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  1. Bio Freaks FAQ ver 1
  2.  
  3. Rundown:
  4.  
  5. Well, Bio Freaks certainly isn't by any means an orthodox
  6. fighting game, quite frankly it spawns the use of the word
  7. orthodox.  Bio Freaks is set in a fully 3D environment, with
  8. quasi-limited 3D action.  The quasi is tagged on because as a
  9. rule the game must be broken down into two modes, ground and
  10. airborne.  On the ground you have Tekken style movement with
  11. specific sidestepping buttons or techniques.  In the air it
  12. becomes more or less real 3D, similar to that of Bushido Blade. 
  13. The battle arenas make use of dangerous obstacles such as lava
  14. pools, toxic ooze pits, huge buzz saws, and many of the arenas
  15. are multi-leveled, some being 3 storied with some raised areas
  16. above that.  Many of the pre-release previews and reviews account
  17. much of the gameplay to ranged, such was the case with games like
  18. Psychic Force.  In fact, I have owned Psychic Force, and now own
  19. Bio Freaks, and there is a distinct difference.  Granted many of
  20. the special techniques in Bio Freaks are long ranged, and there
  21. is a distinct element of run and shoot, or in Sabotage's case,
  22. load and wait, but Bio Freaks, when played with some skill,
  23. relies much more on close combat. Unfortunately for the game, the
  24. close combat isn't quite as detailed as in such games as Tekken
  25. or Virtua Fighter, but it still holds enough on its own.  In a
  26. sense, Bio Freaks takes up where Midway left off with God Wars,
  27. adding more moves, more distinct characters, and a lot more blood
  28. and carnage, with the exception of less fatalities.  Many have
  29. claimed, and many will claim that Bio Freaks is God Wars meets
  30. Time Killers and a jet pack, and they are correct.
  31.  
  32. Basic Fighting:
  33.  
  34. There are two types of combat, close and long ranged, accompanied
  35. with two types of damage, physical and fire.
  36.  
  37. Close Ranged:
  38.  
  39. Each character has a very limited amount of combos, which act and
  40. feel very much like God Wars fighting.  When at close range, you
  41. can pummel away with combos, but of course you must be wary of
  42. those who would block.  The combos don't seem to vary very much
  43. with low and high hits, allowing nearly every combo to be blocked
  44. with a crouch block.  This is in fact an easy way to score some
  45. hits, block low and wait for a window, but one must be aware that
  46. throws work regardless of standing position, and the computer, or
  47. a smart player, will use that on would-be turtles.
  48. Note: All combos score physical damage, so shields don't do much
  49. good at close range.
  50.  
  51. Long Range:
  52.  
  53. All long ranged combat inflicts fire damage, with the exception
  54. of a few techniques, such as Minotek's mace throw, or those nasty
  55. teleport hits Purge and Ssapo have.  This is where long range
  56. combat lacks enough to sustain descent fire fights.  All one
  57. needs to do is raise the shield, and all fire related damage is
  58. canceled out, with the exception of certain techniques such as
  59. Sabotage's shield breaker ammo.  You CAN run down the clock by
  60. running away and shooting or tossing bombs, but in the long run
  61. it wont accomplish much of anything, unless your opponent isn't
  62. smart enough to raise their shields often enough.
  63.  
  64. Airborne vs. Ground combat:
  65.  
  66. The inclusion of the airborne element certainly sets this game
  67. apart.  Specific techniques can be performed in the air, as well
  68. as the increased use of 3D space.  It becomes much easier to
  69. dodge attacks in the air, and for some reason people aren't as
  70. likely to raise a shield when someone takes flight, making it
  71. much easier to commit to a fire fight.  One bad thing about
  72. flying is the limited supply of jet you actually do possess.  It
  73. doesn't last long, spurt hovering takes a great amount of
  74. practice and still wastes fuel quickly, and once you've used the
  75. extent of your fuel, your jets become damaged and you are
  76. flightless for a small amount of time.  With all that in mind,
  77. fly cautiously and it can pay off in the long run.
  78.  
  79. Move lists:
  80.  
  81. Well, with the basic mechanics out of the way, we can get down to
  82. strategies and moves for each character.  There will be more
  83. strategies listed for those characters I favor, but that's life
  84. isn't it?  Also note that all of these moves, with the exception
  85. of the combos and a few of the mutilations can be found within
  86. the game itself, but I'd like a printed copy myself to review
  87. mid-game, so you get one as well.
  88.  
  89. Combos:
  90.  
  91. The combo system generally doesn't follow the tree system like
  92. Tekken or Star Gladiator, and it also doesn't follow the strict
  93. one combo system that War Gods had.  It's more or less a system
  94. with a few small combos, some that lead into special techniques,
  95. and one large combo.  As a rule, a combo has truly ended when
  96. some small sparks fly from the opponent's body, which means some
  97. that I have found aren't complete combos I am suspecting, but who
  98. knows at this point.
  99.  
  100.  
  101.  
  102. Strategies for Playing the Computer:
  103.  
  104. Well, the turtle-combo strategy works well until the Mutilator,
  105. whereas combos just don't do anything to her.  The easiest <?>
  106. way I've come to beat her is to fly away and keep lobbing
  107. whatever you have at her:
  108.  
  109. Sabotage's   Spears
  110. Minotek's    Shockwave
  111. Zipperhead's Grenades
  112. Bullzeye's   Skull bombs
  113. Psyclown's   Balloon mines/shield
  114. Delta's      Hover Lock
  115. Ssapo's      Puke Cannon
  116. Purge's      Fire-something <I don't use purge often ;)>
  117.  
  118. Moves Key:
  119.  
  120. Lp  - Left Punch
  121. Rp  - Right Punch
  122. Lk  - Left Kick
  123. Rk  - Right Kick
  124. U   - Up
  125. D   - Down
  126. F   - Forward
  127. B   - Back
  128. Hcf - Half Circle Forward    < B,DB,D,DF,F >
  129. Hcb - Half Circle Back      < F,DF,D,DB,B >
  130. Qcf - Quarter Circle Forward < D,DF,F >
  131. Qcb - Quarter Circle Back   < D,DB,B >
  132. f   - Fire
  133. T   - Thrust
  134. +   - Press at the same time as < ie - Lk+f >
  135. _   - Press quickly after       < ie - Lk_f >
  136.  
  137. All Physical Moves have a P next to the name, the rest are fire.
  138.  
  139. General Moves:
  140.  
  141. Normal Fire
  142. Activate Shield
  143. Forward Dash
  144. Upward Fire
  145. Set Up <for a combo, or tech>                                                               f
  146.                                                             B+f
  147.                                                             F,F
  148.                                                            f+Lp
  149.                                                           D,D+Rp                                                                
  150.  
  151.  
  152.  
  153.  
  154.  
  155. Bullzeye:
  156.  
  157. Ground Techniques:
  158.  
  159. Triple Grenade
  160. Hi-Low Attack
  161. Plasma Rain
  162. Rocket Climb
  163. Dive, Roll, Shoot
  164. Skull Bomb
  165. Charge Forward, Shoot
  166. Energy Drain
  167. Slide Away, Shoot
  168. Triple Skull Bomb
  169. Left Grenade
  170. Right Grenade
  171. Shoulder Charge <P>
  172. Plasma Storm
  173. Nuke Bomb
  174. Strafe Right, Shoot
  175. Strafe Left, Shoot
  176. Dance Freak Dance
  177. Foot Stomp <P>
  178. Jump Back, Shoot
  179.  
  180. Airborne Techniques:
  181.  
  182. Left Air Grenade
  183. Right Air Grenade
  184. Air Skull Bomb
  185.  
  186. Mutilations:
  187.  
  188. Rolling Arm Chop
  189. Spin and Decap
  190.  
  191.  
  192.  
  193.                                                        Hcf+Rp+f
  194.                                                       Hcf+Rp+Lp
  195.                                                         U+Rp+Lp
  196.                                                           Hcf+f
  197.                                                           B,F+f
  198.                                                          Hcb+Rk
  199.                                                       B,F+Rp+Lp
  200.                                                          F,B+Lp
  201.                                                       B,B+Rp+Lp
  202.                                                         U+Lk+Rk
  203.                                                            B+Lp
  204.                                                            B+Rp
  205.                                                          B,F+Lp
  206.                                                           D,U+f
  207.                                                        F,Hcf+Rp
  208.                                                         Rp+Rk+f
  209.                                                         Lp+Lk+f
  210.                                                         B+Lk+Rk
  211.                                                          Hcf+Rk
  212.                                                        B,B+f+Lp
  213.                                                                
  214.                                                                
  215.                                                                
  216.                                                            B+Lp
  217.                                                            B+Rp
  218.                                                            f+Rk
  219.                                                                
  220.                                                                
  221.                                                                
  222.                                                          Hcf+Lp
  223.                                                           F,B+Rp                                                                
  224. Combos:
  225. Rp,Lp,Rp <Floors Opponent>  Rk,Rk,Lp         Rp,Rp.Rk    
  226. Lp,Rk,Rk <Floors Opponent>  Lp,Lp,Rp <Quick> Lk,Lk,Rk
  227. Rk,Rk,Rp,Rk,Lp,Rp,Rk <Floors Opponent>
  228.  
  229. General Strategies: <And odd techniques debunked>
  230. The skull bombs work wonderfully, since they have a delay, but
  231. watch out for the shrapnel.  The grenades aren't much better than
  232. straight bullets, unless you need to create a shockwave, in which
  233. case they do the job.  The nuke, which looks pretty and makes a
  234. shockwave isn't all it could be.  The Energy Drain replenishes
  235. your shield energy, while stealing it from the opponent, it also
  236. only works at close range.  The arm chop mutilation is fast and
  237. easy, which is unfortunate, for your opponent...
  238.  
  239. Sabotage:
  240.  
  241. Ground Moves:
  242.  
  243. Tazer Shot
  244. Teleport
  245. Dodge Left, Shoot
  246. Dodge Right, Shoot
  247. Spear Toss
  248. Triple Spear Toss
  249. Spinning Bola
  250. Back Thrust Defense
  251. Floating Mines
  252. Poison Dart
  253. Blinding Shot
  254. Short Circuit
  255. Flame Ammo Load
  256. Shield Breaker Ammo Load
  257.  
  258. Air Techniques:
  259.  
  260. Homing Mine
  261. Electric Snare
  262. Spear Toss
  263.  
  264. Mutilations
  265.  
  266. It'll blow your mind
  267.  
  268.  
  269.  
  270.                                                          Hcb+Rp
  271.                                                         D+Lk+Rk
  272.                                                         Lp+Lk+f
  273.                                                         Rp+Rk+f
  274.                                                          B,F+Rp
  275.                                                        F+Hcf+Rp
  276.                                                       F,B+Rp+Lp
  277.                                                               f
  278.                                                          B+f+Rp
  279.                                                        Hcb+f+Lp
  280.                                                           B,F+f
  281.                                                        B,F,B+Lp
  282.                                                           D,D+f
  283.                                                           D,U+f
  284.                                                                
  285.                                                                
  286.                                                                
  287.                                                         B+Lp+Rp
  288.                                                            f+Rk
  289.                                                          B,F+Rp
  290.                                                                
  291.                                                                
  292.                                                                
  293.                                                        B,B+Rk+Rp                                                                
  294. Combos:
  295. Rp,Rp,Rk,Rk  Lp,Lp,Rk  Lk,Lk,Lk <Quick>
  296. Lk,Lk,Lp,Rk  Rk,Rk,Rk  Rk,Rk,Lk
  297. Rp,Rp,Rk,Lp,Lp <Floors Opponent>
  298.  
  299. Strategies:
  300. Well, Sabotage, besides being the best dressed <wink wink> also
  301. makes the best use of condition alteration damage, and ranged
  302. combat.  Her Spears are probably the best aimed and most fun to
  303. use ranged weapons in the game, once they hit, they either stick
  304. in the ground or in the victim for the rest of the round.  Her
  305. Shield breaker ammo, though limited to one per load, creates a
  306. situation where you can hide and ambush, since it floors the
  307. opponent, and you unfortunately, and it can not be blocked by any
  308. means.  Her short circuit technique drains the opponents thrust
  309. power through a shield, and the blinding shot gives an
  310. opportunity to perform a combo, or whatever else you want.  She
  311. only lacks in the physical damage department, which can be a
  312. hindrance, but a smart player will take advantage of her mobility
  313. and ambush possibilities. Lastly there's her mutilation, which
  314. must be seen, it's a riot!
  315.  
  316. Psyclown:
  317.  
  318. Ground Techniques:
  319.  
  320. Bouncing Ball
  321. Shield Skip
  322. Head Tracker
  323. Hammer Uppercut <P>
  324. Sliding Flea Trail
  325. Big Wheel Slide <P>
  326. Foot Smash <P>
  327. Hammer Glove <P>
  328. Shield Throw
  329. Chattering Teeth
  330. Flea Attack
  331. Boomerang Shield
  332. Hammer Throw
  333. Golf Swing <P>
  334. Dyno Balloons
  335. Clown Flip <P>
  336.  
  337. Air Techniques:
  338.  
  339. Shield Throw
  340. Balloon Mines
  341.  
  342. Mutilations:
  343.  
  344. Zorro Cut <Arm>
  345. Torso Tantrum <Torso>                                                                
  346.                                                                
  347.                                                                
  348.                                                                
  349.                                                            f+Rp
  350.                                                          F,B+Lp
  351.                                                 D+Lp+Rp, f,f...
  352.                                                          D,U+Rp
  353.                                                       B,F+Lk+Rk
  354.                                                         B+Lk+Rk
  355.                                                          D,D+Rp
  356.                                                        Lp+Rp+Rk
  357.                                                          B,F+Lp
  358.                                                          D,U+Lp
  359.                                                          Hcb+Lp
  360.                                                          Hcf+Lp
  361.                                                          B,F+Rp
  362.                                                          F,B+Lk
  363.                                                          F,B+Rk
  364.                                                            U+Lp
  365.                                                                
  366.                                                                
  367.                                                                
  368.                                                          B,F+Lp
  369.                                                         Lp+Rp+f
  370.                                                                
  371.                                                                
  372.                                                                
  373.                                                          Hcb+Rp
  374.                                                        F,B+Rk+Rp                                                                
  375. Combos:
  376. Lp,Lp,Rk
  377. Rp,Rp,Rk,Lk,Rp <Floors Opponent>
  378. Lp,Lk,Rk,Lp
  379. Rk,Lp,Rk,Lk,Rp <Floors Opponent>
  380. Lk,Lk,Rk
  381.  
  382. Strategies:
  383. PsyClown has much potential, but he is a thinking man's
  384. character.  The Ranged weapons he has have differing tragectory,
  385. speed, and some are timed or create a barrier such as the flea or
  386. the chattering teeth, or the floating bombs <dyno balloons>.  His
  387. mutilation isn't all that great, since its rather slow.  The big
  388. wheel slide and flea slide are great, as well as the hammer glove
  389. to get opponents away from you.  Be wary of his long range
  390. attacks however, as timing with the flea is essential, and once
  391. you use the shield or hammer, you lose that damage and range in
  392. the combos, and of course u cant throw them again, until they
  393. repop, which can ruin you if your timing is off.
  394.  
  395. Ssapo:
  396.  
  397. Ground Techniques:
  398.  
  399. Gas Bubble
  400. Swamp Attack <P>
  401. Swamp Teleport
  402. Stink Attack
  403. JAWS
  404. Energy Spread
  405. Puke Ball
  406. Fire Blast
  407. Bad Breath Attack
  408. Triple Shockwave
  409. Electrical Shockwave
  410. Cannon Puke Ball
  411. Maul Attack
  412. Sinister Stomp
  413. Foot Shockwave
  414. Crippling Harpoon
  415. Bouncing Ball
  416.  
  417. Air Techniques:
  418.  
  419. Puke Ball
  420. Harpoon
  421.  
  422. Mutilations:
  423.  
  424. Rolly Polly Severed Heads                                                                
  425.                                                                
  426.                                                                
  427.                                                                
  428.                                                       B,B+Lp+Lk
  429.                                                           D,U+f
  430.                                                          D,U+Lp
  431.                                                         D+Rp+Lk
  432.                                                          B,F+Rp
  433.                                                          F,B+Lk
  434.                                                           Hcf+f
  435.                                                           B,F+f
  436.                                                          B,F+Rk
  437.                                                        Lp+Lk+Rk
  438.                                                        Lp+Rp+Lk
  439.                                                          Hcb+Rk
  440.                                                       B,F+Rp+Lp
  441.                                                         D+Lk+Rk
  442.                                                          Hcf+Lk
  443.                                                            f+Lp
  444.                                                          Hcf+Rk
  445.                                                                
  446.                                                                
  447.                                                                
  448.                                                            f+Rp
  449.                                                            f+Lp
  450.                                                                
  451.                                                                
  452.                                                                
  453.                                                        F,B+Rp+Rk                                                                
  454. Combos:
  455.  
  456. Lp,Lp,Rk
  457. Lp,Rp,Rp,Lp <Floors Opponent>
  458. Rp,Lp,Lp    <Sets up for a special technique or another combo>
  459. Rp,Rp,Lp
  460. Lk,Rk,Lp,Rk <Floors Opponent, ends in a shockwave>
  461.  
  462. Strategies:
  463.  
  464. Well, I don't use Ssapo much, but his teleports are extremely
  465. annoying, and therefor useful, his mutilation is fun to watch,
  466. and that gas bubble, which makes shields inoperative for a few
  467. seconds can be a round winner in itself, besides his immense
  468. amount of shockwave attacks.  All in all he is a bit slow, and
  469. has bad arm/leg length, making combos harder to start, but his
  470. ranged attacks and annoyance level make up for it.
  471.  
  472.  
  473. Zipperhead:
  474.  
  475. Ground Techniques:
  476.  
  477. Tornado Vortex
  478. Triple Buzzsaw
  479. Gunfighter
  480. Boot Leg <P>
  481. Buzz Strafe
  482. Mitt Shockwave
  483. Dive, Slide, Shoot
  484. Double Whammy <P>
  485. Ram and Slam <P>
  486. Running Clothesline <P>
  487. Twist Again <P>
  488. Foot Hurricane <P>
  489. Tumble and Slam <P>
  490. Spike Grenade
  491. Maul Attacker <P>
  492. Zipper Impaler <P>
  493.  
  494. Air Techniques
  495.  
  496. Double Spike Grenade
  497.  
  498. Mutilations
  499. Up, Up and Away <Torso>                                                                
  500.                                                                
  501.                                                                
  502.                                                                
  503.                                                          F,B+Lk
  504.                                                            f+Rp
  505.                                                            f+Rk
  506.                                                         F,Rk+Lk
  507.                                                          B,F+Rk
  508.                                                        Lp+Rp+Lk
  509.                                                           Rk+Lk
  510.                                                         B+Rk+Rp
  511.                                                     B,F,B+Lk+Lp
  512.                                                          Hcf+Rp
  513.                                                         B+Lk+Rp
  514.                                                            F+Rk
  515.                                                          Hcf+Lp
  516.                                                           B,F+f
  517.                                                          F,B+Rk
  518.                                                          B,F+Lk
  519.                                                                
  520.                                                                
  521.                                                           B,F+f
  522.                                                                
  523.                                                                
  524.                                                                
  525.                                                           F,B+Rp                                                                
  526. Combos:
  527.  
  528. Rp,Rp,Lk
  529. Lp,Lp,Rk
  530. Rp,Lp,Rp <sets up for a tech or a combo>
  531. Rk,Rk,Lp
  532. Rk,Lk,Rp,Lp,Lp
  533. Lk,Rk,Rk,Lp,Rp
  534.  
  535. Strategies:
  536.  
  537. While Zipperhead doesn't have much use long range, his large
  538. amount of useful and varied physical techniques more than makes
  539. up for it.  The spike grenades are useful, but since they are
  540. shrapnel and timed, one must be wary, as a shield will cause them
  541. to bounce erratically, and who knows, you might be standing on
  542. one when it goes off, but of course your opponent might be as
  543. well...
  544.  
  545.  
  546.  
  547.  
  548. Minatek:
  549.  
  550. Ground Techniques:
  551.  
  552. Jet Uppercut <P>
  553. Mouth Cannon Barrage
  554. Guided Salvo <missiles>
  555. Spinning Hammer <P>
  556. Rocket Salvo
  557. Rocket Slide Attack Left
  558. Ram 'N Slide <P>
  559. Triple Shot Battle Cannon
  560. M.R.V.
  561. Ground Shockwave
  562. Nuke Canister
  563. Mace Cannon <P>
  564. Chain Sweep <P>
  565. Gas Breath
  566. Charge 'N Ram <P>
  567. Target 'N Fire
  568. Bull Bellow
  569. Spinning Shockwave
  570. Rocket Slide Attack Right
  571.  
  572. Air Techniques
  573.  
  574. Ground Shockwave
  575.  
  576. Mutilations
  577.  
  578. Wrong Answer!                                                                
  579.                                                                
  580.                                                                
  581.                                                                
  582.                                                          B,F+Lp
  583.                                                        Rp+Lp+Lk
  584.                                                          Hcb+Lp
  585.                                                          Hcb+Rp
  586.                                                         D+Rp+Lp
  587.                                                         f+Lp+Lk
  588.                                                           B,F+f
  589.                                                          Hcf+Lk
  590.                                                          D+f+Rk
  591.                                                          Hcf+Rp
  592.                                                         F,Hcf+f
  593.                                                          B,F+Rp
  594.                                                        B,B,F+Rp
  595.                                                       B,F+Rp+Lp
  596.                                                        F,Hcf+Lp
  597.                                                        F,Hcf+Rk
  598.                                                       B,F+Rp+Rk
  599.                                                       B,F+Lk+Rk
  600.                                                         f+Rp+Rk
  601.                                                                
  602.                                                                
  603.                                                                
  604.                                                            f+Rp
  605.                                                                
  606.                                                                
  607.                                                                
  608.                                                        F,B+Rk+Rp                                                                
  609. Combos:
  610.  
  611. Lp,Lp,Rp
  612. Rp,Rp
  613. Lk,Rp     <Sets up for a combo or tech>
  614. Rk,Lp,Rp,Rp,Rp <Floors>
  615. Rk,Rk,Lp
  616.  
  617. Strategy:
  618.  
  619. Minatek is probably the strongest character in the game, but also
  620. the slowest.  His array of physical attacks, which include a
  621. number of useful dashing, and the only long range physical attack
  622. in the game give him a distinct advantage.  His mutilation is fun
  623. to watch, but too slow for regular combat.  The salvo attacks
  624. provide the heavy firepower for a long range round, even if his
  625. air techniques lack a bit.  Overall he's the powerhouse of the
  626. game, besides the Mutilator of course.
  627.  
  628. Purge:
  629.  
  630. Ground Techniques:
  631.  
  632. Flame Pillars
  633. Phoenix Attack
  634. Blender <throw>
  635. Fire Ring
  636. Burning Top
  637. Flame Blast
  638. Fan Deflect <P>
  639. Cutting Top <P>
  640. Multi-Fireballs
  641. Fan Stumble <P>
  642. Napalm Canister
  643. Fan Charge <P>
  644. Fanning Flames
  645. Lawn Mower <P>
  646. Hand Fan
  647. Ground Attack <P>
  648. Hi-Lo Burn
  649.  
  650. Air Techniques:
  651.  
  652. Carpet Bombing
  653.  
  654. Mutilations:
  655.  
  656. Time Killers Revisited! <all>                                                                
  657.                                                                
  658.                                                                
  659.                                                                
  660.                                                        B,F+f+Rp
  661.                                                       Hcf+Rp+Lp
  662.                                                         D+Rk+Lk
  663.                                                             U+f
  664.                                                           B,F+f
  665.                                                           Hcf+f
  666.                                                       F,B+Rk+Rp
  667.                                                          Hcb+Rp
  668.                                                         Lp+Lk+f
  669.                                                         B+Rp+Lp
  670.                                                       B,F+Rp+Lp
  671.                                                          F,B+Lp
  672.                                                         Rp+Rk+f
  673.                                                          B,F+Rp
  674.                                                          B,B+Lp
  675.                                                          Hcf+Rk
  676.                                                           D,U+f
  677.                                                                
  678.                                                                
  679.                                                                
  680.                                                           Lp+Rp
  681.                                                                
  682.                                                                
  683.                                                                
  684.                                                        B,F+Rp+Rk                                                                
  685. Combos:
  686.  
  687. Rp,Rp,Lp
  688. Rp,Lp,Lp,Rp
  689. Lp,Lp,Lk
  690. Rk,Lk,Rp     <sets up for a combo or tech>
  691.  
  692. Strategy:
  693.  
  694. This guy is for all the pyromaniacs and wannabe pyros out there. 
  695. Everything he does involves fire, with the exception of the fan
  696. attacks.  The fire is probably the most annoying projectile
  697. weapon in the game, as its hard to judge when its over or not. 
  698. His air tech is really good, unless the opp. uses shields, his
  699. ground attack move is truly bothersome, and his other physical
  700. attacks hold their own as well.  His mutilation is actually fast
  701. enough to try and use, and in the spirit of Time Killers, it
  702. chops everything off with not one drop of blood spared.
  703.  
  704.  
  705. Delta
  706.  
  707. Ground Techniques:
  708.  
  709. Razor Spin <P>
  710. Rising Turbo Top <P>
  711. Sword Spout
  712. Energy Demon
  713. Energy Stab <P>
  714. Scissor Sword <P>
  715. Turbo Top II <P>
  716. Plasma Dome
  717. Spirit Fire
  718. Raised Sword Attack
  719. Fly by Wing <P>
  720. Spin Strike
  721. Laser Swipe
  722. Mystic Rumble
  723. Planted Pounce <P>
  724. Back Strike <throw>
  725. LifeStealer
  726. Laser Spin
  727.  
  728. Air Techniques:
  729.  
  730. Track Shot
  731.  
  732. Mutilations:
  733.  
  734. Home Surgery <torso>
  735. Swinger      <Arm>                                                                
  736.                                                                
  737.                                                                
  738.                                                                
  739.                                                          Hcb+Lp
  740.                                                          B,F+Rk
  741.                                                           Hcf+f
  742.                                                        B,B+f+Rp
  743.                                                       B,F+Lp+Rp
  744.                                                          B,F+Lp
  745.                                                          B,F+Rp
  746.                                                         Lp+Lk+f
  747.                                                        F,B,F+Lp
  748.                                                        F,B+f+Rp
  749.                                                       B,B+Rp+Lp
  750.                                                       B,B+Rk+Lk
  751.                                                        B,F,B+Lp
  752.                                                       Hcf+Lp+Lk
  753.                                                         D+Rk+Lk
  754.                                                       D,F+Rp+Rk
  755.                                                        B,B+Lk+f
  756.                                                       Hcf+Rk+Lp
  757.                                                                
  758.                                                                
  759.                                                                
  760.                                                            Rp+f
  761.                                                                
  762.                                                                
  763.                                                                
  764.                                                          F,B+Lk
  765.                                                           B,B+Rp                                                                
  766. Combos:
  767.  
  768. Rp,Rp,Lp
  769. Rp,Rp,Lk
  770. Lp,Lp,Rp,Rk,Lp,Rp <Floors>
  771. Lp,Lp,Lp
  772. Lk,Rp,Lp,Lp
  773. Lk,Rp,Rk
  774. Rk,Lp             <Sets up for combo or tech>
  775.  
  776. Strategy:
  777.  
  778. Delta has a funny array of stuff.  Her little energy demons are
  779. pretty slow, so they can be shielded against easily, unless they
  780. are coupled with some sword lasers or the air tech track shot,
  781. which is actually probably the most useful air-fire technique, as
  782. it hits multiple times, and if done at the right moment can
  783. easily bring down even the toughest shielder.
  784. Stuff:
  785.  
  786. Well, I've seen/heard rumors about secret characters, I'm sure
  787. clonus is somewhere, in his true form, and I'd be a fool not to
  788. think the Mutilator isn't playable, even though the thought of a
  789. human controlled Mutilator frightens me.
  790.  
  791. I Hope's:
  792.  
  793. I hopes are what I hope are in the game.  A complex battle pit
  794. would be nice, like tunnels or something of the like, and more
  795. hazards, no fire pits, we need more meat grinders and buzz saws,
  796. those things are probably the most hazardous hazards, and the
  797. most fun to have in a battle pit.  Character types I hope will be
  798. in there: Some kind of squid or octopus-like retro, maybe a
  799. different type of dozer, one that isn't an elephant.  A true-
  800. breed, maybe someone with a strange weapon.
  801.  
  802. Acknowledgments:
  803.  
  804. I'd like to thank myself, for purchasing the game, spending time
  805. to learn it before returning it for being harder to learn than a
  806. street fighter clone, putting down Tekken 3 for just a second to
  807. try a different game, spending the 4 or 5 hours to take the time
  808. to make this FAQ, since I haven't found another one out there
  809. <then again the game debuted only a few days ago>.
  810. Oh yeah, thanks to the wonderful people at Sony for building the
  811. Playstation <over 3 million sold!> and the warped people at
  812. Midway for creating Bio Freaks.
  813.  
  814. Information:
  815.  
  816. I, of course, am Swift, I can be reached at
  817. danissen@eagle.fgcu.edu -or- ariel@bc.seflin.org
  818. ICQ UIN: 2513688
  819.  
  820. This was produced in mono-space format,12 point courier new font. 
  821.  
  822. This is the property of me, Swift.  If you go off and try to sell
  823. this FAQ, not that anyone would purchase it, you will be in
  824. violation of some law somewhere, and I'll nail your arse to the
  825. wall, so don't do it.  You may, however, freely distribute this
  826. FAQ/file wherever you please, as long as it remains unchanged.
  827.  
  828. Tekken is trademarked by Namco, Star Gladiator by Capcom,
  829. Playstation by Sony, War Gods and nearly everything else in this
  830. FAQ by Midway.
  831. If I missed something, and your too damned lazy to make a FAQ,
  832. inform me and It'll go into my next edition.
  833. Anything else, contact me anyhow.
  834.  
  835.