.
-
- Note : Drafting is a phenomenon which occurs when you are behind
- other cars and use the fact that they are getting the turbulence
- from the air in front , and your car is not! This will give
- your car and added speed boost.
-
- IMPORTANT OBSERVATION
- ----------------------------------------------------------
- As a final note, since there is no way in the world you can
- finish this course 1st, because you start in last place at
- the beginning, what Sega has done is that on the 2nd lap,
- about halfway through, a GIGANTIC crash will take place,
- and if you're careful, you can gain the 10 or 15 places
- ahead to get you in position to finish.
- (see Course Analysis later)
-
-
-
-
- iii)
- ------------------------------------
- NOTE : ALL TIMES INCLUDE +3 Secs
- DUE TO ROLLING START TIMER
- ------------------------------------
-
- Times
- -------
- Finishing Times : 2'28'241 by GRP
- Finishing Position for above : 1st
-
- Fastest Lap : 0'35'200
-
- Average Lap Times to finish : 38-40 seconds
-
- Average Position needed to finish 1st :
-
- After 1 Lap - 17th?
- 2 Laps - 9th
- 3 Laps - 1st
-
- If you come in first : you get to see the Victory Lap and
- then the credits roll by.
-
-
- iv)
- Course Analysis
- ---------------
-
- Start :
- This is the only checkpoint on this course.
-
- AUTOMATIC - Jam on the accelerator and peel out, carefully avoiding
- all cars around you.
-
- MANUAL - same as above, and also note that you already start in
- 6th gear, so don't worry about shifting
-
-
- Straightaway
- Turn 1 - Medium Left - but no braking !
-
- Short Straightaway
- Turn 2 - Medium Left - but no braking !
-
- Straightaway
- Turn 3 - Medium Left - but no braking !
-
- Short Straightaway
- Turn 4 - Medium Left - but no braking !
-
- ---------------------
- That's it. Really!
- Go FULL SPEED ON ALL the straightaway's.
- DONT BRAKE , DONT DOWNSHIFT , NOTHING.
- FULL SPEED THE WHOLE TIME !!!!!!!!!!!
-
-
- Just make sure on the second lap, you avoid the car crash, and
- if you hit something.....
-
- Manual - make sure you shift up at the right speeds!
- Automatic - jam on the accelerator
-
- d) Highland Track
-
- i)
- map
- ---
- --------------------------------------------------------------
- | NOTE ALL MAPS ARE NOT TO SCALE !!!!!!!!!!!!!!!!!!!!!!!! |
- --------------------------------------------------------------
-
- Grassy Overhang
- /-----------\
- / \ Bridge
- / | <-
- | Mt. |
- \ H |
- Walk-over----CP i |
- | g |
- Cliffs| l |
- \ a |
- \ n | Grandstands
- S-turn \ d | Start
- / | |
- / / / ---|-----
- / \ /- / \ \
- \ - \ \
- \ P | \
- \ i | \
- \ t | |
- \ Milk Signs - |
- - - - - - - -\ area |
- \ |
- \ |
- \ Brick Wall |
- | <- |
- | /
- | /
- \ /
- birds \ /
- \ /
- -----/
- Tunnel
-
-
- ii)
- Description :
-
-
- This fictious course is very scenic and has a lot of trademark
- Sega symbols in it, bridges, mountains, birds, and signs are
- everywhere.
-
- This is the 2nd hardest course ,and it is VERY HARD TO COME in 1st!!!
-
- Lots of staightaways punctuated by sharp turns, tunnels , overhangs,
- cliffs and many other items await you.
-
- The one tunnel you go through at the end has NO LIGHTING, which
- means it is possible to ram into someone or the wall very easily!!!!
- luckily its a short tunnel, and the left turn is not that hard to
- take, but there is dirt on the left which will slow you down.
-
-
-
- iii)
-
- ------------------------------------
- NOTE : ALL TIMES INCLUDE +3 Secs
- DUE TO ROLLING START TIMER
- ------------------------------------
-
- Times
- -------
- Finishing Times : 2'32'303 by RAJ
- Finishing Position for above : 2nd
-
- Fastest Lap : 0'49'???
-
- Average Lap Times to finish : 49-51 seconds
-
- Average Position needed to finish 1st :
-
- After 1 Lap - 11th?
- 2 Laps - 4th
-
- If you come in first : you get to see the Victory Lap and
- then the credits roll by.
-
-
- iv)
- Course Analysis
- ---------------
-
- Start :
-
- AUTOMATIC - Jam on the accelerator and peel out, carefully avoiding
- all cars around you.
-
- MANUAL - same as above, and also note that you already start in
- 4th gear, so prepare to UP Shift
-
- Straightaway
-
- Slight Left
-
- Slight Right
-
- Straightaway
-
- Hard Left - Brake , Down Shift quickly to 5th, turn and back up to 6th
-
- Straightaway
-
- Medium Left - Jam steering wheel to left, NO SLOWDOWN
-
- Slight Left
-
- ----Check Point
-
- Hard Left - Brake and Down Shift to 5th
-
- Hard Right - Stay in 5th
-
- Medium Left - Speed up, and Shift UP to 6th
-
- Straightaway
-
- Hard Right - Tap Brakes and take at Full Speed
-
- Medium Left in Tunnel
-
- Straight
-
- Hard Left - Brake and Down Shift to 5th, corner at apex, and
- back up to 6th
-
- ------Back to Start
-
-
- c) Bayside Track
-
- i)
- map
- ---
-
- --------------------------------------------------------------
- | NOTE ALL MAPS ARE NOT TO SCALE !!!!!!!!!!!!!!!!!!!!!!!! |
- --------------------------------------------------------------
-
- TBD
-
- ii)
- Description :
-
- This course is another fictitous course, which kind of reminds of
- monace courses. but anyways LOTS AND LOTS OF TURNS EVERYWHERE!!!!!!
-
- Lots of narrow , walled in corriders too !!
-
-
-
-
- iii)
-
- ------------------------------------
- NOTE : ALL TIMES INCLUDE +3 Secs
- DUE TO ROLLING START TIMER
- ------------------------------------
-
- Times
- -------
- Finishing Times : 3'09'843 by RAJ
- Finishing Position for above : 2nd
-
- Fastest Lap : 1'01'043
-
- Average Lap Times to finish : 62-64 seconds
- (1'02-1'04)
-
- Average Position needed to finish 1st :
-
- After 1 Lap - 11th?
- 2 Laps - 5th
-
- If you come in first : you get to see the Victory Lap and
- then the credits roll by.
-
-
- iv)
- Course Analysis
- ---------------
-
- Start :
-
- AUTOMATIC - Jam on the accelerator and peel out, carefully avoiding
- all cars around you.
-
- MANUAL - same as above, and also note that you already start in
- 4th gear, so prepare to UP Shift
-
-
- Straightaway
-
- Slight Left
-
- Hard Right - tap brakes
-
- Slight Left
-
- Straight
-
- Medium Left - brake, Down shift to 5th,
-
- Straight - back up to 6th
-
- Medium Left - grass in between , Brake,Downshift to 4th
- Medium Right - accelerate, Up Shift to 5th
-
- ----Check Point - Up Shift to 6th
-
- Slight Right
-
- Medium Left into tunnel - Brake , Down Shift to 5th
- [ EXPERTS ONLY - tap brakes, stay in 6th]
-
- Medium Right in tunnel - Up Shift to 6th, Tap Brakes
- [ EXPERTS ONLY - tap brakes , stay in 6th]
-
- Straight
-
- Medium Left - Brake Hard,Down Shift to 4th,
-
- Medium Right- Up Shift to 5th
-
- Straight
-
- ------Check Point - Up Shift to 6th
-
- Slight Left - Brake, Down Shift to 5th
-
- Straight - Up Shift to 6th
-
- Medium Left - Brake, Down Shift to 4th
-
- Straight
-
- Slight Right - back UP SHIFT to 5th, and the 6th
-
- Straight - tap Brake and stay in 6th
-
- Very Long Right - tap Brake [ Not always necessary ]
-
- Straight
-
- Slight Right - Stay in 6th
-
- --------Finish
-
-
- Section IV
- --------------
-
- Tricks : Thanx to Michow@unixg.ubc.ca (Micheal Chow) for 1,2,3
-
- 1)
- Play as pace car: Hold down start and the brake pedal just after you
- select your transmission (just before the "Start your engine" message)
-
- 2)
- Play with drones as pace cars: Hold shift lever on "up" and hold down
- brake pedal like above.
-
- 3)
- Reverse view: while playing, press start and a view button for the
- reverse angle. Kind of tough to use while playing, 'cause you can't see
- what you're about to crash into.
-
- 4)
- far view : hold both view buttons down
-
- 5)
- car position : hold start and a view button
-
- 6)
- reverse track : hold a view button down when selecting a track
-
- 7)
- speed up selection for one player : rapidly press the view buttons
- while waiting
-
-
- Rumors
- -------
-
- hmmm, don't know any, wanna start some?
-
- 1) Sega Saturn version supposedly put on hold !!!!! due to complexity
- and other priorities. (confirmed 5/96 - but it is going to be
- released sometime in 97!)
-
- 2) Lucky Japanese Saturn owners (or people who have converters- like
- me !!!!!!!!!!! yes) get to play F-1 Live Racing, which is totally
- different from INDY 500, but is just as good in some ways, 6 tracks
- time trials, and LIVE ANNOUNCER (japanese) with video window to show race
- progress !!! maybe this will come out in america.
-
- (confirmed : released by virgin, it will come out in 6/96 or 7/96)
-
- what does this have to do with anything? don't know, well if you like
- racing, and have a saturn, GET THIS (and a converter) its GREAT !!!!!!
-
- 3) more racing rumors , MANX T.T should come out for the Saturn , this should
- blow away HANG ON GP '95 (not really that bad, except for sound)
-
- (confirmed : manx should be released 3rd quarter 96)
-
- 4) more racing news : DAYTONA 2 in the arcades, DAYTONA REMIX for Saturn later
- in '96.
-
- (confirmed : both should be out 3/4th quarter 96)
-
- 5) Link cable for Saturn games, maybe for Racing Games????????????????
-
- Section V
-
- Credits
- ===============================================================================
- INFO-MATION e-mail all questions, hints, responses,queries and criticisms to
- gantela_rajeev%pax6a@mr.nawcad.navy.mil - (keep messages as short as possible)
- COPY-RIGHT SEGA, SEGA Rally, and all of those other terms are copyrighted
- by SEGA,so don't use them for your own good,or distribute information like this,
- for any profit,ok? INDY 500, INDIANAPOLIS MOTOR SPEEDWAY copyrighted by owners.
- All advertising products emblems, and decals by their respective companies.
- THANX TO U-thanks to SEGA for the games and all the programmers for the concept
- -i guess that means AM4@SEGA-TOYOTA for the model of the car-F-1,and Pace car
- -all the sponsers for stuff used in it, and all the signs and billboards ....
- -the INDYCAR racing network - you , for playing and reading this!! SEGA !!!!
- -rg for the work put into it. -rc for all the net support-support SEGA:INDY 500!
- ------------------------End-of-smeggin'-transmission--------------------------
-
-