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SNES- JAP
CINEMA Vs. / 2P SIMULTANIOUS
_ _ _ _ _ _ _ _ _ _ _ _
\\// // // // // \\// // // // // YUUYUUHAKUSHO 3 ______________________
// //_// //_// // //_// //_// / /
// ---- ---- // ---- ---- /________________ /
/ /
__ __ ___ _ _ _ _ ____ __ __ _______ / /
/ / / / / | | | // // // /___/ / / / / / ___ / / /
/ /__/ / //| | | |// // // //__ / /__/ / / / / / / /______
/ ___ / // | | | |\\ // // /__ / / ___ / / / / / | /
/ / / / // | | | | \\ //___// ___// / / / / / /__/ / |_____ /
/_/ /_/ // |_| |_| \\ /_____/ /___/ /_/ /_/ /______/ / /
TOKUBETUHEN / /
____________________/ /
/ /
/________________________/
Move list and FAQ by KageKaze
Version 1.00, at last, it's done.
-------------------------------------------------------------------------------------------
Hi there!
This game is one of the most inovative games I've ever played. It's a very interesting
and a rather fun fighting game played entirely in cinematics. You'd have to play it for
yourself to really understand what it's like. I liked the fact that this game allows for
alot of things to happen. Things such as counter-attacks and repelling projectiles and so
on and so on. You get the picture. I still don't know the limits of this game.
I really began enjoying this game once I stared to understand it, so I became determined
to make an FAQ/Move list so others might enjoy this game as much as I do! I hope I've
succeeded. Any spots that I've noted as rough translations are moves that I've tried to
translate myself. I'm self taught in reading Japanese (Hirigana and Katakana, I don't
know Kanji) so I may not be able to translate some areas and some areas can only be guessed
at. Let's just say that my dictionary isn't very good. Becides, dictionaries are just
general and don't go into japanese sentence structure and such. I hope to update this
FAQ with the actual move names from the game. We'll just have to see! Well, enough of
this, on to the FAQ.
-------------------------------------------------------------------------------------------
TABLE OF CONTENTS--
1. CHANGES IN FAQ
2. SPECIAL THANKS
3. SCREEN MENUS
4. FIGHTING MODES
5. KEY
6. STANDARD CONTROLS
7. POWER BOXES/ORBS
8. THE "MOVE" BAR
9. THE "KO" BAR
10. THE "SPECIAL" BAR
11. MOVE EFFECTS
12. A QUICK NOTE ON PROJECTILES
13. CHARACTER IDENTIFICATION
14. MOVE LIST
15. CONTACT ME
-------------------------------------------------------------------------------------------
CHANGES IN FAQ--
The previous FAQ didn't even have a number for the version, so I simply call this one
version 2 due to all the new information added. The new stuff added is mainly names of
characters and moves wich I didn't have a clue of what they did before. Changes in the
FAQ go as follows:
1. Slight correction to "move" bar description
2. Added Character names
3. Changed 'Thorn Whip' to proper name: 'Rose Whip'
4. Changed 'Rose Peddle Shower' to rough translation: 'Pollen of Dreams'
5. Added 'Pollen of Dreams' effect on opponent
6. Added notes on how to transform using #3
7. Changed 'Arctic Winds' to 'Frost Covered Tree's Findings' a very *VERY*
rough translation
8. Added 'Frost Covered Tree's Findings' effect on character
9. Added notes on how to acheive Blonde hair w/ #10: Karasu
10. Added 'Defensive Teleport' and 'Disillusion' to #12 (Toguro Ami)'s moves w/
effect
11. Added Transformation note for #13 (Toguro Otouto)
12. Added note on 'Split Image' states in the 'MOVE EFFECTS' section
13. Added a special thanks section. Thanks, Kyo!
In the future, I would hope to have more of the real translated names for the moves.
-------------------------------------------------------------------------------------------
SPECIAL THANKS--
I wish to thank Kyo Kusanagi for supplying me with the character names, for giving me
help with some of the Moves and their effects, and for correcting me on Karasu's blonde
hair state. I originally thought this state was permanenet. Anyhow, without Kyo-san's
help, I may never have been able to make this new revised edition. Thanks!
-------------------------------------------------------------------------------------------
SCREEN MENUS--
OPENING SCREEN--
Game Options
OPTIONS--
Game Skill Level Sound Config (controler)
Super Mode: Sterio - Mono
Normal BGM test
Easy Sound FX test
GAME--
One on One Battle Team Battle
Tournament Mode Total Battle Mode
--------------------------------------------------------------------------------------------
FIGHTING MODES--
ONE ON ONE--(one or two players)
Self Explanitory
TEAM BATTLE--(one or two players)
Pick 3 characters then what order you wish to fight in. In one player mode, you must
select the computer's fighters. Fights are conducted much like SNK's King of Fighters
games. If a character wins, he/she recovers a portion of life and moves on to the next
character.
TOURNAMENT MODE--(one or two players)
All characters fight it out for the #1 position. Great place to watch CPU battles
TOTAL BATTLE MODE--(one player only)
Select your character and go against all the other fighters. You will also fight 3
extra opponents. You will fight "Yohko" Kurama, Young Genkai, and Toguro Otouto at
100% power. You will fight a mirror match last. In this mode, you will also see the
ending credits after you've won all the battles.
--------------------------------------------------------------------------------------------
KEY--
-> -- Joypad Right
<- -- Joypad Left
/\ -- Joypad Up
\/ -- Joypad Down
--------------------------------------------------------------------------------------------
STANDARD CONTROLS--
-> + X/A -- Overhanded/Underhaned Punch (respectivly)
-> + Y/B -- Multiple Overhanded/Underhanded Punches (respectivly)
<- + Y/X/B/A -- Block
/\ + X -- Jump (can be disabled)
/\ + Y/B/A -- "Defensive" Specials (can be disabled)
\/ + Y/X/B/A -- "Offensive" Specials
Y/A -- Use Power Boxes/Orbs
--------------------------------------------------------------------------------------------
POWER BOXES/ORBS--
RED -- Gives HP
YELLOW -- Gives power to "special" meter
BLUE -- Restores "K.O." meter
--------------------------------------------------------------------------------------------
THE "MOVE" BAR--
There is a bar directly underneath your character. This bar is your "move" bar. when you
press a direction on the control pad this bar will charge up. Pressing a button when the
bar is barely charched will make your attacks fail more often than not. Waiting for a full
charge leads to the best results. In short, this bar determines the accuracy success rate
of all of your special moves, be it defensive or offensive.
--------------------------------------------------------------------------------------------
THE "KO" BAR--
The blue bar just below the "move" bar is the "ko" bar. This bar depletes as you take
damage. Once this bar reaches zero, your character will be knocked down to the ground
and be vulnerable to attack. Some attacks only affect this meter. You can be knocked
down instantly by being hit as you start a jump.
--------------------------------------------------------------------------------------------
THE "SPECIAL" BAR--
Below the "move" and "KO" bars is the "special" bar. This shows how much power you have
to preform special moves. Each special move (and jump) will take power from this bar.
If you don't have enough power for a specific move, your character will not respond when
you try to activate it. You gain power as you attack your opponent (the "flames" in the
orb in the center/bottom of the screen will be transfered to your 'special' when you preform
moves. This orb will sometimes have the power boxes/orbs instead of flames wich will be
transfered to the most effective technique preformed). When this bar is null, you can do
nothing but punch and block, so BE CAREFUL!!
--------------------------------------------------------------------------------------------
MOVE EFFECTS--
BLIND-- Opponent cannot see what you are doing
DISABLE-- Opponent cannot Jump or use "deffensive" specials
KO-- Do damage to your opponent's "ko" bar
ABSORB-- Damage will not be taken or will be reduced if done at the right moment
YELLOW AURA-- Increase damage of specials or change their effect
(most visual and effect changes are marked by parenthesis "()")
RED AURA-- Increase Punch Strength (guess based on rough translation)
SPLIT IMAGE-- A defensive state where, for the round this move is preformed, you cannot
be harmed (if used soon enough, that is) and the attack will miss totally.
Very useful technique against powerful attacks such as the 'Demon Fire
Dragon'
--------------------------------------------------------------------------------------------
A QUICK NOTE ON PROJECTILES--
When projectiles collide, several things can happen. Here is a list of what might happen.
1> Projectiles collide and Both dissipate from the impact
2> Projectiles collide and your's continues on
3> Projectiles collide and your opponent's continues on
4> Projectiles collide and both will continue on
Also, KO attacks may cause projectiles to dissipate in mid air.
-------------------------------------------------------------------------------------------
CHARACTER IDENTIFICATION--
#1 #2 #3 #4 #5 (?)
#6 #7 #8 #9 #10 #11
#12 #13 #14 #15 #16 #17
(?)-- Selects a Random Character
--------------------------------------------------------------------------------------------
CHARACTER MOVE LIST--
#1: Yuusuke Urameshii
/\ + Y -- "Move" bar charges faster
/\ + B -- Yellow Aura
/\ + A -- Red Aura
\/ + Y -- Powerball Punches
\/ + X -- Giant Fireball
\/ + B -- Mega Punch (Multi Mega Punch)
\/ + A -- Powered Multi Punch
#2: Kuwabara Kazuma
/\ + Y -- Heal HP
/\ + B -- Yellow Aura
/\ + A -- Red Aura
\/ + Y -- Fire Beam (Fire Snake)
\/ + X -- Fire Shardes
\/ + B -- Fire Sword Strike (Twin Sword Strike)
\/ + A -- Fire Sword Swing
#3: 'Miwamino Shurichi' Kurama
*To get this character to transform into 'Yohko' state, you must activate the
Yellow Aura then use the Yellow Aura motion again BEFORE the aura dissipates
/\ + Y -- "Pollen of Dreams" - "Hit Rate Down"
/\ + B -- Yellow Aura (Transform)
/\ + A -- Red Aura
\/ + Y -- Plant Growth - Poison (Venus Fly Trap Attack)
\/ + X -- Rose Peddles
\/ + B -- Plant Arm Strike
\/ + A -- Rose Whip
#3(transformed): Yohko "Demon Fox" Kurama
/\ + Y -- Pollen Shower - Heal HP
/\ + B -- Yellow Aura
/\ + A -- Red Aura
\/ + Y -- Venus Fly Trap Attack
\/ + X -- Flight Attack
\/ + B -- Ground Spike Plant
\/ + A -- Thorn Sword
#4: Hiei
/\ + Y -- Split Image
/\ + B -- Yellow Aura
/\ + A -- Red Aura
\/ + Y -- Powered Multi Punches
\/ + X -- Demon Fire Dragon
\/ + B -- Katana (16 Slash Attack)
\/ + A -- Green Fire Strike
#5: Genkai
*Turning Young seems to increase power and effectivness, but this state is temporary
/\ + Y -- "Move" bar charges faster
/\ + B -- Turn Young (Yellow Aura)
/\ + A -- Red Aura
\/ + Y -- Energy Focus - Slow oppent "move" bar
\/ + X -- Giant Energy Ball
\/ + B -- Gravity Attack - KO
\/ + A -- Vortex Punches
#6: Rinku
/\ + Y -- Split Image
/\ + B -- Yellow Aura
/\ + A -- Red Aura
\/ + Y -- Yo-Yo Spin - Absorb
\/ + X -- Giant Yo-Yo Toss
\/ + B -- Bolos Yo-Yo - Blind/Imobilize
\/ + A -- 4 Yo-Yo Toss (6 Yo-Yo Toss)
#7: Touya
/\ + Y -- "Frost Covered Tree's Findings"(?) - Defense Strength Up
/\ + B -- Yellow Aura
/\ + A -- Ground Freeze - Blind/Dmg
\/ + Y -- Ice Crystal Shield - KO
\/ + X -- Ice Ball Barrage
\/ + B -- Aqua Cyclone - Disable
\/ + A -- Ice Sword
#8: Jin
/\ + Y -- Increase Jump Length
/\ + B -- Yellow Aura
/\ + A -- Red Aura
\/ + Y -- Vortex
\/ + X -- Air Blade
\/ + B -- Focus - Absorb
\/ + A -- Cyclone Punch (Twin Cyclone Punch)
#9: Shi-Shi-Wakamaru
/\ + Y -- Blind
/\ + B -- Yello Aura
/\ + A -- Steal HP
\/ + Y -- Skull Attack - Slow opponent's "move" bar
\/ + X -- Earth Smash Skull Attack (Earth Shatter Skull Attack)
\/ + B -- Black Hole - Absorb
\/ + A -- Katana
#10: Karasu
*To get Blonde Hair, you must be knocked down once so your mask falls off, then do the
Yellow Aura motion. Instead of the Aura, your hair will change. This state is not
permanent, it will wear off after 8-10 combat rounds or after taking 3-4 hits,
whichever comes first.. Each move listed after the forward slashes "/" are when you
have blonde hair. I believe this state makes you stronger, and it gives you the
potential to activate the 'Meteor Strike' technique w/ blonde hair and Yellow Aura
active.
/\ + Y -- Split Image / Split Image
/\ + B -- Yellow Aura -or- Blonde Hair / Yellow Aura
/\ + A -- Blind/Disable / Blind/Disable
/\ + Y -- Cuncussion Grenade - KO / Cuncussion Grenade - KO
\/ + X -- Meteor Shower / Meteor Shower (Meteor Strike)
\/ + B -- Underground Explosion / Underground Explosion
\/ + A -- "One-Eye" Barrage / "One-Eye" Barrage
#11: Makimarou
/\ + Y -- "Protect Aura" - "Defense up"
/\ + B -- Yellow Aura
/\ + A -- Red Aura
\/ + Y -- Energy Buzz Saw **Can Reflect Projectiles**
\/ + X -- Hatchet Throw
\/ + B -- Battle Cry - KO
\/ + A -- Hatchet Swing
#12: Toguro Ami
/\ + Y -- Head Split - Heal HP
/\ + B -- Defensive Teleport Vs. Bodliy Attacks (Non-Projectile)
/\ + A -- Disillusion - "Defense Strength Up"
\/ + Y -- Claw Strike
\/ + X -- Spike Attack
\/ + B -- Ground Spikes -- Blind/Disable
\/ + A -- Hand Blade
#13: Toguro Otouto
*This Character's 80% power increase is only temporary. To transform into
'Maximum power' state, you must use the 'Increase power' move again before
the 80% power increase wears out.
/\ + Y -- Increase power - 80% power, repeat for 100%
/\ + B -- Slow opponent's "move" bar
/\ + A -- Red Aura
\/ + Y -- Energy Shots
\/ + X -- Fireball Punch
\/ + B -- Earthquake - KO
\/ + A -- Scream - KO
#13: 'Kyokudai' Toguro (maximum power)
/\ + Y -- Full Power Charge
/\ + B -- Slow opponent's "move" bar
/\ + A -- Heal HP
\/ + Y -- Energy Shot Barrage
\/ + X -- Fireball Punch
\/ + B -- Earthquake - KO
\/ + A -- Scream - KO
#14: Dr.Ichigaki
/\ + Y -- Heal HP
/\ + B -- Injection - Fast "move" bar *fails at times*
/\ + A -- Restore KO power
\/ + Y -- Masquito Attack - Blind/Disable
\/ + X -- Scalpel Fireballs
\/ + B -- Death Strike - Heavy KO
\/ + A -- Claw Slash
#15: Hagiri Kaname
/\ + Y -- "Thurogh Examination" - "Hit Rate up!"
/\ + B -- Yellow Aura
/\ + A -- Red Aura
\/ + Y -- Tri-Dart Throw (6 Dart Throw)
\/ + X -- Rock Shatter
\/ + B -- Tripple Dice Fireballs (6 Dice Fireballs)
\/ + A -- Coin Fireball
#16: Itsuki
/\ + Y -- Virtual Zone Teleportation - Fast "move" bar - Slow Opponent's "move" bar
*If the opponent is the same character, he will gain a fast move bar as well as you
/\ + B -- Yellow Aura
/\ + A -- Golum Summon - Absorb
\/ + Y -- Quad-Gauntlet Punch
\/ + X -- Gauntlet Fireball
\/ + B -- Gauntlet Grab - Blind/Disable
\/ + A -- Gauntlet Force - KO
#17: Sensui Shinobu
/\ + Y -- Fast "move" bar
/\ + B -- Yellow Aura
/\ + A -- Red Aura
\/ + Y -- Arm Cannon (Multi-Shot)
\/ + X -- Powerball Kick (Multi-Ball Kick)
\/ + B -- Fire Kick
\/ + A -- Armoured Uppercut
-------------------------------------------------------------------------------------------
You can reach me, KageKaze, at 'Guyver_3@Prodigy.net'. Feel free to contact me with
suggestions or contributions.