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marvel_vs_capcom_chun_li.txt
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CHUN-LI FAQ
By Ryu
Table of Contents
1. Intro
2. Misc. Info
3. Legend
4. Moves
5. Combos
6. Tips
7. Strategies
8. Best Partners
9. Acknowledgment and Thanx
10. Disclaimer
INTRO
Welcome to my Chun-Li FAQ! This guide has Chun-LiÆs moves, combos,
strategies, and other helpful info. I hope you find this FAQ very
helpful.
MISC. INFO
Regular Color: Blue Outfit
Alternate Color: Red-Orange Outfit
Air Dash: F, F in air
Triangle Jump: tap F when meeting the screen side in air
Triple Jump: tap U twice at any time during any jump
Team Counter Attack: Kikoken
Team Super Attack: Kiko-Sho (if she starts) or Senretsu Kyaku (if her
partner starts)
First Appearance: Street Fighter II
Taunt: ôGomen Neö (Her taunt actually does damage!)
Origin: Chun-LiÆs father was killed by Bison when she very young. She
trained and tracked Bison down, only to be defeated by him. She then
joined and trained with Interpol, and now she is ready to face Bison
once more!
LEGEND
HCF- Half Circle Forward (from back to down to forward)
HCB- Half Circle Back (from forward to down to back)
DP- Dragon Punch Motion (forward, down, down-forward)
QCF- Quarter Circle Forward (from down to forward)
P- any punch button
K- any kick button
3K- all 3 Kick buttons
3P- all 3 Punch buttons
The Button Layout:
( ) ( ) ( )
Jab Strong Fierce
( ) ( ) ( )
Short Forward Roundhouse
C.- Crouching (or Ducking)
D.- Dashing (F,F)
S.- Standing
J.- Jumping
SJ.- Super Jumping (D,U or 3K)
MOVES
Kikoken: HCF+P
This is Chun-LiÆs fireball move. It comes out pretty quick. DonÆt use it
for keep away though. Best to use after a youÆve blocked a ground combo.
Rising Bird Kick: DP+K
Chun-Li rises into the air while kicking. A good anti-air move.
Axe Kick: HCB+K
Chun-Li flips over her opponent and hits them with the back of her leg.
It canÆt be blocked low.
Lightning Kick: tap K rapidly
Chun-Li kicks so fast that her legs form energy blades in front of her.
This move can be done in the air.
Mini Kiko-Sho: F+Punch
A mini version of Chun-LiÆs super from Street Fighter Alpha. Good anti-
air move.
Stomp Kick: D+Forward in air
Chun-Li stomps on her opponentÆs head.
Neck Breaker: DF+Roundhouse
Chun-Li jumps up and hits the back of her opponentÆs neck with her
knees. A very good surprise move.
KIKO-SHO: QCF+3P (Level 1)
Chun-Li forms a huge bubble of throbbing energy around her body. It is
an extremely powerful chipper. Tap P for more hits.
SENRETSU KYAKU: QCF+3K (Level 1)
Chun-Li charges forward while rapidly kicking her legs. Tap K and shake
the joystick for more hits.
HAZAN TENSHOU KYAKU: DP+3K (Level 1)
A Super version of Chun-LiÆs Rising Bird Kick. It comboes perfectly off
her S.Roundhouse. The best thing is, sheÆll land at the same time as her
opponent, so you can combo them again! Excellent anti-air move. Tap K
for more hits.
SHICHISEI SENKUU KYAKU: QCF+3K in air (Level 1)
Chun-LiÆs best Super in my opinion! She charges forward in the air and
kicks her opponent. The background disappears and Chinese letters appear
all around her. Her opponent then falls down with half his life bar
gone! Use it in an air combo for mega damage!
COMBOS
1. C.Short, C.Roundhouse, Lightning Kick
Keep on hitting Roundhouse after youÆve knocked them down and maybe
youÆll hit them while theyÆre on the ground!
2. C.Short, C.Roundhouse, Kiko-Sho
Cancel immediately into the Kiko-Sho for the best effect!
3. J.Fierce, C.Short, Rising Bird Kick
4. J.Roundhouse, Lightning Kick
Ram on the Roundhouse button and maybe youÆll hit them with the
Lightning Kick while youÆre still in the air!
5. D.C.Forward, C.Fierce, Senretsu Kyaku
This is Chun-LiÆs ôbread and butterö. An excellent and damaging combo!
6. D.S.Short, S.Roundhouse, Hazan Tenshou Kyaku
Another ôbread and butterö!
7. D.S.Short, S.Forward, Hazan Tenshou Kyaku
8. S.Short, S.Short, S.Strong, S.Fierce, Senretsu Kyaku
This is a variation of Chun-LiÆs ôbread and butterö.
9. Stomp Kick, J.Roundhouse, D.S.Short, S.Roundhouse, SJ.Jab, SJ.Short,
Shichisei Senkuu Kyaku
This combo has damage written all over it! Once you Stomp them,
immediately cancel into the J.Roundhouse. Also, you must be extremely
fast when canceling into the Shichisei Senkuu Kyaku. It wonÆt connect if
youÆre a split second too slow.
TIPS
1. USE COMBOS! Chun-Li is the combo queen of the game. Combo Punches and
kicks into specials or Supers for good damage.
2. If Chun-Li gets in an air fight, sheÆll definitely win. Her anti-air
and air defenses always come out on top.
3. Use Chun-LiÆs Triple Jump to surprise opponents. Jump in and when
your opponent thinks youÆre going to attack, tap Up before you land
to escape harm.
4. Chun-Li is a devastating character in a masterÆs hands. She very
quick and very powerful. Once you master her, youÆll whoop everyoneÆs
ass!
5. Chun-LiÆs best chance of victory is to use combos.
STRATEGIES
Vs. Chun-Li
DonÆt jump in too often. SheÆll nail you with her Rising Bird Kick or
sheÆll jump up and use her air throw. Watch out her combos too. Never
underestimate her. She is a very tough comeback character. SheÆll
definitely jump in, so use your anti-air moves, like the Rising Bird
Kick.
Vs. Ryu (in all modes)
If youÆre close enough, jump over his Hadokens and nail him. DonÆt jump
in if heÆs just standing, or youÆll get a Shoryuken in the face. HeÆll
definitely jump in, so, once again, use your anti-air moves. If he
switches into Akuma, nail him! He takes hits pretty bad in this mode. Go
all out offensive! Use combos ending in Supers for maximum damage.
Vs. Zangief (in both modes)
The best thing to do would be to keep Zangief away. Chun-Li is not a
very good keep away fighter, however. The best thing to do is use hit-
and-run tactics. This is slower but youÆll more than likely win.
Vs. Morrigan/Lilith
Morrigan takes hits like a baby, so get in there and combo her! A few
combos ending in Supers should finish her off!
Vs. Captain Commando
DonÆt jump in or youÆll eat a Captain Corridor. Make CapCom come to you.
Just like Morrigan and Strider, he doesnÆt take hits too well. If heÆs
close enough, combo him! Always end the combos with Supers if you can.
The best thing to do is stay on him if you get close enough. DonÆt let
him play keep away, or youÆre as good as dead.
Vs. Megaman
Megaman can be trouble. Just like Captain Commando, he can play keep
away all day! Let him come to you, then combo him. Finish him off as
fast as you can so you donÆt have to deal with his keep away tactics.
Vs. Roll
Roll is very, very small and hard to hit. If she shoots a Mega Buster,
just jump over and nail her. If she gets close, use a C.Roundhouse.
Vs. Shadow Lady
Chun-LiÆs evil double! When she uses the Shadow Drill, just block and
counter. The recovery time is just long enough for you to combo her.
Also watch out for those missiles. She shoots a lot of them. Just Super
Jump over her and attack.
Vs. Strider Hiryu
Strider is a piece of cake for Chun-Li. Strider is not a good keep away
character. He has to get in close to do good damage. Block his attacks
and counter. Stay on him. A few well-placed combos will finish him
quickly, since he takes hits like a wuss.
Vs. Spider-Man
Simple! Whenever Spidey jumps in, just nail him with a Rising Bird Kick
or Hazan Tenshou Kyaku. You could also use the Kiko-Sho. Just use every
single anti-air move Chun-Li has in her arsenal and Spidey will cause
you no more trouble!
Vs. Jin
Jin is very powerful and can finish you off very quick. His moves have
bad recovery time, so block and crouch block, then counter. Most
importantly, be relentless! Stay on him! DonÆt give him a chance to do
anything!
Vs. Captain America
Once again, stay on Cap! DonÆt turtle, because he gets very tough! If
you stay on him, he should be very easy to beat.
Vs. Venom/Hyper Venom
DonÆt let Venom combo you first. Block and counter! Venom is a good keep
away character, so let him come to you. Then let him have it! Hit-and-
run tactics might also work. Go all-out offensive against Hyper Venom.
HeÆs is a big wuss. Just use one combo ending in a Super and heÆs dead.
Vs. Hulk/Orange Hulk
I hate this guy! Hulk does lots of damage and takes very little! Use
hit-and-run tactics. ItÆs the best thing to use on the Hulk.
Vs. Gambit
Gambit can be very tough. Watch out for his Fierce Cajun Slash, Royal
Flush combo. He uses it quite often. Let him come to you. Then stay on
him! If uses a Fierce Cajun Slash, try to execute a Kiko-Sho before he
reaches you. HeÆll move right into the Super if you timed it right!
Vs. War Machine/Mega War Machine
WM is a good keep away player. Air Dash over his Shoulder Cannons. If he
uses a Proton Cannon, nail him while the Cannon disappears. He is
extremely vulnerable at this point. If he starts flying, jump up and
nail him with a Shichisei Senkuu Kyaku. If he uses a Fierce Repulsor
Blast, block and counter with a Senretsu Kyaku while heÆs in his stun
animation. Use hit-and-run tactics against Mega WM.
Vs. Wolverine
Punish misses Tornado Claws with an anti-air move! Counter Drill Claws
and Berserker Slashes with something quick, like a Kiko-Sho.
Vs. Onslaught
First Form: IÆm told that Chun-LiÆs launcher will neutralize the Hyper
Gravs. If it doesnÆt, use a Helper to neutralize them for you. Psylocke
and Juggernaut are excellent examples.
If he does a Mega Optic Blast, duck into that little hole and use this
combo: C.Jab, C.Strong, C.Fierce. Repeat until the Blast ends. Use Kiko-
Shos if heÆs close. I would save the Kiko-Shos for the Second Form,
however.
Second Form: When heÆs on the ground, execute the Kiko-Sho. It will kill
off this bad boy pretty quick. If you donÆt have any levels of Super,
just jump up and smack his ugly face with a J.Roundhouse. You could try
a Lightning Kick if youÆre fast enough. ItÆs better to use Kiko-Shos.
BEST PARTNERS
Zangief: Good match. Chun-Li is speed, Zangief is power!
Venom: Same as Zangief, only better!
Hyper Venom: Same as Venom, only faster!
Hulk: Same as Venom, only better!
Strider Hiryu: Good combo team!
Wolverine: Great combo team!
Spider-Man: Best combo team!
Gambit: Okay match. Both have good strength, good power. Their team
super is best. Always start it with Gambit.
Captain America: Same as Gambit, only a little better!
Ryu: One of my personal faveÆs! Great strength, great power. Excellent
team.
ACKNOWLEDGMENT & THANX
At this time, IÆd like to thank:
Dogshell and Jedah
They helped me out on Chun-LiÆs taunt!
Rich, Ed, & Novowels
They helped out with Chun-LiÆs best partners.
Migs Rustia, the webmaster of Capcom Crossovers: The Site!
I took all the combos and the Onslaught strategies from his page. Got
the move descriptions from his page as well. Without his site, this FAQ
wouldnÆt be here.
DISCLAIMER
I worked very hard on this FAQ, so listen up:
No rip-offs and no making money off this FAQ. If you take anything from
this FAQ, please give me credit. This is for personal use only.
This FAQ has no affiliation with Capcom whatsoever.
Chun-Li and the Capcom characters are trademarks of Capcom.
Spider-Man and the Marvel characters are trademarks of Marvel Comics.
Thanx for reading my FAQ! I hope you found this FAQ very helpful. Now go
out there and kick some ass! Good luck and happy gaming!
Questions? Comments? Criticism? Suggestions? Tips IÆve Missed? Please E-
mail me at spidey_5@hotmail.com.
While youÆre here in the Submission Archives, check out my Spider-Man
FAQ! IÆm constantly updating both FAQs, so please check back soon!