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- Time Crisis II FAQ
- By Mark Kim a.k.a. Vestiroth
- Version 0.3
- First Public Release
- 28June1998
-
- Newer versions of the Time Crisis 2 FAQ may be picked up at my website
- located at http://verasnaship.simplenet.com. If you have any corrections,
- fixes, or suggestions with this speed guide, then please e-mail me with the
- subject of "Time Crisis 2 FAQ Fix" at vestiroth@verasnaship.simplenet.com.
- Please be informed that I will not accept any spamming whatsoever. Period.
- If you want to know why I hate spamming, you should visit either
- http://spam.abuse.net or http://www.cauce.org before you e-mail me.
-
- Since Time Crisis 2 has two-player simultaneous/cooperative play via twin
- monitors, I will have to go in-depth with VSSE agents Keith Martin and
- Robert Baxter sometimes in the future, so this won't be the only FAQ I will
- write in appreciation of playing Time Crisis 2.
-
- Notice: Judging from Kao Megura's and John Culbert's campaign to end all
- FAQ-stealing, I am gonna be tight on this too. Stealing any of the work
- from this FAQ will not be tolerated. It is OK to use any of the material
- in this FAQ as long as you give me credit and please remember that any FAQ
- ripping (plagiarism) is against the law. It's time to stop all of this FAQ-
- stealing injustice as this crap has gone way too far. This FAQ can be used
- for personal and commercial use as long as the contents are untouched,
- unaltered, untampered, unmodified, or unpirated and as long as you give me
- credit of some sorts for this work. It can only be redistributed in its
- entirely original and electronical format. Printing directly from your
- browser's print option is acceptable, as long as you don't make any money out
- of this work by selling printouts, and as long as you don't tamper with this
- FAQ in any fashion. You must let me know whenever you mirror my FAQ by
- e-mailing me at verasnaship@earthling.net with the subject of FAQ Mirror URL
- so I can make sure that this work has been transmitted to your account properly.
- If not, then please e-mail me with the subject of FAQ trouble, and I'll reply
- with an attachment of my FAQ. This FAQ MUST BE VIEWED in a monotype font like
- Courier or the alignment of this FAQ will not be correct. If you mirror my FAQ,
- then please show me your support by linking to Time Crisis on the Internet
- located at http://verasnaship.simplenet.com/vidgames/. No part of this FAQ may
- be printed in any gaming magazine whatsoever. Period.
-
- DISCLAIMER: THIS FAQ WAS CREATED BY MARK KIM TO COMPLY WITH ALL INTERNATIONAL
- COPYRIGHT LAWS AND TREATIES, WITH THE ADDITION OF UNITED STATES CODE 107. IF
- YOU, FOR ANY REASON, MUST FIND ANYTHING COPYRIGHTED IN THIS MATERIAL, PLEASE
- E-MAIL ME AT VERASNASHIP@EARTHLING.NET IMMEDIATELY AND I WILL REMOVE IT RIGHT
- AWAY. BE SURE TO USE COPYRIGHT INFRINGEMENT AS YOUR SUBJECT. BE SURE THAT YOU
- COPY AND PASTE THE VIOLATING MATERIAL WHEN DOING THIS.
-
- Time Crisis 2, Keith Martin, Robert Baxter, Christy Ryan, Jacob Kinisky, Buff
- Bryant, Ernesto Diaz, all Time Crisis 2 characters, and all other Time Crisis-
- related events are registered trademarks and copyrights of Namco LTD. and Namco
- America Inc. All Rights Reserved. Vestiroth, Verasnaship, the contents of this
- FAQ, Kingdom of Verasnaship, Verasnaship Interactive, Verasnaship.NET and
- Vestiroth's Nest are registered trademarks and copyrights of Mark Kim. All
- Rights Reserved. This FAQ was authored by Mark Kim in respect to Namco
- Properties.
-
- =============================================================================
- HISTORY OF THE FAQ
-
- Version 0.3 (June 29, 1998)
- Finally, Time Crisis 2 has hit my region! I have to go as far as Aurora to
- play this new masterpiece from Namco. At a price of 4 tokens a credit, you
- can bet that I (and you) will be spending a fortune on this game. I've spent
- $20 on this game already! Please be warned that there will be some bugs in
- this game because this version is taken from my first-day experience with the
- game.
-
- =============================================================================
- CONTENTS
-
- - What is Time Crisis 2?
- - Prerequisites before reading this work
- - The Rules
- - The Game Modes
- - Vestiroth's Pet Peeves
- - Stage 1 in a glance
- - Stage 2 in a glance
- - stage 3 in a glance
-
- =============================================================================
- WHAT IS TIME CRISIS 2?
-
- Time Crisis 2 is the sequel to Time Crisis, which became an arcade hit thanks
- to the Tekken-esque graphics and a brand-new gun reloading system. You also
- had the ability to hide (but because of the time limit, you're in for some
- stress), which reloaded your gun as well. The action pedal helped bring some
- spice to a rather stagnating genre. Time Crisis 2 has what the original Time
- Crisis has, but now you will be going through chase scenes, moving areas where
- releasing the Action Pedal will stop the motion of your character, a plasma
- rifle opportunity depending on your performance in some areas (You will use
- the plasma rifle AT LEAST once, the Plasma Rifle is just a machine gun), and
- two new agents, who are the spotlight of this story. You play as either Keith
- Martin or Robert Baxter, two VSSE agents who are forced to stop the Neodyne's
- Starline Network thanks to Ernesto's plot to kidnap Christy Ryan with the help
- of Jacob Kinisky. Ernesto is planning to launch a nuclear satellite which may
- be the bulk of a new catastrophe that will destroy the world if he succeeds!
- It's up to Keith and Robert (That's YOU!) to rescue fellow VSSE agent Christy
- and to smash the Starline Network/Neodyne Conglomerate to flames.
-
- =============================================================================
- PREREQUISITES BEFORE READING THIS WORK
-
- Judging that you have played enough Time Crisis, I will assume that you know
- what Time Crisis is about. In order to clear much of the confusion for this
- work, I suggest that you read my Time Crisis (Original) FAQ, and the works of
- Don Chan and Joel Alambra alike. Please locate and read the original TC works
- at these address:
-
- - http://www.gamefaqs.com
- - http://www.gamefaqs.com/sony/psx/game/time_crisis.html
-
- =============================================================================
- RULES
-
- The rules has slightly changed in Time Crisis 2. You will still start each
- part in Hide mode. Step on the pedal to attack. To get away from the shrapnel
- and to reload your weapon, release the pedal. While hiding, you cannot attack
- but you can't take any direct hits either. Try to use the "Dodge and Counter"
- pattern to counterattack the enemy. You have a stock of 8-9 bullets and if you
- pick up a Plasma Rifle along the way, you have infinite ammo and full automatic
- firing. To clear the part and move forward, kill all the enemies. Your score
- depends on how fast you kill the enemy, meaning that the scoring system is
- rather time-minded. When you see the red-sighting on a target (and much to the
- fact that you will see red bullets coming at you), this means that the enemy
- will hit you dead-center. Either you release the pedal or lose one life. Be
- careful of the knives, club-fighters, machine-gunners, and Sage RPG soldiers
- who has a bad habit of launching several red shots that will hit you dead-
- center. Don't waste too much time on one part because if you do, then you will
- lose a life (as opposed to losing the entire game in the first one). The game
- ends when you lose all of your given lives. Players may wish to continue if
- they want. Please do not hit your partner or Christy Ryan (when fighting Mr.
- Diaz) because you will lose points if either your partner or Chris take a hit.
- BTW you can't fire while WAIT is on the screen.
- =============================================================================
- THE GAME MODES
-
- Time Crisis 2 has two different modes. Solo mode enables only one player and
- permits no join-ins. Dual Mode allows any player to join-in anytime, and
- should be the mode of your choice because you should be nice to other players.
- =============================================================================
- VESTIROTH'S PET PEEVES:
-
- - If you are new to Time Crisis 2, play as Keith Martin first. Then as your
- experience grows, experience the mission with Robert Baxter.
- - In a Dual Play game, let the newbie play as Keith Martin. The expert should
- play as Robert Baxter. It's crucial to cooperate with the partner or your
- success may be all for naught.
- - Please let any ladies who wish to play Time Crisis 2 play as Keith Martin.
- I'm just saying this because I'd rather be easy on them. Prompting any
- ladies to play as Robert Baxter may result in fights that no arcade manager
- is willing to see.
- - Do not attempt to destroy the recoiling feature of the gun. The recoil
- feature stimulates enjoyment of the game. If you destroy the recoiling
- feature, then you will be responsible for the damage done to the controller.
- - Between a person who makes less than $10K a year and anyone who makes $30K
- or more at work, let the person making less money at work play as Keith
- Martin. This will save the lower-earning worker some hassles.
- - Being a fun-loving VSSE cooperative, I recommend that you follow these rules
- to maximize the enjoyment of playing Time Crisis 2.
- =============================================================================
- STAGE 1 IN A GLANCE
-
- Now that we are finished discussing some issues, I would like to get through
- with the general walkthrough. We see Christy Ryan calling Porter Davis or
- Terrence Deletzke regarding about this Starline Incident. Porter has made
- it clear that Keith and Martin are on the way. Needless to say, Jacob Kinisky
- isn't too happy to see what Christy is doing at this point. Christy, taunting
- Jacob that the Neodyne Conglomerate isn't going to succeed at all, gets abused
- by Jacob! As the abuse progresses, Keith and Robert comes in and the story
- begins from here...
-
- In the first area, it's pretty easy during the first few parts of your agent
- because most of these lackeys have poor accuracy. When you reach the area
- with the three vehicles, just shoot the vehicle to save yourself time. When
- you see the truck trying to ram you over, it's time to face Jacob for the
- first time and be careful when facing him because he's more than happy to bid
- for high accuracy. Shoot him if you see him but be careful of the lackeys
- who tries to protect him.
-
- On the second area where you face the slope, make sure that you destroy all
- of the barrels that come to you. When you face an armored vehicle with two
- Sage RPG soldiers taunting you, just concentrate on destroying the vehicle
- because that's your main concern. It really helps if you have earned the
- right to use a plasma rifle here.
-
- The third area of Stage 1 is a chase scene where your objective is to make
- Jake pay for what he did to Christy at the beginning of the Stage. Don't
- let the gatling guns in the back of the boat get you. You must watch out
- for the aqua soldiers who will club you during the middle of the chase.
- During the chase scene, it's easy to hit your partner so take the necessary
- precautions not to hit you partner while trying to hit the boat, the lackeys,
- and Jakey. Once Jakey's pissed, he will try to use high-accuracy to prevent
- you from reaching Ernesto. Shoot Jakey several more times to make him crash
- into a clubhouse on the lake.
- =============================================================================
- STAGE 2 IN A GLANCE
-
- After Jake's death, Keith and Robert finds out that the Neodyne Conglomerate
- is planning to launch nuclear sattelites into space, and Neodyne's using a
- train to transport all these sattelites! It's time to cut off Neodyne's means
- of transportation and exports of all those damn sattelites before it's too
- late.
-
- On the first area, there's at least one part where you have to move around just
- to face the enemies. Now be warned if you release the pedal you will stop
- walking. In order to take out the tank guarding the Train reception center,
- you will be using the Plasma Rifle. While taking out the tank, be careful of
- the barks falling down and watch out for the missiles. Keep on it until the
- tank is destroyed.
-
- Don't get me wrong here on the First Area of Stage 2 if I cannot cover in-
- depth like I did when I played as Richard Miller because since this is two-
- player, I can't cover too much or the file will get very large! Now onto
- Area 2 of the Stage. Most of Stage 2 takes place in the train. While offing
- the lackeys on the train you are in, it's important to watch out for certain
- soldiers because they have high reflexes. When you are fighting the enemies
- on the other train that they are in, be careful of the red-guys because they
- are assured that they will kill you as soon as they show up. Be careful of
- the pillar that will come at you while offing the rest of the lackeys on the
- other train. While you fight on top of the train, be careful of the turret
- that will cause a lot of harm on you. Just destroy the turret while steering
- clear of some of the more powerful lackeys.
-
- When the train is smoking, it's time to play accuracy because the smoke will
- disrupt your clean shots. Red guys love to hide under the smoke so stay on
- your toes at all times. After you pass the second area, it's time to fight
- Buff Bryant who swore allegiance to Ernesto to protect all Neodyne Properties.
-
- Buff Bryant will attack rapidly with virtually all shots that will kill you!
- While Buff's attacking your partner, give Buff a taste of lead and release
- the pedal when Buff fires at you. When Buff tries to attack you with a huge
- metal pillar, release the pedal if he has to swing the pillar and definitely
- hide if Buff tries to hit you with the pillar. Back up your partner by giving
- Buff a dose of hot lead. Now he will attack you by helicopter. Your shots
- must be landed carefully as Buff is a moving target now (I just wish you had
- a shotgun in this game as well!). The force of wind, helicopter, and that
- damn gatling gun will give you the creeps! Hide from his gatling gun when
- it will hit you dead-center and keep on pounding at Buff when there's an
- opening until he can't take it anymore!
- =============================================================================
- STAGE 3 AT A GLANCE
-
- Now it's time to infiltrate the Neodyne Conglomerate and put an end to all of
- their plans. Now you must rescue Christy as well.
-
- In the first area of the stage (and somewhere), you will be introduced to Wild
- Dog, who's still alive. He lost an arm since Richard Miller blew him sky high
- in the first TC. When you catch Dog in a crossfire, hit him hard when he is
- attacking your partner, and definitely be careful when he attacks you. He
- will rely on the lackey's assistance, so make sure that you kill any of the
- more accurate lackeys first before you hit the Dog.
-
- Your main concern in the second area of the stage is when you have to attack
- both Ernesto and Wild Dog at the same time! I would hit Ernesto first because
- he has that damn Sage RPG. Wild Dog still has grenades and he will nail you
- with a Karate Punch much faster than his of the original TC! Hopefully, with
- patience and caution, you shouldn't have too much problem with Dog.
-
- There's one part where you have to destroy three helicopters, but these
- vehicles shouldn't be as prosperous as the helicopters are in the original
- TC. Just be careful of the shrapnel, though.
-
- Ernesto will use Christy as a shield in the final area of the game and you
- will lose 500 points if Christy takes a hit. Try only to aim at one of
- Ernesto's body parts. Be careful of the moving pillar in one of the parts
- because that's when Ernesto will benefit from the extra protection. You will
- have to deal with some stiff resistance while taking on Ernesto BTW.
-
- When Ernesto's attacking you on top of a prototype sattelite, be careful of
- the gatling rocket launchers that fire rapidly. Also, be careful when the
- sattelite swings around because it will hit you. Steer clear of the lasers
- since it will hit you as well. Ernesto seems to have the upper hand just
- because he's relying on the sattelite for heavy attacks, but you can destroy
- all parts of the sattelite to reduce the pain the sattelite inflicts. I'll
- leave the final strategy up to you.
- =============================================================================
- TIPS
-
- Always make sure that you are hitting any target that has a red sighting and
- make sure that you hide when you see red bullets or any bizarre shot coming
- at you. Also, be careful of anybody trying to club you up close, and steer
- clear of any cyberhazardous weapons. Try to shoot the enemy as early as
- possible as with the original Time Crisis to save you some time. This is so
- because your score depends on how fast you can kill your enemy and at times,
- you will be given more points because you have cleared the area faster than
- the par.
- ============================================================================
- OBTAINING A MIRROR OR A COPY:
-
- If you want to just obtain a copy, just print from your browser. If you
- wish to provide a mirror, then do the following:
-
- - Go to http://verasnaship.simplenet.com/text. From now on, you must go
- inside one of my HTML files because if you go inside one of my text files
- directly, then you're not being fair to me.
- - Click on the Time Crisis II Text File hyperlink, and from the Netscape
- Communicator 4.0x interface, click on File and Save As.
- - Save the FAQ on your disk as Mark_Kim_tc2faq.txt (If you are saving my
- FAQ under a network, then you may have to save it on your floppy disk).
- - FTP this file on your site as usual
- - Link this FAQ to one of your page
- - Provide a text link to http://verasnaship.simplenet.com/vidgames
- - If you get stuck or if you want a fancier link, e-mail me at
- verasnaship@earthling.net. Also, ask me for some buttons that you can
- use to promote Time Crisis on the Internet (Mail Me for the HTML, though).
-
- ============================================================================
-
- Credits:
-
- - I would like to thank Namco for creating yet another good video game, and
- making most of their arcade hits reserved for arcade use only.
- - Jarney for telling me that Time Crisis 2 is out on the American Arcades
- sooner than I thought.
- - Aladdin's Castle at Aurora for being the first to have Time Crisis 2 in
- display.
- - Namco Japan for an official informative Time Crisis 2 page. Although I
- can't read Japanese HTML pretty well, at least there's a reason why I'm
- thankful for Namco Japan.
- - John Culbert (Tigeraid(tm)) and Kao Megura for encouraging me to join the
- fight against FAQ-stealing injustice. Visit Tigeraid at Fighters.NET
- located at http://www.fighters.net and Kao Megura at http://kao.home.ml.org.
- - Rei Testman for telling me that Richard Miller is not on Time Crisis 2 and
- lots of reliable information regarding about Time Crisis 2.
- - Most importantly, CJayC for providing mirrors to the last 7 FAQs (including
- this one) that I have developed and published.
- - My visitors for visiting Time Crisis on the Internet and any of the sites
- that I run.
-
-
-