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Hráč 1998 July & August
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Hrac_23_1998-07-08_cd2.bin
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WalkthruFAQ
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ryu,txt.txt
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1998-05-06
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Welcome the Unoffical
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FAQ
Version 1.5
Ryu is one of the best characters in Marvel vs. Capcom, simply because
HE'S EASY TO USE!!! Ryu has got a large power up sense Marvel Super
Heroes Vs. Street fighter. He can now change into Ken or Akuma! This
gives the Shotokan vets all the best supers and combos in one
character. The only problem is that it takes one level off of his
super bar.
Updates in this version
Ryu's Story
Ryu's Moves
Ryu's Combos
Upcoming Games and Rumors(like what I know about the next "vs." game
Darkstalkers Vs. Street Fighter!)
Updates
In this version I have changed the Extra Stuff section into the
Upcoming Games and Rumors section, I have also added a description
on how to play in each of Ryu's modes.
Ryu's Story
Ryu was trained by Gouken in the art of Shotokan karate. Ryu trained
with a young boy by the name of Ken Masters. The two of them trained
to become the greatest fighters in the world. Ken left to America
shortly after, and Ryu kept up with his training. Now, Ryu searchs the
World for great fighters to perfect his skills.
Ryu's Moves
Ryu has a large set of moves that are easy to learn.
Here is the button set up:
(jab) (strong) (fierce)
(short) (foward) (roundhouse)
And here is the moves legend.
B=back
DB=down back
D=down
DF=down foward
F=foward
U=up
SJ=super jump
Overhead Punch F + Strong
Description: Ryu cocks his hand back and punchs his opponent in the
face. This moves is unblockable from a crouching block,but it can only
connect to for 2-Hits.
Spin Kick F + Foward kick
Description: Ryu does a small hop kick at his opponent. I think it is
very usless but you can use it if you want!
Hadouken D,DF,F + any pucnh
Description: If you don't know what this is you must be readin' the
wrong FAQ! Anyway this is Ryu's fireball, it is fast and will change
if you swicth modes (from Ken to Akuma). As Ken the Hadouken will be
large, and will head downward when it is thrown from the air, but will
still only travel half screen. As Akuma, your Hadouken will travel
full screen. In the air, the Hadouken will travel full screen, but
will srink in size.
Shoryuken F,D,DF + Any punch
Description:Ryu does a large uppercut that does large damage! In Ken
mode Ryu's hand will be on fire. In Akuma Mode his hand will be charge
with electricity. Both of these versions stun the opponent.
Tatsumaki-Senpuukyaku D,DB,B + Any kick
Description: Ryu's hurricane kick. It is slow and powerful. It only
hits once,
but can be a air combo finisher.
Super Moves
Shinku Hadouken D,DF,F + 2 punches (In Akuma mode do D,DB,B to do the
Messatsu Gou Hado witch is a variant of the Shinku Hadouken)
Description: A souped-up version of Ryu's Hadouken. It is a beam super
and comes out pertty fast there is no delay and it does very good
damage. Use it whenever you see an opening!
Shinku Tatsumaki Senpukyaku
Description: D,DB,B + 2 kicks A souped-up version of Ryu's Tatsumaki
Senpukyaku. This move does massive damage!! Use it if an opponent
get's to close.
Shin Shoryuken F,D,DF + 2 punch
Description: Ryu does a wierd Shoryuken that hits 3 times on the
ground and seven in the air. It does incredible damage.
Shotokan Switch
Description: Ryu turns his back and changes identities. Doing it with
strong will get you Ken, and fierce will get you Akuma.
The following supers are done in Ken and Akuma Modes.
(ken and akuma)Shoryu Reppa/Messatsu Gou Shoryu D,DF,F + Any punch
Description: Ryu does three flaming/electrocuting Shoryukens. Does
okay damage don't use it unless your sure it will connect.
(ken)Shinn-Ryuken D,DF,F + any kick
Description:ryu does a long flaming Shoryuken that heads upward. Use
it on opponents that like to do jump in attacks.
(akuma)Tenma Gou Zankyu D,DF,F + any punch(in air)
Description: Akuma throws 30 plus air Hadoukens at the opponet. It
hits thy opponent of the ground. Don't use it to often.
Ryu's Combos
Ryu has a large set of combos that are easy to use, because of the
fact that Ryu can now change modes(i.e. he can now do combos that
Akuma and ken could do in X-men Vs. Street fighter and Marvel Super
Heroes Vs. Street Fighter). Here is the Legend of abbreviations that i
will use in the combos section
, is used to indicate normal move chaining
S. stands for standing
C. stands for crouching
DN. stands for holding down on the controller while attacking
T. stands for holding towards on the controller (direction you are facing)
J. stands for jumping
SJ. stands for Super Jumping
D. stands for Dashing before performing the move
AD. stands for Air Dashing
F. stands for Flying
(OTG) means this will hit opponent off the ground
AC - Air Combo
AC Finisher - A move that will end an air combo by initiating the FS
Combos for all modes(These combos work in Ryu, Ken, and Akuma modes)
1. S.Jab,S.Strong,S.Fierce
2. D.S.Short, S.Forward, S.Roundhouse
3. J.Roundhouse, C.Short, C.Forward,Hadoken
4. C.Fierce, SJ.Jab, SJ.Short, SJ.Forward, SJ.Strong,
Tatsumaki-Senpukyaku
These combos work in Ken mode only
1. C.fierce, SJ, SJ.Short, SJ.Foward, SJ.Roundhouse
2. S.Jab, S.Foward, S.Roundhouse
3. S.Jab, S.Foward, S.Strong, Tatsumaki-Senpukyaku(sometimes just
skip the foward and go straight to the S.Strong)
4. S.Short, S.Forward, C.Short, C.Forward, Shoryu Reppa
These combos are for Akuma only
1. S.Short, S.Fierce, Chop (to do the chop jsut preform ryu's
overhead punch)
2. J.Short, J.Forward ,.C.Short, C.Forward ,Messatsu Gou Shoryu
(Sorry about the lack of Akuma combos, I just don't use that mode
that much)
Upcoming Games and Rumors
Here I'll post the latest information on Upcoming capcom games and
rumors.
The largest rumor so far is that of the next "VS" game. There are
two theories as of now. Please do not sell this faq it is ment to
help out the few people that want to master Ryu in Marvel Vs.
Capcom, not to make money.
⌐ Pierre Sahye & Asif Masroor,
Marvel « Marvel entertiment,Capcom « Capcom ,Marvel Vs.
Capcom:Clash of the heroes
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