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- _____
- ---=================================================================----| A |
- ---- ----- ------ ------ ------ ----- - - -- -- | R |
- / / / / / / / / / / / \ / | C |
- ---- ----- - --- ----- ----- ----- / / \ / | A |
- / / / / / / / \ / / / / / | D |
- --- ----- ----- -- -- -- -- -- -- ---- ---- --- | E |
- =========================---------------================================|---|
-
- |///////////////////////////\\\\\\\\\\\\\\\\\\\|
- |// Sega Rally - FAQ 1.00 Gold 12/05/95 \\|
- |// Sega Rally Championship 1995 (VS) INTL \\|
- |// (c) Sega USA \\|
- |///////////////////////////\\\\\\\\\\\\\\\\\\\|
-
-
- - done by rg, distribute freely
- - not officially sanctioned by Sega(c)!
- - get the latest updates from http://www.nol.net/~rchen
-
- [-------------------------------------------------------------------]
- note from author : thanx for the wait everbody, been busy with
- other stuff, anyways, the home version finally
- came out, and even though there's a ton of
- differences, it gave enough information to
- finalize all the things i wasn't sure of
- originally!
- [-------------------------------------------------------------------]
- thats..all..folks...until..later
- [-------------------------------------------------------------------]
- [saturn owners, check out the saturn version
- of the faq for additional/extra info: found
- on the same site as above]
- [-------------------------------------------------------------------]
-
- Section 0 - Whats New(s)
- ------------------------------------------------------------------------
- whats up with the new , v 1.00 Gold
- -----------------------------------------------------------------------
- -new and really really neat course guide, with a mention of , yes, its
- the 'lakeside' course
- -historical / faq-tual information on rallyz and the announcer/navigator/
- co-driver
- -finalized course guides (now that the saturn version is out, complete
- verification!)
- -converted km/h to mp/h (kilometers/hour X .62 = miles/hour ) for
- Sega Saturn Rally owners
- -final tips and tricks
-
- [can't you tell, that i used to write software for a living? and of
- course i really enjoyed it ! wink wink]
-
-
- whats new v 0.95 C
- --------------------------------------------------------
- -new and improved corrected course guides, with still
- more descriptions! (ie checkpoints)
- (medium guide finished, and verified)
- -web posting! site. (thanx rc)
- -update glitches (in game that is)
- -new and improved times
- -more endings, information on completion of all modes!
- -xpanded championship information
-
- whats new v 0.95 B
- -------------------------------------------------
- -endings!
- -more editing
- -road conditions!
- -can u believe, even more descriptive improvements
- on the ever continuing courses
- -improved times
- -future additions section
-
- whats new v 0.95
- ---------------------------------------------------------------
- -cleaned up docs
- -new improved dashes - = \ | / ? _ < >
- -yet, even more, still continuing improvements on course guide
- -preliminary posting on web page (maybe)
- -neat-o header
-
- what's new? v 0.90
- --------------------------------------------------
- -new , improved recovery and penalty discussion
- for courses (still in progress)
- -yes, even more accurate descriptions of courses
- -improved section guide
- -detailed turns, manual and automatic
- -some preliminary times
- -major details about cars
- -various minor corrections
-
- what's new? v 0.80
- -------------------------------------------
- -even more accurate descriptions of courses
-
- whats new? v 0.75
- ---------------------------------------
- -more accurate descriptions of courses
- -announcers voices
- -various other minor details
- -sections
- -------------------------------------------------------------------
-
- [no, my spelling isn't louszee, if you are way down into the guide,
- and need to find this section, search for the word 'newz' , hint hint]
-
- Table of Contents
- -----------------
- 0. what's newz
-
- 1. Introductionz
- a).....intro
- b).....historical and factual information
-
- 2. Various questionz..
- a) ..... what is it?
- b) ..... how is it?
- c) ..... music and song titles
- d) ..... ranking
- e) ..... speed of graphics
- ee)..... bugs
- f) ..... speed and types of cars
- g) ..... settings
- h) ..... head to head?
- i) ..... number of courses
- j) ..... modes of play
- k) ..... number of laps
- l) ..... controls
- m) ..... operation
- n) ..... wait to jump in
- o) ..... onscreen indicators
- p) ..... car details
- q) ..... views
- r) ..... car handling
- s) ..... difficulty of game
- t) ..... ease of game
- u) ..... announcer [navigator/co-driver] and messages
- v) ..... damage (or lack of)
-
- [ See part 2 for the course guide, section III ]
- ---------------------------------------------------------------------------
- I) Introduction
- ===========================================================================
-
- driving through the streets, you come out a fast turn, you slide through
- it as the other drivers try to overtake you, you come out of the turn
- ok, but a dirt road comes up , you steer hard left and brake, and then
- hard right, you come over a hill , and your car goes flying, you hold
- your breath and land, still in first , around the corner is the finish line
- and the crowd ready to cheer, the 2nd place car comes up fast, its
- neck and neck you barely pull ahead, but he catches up.........
-
- (fictional content - not on game!)
-
- MUSIC BLARING - CARS SLIDING -
-
- SEGA rally begins.....
-
- ------------------------------------------------------------------------
- NOTE: if you watch the intro long enough, without anyone playing,
- it will show you the top 16 times for the championship race, and
- it will cycle through some music, some credits, and then it will
- show all three courses from various angles, as both cars going
- racing around it, you can almost get an idea of what the turns
- will be from them.
-
- NOTE : from here on out i will use rally, or Sega rally , instead of
- the full title : Sega Rally Championship 1995 (VS) INTL. (SRC 1995 VS)
-
- Rally Racing - A brief Introduction
- ==========================================================================
- Rally racing is a type of cross country racing. It is done
- in such a way that there are teams of drivers and cars on
- the pathways. The cars do not race against each other at
- the same time. They are timed as the reach certain checkpoints.
-
- The "Announcer" is the co-driver/navigator. At an international level, the
- teams will go out onto the stages around a fortnight before the rally and
- recce the stage in a convoy travelling at about 20-25 mph, BUT not all the
- teams can afford to do this so the rally organisers make pace notes
- available. These notes are usually of a *very* cautious nature and
- this is where the "HARD RIGHT MAYBE"s come into it, one driver's
- HARD may be another's flat out pedal to the metal. There are also
- some rallys where the teams just get a map and have to make their
- pace notes from that!
-
- ...so with S.RALLY it's as if they've got the organisers pace notes.
- -------------------------------------------------------------------------
-
- -------------------------------------------------------------------------
- II) Various questions
-
- (a)
- Q: What is it ?
- A: Sega rally is the 3rd or (whatever you want) in a series of high
- performance racing/driving sims that incorporates mind numbing texture
- mapping and polygon technology. (This is through the version 2 motherboard
- that was used in Daytona, however i think this was a beefed up version).
- basically rally is based on european rally racing, which is driving on
- streets through cities, forests and unpaved roads, so there ARE hills
- and bumps!!
-
- (b)
- q: how is it?
- a: there are many different issues which will be addressed shortly.
-
- -overall the impression is very good, it is not the quantum leap that
- was made from virtua racing to daytona, but is yet another step
- beyond daytona!
-
- -if you have never seen the prior games, be prepared for some
- major eye-candy, this game is probably one of the most
- realistic visual driving games yet..
-
- (c)
- q: music?
- a: well done, doesn't drone on like daaaaytonaaaa!
- different for each of the three courses, no hidden ones yet?
- slightly upbeat, not quite techno music. lyrics, sorry wasn't
- paying attention, but i know that in the intro they say
- rrrrrraaaaaaallllyyyy.
-
- -there are two stereo speakers to the left and right of the monitor,
- two small tweeters are also on the front panel.
-
- Song Titles - (but i don't which tracks they go with!)
- -------------------------------------------------------
- 1. Getting muddy
- 2. Power games
- 3. Judgement
- 4. End Road at Monaca
- 5. Ignition
- 6. Around Letter(?)
- 7. My dear friend Larry
-
- -if the volume is too loud ask the operator to turn it DOWN, since
- you will eventually get a headache if you play it too long, if you
- can't hear it, ask them to turn it up, so at least you can hear
- the annoying announcer...
-
- (d)
- q: ranking out 10 point scale? ( compared to other sega games)
- a: speed/graphics : 9.5 (nothing is 10 yet)
- gameplay : 8.0 (9 is daytona,7 is virtua racing)
- difficulty : 7.0 (9 is daytona, 8 is virtua racing)
- handling : 8.5 (9 is virtua racing, 7 is daytona)
-
- overall : 8.25 /10
-
- -my impressions of course!
- -i don't know where ridge racer, and ace driver would go on the scale
- because those are from namco(c).
-
- (e)
- q: speed of graphics?
- a: yes, the graphics refresh rate, and frame rate is higher than daytona,
- (possibly 60fps?) and even ridge racer and ace driver. there are NO popup
- problems thati could detect, but could that be due to sega creating
- courses with all kinds of turns to hide the redraws? remember sega is
- already working on the saturn conversion!
-
- [ authors note : saturn conversion done as of 11/25/95 ]
-
- -your field of view in the car, is about the same as daytona , and the
- above/behind view also has a similar field of view.
-
- -plenty of anti-aliasing on the road textures, and plenty of different
- ones, in fact, from the in-car view the lower 1/8 of the screen
- is also blurred and anti-aliased to create a new texture.
-
- -the road has various random patches like real ones, and not
- the generic randomized nascar roads.
-
- -plenty of polygon people , animals, and other objects too numerous
- to mention.
-
- -you can see through the windows of other cars (transparent windows)
- and see the other drivers!!!!!!!!! or even other cars...
-
- (ee)
- bugs bugs bugs - in two player , there was plenty of polygon dropout
- when the cars were close together.. ie. they were behind you, and you
- are in behind the car mode - come on Sega can't you get that fixed yet????
-
- - lots of random dot color mismatches on road textures, ie. blue dots
- all over the easy road in the dirt
-
- - polygon dropout when computer cars are near you, not just the second
- player
-
- - loss of synchronization of voice and music at various times
-
- - i saw the helicopter carry away a car at the end of the
- easy course on the 2nd lap? (has any else seen this?)
-
- - major, and severe graphics clipping of car, and wall/side
- objects on all courses (when seen from outside view)..
- just drive real close to an edge or wall , and you will
- appear to go through it. (VERY VERY BAD and NOTICEABLE!!!)
-
- - [on the whole an exceptional glitch free job. (well almost.)]
- <statement rescinded>
-
- - now i think they were trying to do a good job, at most of
- these elements don't affect the game, so i rescind the
- prior statement, and claim they did a fairly glitch free job.
-
- (f)
- q: speed and types of cars?
- a: remember these are rally cars, there are 4 kinds , 2 manual , and
- 2 automatic. The basic cars are celica and the lancia.
- the celica has a high spoiler on the tail, and the lancia is smaller lighter
- car with a small spoiler on the rear top, much more on the cars later.
-
- ---------------------------------------------------------------------------
- 1) manual vs automatic
-
- automatic - easy to drive, no shifting, slower acceleration coming
- out of turns, average handling if you know how to brake
- in conjuntion with accelerating ,don't know about top speed
-
- manual - harder to drive, shifting, faster acceleration coming out
- of turns, better handling, should have a slightly higher
- top speed (at least in manual mode)
- ---------------------------------------------------------------------------
- 2) toyota vs lancia
-
- -toyota handles better (period)
-
- -lancia probably accelerates more quickly and has higher speeds
- (unconfirmed- reports say that both have the same top speed)!
- --------------------------------------------------------------------------
-
- (g)
- q: settings?
- a: the default arcade settings are japanese for country/text : set to
- export/US car difficulty-normal time difficulty - normal credits - 1per
- coin currently you can expect to pay $1 for each game or 4 coins.
- according to the operators manual, there are more than 20 settings for
- all the different coin slot, count etc.etc...
-
-
- course settings - short, normal, long , and longest(unconfirmed)
-
- setting course name #laps
- ______________________________________________________________
- short desert 2
- forest 1
- mountain 1
- championship 3 - 1 each
- (lakeside) 1?
-
- normal desert 3
- forest 2
- mountain 2
- championship 3 -1 each
- (lakeside) 1?
-
- long desert 4
- forest 4
- mountain 4
- championship 3 - 1 each
- (lakeside) 1?
-
- longest desert 5
- forest 5
- mountain 5
- championship 15 - 5 each
- (lakeside) 1?
-
- (h)
- q: head to head?
- a: yes or solo, they had a linked version at that arcade in baybrook, so
- i figure just like the other head to head games, you can link up to eight,
- with a main master cabinet and several slave ones.
-
- (i)
- q: number of courses?
- a: 3 , desert (easy!), forest (medium!), and mountain (expert!).
- much more on each one later.
-
- There is also a course called lakeside, but you have to finish
- the championship mode to play it, so far its seems like its
- only one lap. (no confirmation on other modes, or if you can
- select it as a practice course)
-
- (j)
- q: modes of play?
- a: championship and practice. championship is the one where you race
- against , i think , 16 other cars to finish one lap of each course.
- practice lets you practice against other cars, and the time to finish a
- few laps of each course.
-
- k)
- q: could you be more specific on the laps?
- a:
- practice laps diff start mode
- ---------- --- ----- ---------------
- desert - 3 (easy) standing start
- forest - 2 (medium) standing start
- mountain - 2 (expert) standing start
-
- lakeside - 1? (very hard) standing start
-
- championship laps
- ------------------
- desert - 1
- forest - 1
- mountain - 1
- ------------------
- total - 3 all standing starts
- or 4 if you include lakeside (1).
-
- (l)
- q: controls?
- a: standard steering wheel with feedback, 4 gear shift a la daytona,
- (not butterfly) - but like a real car
- -standard metal gas and brake, adjustable sit down seats (no cushions!)
- -one release latch to the lower right on the front of the seat,
- -one start button (on left hand side) and only ONE view button to its right
- -fake control panel with 3 gauges(water,temp, and rpm)
- and various fake switches
- -no clutch!!!!!
-
- (m)
- q: operation?
- a: put the money in, the computer waits to see if another player wants
- to get in, (you wait 10 seconds). if no one enters you have the
- choice of championship or practice. then you pick one of the four
- cars (2 manual , 2 auto) with the steering wheel, pick by either pressing
- start or pressing the gas pedal. the game starts and you are presented
- with an in car view.each race starts from a standing start.
-
- -the whole idea is to race a set number of laps for each course, and
- finish them in the allocated time, you have a certain amount of
- time at the beginning, and in each course there are certain
- checkpoints that add to the amount of time you can get,
- usually if you crash once, you might finish the course, but only
- if its a minor one, and you drive a near perfect set of laps after that.
-
- -if you are playing head to head, you can try to beat the other person,
- and the clock also, if you are behind, and the other person is
- finishing the course you still get to continue as long as they
- are making it to the checkpoints...
-
- -i think the first person decides the course, and if you pick different
- ones, the lower one wins out (beginner over moderate)
-
- -there is no time lap mode i think, or i don't know how to activate it
- yet??????
-
- (n)
- q: do you have to wait to jump in?
- a: no , you can start even if the other player hasn't finished yet.
-
- (o)
- q: onscreen details?
- a: here are the various indicators.
-
- speed and rpm
- --------------------------------------------------------------------
- there is a digital speedometer with tiny white numbers
- and rpm meter (tachometer) with gear number on the
- lower left of the screen (the instrumentation is translucent so you
- can see the road through it) it splits from black to red around the
- 7500rpm mark it goes to 9000 rpm.it starts at 0 and has markings
- for each 2000 rpm,it goes 0,4,6,7,8,9.
-
- rearview and progress
- ---------------------------------------------------------------------
- if you driving in default hood/in car view the rearview mirror is 3/4
- the width and 1/8 screen down from the top of the screen it is about
- 1/16 the height of the screen (maybe smaller ). above that is a bar
- chart indicator in green, that is almost as wide, which gives an
- indication of how much of the course (lap) you have finished,
- this is not very helpful because you shouldn't be looking at
- it anyway or you will crash!
-
- maps
- -----------------------------------------------------------------------
- (this is in two player mode)
- there is a map on the right hand side, with position indicators.
- your position in the race is on the top right hand side.
- the dots on the map, correspond to your car , there is a red
- one and a green one (head-to-head) with a number inside the
- dot
- -----------------------------------------------------------------------
-
- (this is in practice mode)
- time indicators
- -----------------------------------------------------------------------
- -slightly lower than the time on the upper right is the 3 top lap times for the
- course.
- on the upper left is your cumulative and single lap times.
- -on the upper right is your position ?/2 for practice and
- ?/15 for championship, the lap indicator is to the left of
- the lap time
- -i didn't see a best lap time indicator or in the credits a place
- for the best lap time.[there are none]
- -when you finish a course, it shows you each lap time, and your
- overall lap time for the course.
- -each individual game holds its own high scores, so times and
- intials on one side are not reflected on the other side.
-
- (p)
- q: cars again?
- a: ok you have two basic white cars, the toyota celica and the lancia delta hf.
- both are coved in plenty of decals, and have tinted windows
-
- (from the exterior view)
- ------------------------------------------------------------------------
- the celica has a large spoiler on the tail, and the lancia has a small
- short attached one to the roof.
-
- Toyota Celica GT - Four
- ------------------------
- body) two door hatchback
-
- colors)
- The car has splashes of red ,white and green in various places on the
- body, hood, and trunk.
-
- tires)
- michelin tires, 8 spoke hub caps, with 2 opposing radial words , one
- with toyota written on it, the other with the toyota symbol
-
- decals)
- description - location
- -------------------------------------------------------------
- michelin - front bumper
- cibie - front wheel wall
- castrol - near front wheel
- mp,
- blisten (shock absorbers),
- denso (spark plugs),
- recora - all near door handle
- toyota, castrol (oil) - near back wheel
- michelin man - rear bumper
- GT- Four - on rear spoiler
-
- Lancia Delta HF Integrale
- -------------------------------------------------------
- body) two door , possibly hatchback?
-
- colors)
- The car has splashes of red, white and blue in various places on the hood
- and the body and the trunk. also has two yellow decals.
-
- tires)
- michelin tires, 20 spoke hub caps, with the words michelin on the tires
-
- decals)
- description - location
- ------------------------------------------------------------------------
- nitro c - rear bumper
- sportline, martini, michelin man - near back door
- prep, and two yellow decals
- with the sunburst on them - near top of front door
- selenia , cecomp,
- sparco, brembo,
- TRW sabelt,
- champion (spark plugs) - lower front door handle
- michelin,
- magnetti,
- marelli,
- selenia - front bumper
-
- just as another note, here is what is on the backs of the
- right hand seat.
- ---------------------------------------------------------
- CG Rally Driving
- [Number, 1 or 2]
- Stage C
- Shadow Roller
- Miller
- Standard racing?
- fuel-injection
- grade once race
- (sega rally championship)
-
- the same information is one the seat to the left
- -----------------------------------------------------------------------
-
-
- handling
- -------------------------------------------------------------------------
- -the celica hugs the road to a greater degree, the lancia takes off, even
- on small easy to do turns, and flys over bumps.(This may be due to
- their modeling of the cars weight!) [no specs on car in game]
- -the celica has a little more gripping action when you brake (or is that
- me???) [ once again could be due to modeling factors]
-
- car number
- -------------------------------------------------------------------------
- -if you are player one, your car has a one on it, if you are player two
- it has two on it, i assume that when there are more players,
- they have their number on it.
- -------------------------------------------------------------------------
-
- -whatever all of this is mostly subjective anyway, how are you supposed
- to quantitatively describe these attributes without comparisons
- anyway????
-
-
- (q)
- q: be specific about the views.
- a: THERE ARE ONLY TWO KNOWN VIEWS!!!!!!
- -------------------------------------------------------------------------
- 1) the in car on the hood/in car hybrid view, this is similar to the hood
- view (view 1) of daytona, with one major exception, you have a rear
- view mirror! (Realtime of course).
-
- - after playing the game with this view, the rear view mirror has really
- limited use, it gives you an idea of where the cars are behind you,
- but what really would have helped is side mirrors!! so you can
- see when someone is trying to pass you, and from which side.
-
- -------------------------------------------------------------------------
- 2) the above and behind view (my favorite) view 3 in daytona. NO REAR
- VIEW MIRROR THOUGH.
-
- -this view gives you the advantage you can see your car and its relation
- to the road
- -you can judge the upcoming turns and see which direction
- your wheels are facing (important turn information)
- -you can also the distance and relation of other cars in reference to your
- position smoke, dirt and dust come off the tires and you can see
- them in this view
- -you also get to see more scenery!
-
- -that's it, right, only 2, no more, why? who knows, maybe sega thinks we
- don't need any more, ask them!
-
- ( you still get the same view as the first one, but if you select
- your car, and hold down both view buttons, you get different
- instrument readouts on-screen, see the tricks section below)
-
- (r)
- q: what about control?
- a: this is probably the one biggest question that will affect whether you
- want to play it or not..
- -basically the celica (big air fin on back) handles better than the lancia
- both cars will turn violently with large degree turns (>10 degrees)
- -a very light touch is needed to turn, somewhat like daytona, but a bit
- more responsive, the gas and braking handle like daytona, with
- large amounts of braking and hard pressure on the gas pedal
- giving the equivalent amounts of braking, or speed.
- -it will take you a couple of games to get used to this!
-
- -----------------------------------------------------------------------
- overall - i would rate the car handling in between virtua racing
- which was rock solid absolute control and daytona - slide city
-
- -these cars have a good degree of control if you have a delicate
- touch and they do slide, but you won't be sliding and slipping
- all over the place like in daytona or ridge racer.
- -----------------------------------------------------------------------
-
- - sorry i can't compare it to other games like outrunners or any
- thing else, i just don't play those other games that much..
-
- (s)
- q: how hard is the game?
- a: well this is a tough question? here goes.
-
- degree of difficulty
- --------------------
-
- for the seasoned virtua racing expert -
- ------------------------------------------------------------------------------
- moderate to easy to finish all 3 courses after a few games (i am not kidding)
-
- for the seasoned daytona expert -
- ------------------------------------------------------------------------------
- easy to finish all 3 courses after a few games
-
- (i finished beginner,moderate, and almost finished
- expert, and championship after the first $7)
-
- for the new racing car person -
- ------------------------------------------------------------------------------
- impossible to very hard
-
- (they are going to have to spend loads of dough to even finish the
- beginning course)
-
- for the moderate racing car persion -
- ----------------------------------------------------------------------------
- hard to moderate
-
- ( they wont have to spend as much >us$20 ) to get past beginner
- and maybe moderate
-
- ALL OF THIS IS ASSUMING THE GAME IS ON NORMAL/NORMAL DEFAULT
- SETTINGS.
-
- -basically if you know how to do power slides, and you will have to do them!,
- you will be able to finish the game in all modes rather quickly, and this
- is with the AUTOMATIC CAR (THATS WHAT I ALWAYS USE AT FIRST)!!!!!
-
- -dissapointed? well , don't be too much, because sega shortened the game
- (notice the number of laps for each course is pretty small) , maybe if you
- are lucky you will find an arcade that sets it to a very high amount of
- laps!!
-
- (t)
- q: why is the game so easy?
- a: there are a couple of factors
- -----------------------------------------------------------------------
- 1) the cars are a lot easier to handle
- 2) turn indicators that show up to show you the severity of the turn
- 3) VERBAL VOICE ANNOUNCER THAT TELLS YOU THE SEVERITY
- OF THE TURN - example, hard right, medium right, easy right, easy left
- etc.etc..
-
- (the announcer is really the navigator/co-driver)
-
- -basically you don't have to figure out whats coming, the announcer tells
- you ahead of time, and even if you don't hear it, you see a symbol that
- pops up to show you how hard the turn is, if it is a very hard turn, instead
- of a blue turn symbol, you get a red one.
-
- (u)
- q: what about the announcer, and what are those figures?
- a: lets see what his vocabulary is and what it means.
-
- ( once again, the announcer is the navigator / co-driver)
- The figures that appear on the screen are what they call Figure Eights.
- Named because there are only eight figures each denoting the turn that is
- expected. The voice shouting the turn conditions ahead is not the announcer
- but rather the co-driver/navigator. Cross country rallies are a very
- complicated mix of driving and navigation. The driver depends on the
- navigator to get him around and warn him of the turns that come. Nobody
- goes on a rally motorcross by himself. This explains the pose on the
- finishing screen. There are 2 "drivers" standing in victory.
-
- vocabulary and turn description
- ------------------------------------------
- a) right or left
- b) easy , medium and hard
- c) very, long or ( none )
- d) maybe (suggestion for turn difficulty)
- e) upward jump [i think] <for jumps>
- f) hairpin turn [ i think ]
- ------------------------------------------
-
- -he does say other things that don't really help though
- a) ouch
- b) oww
- c) whoah
-
- examples..
- --------------------------------------------------------------------------
- 1) easy left - obvious, just barely turn the wheel at full speed
- you should be able to make the turn without losing any speed
- 2) easy right - same as above
- 3) long easy left - another easy turn, but the turn radius is much longer
- than the short one, so don't abruptly turn the wheel
- 4) long easy right - same as above
- 5) long easy left (maybe) - you should be able to take this
- turn without slowing down, but if you are
- slightly off at the apex of the turn
- you may need to slow down
- 6) long easy right (maybe) - same as above
- 7) very long easy left (maybe) - this turn is one of the longest in the game,
- you should not have to slow down entirely if
- you complete it just right
- 8) very long easy right (maybe) - same as above
- 9) medium left - you will have to brake slightly, or downshift to take this
- turn , if you don't you will either hit the sides, or go off
- the road
- 10) medium right - same as above
- 11) medium left (maybe) - slightly more control needed to take turn, but not
- enough for you to power slide into
- 12) medium right (maybe) - same as above
- 13) hard left - you will probably have to power slide into this turn, don't
- know what a power slide is? read the daytona faq please
- 14) hard right - same as above
-
- -at some point these will abbreviated like EL,LEL,LMRM, HR
- for easy left, long easy left, long medium right maybe, and hard right.
- and placed into the course descriptions...
- ---------------------------------------------------------------------------
- NOTE : This has been done as of version 0.90!
-
-
- v)
- q) any car damage?
- a) hmmm.
- if you have played this game for awhile, you may noticed a couple
- of things, your car never flips over, the other cars don't flip
- over either.
-
- and also you can do anything you want to the car, and no damage
- appears! good? bad? who knows, maybe sega decided that this
- game would be hard enough without having to model the damage,
- and remember in rally racing , there aren't pit stops (or are
- there?) anyway sega is basically taking the liberty to do
- whatever they want with this game, so sit back, drive, and
- enjoy it, don't worry too much about the details!
-
- ----------------------------End of Part [1/2]------------------------------
-
- part [2/2]
- _____
- ---=================================================================---| A |
- ---- ----- ------ ------ ------ ----- - - -- --| R |
- / / / / / / / / / / / \ / | C |
- ---- ----- - --- ----- ----- ----- / / \ / | A |
- / / / / / / / \ / / / / / | D |
- --- ----- ----- -- -- -- -- -- -- ---- ---- --- | E |
- =========================---------------===============================|---|
-
-
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- : :
- : C O U R S E :
- : :
- : G U I D E :
- : :
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
- |///////////////////////////\\\\\\\\\\\\\\\\\\\|
- |// Sega Rally - FAQ 1.00 Gold 12/05/95 \\|
- |// Sega Rally Championship 1995 (VS) INTL \\|
- |// (c) Sega USA \\|
- |///////////////////////////\\\\\\\\\\\\\\\\\\\|
-
-
- - done by rg : distribute freely
- - not officially sanctioned by Sega(c)!
- - get the latest updates from http://nol.net/~rchen
-
- ------------------------------------------------------------------------
- whats up with the new , v 1.00 Gold
- -----------------------------------------------------------------------
- -new and really really neat course guide, with a mention of , yes, its
- the 'lakeside' course
- -historical / faq-tual information on rallyz and the announcer/navigator/
- co-driver
- -finalized course guides (now that the saturn version is out, complete
- verification!)
- -converted km/h to mp/h (kilometers/hour X .62 = miles/hour ) for
- Sega Saturn Rally owners
- -final tips and tricks
-
- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- !NOTE : !
- !Right now the comprehensive guide to the easy ,medium courses and !
- !expert and lakeside are done! !
- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-
- [[[[[[[[[[[[[[ See Part 1 for Basic Info,Sections I and II ]]]]]]]]]]]
-
- [no, my spelling isn't louszee, if you are way down into the guide,
- and need to find this section, search for the word 'guidz' , hint hint]
-
- Table of Contents
- -----------------
- 3. Course guidz
- a) ..... desert (easy!)
- b) ..... forest (medium!)
- c) ..... mountain (expert!)
- d) ..... championship notes
- dd)..... lakeside (extra course!)
-
- 4. Final thoughts
- a) ..... tricks
- b) ..... rumors
- c) ..... info
- d) ..... copyright
- e) ..... future additions
-
- 5. Thanks
- - to Sega(c).
- - to rc and rc (ha ha).
- - to you!
-
- ---------------------------------------------------------------------------
-
- III) Course guide
-
- ---------------------------------------------------------------------------
- NOTE : The manual and automatic information below contain slightly
- different descriptions for the turns, the automatic is geared
- more towards the beginning driver while the manual is for
- the expert driver (however, ALL the courses can be mastered
- by both types, i'm just not as good with automatic)
-
- NOTE : the recovery techniques are mine, and the penalty times are
- just estimates, if you can crash and still finish the course,
- you don't need to know these, these are just basic techniques
- that you can use anywhere.
-
- NOTE : For Sega Saturn Owners that are reading this faq.
- I have converted km/h to mp/h for the home version
- as we do not know a trick to get km/h yet!
-
- Also the times listed below will be slightly slower (and greatly
- slower compared to if you use the extra car in the home version)
- so DO NOT take these as the best, they apply to the arcade only!
-
- To see more appropriate speeds and times refer to the
- Sega Saturn Rally Faq also, and ...
-
- please refer to the Sega Saturn Rally Times Faq for more
- appropriate times, thanx.
- ----------------------------------------------------------------------------
-
- a)
-
- The following course description assumes you are playing in practice mode.
- For championship , you only have to follow the directions for one lap.
-
- -----------------------------------------------------
- course number one - desert (easy!)
- first lap time - about 1:05
- next couple of laps - under a minute
- finishing time for 3 laps - under 3 minutes
- ------------------------------------------------------
-
- Unofficial lap times
- ---------------------------------------------------------
- avg mine
- (good times)
- automatic 1st lap - 1:03'00 1:02'35
- celica secondary laps - 0:59'00 0:57'90
- total time - 3:03'00 2:54'70
-
-
-
- Its seems like everyone that has responded uses manual, so here
- with their initals , are the top three times
-
- avg mine
- manual times 1st lap - 1:02'00 0:58'40
- celica secondary laps - 0:57'00 0:56'90
- total time - 3:00'00 2:52'90
-
-
-
- ranking driver car / view best lap time / total time
- =====================================================================
- 1. rg toyota (m)/out 0:56'67 / ?
- 2. rpg toyota (m)/out 0:56'84 / ?
- 3. stingray lancia (m) / ? 0:56'95 / ?
-
-
- ------------------------------------------------------------------------
-
- description
- ------------------
- -seems to me this fictional course exists somewhere in africa possibly?
- what do you think?
-
- -the desert course is about as easy as it gets, there are two medium hard
- turns and the rest are easy, you should make the first lap in a 1:00+ and
- the next 2 in under a minute to finish the course.
-
- -you start off in a small town with a few houses and buildings, the starting
- line has a banner over it. you then proceed through various plains, and
- dirt and gravel roads, with green hills, and rocky cliffs on the side, at
- the end a vast plain with a huge gravel road finishes off the scenery.
- visibility is good throughout the course, the turns are wide, and there
- are a few hidden corners, but the indicators show you what turns
- are approaching.
-
- road conditions
- ----------------------------------------------------------------------------
- you are driving on gravel, and dirt for the whole course, there are no paved
- turns. several large bumps exist on the coarse, which you will have to
- compensate for, in particular there is one stretch that has 3 bumps in
- a row, also some of the harder turns are on dirt , so the car will slide
- accordingly, at times into rocky cliffs right next to them, the gravel
- is hard to grip and if you power slide into it at the wrong angle, it
- will take time to compensate for turning the wheel so that it is parallel
- to the steering column, and then you can gain your traction back.
-
-
- <this is also the final checkpoint - time added ?>
-
- start
- -----------------------------------------------------------------------------
- -your car sits at the starting line located in a small town , there are
- other cars in front of you, since this is a standing start you should
- accelerate quickly to get ahead.
- -road conditions : gravel
- -you have 3 seconds to get ready before you take control of the car
-
- -----------------------------------------------------------------------------
- in two player mode - then next car is either to your left or right
- multiplayer mode - not known how position of cars are determined
- ----------------------------------------------------------------------------
-
- automatic - press accelerator slowly at first and then press hard after
- a few seconds you should be at full speed , about 215km/h
- (129 mp/h) continue at that pace.
-
- manual - check to see if gear is in 1st, if not put it there or you will lose
- time, accelerate like the automatic, however note your speed, around
- 70 km/h (42 mp/h) and the tachmoter needle goes to red, shift to 2nd,
- around 130km/h (81 mp/h) switch to 3rd, and around 160km/h (99 mph/h)
- switch to 4th, drive with one hand on the shift, or bring the hand
- back to shift down when needed late on, this should take about 5 seconds
- or so, maybe faster, try to optimize your shifting times, you can also
- listen to the sound of the engine but it is up to you to decide which
- is easier.
-
- ------------------------------------------------------------------------------
- NOTE: i tried the rocket start (from daytona) but could not tell if it worked
- correctly.
-
- [hold down the brake and the accelerator, and jam on both , letting go
- of the brake when the countdown timer reaches 0]
-
- (however, some people have gotten it to work)
- ------------------------------------------------------------------------------
-
- introductory turns
- -----------------------------------------------------------------------------
- [ER, and EL]
- there is an easy right turn and an easy left turn as you go past some
- grassy plains with zebras on them,
-
- - road condition : gravel
- -----------------------------------------------------------------------------
- automatic - take each turn at full speed , you can basically be anywhere
- on the road when you take these turns, because you have so much
- space to work with, try to turn the wheel gently and don't cause
- the car to lose any speed, be prepared to go right afterwards
-
- manual - same as automatic, stay at top speed, prepare to go right, don't
- even think about using the brake unless you skid out!
- -----------------------------------------------------------------------------
-
- first plains
- -----------------------------------------------------------------------------
- [ER]
- then another easy right, but if you go to far out you will bump into the
- grassy hills on the left side and slow down , you should be going all out
- (about 215 kph (140 mp/h) i think) take the turns on the inside so you don't
- have to slow down.
-
- - road condition : dirt
- ---------------------------------------------------------------------------
- automatic - full speed, try to stay in towards the right, don't brake
- manual - same as automatic
- ---------------------------------------------------------------------------
-
- =============================================================================
- recovery
- --------
- if you should hit either the left hills, or the right hand rocks, IMMEADIATELY
- tap on the brakes and slow down slightly, the car will swerve, depending
- on which way you turned the wheel, and at which angle you came off
- the turn, grip the wheel tightly to turn in the opposite direction you
- came off, and press the accelerator to go to maximum speed as soon
- as possible
-
- penalty
- --------
- probably a second at the worst, '20 -'40 hundreds at the best
- =============================================================================
-
-
- bump!
- ----------------------------------------------------------------------------
- [ER]
- you will come around another easy right turn and hit your first bump, yes
- thats right, a bump which will send the car flying upward for a second, you
- have no control over the car in the air, so don't apply the brakes, spin
- the wheel or anything, otherwise you will crash when you come down!!!! you
- will hear the announcer say upward jump and see a yellow exclamation point
- sign
-
- road condition : dirt
- ----------------------------------------------------------------------------
- automatic - keep going full speed over the bump, i didn't notice if you lose
- any speed when you're airborne or not, or whether you gain some
- when you land (looks cool though!)
- manual - stay in 4th at all times, try to close in the right hand side to set
- up for the next turn
- -----------------------------------------------------------------------------
-
- <2nd checkpoint - time added ?>
- first hill
- ------------------------------------------------------------------------------
- [LER]
- then you round a big dirt hill and their is a long easy turn to the right,
- apply just a little brake and slide to the right, you won't slow down much,
- and start accelerating right away,
-
- road condition : dirt
- -----------------------------------------------------------------------------
- automatic - press on the brakes either by themself, or simultaneously with
- the accelerator, slow down to about 180km/h(unconfirmed) (111 mp/h)
- until you feel the tires almost starting to lose their grips, this
- should happen only for a second or so, once you turn the wheel
- a little sharper to the right, accelerate again.
- manual - either downshift from 4th to 3rd quickly , turn and shift up again
- while jamming on accelerator ,or tap brakes, downshift to 3rd and upshift again, rapidly
- accelerating (if you're already not holding down the accelerator)
-
-
- [late breaking addition : its possible in both modes to take this turn
- at full speed, just swing wide to the left and cut inwards, and you
- don't have to break or downshift! try it.]
- -----------------------------------------------------------------------------
-
- =============================================================================
- recovery
- --------
- once again, if you think you're going to hill the hill, SLOW DOWN!
- with the brake, and turn the wheel to the left so you are going
- away from it!
-
- penalty
- --------
- if you don't stop completely , a few more tenths of a second,
- otherwise a half second
-
- =============================================================================
-
- bumps and straightaway
- ----------------------------------------------------------------------------
- [ER]
- anyway once you land you are still going fast, there is another
- easy right turn that you will have to make
-
- road condition : dirt
- ----------------------------------------------------------------------------
- automatic - stay at full speed, either tap the brakes, and accelerate again,
- or brake and accelerate simultaneously, once again wait until
- the car tires seem to almost lose their grip before doing so
-
- manual - stay in 4th, downshift to 3rd in whatever manor you do, either
- by braking and downshifting, or just by downshift, accelerate
- rapidly and go to the left as you approach the bumps
- ----------------------------------------------------------------------------
-
- =============================================================================
- recovery
- ---------
- if you feel you are losing control as you go over the bumps, there is
- a small of time (less than a few tenths of a second) that you can
- either slow down, and correct your course for the other turns,
- do NOT jam on the brakes or you will CRASH and BURN
-
- penalty
- ----------
- try not lose more than a second, because if you already
- crashed, forget about trying to finish all the laps , because you will
- be running out of time, if you correct ok, you will either gain or
- lose a few tenths of a second.
- =============================================================================
-
-
-
- out of the dirt
- -----------------------------------------------------------------------------
- [EL]
- then comes a straightaway, followed by three bumps in a row, fly over all
- of these at full speed, and when you come down get ready to make a left.
-
- thats an easy left turn, if you are to close to the hill you will hit it,
- and it will slow you down, so try to approach the hills from the left and work
- outward.
-
- road condition : dirt
- -------------------------------------------------------------------------
- automatic - whats the mantra? full speed ahead , don't slow down or
- brake
- manual - full speed ahead, no braking allowed!
- -------------------------------------------------------------------------
-
- ==========================================================================
- recovery
- -------
- if you are slightly too far out, you will graze the right hand wall,
- and of course lose some precious speed, don't try to oversteer
- if this happens, hit the wall, and continue on
-
- penalty - a few more tenths of a second (these add up!!)
- ===========================================================================
-
- chicane
- --------------------------------------------------------------------------
- [EL and ER]
- as you come out of the turn, the first chicane will come up, you have
- an easy left followed by an easy right, make sure you go wide on the
- left as there is a wall of dirt on the right and it could slow you down,
- make sure you clear the hill easily,
-
- road condition : gravel
- --------------------------------------------------------------------------
- automatic - approach the hill from the left and turn slightly outward,
- going full speed, this is the interesting thing, because you
- don't really have to turn right afterwards, there is a little
- grass on the side, but go over it and onto the gravel,
- setting you up for the final turn (almost like the final
- turn in the beginners course on virtua racing)
- manual - full steam ahead!, steer a little left and stay there, you don't
- have to turn right, approach the final turn..
- ---------------------------------------------------------------------------
-
- ===========================================================================
- recovery
- ---------
- if you clip the wall on the right , turn outwards to the left, so that you
- won't slow down again, that way you'll be heading as planned into
- the final right turn
-
- penalty
- ---------
- a few tenths of a second
- ============================================================================
-
- final stretch
- ----------------------------------------------------------------------------
- [VLERM]
- because coming up after that last turn is a very long easy right turn (maybe)
- on gravel. go into full speed from the right and cut inward, don't oversteer
- or you will spin out
-
- -road condition : gravel
- -by the way a helicopter will do a flyby from above and
- will kick up all kinds of dust in front of you, after that turn , keep
- maintaining full speed and cross the finish line, repeat twice and
- finish the beginners course...
-
- -----------------------------------------------------------------------------
- automatic - this is the make or break turn for the course, if you do it
- right you will have plenty of time to finish the other laps, and
- also set some record times, if you skid out, you will be in bad
- shape and lose lots of time, take the approach the way you like,
- you can go wide to the left, and cut inwards, as you start
- braking, note how the car is handling, are the wheels slipping,
- check your speed, you should slow down to about 150 kph (93mph) and
- once you round the turn, accelerate like crazy again, straighten
- the wheel, and cross the finish line, check your lap time, to see
- how you do each time
- manual - same as above, however you may want to push the speed a
- little higher >160 kph (99mph),downshift to 3rd,brake and upshift to
- 4th again, or just do it by downshifting. you should be able
- to get the grip from the gravel slightly sooner, so be prepared
- to accelerate as quickly as possible, check your lap time, and
- keep in mind how you are doing.
-
- ===========================================================================
- recovery
- -------------
- you should not spin out on this turn, because if you do, you
- will have to turn the car around and get back up to speed. learn
- how to take it properly and you will finish it every time!
-
- penalty
- --------
- up to a second if you crash, maybe more, you will lose some
- time due to the car sliding and slowing down
- ===========================================================================
-
- [if theres a way to take this at full speed let me know!!!!!!!!!!!!!!!!!!]
-
- ---------------------------------------------------------------------------
- ending
- ------
- basically you get a few still shots, with moving camera angles of the
- scenery, while the programmers names show up on the screen
- 1) some elephants walking in the grass
- 2) some plains and trees
- 3) some hills and mountains
- 4) some zebras grazing in the grass
-
- -if your time was fast enough you enter your name
- turn the steering wheel to the letter of your initial
- and press the gas or the start button to enter,
- you get three initials.
- -sometime the ending credits do not come up,i don't what
- criteria the game is looking for. ( i think you have to beat
- the other car?)
-
- g a m e o v e r - oops thats daytona! (c)
- --------------------------------------------------------------------------
-
- pretty easy, huh? well remember how to do it, because the first lap
- of the championship is this one, so if you fly through it , you will
- have plenty of time to finish the next one, more on this later.
-
-
- <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-
- (b)
- The following course description assumes you are playing in practice mode.
- For championship , you only have to follow the directions for one lap.
- -----------------------------------------------------
- course number two - forest (medium!)
- first lap time - about 1:20
- next lap time - about 1:17
- finishing time for 2 laps - about 2:37
- ------------------------------------------------------
-
- Unofficial lap times
- ---------------------------------------------------------
- avg mine
- (good times)
- automatic 1st lap - 1:20'00 1:18'34
- celica second lap - 1:17'00 1:16'60
- total time - 2:37'00 2:34'94
-
- avg mine
- manual times 1st lap - 1:18'00 1:17'94
- celica second lap - 1:17'00 1:16'90
- total time - 2:35'00 2:34'84
- ---------------------------------------------------------
-
- rank driver car / view lap time / total lap time
- -------------------------------------------------------------
- 1. stingray lancia(m) / ? 1:16'90 / ?
- 2. rg celica(m) /out 1:17'94 / 2:34'84
-
- -this fictional course could exist somewhere in france or germany perhaps?
- what do you think?
-
- -the forest course is much harder than the desert one,
- most people will eventually learn how to finish it, but there is one killer
- u-turn that pretty much separates the good people from the bad, and
- also how you take it makes or breaks you from finishing.
-
- -the overall road condition varies widely with long areas of paved roads,
- tunnel road, to dirt roads, back to paved roads for the killer u-turn,
- back to dirt roads with jumps, back to paved roads for the final turn.
-
-
- <this is also the final checkpoint - time added ? >
- start, miniature s's
- --------------------------------------------------------------------------
- -in practice mode your car starts on the left hand side of the road
- -you have 3 seconds to get ready to start racing
- -you start off in a forested area with rocks and tree,
- and off to the side grass shoulders,
- -you come off a standstill start and do two minature s-turns
- at the beginning (going left to right),and then left to right
- again
-
- road condition - paved
-
- ---------------------------------------------------------------------------
- automatic - accelerate slowly, do not jam on the gas pedal!, and slowly
- exert pressure on the gas, rapidly going to full speed
- (about) 215 km/h (140 mp/h)
-
- manual - make sure the gear is 1st! if not place it there, and
- get ready to accelerate, once again, start slowly and
- around 70km/h (43 mp/h) switch to 2nd, around 140 km/h switch
- (87 mp/h) to third and finally around 170 km/h (105mp/h) switch
- to 4th. get to top speed as fast as possible, and watch out
- for other cars.
- ---------------------------------------------------------------------
-
- =========================================================================
- recovery
- --------
- 1st lap - none needed (you really shouldnt crash here!)
- 2nd lap - be prepared to gently weave through the s's but if you are
- sliding off the road anywhere, you can graze the grass on
- the side , and slowly! brake to regain control
- be prepared to turn right
-
- penalty
- --------
- mere fractions of a second
- =========================================================================
-
- weave through the woods
- --------------------------------------------------------------------------
- [VLER]
- the first long winding easy right turn, and as you go past more trees ,
- there is a flock of birds on the road that flies away. there are grass
- shoulders onboth sides of the road, but don't go too far into them! or
- you will hit the railings.
-
- road condition - paved
-
- --------------------------------------------------------------------------
- automatic - approach the turn from the right, and genltly steer the wheel
- through the turn, while maintaining full speed! your apex for
- the turn should not be very high, so you shouldn't have
- to brake at all.
- manual - same as automatic.
- --------------------------------------------------------------------------
-
- ==========================================================================
- recovery
- --------
- this is an easy turn and you shouldn't need any, but if you
- slide off the road, graze the grass and brake! slowly, while
- turning the wheel gently to the right.
-
- penalty - still more precious tenths of a second
- =========================================================================
-
- still going to the right
- --------------------------------------------------------------------------
- [LERM]
- another long winding easy right comes up, you might want to
- graze a little grass on the shoulders if you feel you cant take the
- next couple of turns at full speed. there are trees on the side, and
- on the left a brick fence is coming up.
-
- road condition - paved
-
- -------------------------------------------------------------------------
- automatic - approach the turn from the right again, still going full
- speed, get ready to turn left though, and be prepared to
- brake slightly (if needed)
- manual - still going full speed, turn gently to the right, and
- prepare to turn left
- -------------------------------------------------------------------------
-
- ========================================================================
- recovery
- ---------
- none needed, but once again you may graze the grass on either side if
- you feel the need to slow down
-
- penalty
- -------
- yet even more tenths of a second
- ========================================================================
-
- left into the tunnel
- --------------------------------------------------------------------------
- [VLEL]
- then comes a long winding left easy left you can make, there is a slight
- shoulder of grass on either side, but it also a brick wall on the left,
- you will also go over a small bridge, which you can see on the right
- hand side, don't oversteer or you fly right into the side of the mountain.
-
- road condition : paved
-
- -------------------------------------------------------------------------
- automatic
- --------
- enter the turn at full speed, and slow down slightly by tapping the brake
- as you come up on the left, the wheels of the car might leave the ground
- slightly , but you should come back up to full speed as you straighten
- out and head into the tunnel.
-
- manual
- -------
- you have two choices 1) downshift to 3rd (or 2nd) and turn to the left.
- 2) you can stay in fourth and brake slightly and let the force of the
- car carry it through the turn, decide which way you like better, and
- which one shaves off the most time. be prepared to recover for the
- straightaway that enters the tunnel
- -------------------------------------------------------------------------
-
- ========================================================================
- recovery
- --------
- this is one of the first small trouble spots for the course, if you slam
- into the rock wall on the right, brake and turn the wheel to the left
- and quickly accelerate
-
- if you bash into the mouth of the tunnel,start turning and accelerate
- again (auto) or back to 1st (manual)
-
- penalty
- -------
- up to a second if you are not careful! if you crash here, you can
- still possibly complete the course.
- ========================================================================
- <1st checkpoint - time added ?>
-
- into the tunnel
- --------------------------------------------------------------------------
- [ML]
- as you end up on the mouth of a tunnel. the rock tunnel has a slight
- width differential from the road width, so try to maintain the
- middle of the road approach (ha). inside the lit tunnel, are
- yellow colored lights, and rock walls on either sides! be careful
- not to bang into them. Inside the tunnel, after a few seconds you
- will approach a medium left turn, after that prepare for a short
- straightaway as you exit the tunnel.
-
- road condition : paved
-
- -------------------------------------------------------------------------
- automatic
- ---------
- after entering the tunnel maintain full speed, and be prepared to brake
- down to about 170 km/h(105 mp/h) and turn the wheel to the left, if you are
- going too fast brake even more and compensate, try to take the inside left
- as you go into the turn and slide outwards if you need to
-
- manual
- -----
- simply downshift to 3rd , turn to the left, wait until you feel your
- wheels catch on the turn and shift back to 4th, the wheels shouldnt
- spin at all if you do this right
-
- [late breaking addition: its also possible to take this turn
- at full speed in both modes, simple hug the left side of the
- wheel, and turn hard to the left, your tires will sqeal, but
- you will still be able to hang onto the turn, this is also
- a good spot to overtake other cars that get in your way..try it]
- ----------------------------------------------------------------------
-
- ======================================================================
- recovery
- --------
- if you hit the sides of the tunnel at any times, try to steer yourself
- back into the center of the road, and do not oversteer! or else you
- will go bouncing off of them left and right. if you hit the inside
- or the outside wall on the left turn, brake and slow down appropriately
- while maintaining the cars turn, be prepared for a straightaway and
- a left turn
-
- penalty
- -------
- once again a bad crash might lose up to a second
- grazing the sides up to half a second
- if this is your second crash, forget about finishing the course!
- ===========================================================================
-
-
- out of the tunnel
- --------------------------------------------------------------------------
- [MLM]
- then after finishing that prior straightway, comes a hill and then
- comes two major turns, first a medium one to the left. on both sides
- of the turn are large dirt walls, so try to cut onto the inside
- and slide through the turns
-
- road conditions - briefly paved, and then dirt
-
- -----------------------------------------------------------------------
- automatic
- ------
- for the sake of argument - i claim this is one of the first major
- make or break turns on this course, you will need to power slide
- through it big-time (what you don't know how to do one? read the
- daytona faq), in other words you will have to do a controlled
- brake and accelerate motion through the turn, first slow down
- as you approach the turn , then turn to the left and as you
- see the wheels starting to slip accelerate again, due to the
- poor traction on the road, you will not gain full speed
- right away and the car will (should!) swing out to right.
- once you straighten up, you should be going full speed
- ahead (at least until the next turn) which is a right
- -----------------------------------------------------------------------
-
- ======================================================================
- recovery
- --------
- if you are sliding into the right hand wall, you must slow and
- turn the wheel out away from it, that way when you hit the
- wall and accelerate, you will be coming off at the right
- angle, and can get back on the road again
-
- penalty
- -------
- up to one second if its a major crash, otherwise grazing the
- wall loses a few tenths of a second
- ===========================================================================
-
- still mud
- -------------------------------------------------------------------------
- [LMR]
- and then a medium right, this turn is almost a mirror of the previous
- turn except the turn radius is slightly wider, and you have more
- leeway when you come out of it, be prepared for a slight chicane
- (s-turn) that you fly right through, but watch out for the cliffs
- again!
-
- road condition : dirt during turn, paved at end
-
- -------------------------------------------------------------------------
- automatic
- ---------
- this turn is like the opposite of the prior one , turn to the inside
- of the right turn and let the car slide outwards as you apply
- the brake,then quickly accelerate.
- you should be able to brake a little less, and still be able to correct
- your angle of turning and come out at full speed got the
- straightaway.
-
- manual
- ------
- once again two choices, brake while you're in fourth and gun it.
- remember that this is not a hard right, so don't oversteer.
- or 2) shift to 3rd ,turn slide, and back into fourth for the
- straightway.
- -------------------------------------------------------------------------
-
- =========================================================================
-
- <checkpoint>
-
- the killer mountain top u-turn
- -------------------------------------------------------------------------
- [VHR]
- keep going fast because you hit another checkpoint and then comes
- the killer u-turn, slow down to about 100km/h (60mp/h) or whatever , just slow
- down like crazy and try not to hit the rails on the left or the mountain
- on the right , because you will slow down like crazy whether you like
- it or not and it will waste a heck of a lot of time. its too bad the
- game goes by so fast , because if you look to the left side of the
- u-turn you get a spectacular view over a cliff of the mountain side
- and the railing! on your right is the solid rock wall, waiting for
- you to crash into it, though.
-
- road condition : paved
-
- -------------------------------------------------------------------------
- automatic
- ---------
- after you cross the checkpoint , begin BRAKING AND TURNING HARD to the
- RIGHT! watch the cars reaction, make sure that you haven't turned
- the wrong way or too much, if you spin out here, you are in
- big trouble! you will need to practice this turn, and be able
- to do it right every time, if you want to finish, so practice.
- practice. practice.
- the car will leave the ground momentarily due to its momentum
- but you should be able to recover and gun the gas pedal
- if you come out of it ok,
-
- manual
- -----
- this is another sore spot that needs to be discussed -
- there are many different ways to take this turn , i will tell
- you my way, since it works for me (and i finished the course)
- what i do, is approach the turn in 4th, shift straight to 2nd,
- and brake down to about 100 km/h (60 mp/h), i let the car slide if it
- isn't doing so already, after the traction is regained i shift
- to 3rd, and then 4th quickly, the thing is though a hard right
- turn is coming, so be prepared for it.
-
- here is stingray's version:
- Well, I don't know if my techniques are any better than yours 'cause
- I think that I'm doing them wrong and it's hurt my time as well.
- OK, here goes: there are two U-Turn's in the game, so I going through
- each accordingly. The U-turn at the forest level, I approach
- the turn at 4th near the right side of the paved road then about
- a 1 second before the actual turn, I downshift to 3rd and brake
- medium-ly (to 100-110 km/h) (60-68mph/h) and turn hard right, gasing all
- the way, which usually power-slides me though the turn. (if I don't mess
- up that is). I usually do the same stuff for the other U-turn,
- except that, I approach at 3rd/4th(depends how I took the previous
- turn) from the middle of the paved road, and I brake HARD (to about
- 90-100 km/h)(56-62mp/h) and downshift to 2nd and turn hard right and then
- gasing it all the way back to 3rd then 4th as you come out of the turn.
- -----------------------------------------------------------------------
-
- ======================================================================
- recovery
- ---------
- try desperately to recover if you crash, because if you make it through
- this without slowing down to much you are very good shape to finish!
- after the u-turn go full speed ahead and get ready
-
- penalty
- -------
- you could lose up to 2 seconds if you really blow it here.
- that really is the end of the race if you don't make it through this!
- ======================================================================
-
- keep on sliding!
- --------------------------------------------------------------------------
- [HL]
- to take a hard left on dirt road, slide through it, and once
- again go full speed, you have rails on your left side, and
- mountain on your right.
-
- road condition : dirt
-
- -------------------------------------------------------------------------
- automatic
- ---------
- slow down and brake, turn the wheel to the right and be prepared to
- slide off to the left, you must try to straighten out as soon as
- possible to get back on the road, or you will graze the grass
- shoulder and slow down even more.
-
- manual
- -----
- you will need to shift to 3rd , and possibly 2nd if you feel the
- car sliding towards the right hand wall too much, turn hard to the left
- and let the car slide outwards a little bit, when the tires start
- to spin upshift and regain control as you turn the wheel back
- to the right. this is also a critical turn
-
- =======================================================================
- recovery
- --------
- you are giving some shoulder room on the side, in case you slide out
- to far, try not to lose to much time here, as this is a critical
- point near the end of the course, you can make up a little time
- if you do it right, but if you crash! watch out.
-
- penalty
- -------
- up to half a second if its a severe crash
- =======================================================================
-
-
-
- what? more dirt?
- -------------------------------------------------------------------------
- [MR]
- a bump, followed by a medium right is next, this turn to the right
- is pretty easy to take but don't be fooled and slam into the sides,
- since you still have a wall on the left, and the rock mountain
- on the right
-
- road condition - dirt
-
- -------------------------------------------------------------------------
- automatic
- ---------
- this turn to the right should be taken slightly carefully, you don't
- need to slow down that much, but tapping the brakes is not enough,
- adjust as you turn, and you shouldn't be skidding either.
-
- manual
- ------
- i can take this turn every time without downshifting, but i skid
- a lot, the wheels spin, and i do powerslide (read the daytona faq!).
- basically turn the wheel to the right, and turn on the inside, let
- the car slide outwards and adjust by turning it to the left
- slightly, you should be heading into a straightaway.
- --------------------------------------------------------------------
-
- ==================================================================
- recovery
- --------
- not a whole lot to say here, even if you mess up, you will slide
- along the outside wall, so its a very easy turn to recover from
-
- penalty
- -------
- a few tenths of a second, (but just enough to mess you up)
- ==================================================================
-
- slippery snake
- -------------------------------------------------------------------------
- [ER and EL]
- then a chicane with an easy right and an easy left
- which turns into a paved road, watch out for the
- wall on the left and the mountain on the right.
-
- road condition : dirt
-
- ------------------------------------------------------------------------
- automatic
- ---------
- go full speed ahead into this , turn slightly to the right, and
- then again slightly to the left, thats it! get ready for the
- next right
-
- manual
- -----
- go full speed, turn slightly to right, and then to the left,
- and get ready for another right.
-
- =================================================================
- recovery
- --------
- none needed, as this is a very easy turn, but if you do hit
- the walls when you turn , you won't lose much time
-
- penalty
- -------
- a few tenths more of time
- ==================================================================
-
-
- back on the road again
- ------------------------------------------------------------------------
- [LMR]
-
- straighten up after the previous turn an a medium s-turn will
- approach you, from here you go into a medium right, and adjust wide,
- follow through the turn and as you straighten out and accelerate through
- the straightaway and the finish line. watch out for the spectators!
-
- road condition : paved
-
- ----------------------------------------------------------------------
- automatic
- ---------
- brake slightly, and turn to the right, all you have to do is tap
- the brakes, so not much is required, remember to straighten
- out for the finish line!
-
- manual
- ------
- downshift to 3rd for a moment, turn to the right, and shift back
- up quickly, yes, you can also brake, then straighten out for
- the final part!
- ---------------------------------------------------------------------
-
- [late breaking addition: its also possible to take this turn
- at full speed in both modes, simple hug the left side of the
- wheel, and turn hard to the left, your tires will sqeal, but
- you will still be able to hang onto the turn, this is also
- a good spot to overtake other cars that get in your way..try it]
-
- =====================================================================
- recovery
- --------
- another fairly easy, but critical turn, brake slightly and you
- won't have problems , if you overshoot the turn you will cross
- the shoulder and maybe hit the railings, you should have enough
- room to manuever back to the road
-
- penalty
- -------
- a few more precious tenths of a second
- =====================================================================
-
-
- home free!
- ------------------------------------------------------------------------
- [ER]
- then comes an easy right and the finish line banner.watch out for
- railings on both sides of the road,and try to finish as you
- approach the left (saves a little bit of time)!
-
- road condition : paved
-
- -----------------------------------------------------------------------
- automatic
- ---------
- full speed ahead, turn to the right gradually, and prepare for
- the small s's if this is the first lap
-
- manual
- ------
- full speed ahead, turn to the right gradually, and fly through
- the s's if this is the first lap
- -----------------------------------------------------------------------
-
- ======================================================================
- recovery
- --------
- none needed, plenty of space to move around in , if you get off-track
-
- penalty
- -------
- none
- ======================================================================
-
- ------------------------------------------------------------------------
-
- -see , that wasnt so bad either. your time should be like 1:17 , do it
- one more time at about 1:15 (watch out for the u-turn) and you will
- finish it.
-
- -once again remember how to do it for championship because this
- is the second lap, try to make it through the killer u-turn because
- that will make you or break you for the final lap which is next!!
-
- -i think this is the critical course if you want to come in first
- overall in championship, you should place at least 4th, and have
- a time of 1:17 or less. if not, you won't make it to lakeside.
-
- -if you do, you will get presented the ending credits of the programmers
- as you see still shots (sheesh after all that?!!) and then you get to enter
- your name. (i got first of course)...
-
- - enter the initials by turning the wheel to the letter, and press start
- or press on the gas pedal to select, hurry cos you only have 25 seconds!
-
- here are the static screen shots
- 1) various shots of the forest
- 2) various shots of the outside of the tunnel
- 3) various shots of the u-turn on the cliff
- 4) various shots of the last sections of the race
-
- g a m e o v e r - whoops thats daytona again!!!
-
- <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-
- c)
- The following course description assumes you are playing in practice mode.
- For championship , you only have to follow the directions for one lap.
- -----------------------------------------------------
- course number three - mountain (expert!)
- first lap time - 1:14
- next couple of laps - 1:12
- total time for 2 laps - 2:26
- ------------------------------------------------------
-
- Unofficial lap times
- ---------------------------------------------------------
- avg mine
- (good times)
- automatic 1st lap - 1:14'00 1:13'35
- celica secondary laps - 1:12'00 1:11'40
- total time - 2:26'00 2:24'75
-
- avg mine
- manual times 1st lap - 1:13'00 1:12'40
- celica secondary laps - 1:11'00 1:11'90
- total time - 2:24'00 2:22'30
- ---------------------------------------------------------
-
-
- ranking driver car / view lap time /total lap time
- -----------------------------------------------------
- 1. stingray lancia(m)/? 1:11'40 / ?
- 2. rg toyota(m)/out 1:11'90 / ?
- 3. rg toyota(m)/out 1:12'15 / ?
-
- -i think this fictional course is probably in italy or france?
- possibly even england? what do you think?
-
- -this is a spectacular course winding through city buildings, with plenty
- of mountains and sides around, this course is very hard because
- the roads are so narrow, and once you start bouncing around its
- very hard to stop, also there is one killer u-turn again...
- after that you go through another city, around some more hard
- turns and finish in a small town again
-
- - the road conditions are very stable, they are mostly on paved roads
- with some turns that have dirt shoulders. not very hard at all once
- you get used to it.
-
-
- < checkpoint - time added ?>
-
- start - you have 3 seconds before the race starts
- ---------------------------------------------------------
- automatic - prepare to accelerate
- manual - get into first gear, and prepare to accelerate
-
- double left in the city
- --------------------------------------------------------------------
- [EL and EL]
- you are in a small town, buildings are on your left and right hand
- side, and spectators are all around you, you see a banner above
- you, and plenty of banners on the walls to your left and right,
- there are a lot of narrow passageways here, but you have enough
- room to maneuver around other cars, first comes an easy left turn,
- followed by another easy left turn,
-
- road condition : paved
-
- -------------------------------------------------------------------
- automatic - gently accelerate to top speed , and go to your
- outside on the the left, and prepare to gently turn the
- wheel as you go through these first two turns at top speed
-
- manual - shift quickly from 1st /2nd/3rd/4th and get to top speed,
- you should be able to quickly take the turns without any
- skidding and prepare for the next two easy turns
-
- -------------------------------------------------------------------
-
- ===================================================================
- recovery
- --------
- if this is your second lap, and you hit the sides, ease
- off on the gas, and after getting back to the center of the road,
- accelerate back to full speed again
-
- penalty
- --------
- a few hundreds to a tenth of a second
- ===================================================================
-
-
- just leaving
- -------------------------------------------------------------------
- [ER and EL]
- now you are leaving the city,and on your left hand side is a field
- with lots of trees, and on your right is a spectacular view of
- a castle in a lake. there are fences on both sides of the road
- so if you run into them watch out! also the road is still fairly
- wide so you should be able to overtake any cars if you really
- need to, first comes an easy right , followed by an easy left
-
- road condition : paved
-
- --------------------------------------------------------------------
- automatic
- ----------
- once again you should be going full speed, and take
- both turns without slowing down, prepare for a left turn
-
- manual
- -------
- same thing, maintain full speed, and take both turns,
- prepare to downshift for the next left turn
- --------------------------------------------------------------------
-
- ====================================================================
- recovery - if you bump against the sides, brake slightly and regain
- control of the car, and accelerate quickly to regain speed
-
- penalty - a few hundreths to a tenth of a second
- ====================================================================
-
- <checkpoint - time added ?>
-
- the rocky arches
- ---------------------------------------------------------------------
- [ML]
- as you come up to the checkpoint, which is right at the entranceway
- to a rock arch, a medium left turn comes up, there is rock on
- both sides of the arch, and a large rock wall looms on the right
- hand side, beyond that is the large body of water
-
- road condition : paved
-
- ------------------------------------------------------------------------
- automatic - brake and simultaneously turn to the left, you can either
- brake early , and slide through the top part of the curve and
- straighten out as you go left, or if you brake late, then take the
- turn at a sharper angle (i'm not sure about the speed - about 120 km/h)
- (74 mp/h)
-
- manual - downshift to 3rd and slide through the top part of the turn and
- go to about 120 km/h (74 mp/h), as you straighten, shift back up to 4th
- as quickly as you possibly can , but get ready to downshift to 3rd
- again for the next right
- ------------------------------------------------------------------------
-
- ========================================================================
- recovery
- --------
- you might slam into the rock wall on the right hand side,
- so be prepared to counter steer to the left, and slow down
- appropriately, get back up to full speed as soon as possible
-
- penalty - up to a few tenths of a second
- ========================================================================
-
- another day, another turn
- --------------------------------------------------------------------
- [MRM]
- now as you round the turn, there are trees and grass on your left
- hand side, and brick walls on your right, the road really starts
- to narrow here, as you approach this medium right hand turn
-
- road condition : paved
-
- -----------------------------------------------------------------------
- automatic - after coming off the last turn, prepare to brake again,
- but this time, turn to the right, you should go past the brick
- wall on the right, and start speeding up for the next left turn
-
- manual - downshift to 3rd again, and steer to the right, as soon as
- you pass the top part of the brick wall on the right, shift to
- 4th and speed up, you should be able to get ready to take the
- entire next left turn at full speed
- -----------------------------------------------------------------------
-
- =======================================================================
- recovery
- --------
- again, if you slam into the wall on the left, counter steer
- to the right, and straighten up, accelerate genltly, but be prepared
- to go full speed through the next left turn
-
- penalty
- --------
- a few tenths of a second
- =======================================================================
-
- watch out for the wall
- ---------------------------------------------------------------------
- [LEL]
-
- after a short straightaway, a large rock cliff wall is on your left
- hand side, on the right is a brick wall, but beyond that are sheer
- cliffs of rocks, with spectators all over watching, the long easy left
- turn shows up , and the narrow road only gives you a little
- space to maneuver in.
-
- road condition : paved
-
- ----------------------------------------------------------------------
- automatic - take the turn gently to the left, at full speed, you will
- hear your tires sqeal , but don't oversteer or you will bump the
- walls, and start losing control
-
- manual - full speed ahead, stay on the inside to the left, and try to
- almost hug the rock wall, your tires will sqeal but thats ok, maintain
- speed and don't slow down!
-
- -------------------------------------------------------------------------
-
- =========================================================================
- recovery
- --------
- if you do start banging against the walls, don't start a
- chain reaction, by oversteering to the left and right and left,
- you will never be able to recover your speed, or finish the course!
- gently after the first hit, brake slightly , steer towards the
- middle of the road, center the car and accelerate again
-
- penalty
- -------
- a few tenths of second or even more
- ==========================================================================
-
-
- THE Killer instinct u-turn
- -----------------------------------------------------------------------
- [HR]
- now for the really fun part, this is the make or break turn for this
- course, after taking the last left turn, you are rapidly coming up
- on the killer u-turn, there is an unpaved dirt shoulder to your left if
- you oversteer, but a brick wall on the right, once again high
- cliffs of rock,and plenty of spectators are around to watch
-
- road condition : paved
-
- ----------------------------------------------------------------------
- automatic
- ---------
- before the turn approaches, start to brake moderately and
- slide the car through the top part of the turn, begin to turn to
- the right, and wait till the car passes the brick wall on the right,
- once the car passes that, you should be facing straight forward, and
- you can accelerate quickly again, be careful not to spin out as
- this turn is the make or break one for this course!
-
- manual
- ------
- before the u-turn comes up, shift down to 2nd gear, and approach it
- about 100 km/h (60 mp/h), as you slide turn to the right, and wait for the car
- to go past the brick wall, as you should be facing forward, as soon
- as you can shift to 3rd and then quickly to 4th to pick up speed,
- be very careful as this turn is the make or break one for this course!
- ---------------------------------------------------------------------
-
- =====================================================================
- recovery
- --------
- this is one of the hardest turns in the whole game, if you don't spin
- out you have a chance of recovering, it is much better to oversteer
- to the left, and brake late, because that way at least you can
- slip onto the dirt shoulder,on the left, and still not crash, from
- there you try to regain control and straighten the car, by turning
- to the right. if you had the misfortune of hitting the brick wall
- and spinning out , you are in real trouble, and there's not a lot
- you can do to recover, sorry.
-
- penalty
- -------
- best case scenario - a few tenths of second
- worst - you will not finish this course
- =====================================================================
-
-
- < checkpoint - time added? >
-
- watch out for that tree, i mean turn
- ----------------------------------------------------------------------
- [LML]
- after driving through another long straightway , you will be decieved
- by what looks like an easy left, but in fact it is a long medium left,
- so watch out! there is a brick wall on the right side and a large
- rock cliff on the left, this is one of those places that you will
- see a lot of clipping if you to the right too far
-
- road condition : paved
-
- ----------------------------------------------------------------------
- automatic - take the turn slower than full speed, brake slightly to
- about 180 km/h (110 mp/h) and turn to the left, try not to bang against the
- brick wall on the side, or you will be bumping off the cliff too!
- after you get past the first part of the turn straighten up, and
- get back to full speed again
-
- manual - shift down to 3rd gear briefly, get past the apex of the turn
- and turn towards the left, shift back up to 4th and quickly regain
- full speed, as a short straightaway is next and then a left
- ----------------------------------------------------------------------
-
- =====================================================================
- recovery
- --------
- if you hit the wall on the right hand side, slow down, brake gently
- steer the car to the right, and straighten up, don't oversteer!
- apply acceleration and maintain speed
-
- penalty
- -------
- still more tenths of a second
- ======================================================================
-
- drivin' by some houses
- ----------------------------------------------------------------------
- [EL]
- now after that last turn, there is a break from the cliff on the left,
- there is some open areas, with dirt and trees, and in the distance
- some houses are rapidly approaching, on both sides of the road now
- are houses, the road narrows and you take an easy left turn
-
- road condition : paved
-
- ----------------------------------------------------------------------
- automatic - you should be going full speed now, so take this turn by
- going to the left slightly, don't slow down no matter, this is a
- prime spot to start overtaking other drivers
-
- manual - stay in 4th, and continue to go full speed, as you round the
- left turn, and be prepared to overtake other cars here, as they
- have to slow down for the next few turns
- ----------------------------------------------------------------------
-
- =====================================================================
- recovery
- --------
- none needed, since this is a basic turn, just try to stay in the
- center of the road and you will be fine
-
- penalty
- -------
- none, because you won't crash here, unless another car bumps you
- into the walls
- ====================================================================
-
- <checkpoint - time added>
-
- still going
- ----------------------------------------------------------------------
- [ELM]
- now this is where it starts to get interesting , after the last left
- turn, you are still surrounded by houses, you will approach a small
- chicane, where you can go straight through the easy right and easy
- left, a medium left then you will hit a checkpoint, after that comes the
- end of the houses and an medium right, there are fences and dirt with
- trees on both sides of the road now, also tons of spectators view
- this area
-
- road condition : paved
-
- ---------------------------------------------------------------------
- automatic - take the turns at full speed, but stay as close to the
- left as you possibly can, if you don't feel comfortable with this
- apply a little brake as you swing to the left , but speed up
- immeadiately
-
- manual - stay in 4th the whole way, hug the inside left, and you will
- be in good shape for the next series of turns
- ----------------------------------------------------------------------
-
- ======================================================================
- recovery
- --------
- if you bang against the right wall here, its not to hard to get back
- on the road, just steer to the left and center the car, accelerate
- quickly to get back to top speed
-
- penalty
- -------
- even more tenths of a second
- =======================================================================
-
- watch those turns
- ---------------------------------------------------------------------
- [ML and MR]
- now comes some of the more tricky turns, after passing the houses,
- you now approach the final leg of the course, the roads are extra
- wide here, so you have a lot of room to take the turns on, there
- is dirt shoulders on both sides, and dirt and trees with fences
- on either side of the road, plenty of spectators are around also
-
- road condition : paved
-
- ---------------------------------------------------------------------
- automatic - first prepare to brake and take the first left turn,
- you will need to slide through the next couple of turns, so
- as you hear the tires sqeal get ready to straighten and
- accelerate again, try not to go to far one way or the other
- or you will go off the road, after the medium left, get ready
- for a medium right, do the same thing, brake early , slide to
- right, and turn, once you are out of it, accelerate quickly
- to top speed
-
- manual - you will have downshift to 3rd twice here, once after the
- first medium left, and secondly once again after the next
- medium right, try to go to 4th in between, and if the car
- slips to far, brake and maybe go into 2nd gear (briefly)
- ----------------------------------------------------------------------
-
- =====================================================================
- recovery
- --------
- try to swing out to the left or right shoulders if you can't make
- the turn, at least that way you won't crash, brake if you take
- the turns at too high a rate, and straighten out as quick as
- possible
-
- penalty
- -------
- a few more tenths of a second
- ==================================================================
-
- almost done?
- -----------------------------------------------------------------
- [ELM and ELM]
-
- the next series of turns are part of a chicane , so the easy left
- and again an easy left (maybe), can be taken by just going straight through,
- once again, you have an unpaved shoulder on both sides, though
- the dirt forms a wall at the end that you can crash into, there
- are trees in the dirt, and plenty of spectators around
-
- road condition : paved
-
- ------------------------------------------------------------------
- automatic - this is easy, just go full speed ahead straight through
- manual - just go full speed ahead straight through
- ------------------------------------------------------------------
-
- one more.
- ------------------------------------------------------------------
- [LMR]
- the first in a hard series of turns is this one, dirt hills and
- spectators surround both sides of the road, prepare to take
- a long medium right turn.
-
- road condition paved.
-
- ------------------------------------------------------------------
- automatic - approach the turn quickly, start braking and turning to
- the right, adjusting your turn rate as you go,
- start speeding up just as you pass the end of the
- turn and go full speed ahead straight through
- manual - shift down to 3rd , brake, steer to the right, and
- quickly shift back to 4th and accelerate through
- ------------------------------------------------------------------
-
- ==================================================================
- recovery - brake gently and steer to get back on the road as
- quickly as possible
-
- penalty - up to a second if you really mess up
- ==================================================================
-
-
- don't crash now
- ------------------------------------------------------------------
- [HL]
- this is another hard left turn, that has dirt on both sides of
- road, also a fenced off area with dirt and trees are there.
- this is the last hard turn you have to take
-
- road condition : paved
-
- ------------------------------------------------------------------
- automatic - brake moderately until you are at about 100 km/h and (60 mp/h)
- steer over to the left, as you slide make sure you don' spin out
- or you are history, most people get to this turn, and then they
- can't quite finish it, if you work on perfecting this turn, you
- will finish it almost every time
-
- manual - shift down to 2nd and about 110 km/h (68mp/h) , turn to the left
- and slide through the turn going from the far right apex to center
- to the near left side, as you straighten out for the next turn,
- a left approaches, if you feel like pushing this turn , try taking
- it in third
- -------------------------------------------------------------------
-
- ===================================================================
- recovery
- --------
- if you don't wipe out on the right side, but bump the wall
- you can still try to correct you angle of turn and stay on the road
- however, at this stage, any kind of crash, may prevent you from
- coming in first, or finishing the race!
-
- penalty
- -------
- a couple of tenths of a second to not finishing
- ====================================================================
-
- almost there...done!
- -------------------------------------------------------------------
- [EL]
- well now that made it through the last left turn, don't relax
- just yet, because there's one last left with a small-s turn
- that you have to go through, the dirt shoulders end, and you
- see buildings and houses coming up on both sides, a banner
- overhead indicates the final checkpoint and end of the
- race
-
- ------------------------------------------------------------------
- automatic - full speed ahead, and take the left easily
- manual - full speed aheda, and take the left easily
- ------------------------------------------------------------------
-
- ===================================================================
- recovery - none needed, if you want to , for fun, right before you
- cross the finish line, spin the car out as you go over it. you
- will still finish the race (but not on the first lap in practice
- mode!)
-
- penalty - none, because you won't crash
- ===================================================================
-
- -this is the final course for the championship.
-
- - end credits are still shots again
- 1) hills at the starting
- 2) the u-turn
- 3) the turns in the city
- 4) the final stretch
-
- - after this you get the driver enter initials if your times are
- fast enough
- - this is the last lap of the championship course
- - read the next section to see what happens if you finish 1st
- - i think this course is easier than the second one, if you are
- in 4th when you start, you should be able to finish first, and
- you will need times like 1:11'00 or less.
-
-
- g a m e o v e r - gameover - oh no its daytona! again
-
- <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-
- d)
- q: how do you finish the championship course and what is it?
- a: basically you get to race one lap of each course , one after
- the either, beginning with the easy, then moderate , and finally
- the expert, the thing is though, depending on how much time
- you had at the end of each one, determines how much extra
- time you get later, read the above descriptions to see how to
- do one lap of each and practice practice practice.
-
- Chamionship course times
- -------------------------
- -For championship , you follow the directions for one lap of each
- of the previous coures.
-
- -First the easy, then the medium, and finally the expert.
-
- -----------------------------------------------------
- championship course
- first lap time - under a minute
- second lap time - about 1:16
- third lap time - about 1:14
- finishing time for 3 laps - about 3:30 minutes
- ------------------------------------------------------
- if you want to come in first you need these times and places
- ------------------------------------------------------------
- first lap - 0:56'80 10th or 9th
- second lap - 1:16'00 4th
- third lap - 1:11'00 1st
- finishing time for all 3 - 3:25'00
- ------------------------------------------------------------
-
-
- Unofficial lap times
- ---------------------------------------------------------
- avg mine
- (good times)
- automatic 1st lap - 1:00'00 0:58'35
- celica second lap - 1:16'00 1:16'20
- third lap - 1:13'00 1:13'00
- total time - 3:30'00 3:29'55
-
-
- avg mine
- manual times 1st lap - 0:56'75 0:56'85
- celica second lap - 1:17'00 1:17'90
- third lap - 1:12'50 1:11'00
- total time - 3:27'00 3:27'90
- ---------------------------------------------------------
-
- ranking driver car / view time
- ------------------------------------------------------------
- 1. ps celica(m) /incar 3:23'80
- 2. stingray lancia(m) /? 3:25'97
- 3. rgp celica(m) /incar 3:26'43
-
- ===================================================================
-
- strategy
- --------
-
- first lap - see above for desert, but you really need to
- finish in 10th, or 9th , or SORRY you might
- as well forget it!!!!!!!!!!!!!!!!!!!!!!!!!!!
-
- second lap -
-
- The key is to finish each track in the correct position, so
- when you finally reach expert, you should be in 4th place
- when you start. If you are in 4th, and run a good race you
- *SHOULD BE* (not always) able to catch up and beat the first
- place car.
-
- I sometimes would mess up in the previous courses and I could only
- start in 5th place and if that happens there is NO way I could catch
- up to the 1st place car, even if I ran a perfect race on expert, the
- best I could get then is 2nd place because the 1st place car is just
- too far ahead.
-
- third lap - 1st of course, no really!
- actually....
- overtake cars as quickly as possible, if you're not in
- 1st by the time you get to the last set of 3 or 4 turns
- SORRY, try again.
-
- - if you do come in first, you get to race a new course,
- the lakeside, at this time, we think its only one lap,
-
- <<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- <<<<<<<<<<<<<< >>>>>>>>>>>>>>
- <<<<<<<<<<<<<< L A K E S I D E >>>>>>>>>>>>>>
- <<<<<<<<<<<<<< >>>>>>>>>>>>>>
- <<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-
- dd) lakeside course
-
- If you finish 1st and only 1st on the expert track in the
- championship mode, you get a surprise .... a BONUS
- TRACK called--"LakeSide.
-
- In general, it's complete dirt, no paved surfaces, a TON of medium
- rights and lefts and several hard rights and lefts. And if you actually
- manage to get to lakeside, you only get about 1'15'XX MAX to finish it,
- there are NO, repeat NO checkpoints! If you crash once you MIGHT still
- be able to finish it, but bump 2 more walls and your history.
-
- here is the final course guide
- ----------------------------------
- - this course could be in some part of the countryside anywhere in the
- world? how about scotland? what do you think?
-
- - you are driving through a country road, none of them are paved, you pass
- hills and fields, and the sun is setting, fall colors are all around you
- as you see the dusk approaching, lakes go by, bridges, and plenty of
- dirt everywhere you look , lots of tire tracks too! as you approach the
- final turn , spectators are waiting to cheer
-
- - oh by the way, did i mention that the road is very narrow, there are
- dirt hills on both sides, any car that overttakes you will hit you,
- and you have no traction? just thought it might help!!!!!!!!!!!!!!!!
-
- - NO checkpoints!
-
- road conditions - ALL unpaved dirt , and mostly all medium turns and hard turns
-
- < first and last checkpoint >
-
- - 3 seconds to get ready to start
-
- start turning now
- --------------------------------------------------------
- [MR]
- you start off in a wooded area, with wooden fences on both sides
- of the road, you will up quickly on medium right turn
-
- road condition : unpaved / dirt
-
- ------------------------------------------------------------------
- automatic - peel out quickly and reach full speed, but then get
- ready to brake moderately until you are at about 100 km/h and (60 mp/h)
- steer over to the right, cut in early and slide out of it, and tap
- the brakes to maintain control
-
- manual - shift down to 3rd and about 110 km/h (68mp/h) , turn to the right
- and slide through the turn going from the far left apex to center
- to the near right side, as you straighten out for the next turn,
- a left approaches
- -------------------------------------------------------------------
-
- ===================================================================
- recovery
- --------
- unfortunately, if you start hitting the wall, not only is this
- going to mess you up, you will probably stop, get hit by the
- car behind you, and lose incredible amounts of time,
- the recovery technique for this turn , and every other turn
- on this course , is TOO BRAKE ALL OVER THE PLACE AND SLOW DOWN
- if you're going to hit something , hit it slowly, and you can
- still get back up to speed, if you don't brake YOU WILL COME
- TO A COMPLETE STOP AND YOU WILL BE DOOMED FOR THE REST OF THE
- RACE (you might finish it if you don't touch another wall,
- but why risk it?) if you're good enough to get here, you
- really don't need this advice!
-
- penalty
- -------
- a couple of tenths of a second to one to not finishing!
- ====================================================================
-
- keep going, it gets worse - what? another medium left
- ---------------------------------------------------------
- [ML] and [ML]
- as you go around the corner a medium left comes up, there are
- dirt hills on both sides, and lots of cool looking trees around
- and of course you get to do it twice
-
- road condition : unpaved / dirt
-
- ------------------------------------------------------------------
- automatic - steer over to the right, cut in early and slide out of it,
- and tap the brakes to maintain control get ready to brake moderately until
- you are at about 100 km/h and (60 mp/h), turn left and keep going
- ( do this twice) after the second time accelerate quickly.
-
- manual - shift down to 2rd and about 70 km/h (42mp/h) , turn to the right
- and slide through the turn going from the far left apex to center
- to the near right side, then turn left , as you straighten out for the
- next turn, do this twice, and then on the second time, shift
- up to 3rd, and 4th
- -------------------------------------------------------------------
-
- ===================================================================
- recovery
- -------- see the advice under the first turn of this course
- penalty
- -------
- ====================================================================
-
- ok, now another one - it just keeps going, and going, and...
- ---------------------------------------------------------
- [MR] and [MR]
-
- now we come to two medium right turns, once again ther dirt hills
- on both sides, with lots of cool looking brown trees around them
-
- road condition : unpaved / dirt
- ------------------------------------------------------------------
- automatic - steer over to the left, cut in early and slide out of it,
- and tap the brakes to maintain control get ready to brake moderately until
- you are at about 100 km/h and (60 mp/h), turn right and keep going
- ( do this twice) after the second time accelerate quickly.
-
- manual - shift down to 2rd and about 70 km/h (42mp/h) , turn to the left
- and slide through the turn going from the far right apex to center
- to the near left side, then turn right , as you straighten out for the
- next turn, do this twice, and then on the second time, shift
- up to 3rd, and 4th
- -------------------------------------------------------------------
-
- ===================================================================
- recovery
- -------- see the advice under the first turn of this course
- penalty
- -------
- ====================================================================
-
- our first maybe
- ---------------------------------------------------------
- [LML]
- now we come to a medium left (maybe) think its easy huh? no way
- it still has dirt hills on both sides and and of course it has trees
-
- road condition : unpaved /dirt
- ------------------------------------------------------------------
- automatic - steer over to the right, cut in early and slide out of it,
- and tap the brakes to maintain control get ready to brake moderately until
- you are at about 100 km/h and (60 mp/h), turn left and keep going
-
- manual - shift down to 3rd and about 100 km/h (62mp/h) , turn to the right
- and slide through the turn going from the far left apex to center
- to the near right side, then turn left , as you straighten out
- if you need too drop to 2nd even briefer and shift back up to 3rd
- -------------------------------------------------------------------
-
- ===================================================================
- recovery
- -------- see the advice under the first turn of this course
- penalty
- -------
- ====================================================================
-
- now for a jump and a run
- ---------------------------------------------------------
- upward jump and straightaway
-
- now we come to the nice easy easy easy stretch of the course
- an upward jump and a loooooong straightaway, this is crucial
- if you need to catch up to a car and make up some lost time,
- there are green hills on both sides, and yes you can drive
- on them! this time, there are fences further over, and birds
- fly overhead about half way through it.don't forget to stay
- in the middle of the road! and don't be looking at the
- lake on the that's coming up, or all the green trees too.
-
- ------------------------------------------------------------------
- automatic - full speed ahead, good place to overtake cars, and
- make up lots of time
- manual - same as automatic (3rd and then to 4th)
- -------------------------------------------------------------------
- ===================================================================
- recovery
- -------- see the advice under the first turn of this course
- penalty
- -------
- ====================================================================
-
- wow there's the lake
- ----------------------------------------------------------
- [MR] and bridge
- ok, now we come up to a medium right and we get closer to
- the lake, and then you seen a bridge
-
- road condition : unpaved / dirt
- ------------------------------------------------------------------
- automatic - steer over to the left, cut in early and slide out of it,
- and tap the brakes to maintain control get ready to brake moderately until
- you are at about 100 km/h and (60 mp/h), turn right and keep going
-
- manual - shift down to 2rd and about 70 km/h (42mp/h) , turn to the left
- and slide through the turn going from the far right apex to center
- to the near left side, then turn right , as you straighten out
- -------------------------------------------------------------------
-
- ===================================================================
- recovery
- -------- see the advice under the first turn of this course
- penalty
- -------
- ====================================================================
-
- no time, to look at the scenery - another jump
- ----------------------------------------------------------
- [LMLM] and upward jump
-
- could it be, yes, a long medium left (maybe), don't under
- estimate this turn, it's still has to be taken right,
- and you will go over a small bump
-
- road condtion : unpaved / dirt
-
- ------------------------------------------------------------------
- automatic - steer over to the right, cut in early and slide out of it,
- and tap the brakes to maintain control get ready to brake moderately until
- you are at about 100 km/h and (60 mp/h), turn left and keep going
- speed up to full speed as you go over the bump
-
- manual - shift down to 3rd and about 100 km/h (62mp/h) , turn to the right
- and slide through the turn going from the far left apex to center
- to the near right side, then turn left , as you straighten out
- if you need too drop to 2nd even briefer and shift back up to 3rd
- and finally 4th as you hit the bump
- -------------------------------------------------------------------
- ===================================================================
- recovery
- -------- see the advice under the first turn of this course
- penalty
- -------
- ====================================================================
-
- but first, yet another left turn
- ---------------------------------------------------------
- [ML]
- now we approach another medium left, with dirt hills ,and
- yellow trees all around
-
- road condition : unpaved / dirt
-
- ------------------------------------------------------------------
- automatic - steer over to the right, cut in early and slide out of it,
- and tap the brakes to maintain control get ready to brake moderately until
- you are at about 100 km/h and (60 mp/h), turn left and keep going
-
- manual - shift down to 2rd and about 70 km/h (42mp/h) , turn to the right
- and slide through the turn going from the far left apex to center
- to the near right side, then turn left , as you straighten out
- -------------------------------------------------------------------
- ===================================================================
- recovery
- -------- see the advice under the first turn of this course
- penalty
- -------
- ====================================================================
-
- skid city
- ---------------------------------------------------------
- [MRM]
- then comes a medium right (maybe), and you will still have
- to slow down appropriately to take it correctly
-
- road condition : unpaved / dirt
-
- ------------------------------------------------------------------
- automatic - steer over to the left, cut in early and slide out of it,
- and tap the brakes to maintain control get ready to brake moderately until
- you are at about 100 km/h and (60 mp/h), turn right and keep going
-
- manual - shift down to 2rd and about 70 km/h (42mp/h) , turn to the left
- and slide through the turn going from the far right apex to center
- to the near left side, then turn right , as you straighten out
- -------------------------------------------------------------------
-
- ===================================================================
- recovery
- -------- see the advice under the first turn of this course
- penalty
- -------
- ====================================================================
-
- watch out! for that turn
- --------------------------------------------------------
- [HR]
- ok , trouble, now comes a very hard right, there is a fence on the
- left , and hills on the right.
-
- road condition : unpaved / dirt
-
- ------------------------------------------------------------------
- automatic - brake moderately until you are at about 100 km/h and (60 mp/h)
- steer over to the right, as you slide start accelerating and go into
- the turn
-
- manual - shift down to 2nd and about 110 km/h (68mp/h) , turn to the right
- and slide through the turn going from the far left apex to center
- to the near right side, as you straighten out for the next turn,
- -------------------------------------------------------------------
-
- ===================================================================
- recovery
- -------- see the advice under the first turn of this course
- penalty
- -------
- ====================================================================
-
- almost there, but not quite
- ---------------------------------------------------------
- [ML]
- now we come to yet another medium left, and we see even
- more dirt, hills and trees!
-
- road condition : unpaved / dirt
-
- ------------------------------------------------------------------
- automatic - steer over to the right, cut in early and slide out of it,
- and tap the brakes to maintain control get ready to brake moderately until
- you are at about 100 km/h and (60 mp/h), turn left and keep going
-
- manual - shift down to 2rd and about 70 km/h (42mp/h) , turn to the right
- and slide through the turn going from the far left apex to center
- to the near right side, then turn left , as you straighten out
- -------------------------------------------------------------------
-
- ===================================================================
- recovery
- -------- see the advice under the first turn of this course
- penalty
- -------
- ====================================================================
-
- a nice easy breaking turn
- ----------------------------------------------------------
- [LELM]
- ok, now we come to a long easy left (maybe) , don't be fooled
- because you still have to be very careful when you take this turn!
-
- road condition : unpaved / dirt
-
- ---------------------------------------------------------------------
- automatic - take the turns at full speed, but stay as close to the
- left as you possibly can, if you don't feel comfortable with this
- apply a little brake as you swing to the left , but speed up
- immeadiately
-
- manual - stay in 4th the whole way, hug the inside left, and you will
- be in good shape for the next series of turns , you might want
- to drop to 3rd if you feel its too hard to take
- ----------------------------------------------------------------------
- ====================================================================
- recovery
- -------- see the advice under the first turn of this course
- penalty
- -------
- ====================================================================
-
-
- first chicane
- ----------------------------------------------------------
- [MR] and [ML]
- now comes the first chicane, a medium right and medium left,
- beware the fence on the left with the lake, and the hills
- on the right.
-
- ------------------------------------------------------------------
- automatic - steer over to the left, cut in early and slide out of it,
- and tap the brakes to maintain control get ready to brake moderately until
- you are at about 100 km/h and (60 mp/h), turn right and keep going
- and then steer over to the right, cut in early and slide out of it,
- and tap the brakes to maintain control get ready to brake moderately until
- you are at about 100 km/h and (60 mp/h), turn left and keep going
-
- manual - shift down to 2rd and about 70 km/h (42mp/h) , turn to the left
- and slide through the turn going from the far right apex to center
- to the near left side, then turn right , as you straighten out
- and then shift down to 2rd and about 70 km/h (42mp/h) , turn to the right
- and slide through the turn going from the far left apex to center
- to the near right side, then turn left , as you straighten out
- -------------------------------------------------------------------
-
- ===================================================================
- recovery
- -------- see the advice under the first turn of this course
- penalty
- -------
- ====================================================================
-
- second chicane
- ----------------------------------------------------------
- [MR] and [ML]
- this is the same as the above sequence except that there are
- wooden fences on both sides
-
- road condition : unpaved / dirt
- ------------------------------------------------------------------
- automatic - steer over to the left, cut in early and slide out of it,
- and tap the brakes to maintain control get ready to brake moderately until
- you are at about 100 km/h and (60 mp/h), turn right and keep going
- and then steer over to the right, cut in early and slide out of it,
- and tap the brakes to maintain control get ready to brake moderately until
- you are at about 100 km/h and (60 mp/h), turn left and keep going
-
- manual - shift down to 2rd and about 70 km/h (42mp/h) , turn to the left
- and slide through the turn going from the far right apex to center
- to the near left side, then turn right , as you straighten out
- and then shift down to 2rd and about 70 km/h (42mp/h) , turn to the right
- and slide through the turn going from the far left apex to center
- to the near right side, then turn left , as you straighten out
- -------------------------------------------------------------------
-
- ===================================================================
- recovery
- -------- see the advice under the first turn of this course
- penalty
- -------
- ====================================================================
-
-
- and we're outta here!
- ----------------------------------------------------------
- finish line - look out for all the spectators and fences
- on both sides! full speed ahead for both types of cars!
-
- wow! can you believe it! you finished it! amazing!
- wonderful! incredible! yahoooooooo!!!!!!!!!!!!!!!!
-
- endings)
-
- If you don't finish the track, you get an ending showing
-
- 1) various angle shots of the scenery at sunset.
- But if you managed to finish 1st, 2nd or 3rd on lakeside
- you get the REAL ending (I think) it shows your car on
- a platform with both drivers standing on the hood and crowds
- cheering, then it shows clips of your racing at various
- points through all 4 tracks, plus game credits.
-
- 2) you get a podium shot with your car and your driver and
- your navigator/co-driver waving a bunch of flowers and
- an attract mode style of jazzy music with moving graphics.
-
- last lap -
- course - lakeside
- laps - 1?
- difficulty - very hard
- time - 1:15?
-
- ranking driver car /view laptime
- ------------------------------------------------------------
- 1. ps celica(m)/in car 1:10'40
- 2. rgp celica(m)/in car 1:11'43
- 3. rg celica(m)/in car 1:13'59
-
-
- -finishing up
-
- still shots
- 1) shots of the straightaway
- 2) shot of some hard turn
- 3) shots of ducks on the lake
- 4) shot of the turns near the finish lines
-
- moving pictures
-
- first you see both drivers on the podium
- holding up trophies and waving to the
- crowd, and the credits and music start to roll
-
- 1) animation of you in the first race
- 2) animation of you in the second race
- 3) animation of you in the third race
- 4) animation of you in the final race
-
- - then you get the normal default entry letters for your time
-
- g a m e o v e r - argghhh thats daytona again!!
-
- got it !!!!! now,
-
- game over YEEEEAAHHHHHHH - now thats rally!!!!!!!!!!!!!!!!!!!!!
-
- IV) Final stuff - Tricks / Rumors
-
- a)q: any tricks yet?
- a: not that i know of. i tried all the daytona tricks i could think of, except
- for entering intials of other sega games, couldn't figure any out yet..??
-
- but wait, there's more!
-
- 1) new informational view
-
- ----------- Trick 1--------------------------------------------------
-
- Hold down START and VIEW when selecting car will get alternate view.
- (No rear view mirror seconds clock in bottom righthand of screen along
- with a split time based on best time the machine has in memory.
- Figure is red if you are beating the best time (as well as shows minus
- figure eg -0.80)
-
- ----------- Trick 2--------------------------------------------------
-
- 2) instant select screen
- to get into the game without having to wait for the 10 second timer
- (and have somebody jump in on you)
- press brake , and gas simultaneously , insert coins, and hold
- down both buttons (start and view) and BANG! instant select screen,
- NO WAITING !
-
- ----------- Trick 3--------------------------------------------------
-
- 3) different car characteristics
- to get different car capabilities (slides more easily)
- press brake and gas, and while selecting you car (either one)
- shift 1st/2nd/3rd/4th and you will hear a WHOOOSH! sound which
- means you did it right, now the car handles differently as you
- will soon see.
-
- b) RRRYYYYYUUUUUMMOOORRSS
-
- 1) supposedly you can get the lakeside course in practice mode
- and no, completing the Championship is NOT the only way to get to it.
- there _is_ a code involving the gearshifts on the stage select in
- Practice mode - you have to keep the selector on Mountain, and
- enter the gearshifts 1>2>3>4.
-
- c) INFO-MATION
- e-mail all questions, hints, responses,queries and criticisms to
- rajeev gantela or rg care of
- robin chen - rchen@nol.net
-
- hey! anybody want to colloborate?????????
- send me corrections !!!!!!!!!!!!!!!!!!!!!
-
- d) COPY-RIGHT
- SEGA, SEGA Rally, and all of those other terms are copyrighted
- by SEGA, so don't use them for your own good, or distribute
- information like this, for any profit, ok?
-
- TOYOTA CELICA is copyrighted by TOYATA.
-
- LANCIA FIAT is copyrighted by LANCIA.
-
- All advertising products emblems, and decals by their
- respective companies.
-
-
- e) fUtUrE AdDiTiOnS
-
- 1) head to head strategy?
- 2) better descriptive names for the turns?
- ->3) none really, i'm done for good, (forever i hope!)
-
- V) THANX TO U
-
- -thanks to SEGA for the games and all the programmers for the concept
- -i guess that means AM3@SEGA
- -TOYOTA for the model of the car
- -LANCIA for the model of the car
- - C - ONE for various (in credits on game)
- -all the sponsers that let their stuff be used in it
- -the baybrook mall tilt people, since they always let me
- do stuff there!!!!!
- -the WRC for the racing rally idea and other things
- -you, for playing and reading this!!!!!!!
- -rg for the work put into it.
-
- where credit is due
- ------------------------------------------------------------------
- rl , kh - the guyz in the mall, all the operator settings
- - experimental information
- r(chen) - posting and distribution
- stingray(exs) - info on lakeside course
- - proofreading
- - course times
- - racing tips
- ps - historical / factual stuff
- - tips and tricks for different view
- - proofreading
- rgp - lakeside course guide
- - finishing times
- - u-turn techniques and other turns
- cjn - historical / factual stuff
- <!!see i told you guyz you would get in!!>
- -----------------------End of part [2/2]----------------
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