Text1 You stand within the vestibule of ShardMoure Keep. You feel rather than hear the door slam behind you. There is only one way to go now- ahead. You glance to your companions to the left and right. Dare you proceed? Text2 I am Daemon, the servant of the ShadowKing. Pray what brings you into this domain? Welcome. Join us beyond the Temple of Night, where sits the Keeper in eternal watch. ' Text3 In front of you lies the shattered bones of a great war party of the Voranu. Lying in bones are weapons, covered in dust. If this party could come no farther than this, what chance have you and your companions?' Text4 Well met strangers. You are obviously one of the annointed. Take this as a symbol of faith (Cho-Tek hands you the necklace of the chosen and vanishes into the gloom). Text5 Alas, I had hoped there would be others that had come to the light. For now, I must continue to wait. Return when you know your way (Cho-Tek vanishes into the gloom). Text6 Well its about time-did you bring the potion to get rid of these roots? Good. It will kill the roots that are choking my garden to the North and the South. <She disappears into the undergrowth>. Text7 Where is good help these days. Use this token. Go back to the keep's storeroom and get the Wither potion. Bring it back here and clear the weeds to the south. <She disappears into the undergrowth>. Text8 You can approach the ward no closer. You need an object to absorb the magic of the obstacle in front of you so that you can proceed further into the Sanctum. Text9 As you approach the ward, the Black Necklace in your posession reaches out and sucks you further into the void. Text10 As you take the Eye of B'Nah from its stand you feel a power rushing through you. You hear a rustling to the left and right. The dryaden held in place by the Eye have turned to bones. Text11 Who dares to defile the sanctum of the Keep? I am the Keeper, put in place these many years ago by Lord Tenis, the ShadowKing, to guard this place. <The Keeper disappears with the Eye>. Win Congratulations my children. Well you have done. Rest now, but ready yourselves for the journey is yet long and hard ahead. Bravely go forth and fulfill your destiny. Text13 Welcome foolish mortals to the Temple of Night. The master is waiting. Dally not further. Go forth and face your destiny. HANBY0 I Hanby. Welcome to the castle noble ones. I hide many years in these walls yes--bonehead not catch me yet. Help you I will, yes. Know many things. What help you need? HANBY1 Ahh-Tome contains ancient spell. Stops time- yes. Shadow King wants to use for his own, create a new world yes indeed. Can't open book yet though-needs Eye to do that. HANBY2 Way long and treacherous. Must go through garden from upper walkway. Go down steps into dungeon-yes. South of torture chamber is many pretty lights. East lies the Eye, and the Keeper-bad man yes. HANBY3 Take care kind ones. Hanby thank you, yes indeed. Remember--past the garden your way. Stay away from the broad and easy path, yes sirs. (with that Hanby vanishes into the gloom...) PL214303Laugh at Death, Love of life Cold in the embrace of the mother- Here lies Hamas, greatest of the Voranu The Temple of the Ancient One -epitaph of Hamas' PL12422 The path less trodden, is the one that leads to one's destiny. Glory and honor-folly. Remember well the lesson of Tenis---follow where your heart leads only. 'Salia-YP 871' PL38411 Know traveler, that here lies the remains of Hamas, greatest warrior of the Voranu. I I have died trying to defeat the aims of the ShadowKing. Pray for my soul and for the Voranu. PL338174Brave souls go where light there is none. Brave hearts, where courage is your sun- Choice you have none---light you must spread Follow-the DARK PATH-free the dead. PL344411We are the Draden, builders of this garrison, set here to defend and protect our way of life. Here we make a last stand against the creatures of the north. Our civilization and secrets die with us.--Tnus YC 192 Scroll1 ...The complexities of life distract and disorient, and thee shall know their turmoil of fear and uncertainty. They have none who can forgive their transgression, none who may remove his guilt. They sit... Scroll2 .alone, traveling between the lands of Death and Life, neither asleep, nor aware-drifting in a cloud of ghosts and demons. The power of these who have sacrificed honor for glory, truth for might, the lesson learned is... Scroll3 <From the Tales of the Lost...> ..the Great Lord Tenis, first of the Council of Lords, did take upon himself the evil of B'Nah and took a new name, King of Shadows, and he did come into power, and was filled.. Scroll4 ...is that to thine ownself one must be true. Glory, power, count for nothing if one pays thy soul, for it to attain. Remember the of the Dryad, the black wraiths followed THE DARK PATH, now are captured below... Scroll5 ...ShardMoure Keep. Caught in green light. The jewel, the key that holds them in night- the magic of the elven caught,held tight. OR1 Fear I make in your hearts man End I bring with the passing of time. End of the journey, passing of sand. Life again-reaping of the vine. OR2 Welcome to the ancient keep of Shardmoure, bastion of Garon's northern reaches. I am Cho-Tek, abbot of the Dark Monks. My duty is to protect the charges entrusted us by B'Nah. What name call you your path? OR3 Dragon's wings and witch's blood. Free from sorrow out of the mud Light of day power of the sun Name the tomb of the ancient one? AN1 DEATH AN2 DARK PATH AN3 HAMAS Z1 Shardmoure keep is an ancient castle, built by the Draden, an ancient civilization long since vanished. It has been occupied by the ShadowKing. It is rumored to sit over the grave of the dead lord, B'Nah. Z2 The Draden were an ancient civilization of magical beings who developed a high level of culture and technology. It is thought by some that they were the first race from which all others have sprung. Z3 The ShadowKing is the new reincarnation of Lord Tenis, once leader of the high council to which all races give at least some allegiance. Lord Tenis succombed to the desire of power and lost his will to B'Nah. Z4 B'Nah, the Dead Lord, is one of the two gods who created the world of Garon, and the people that presently populate the planet, collectively called the Voranu. B'Nah's crypt is said to lie below ShardMoure Keep. Z5 The planet Garon was created by the gods B'Nah and P'Tah to hide the Infernal Tome, a book that contains the ultimate power in the universe. The planet Garon is populated by Grimhaden, Dryads, Humans, and Halflings. Z6 The Voranu is the collective name that the races of Garon refer to themselves as. The Voranu are ruled from a central authority, the High Council, and all races pay at least token loyalty to it. Z7 The Dark Path is a way of living that is said to lead to infinite power for the individual that follows it. The Dark Path preaches loyalty to B'Nah, and complete self- interest in the conduct of one's life. Z8 The Dark Monks are a collection of beings from the 4 races that care and tend for ShardMoure. They are involved in ancient and dreaded rituals. They are lead by their abbot Cho-Tek. Z9 Ganryn was the consort of the Lord Tenis. There's was a love that comes but once in a century. In the pain and the madness of B'Nah's embrace, Tenis lashed out and killed his love-and vowed revenge upon B'Nah Z17 Firesticks are magical objects capable of holding a single potent fireball. They can be recharged at spinning skulls throughout the castle.