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Resident_Evil_2_Guide_2.txt
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Subject: RE2 - Leon scenario 1 speed guide here! (longish)
From: irwin.51@postbox.acs.ohio-state.edu (Jim Irwin)
Date: Thu, 29 Jan 1998 08:25:05 GMT
Newsgroups: rec.games.video.sony
Resident Evil 2 - Leon scenario 1 speed guide
This guide is intended for people who have played Leon's first scenario
and have a general idea of where everything is but can't finish it fast
enough to earn the infinite rocket launcher. It is NOT intended as a
walkthrough; attempts to use it as such will probably result in confusion
and/or frustration :) I'll try to be as brief as possible, listing only
the items you must have in your inventory and where to go.
General rules:
1. Don't pick up First Aid Sprays. You shouldn't use them, so picking them
up is a waste of an inventory slot.
2. You have a 6 saves to use, which is a lot. Plan before starting where
you're going to save. I'll include my recommendations in the guide.
3. Ink ribbons can be found at every typewriter, so never pick them up
or carry them around until you're going to use them (and then promptly
stick the extra one in a magic box).
4. You'll notice I don't mention picking up many herbs. This is because
I have no idea what else you'll have in your inventory and thus how much
room you have left. Pick up herbs at your own discretion.
5. To skip CGI animations (except the end) press start once it's started;
you can also skip the announcer at the beginning.
And now for the guide:
START
If you want the special key, run to the police station killing whatever you
deem necessary...careful though, you only have 18 bullets.
If you don't, after the gun owner gets attacked run up to him and try to
grab the shotgun as fast as you can. You might take a zombie hit, but this
is faster than killing all 4.
Down the back alley run to the fence, aim up and pop both zombies' heads
with the shotgun. Run past the gate to trigger it opening, then back thru.
Avoid everything until you reach the bus.
In the bus kill the zombie on the floor and knock the one walking towards you
down, then run all the way to the police station. Go in the room and hear
the dying cop's speech, then run out and unlock the doors.
SAVE #1- I hate listening to speeches more than once, you'll notice that :)
Go to the west door and dump your knife in the magic box.
Inventory: Handgun, bullets, shotgun
Dispose of the licker in the next room with the shotgun and grab the herb if
you want. Down the next hall, go in the briefing room and get the red jewel.
In the next room there's 4 zombies. Kill the 2 closest to you with the
handgun and off the last 2 (standing together) with your last shotgun shell.
Feel free to grab the 2 herbs on your way into the Darkroom. Drop the
empty shotgun and red jewel in the magic box.
Inventory: Handgun, bullets
Up the stairs, solve the oh-so-difficult statue puzzle and grab the 2nd red
jewel, enter STARS office and grab the shotgun and diary/medal. Listen to
Claire drone on for a while then out and back all the way down to the 1st
floor main hall. Watch out for the zombie arms in the boarded up hallway.
Use the unicorn medal to get the spade key, then back the way you came AGAIN,
stopping by the file room to pick up the crank. Up the stairs again past the
STARS office and thru the spade door (discard the spade key). Kill the zombies
with your new shotgun and head into the library. Get the bishop plug from
the bookshelf puzzle and grab the red herb from the desk.
Out on the balcony ignore the zombie to your right and proceed left. Drop the
ladder while killing/knocking down the other zombies then go to the 2nd floor
east door. Grab the small key then dump it, the red herb, Bishop plug and
shotgun in the magic box and grab the 2 red jewels.
Inventory:Handgun, bullets, red jewel, red jewel
Ignore the 2 zombies in the helicopter hallway for now, and run past the crows
to the roof (unlock the door to the 1st floor on the way if you want). Out
on the roof go down the stairs, past the zombies into the shed and grab the
Valve handle. Back up to the roof, douse the heli, back past the crows and
off the 2 zombies in the small hallway. In the next room plop the red jewels
into place and grab the king plug and diamond key. On the way back to the
balcony dump the King plug and Valve handle and grab the small key.
Inventory:Handgun, Bullets, Small Key, Diamond Key
SAVE #2 - if you feel like it. I didn't but hey, 6 saves is a lot.
Around the balcony thru the library, use the small key to get the Handgun
Parts and continue around the 2nd floor to the stairs. Downstairs go thru the
Diamond key door and get ready to fire fast. Kill the 3 zombies immediately
near you and grab the shotgun shells before proceeding into the next room.
Go knock the now-zombified cop down and grab the Heart Key, then out to the
Main Hall.
Go out the east door, ignoring the mass of zombies and straight thru the blue
doors. Dodge (or kill if you feel like it) the zombies in the next room,
stopping by the safe to grab some shells (2236 if you forgot). Then out
the back thru the Heart Door and grab the shells by the stairs before heading
down to the basement.
Kill the 3 dogs in the basement, stop by the power room and solve the power
puzzle, then head to the parking lot to meet Ada. After she whines about not
being able to move the truck herself, help her out and go see Ben withering
away in his cell. Grab the manhole opener after his speech and head to the
Kennel.
Don't grab the red herb in the kennel unless you feel like fighting dogs. Just
go down the manhole to the sewers, avoid the spiders and stop in the safe room.
If you did get poisoned by the spiders there's a blue herb here, so don't worry
Grab the Bishop and King plugs from the magic box and go to the lock
in the next room. Plug them in and go back out to find Ada and play her
little mini-quest.
Get the Club key and shells from Ada and go to the safe room again. Trade
your Handgun and Bullets for a Shotgun, it will go nicely with the 28 shells
you've hoarded up. Also grab the crank and head back to the police office.
Inventory:Shotgun, Shells, Diamond Key, Club Key, Crank, 2 free inventory
slots
SAVE #3 - Who wants to listen to Ada, Ben, and play Ada's quest again :P
Back through the sewers up the ladder and across the parking lot, you'll
notice there's 2 lickers in the hallway now. Off them with the shotgun and
head to the autopsy room. Grab the Red Card Key, kill the zombies and drop
by the weapons storage before heading back up the stairs to the police HQ.
I personally would leave the sidepack for Claire, and the submachine gun
causes you to lose a rank if you use it, so just take the ammo and head up.
Once upstairs drop by the night watchman's room to get the Magnum and some
more shells, then head out the blue doors in the next room to the mob of
zombies you left. Blast them all with the shotgun then into the next hallway.
Kill whatever zombies you need to here, and go in the diamond and club rooms,
grabbing the Rook plug and Cog respectively. Watch out for the licker that
pops out after you get the Rook plug.
Now it's back out to the main hall, up the ladder (there's a licker there
now, watch it) and to the library. When you enter the library zombies start
crawling into rooms you'll never be returning to...so why does the game even
bother :P Anyway, up to the clock tower, use the crank and cog to get the
Knight plug and down the dust chute to the basement you go.
Oh no, Ben's in trouble, go check it out and then head back to the sewer
running past the spiders (man, they're slow aren't they) and stop by the safe
room. If you don't feel confident enough to beat the upcoming boss then save,
but he's really not that hard, especially since you'll be using the magnum :)
Inventory:Magnum, Rook plug, Knight plug, some form of healing (just in case)
You can take the handgun and bullets too, if you want to shoot the little
things that chase you around...personally I just let them climb on me and
take a little damage while pulverizing the boss.
SAVE #4 - either before or after fighting the boss
After defeating the boss, you meet Ada again (oh joy) and head towards
the sewage plant. Make sure to grab the magnum rounds and shells hidden down
the ladder behind the pushable locker. Grab the Valve handle from the magic box
along with your Shotgun and Shells . Then it's down the elevator to get
shot by Annette.
Inventory:Shotgun, Shells, Valve handle
Time for another Ada quest. She can't pick anything up for you this time, so
just climb thru the ventilation shaft and get generally annoyed by Annette
for a while. After Ada knocks Annette down run across the bridge and down
the ladder to stare at the bubbling water.
Meanwhile, Leon is feeling better. Go thru the door, hang a left and grab
the Wolf medal and some shells off the dead guys, then head back the other
way. Avoid the spiders and run around to the lower level where you'll need
to use the Valve handle to lower the bridge. Run across, use the handle to
raise the bridge back up and grab more shells before heading into the alligator
hall.
Kill the alligator with the gas canister (that way Claire doesn't have to
fight it in her 2nd scenario) and have Ada patch you up. Then it's through
the murky water, up the ladder, grab the Eagle medallion from the corpse
across the bridge, and use the Valve handle for the last time on the
ventilation shaft. Run through the shaft, around to the waterfall and
pop the medals into the machine. Then it's off to the sky tram.
In the tram shoot the big hand a few times and it will leave you alone. Make
sure to grab the W. Locker key right next to the flare gun before heading
into the factory. In the first factory room get the shotgun parts and
upgrade...don't forget that when you upgrade you get a free reload, so
spend all the rounds on the zombies hanging around here before you combine.
Through the next room and up the ladder to a safe room, grab the magnum rounds
and shells, and if you're afraid of the next boss, save. I personally would
wait until after you beat him, since you carry Ada and have her give another
speech, and who wants to listen to that :P Don't miss the Magnum rounds inside
the train before you go out to fight the boss.
Inventory:Magnum, Magnum rounds, healing stuff
SAVE #5 - either before or after fighting the boss
Inventory after boss:Magnum, Magnum rounds, Custom Shotgun, Shells, W. Locker
Key
After the boss is history, you carry Ada to a safe room stocked with more
Magnum rounds and Shells...happy day! Then out the door, and down the west
(blue) path of the central room, turn left and head to the freezer. Grab the
fuse case and turn it into the main fuse with the robotic arm, then back
to the central room to power up.
Now down the red path and open the shutter. Kill the 2 plants, through the
door and kill another plant right inside. Down the ladder and through the
door, kill the large number of lickers you'll be encountering (don't you just
love your custom shotgun?). Go around the computer room, turn left at the end
of the last hallway and head into Birkin's Lab area. Just inside grab
the Magnum Parts from the locker, and expend whatever bullets you still have
on the zombies in the next room before upgrading (free reloads kick ass!).
IF YOU WANT CLAIRE TO BE ABLE TO ACCESS THE SPECIAL LAB ROOM IN HER 2ND
SCENARIO, you must go to the moth room and do the computer stuff now.
You should have plenty of time to do it, but all Claire gets is a Submachine
gun (which lowers Rank). Then make sure to open the shutter and enter your
fingerprint after opening the shutter next to the card key door.
Grab the Lab Card Key from the lab and head all the way back up the ladder,
watching for the licker that will drop from the ceiling. Up the ladder some
more plants have appeared, finish them off and head back through the central
room and down the blue path again. Unlock the card key door, kill the zombis
inside and grab the MO Disk and more magnum rounds (but NOT the first aid
spray...remember, those are bad).
Back outside Annette tries to annoy you again but is thwarted by beams from
the ceiling. Back to the central room and down the red pathway, Ada tries
to steal the G-virus but ends up dead, then Annette passes out and you toss
away the G-virus. Now it's down the ladder hurrying toward the final elevator.
In the hall downstairs those wacky naked zombies have taken over...kill them
all and head toward the save point in the adjacent computer room. Grab all
the items you need for the final confrontation and save the game for the last
time.
Invetory:Custom Magnum, Magnum rounds, MO Disk, as much healing stuff as you
have left
SAVE #6 - This is it, the final showdown. If you followed this guide you
should've gotten here with plenty of time (read 20 minutes) to
kill the boss.
Kill the boss, jump the train and hope you were fast enough! If you were
you'll get the Rocket Launcher for Claire, which is a very good thing :)
END
Hope this helps everyone!
Jim Irwin
irwin.51@postbox.acs.ohio-state.edu