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street_fighter_alpha_3.txt
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1998-05-27
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From: Darklancer <gamer@technologist.com>
Date: Sun, 24 May 1998 11:00:51 +0800
STREETFIGHTER ZERO 3
Location
Test
New
Characters Movelist
BY Darklancer
24 May 1998
Warning : This FAQ is NOT for sale nor for any profit purpose.
These movelist contains the beta version of the 3 'new' characters
in Streetfighter Zero 3 which is now testing in Japan.
The default selectable characters are
RYU KEN
HONDA BLANKA
CODY BALROG(VEGA)
KARIN VEGA(M.BISON)
NASH(CHARLIE) SAGAT
CHUNLI ROSE
DAN GUY
R.MIKA BIRDIE
GOUKI DALSHIM
SODOM CAMMY
ADON ZANGIEF
ROLENTO SAKURA
GEN . . . and 4 random boxs
There may be alternation to the moves when the game is officially release.
(Pardon the grammar mistakes, my English is not good ^_^;)
-----------------------------------------------------------------------------
Legend:
LP MP HP
LK MK HK
QCF=QUARTER CIRCLE FORWARD
QCB=QUARTER CIRCLE BACK
HCF=HALF CIRCLE FORWARD
HCB=HALF CIRCLE BACK
360=spin joystick once around
s=store for 2 sec
bk=back , fw=forward , dn=down , up=up
-----------------------------------------------------------------------------
GAME SYSTEM
-----------------------------------------------------------------------------
--- ISM SELECT ---
You need to choose the game system you want after choosing your
character. This is known as [ ISM SELECT ]. There are 3 kinds of ISM.
X ISM (simple mode) -----
This is basically using the game system from SuperStreetFighter II Turbo
(aka SuperStreetFighter II X in Japan).
Your character will have only 1 super combo and 1 super meter (exception for
GEN). Which super combo the character has is set by default. The advantage
of X ISM is that the super combo inflict more damage. And choosing the X ISM
cause some of the characters to have some alternation.
Chunli : SSFIIX outfit. Do not have Senyenkyaku. Can use Spining Backkick
in air.
Sodom : Use 2 Katana instead of using 2 Sai.
Sagat : Use Tiger Uppercut (1 hit) instead of Tiger Prow (multihits)
Blanka : Cannot dash forward or back
Z ISM (Stunt mode(??)) -----
This is the SFzero game system. Cannot use Custom Combo. When use super
combo, Light is Level 1, Middle is Level 2, and Heavy is level 3.
V ISM (Variation mode) -----
In this mode, custom combo can be use.
-----------------------------------------------------------------------------
[ Throw ]
The throw system is changed to hold joystick forward + 2 punchs or 2 Kicks.
[ Zero Counter ]
During guard, bk,bkdn,dn + P or K.
[ Down Recovery/Knockoff Recovery ]
When knock off into the air, press 2 punchs to recove your position.
When landing on ground, press 2 kicks to roll back to position.
[ Guard Crush ]
??????
[ Reduce Damage ]
When suffers from an multi attack, wriggles joystick and bashs buttons to
reduce damage. (spoil the machine ??)
-----------------------------------------------------------------------------
[ New Characters Movelists ]
** The super combo marked with an 'X' is the super combo the character will
have if choose 'X ISM'.
CODY from Final Fight (arcade game)
-------------------------------------
Gurimina Upper QCB + P
Rafyan Kick QCF + K
Butt Stone QCF + P
Butt Spread during knockoff, fw,dn,fwdn + P
* (X) Final Distortion QCF x 2 + P
* Dead End Arrow Knee(?) QCF x 2 + K
R.MIKA from Final Fight (SNES game)
-------------------------------------
Furaingu bichi QCB + P
Day Dream Head Rock(?) 360 + K, rapid K
Paradise Hold 360 + P
Wing resueapure-n in air, HCB + P
* Rimbo Hit Rash QCF x 2 + P
* Hebunri Dynamite 360 x 2 + P, rapid P
* (X) Sa-tei-n Zupi-chi Special QCF x 2 + K followed by
--> Punch P when hit, followed by
Moonsult Press P or
Missile Kick K or
Wing resueapure-n fw + P or
Paradise Hold fw + K
--> Kick K (flip), then P or K (jump to opponent back), followed by
Spin Lariat P
Spin Drop Kick K
Rimbo Suplex fw + P
Day Dream Head Rock(?) fw + K
KARIN KOZUKI from Sakura Ganbare (comic)
-----------------------------------------
Mujinkyaku (Infinite Kick) QCF + K
Hosho (Eruption Blow) fw,dn,fwdn + P
Yashuukaeshi (Devil Return) upper counter QCB + P
lower counter QCB + K
Kourenken (Red Lotus Fist) QCF + P
(can be followed by Kourenken, Mujinkyaku, Hosho, or Yashuukaeshi) x 2
Rejinha QCF,fwup + P
* (X) Kozuru Shinpikaipei (Kozu style.God Door Open) QCF x 2 + P
* Kozuru Kououken (Kozu style.Majestic King Fist) QCF x 2 + K
-----------------------------------------------------------------------------
[ Credits ]
Original Sources from Zero 3 Hyper Navigation (Japanese)
<takaoka@cc.kyoto-su.ac.jp>
This movelist Author : Darklancer
Homepage : http://home.pacific.net.sg/~lancer
Warning : This FAQ is NOT for sale nor for any profit purpose.