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-
-
- Bad Mojo Quick Walk-Thru
-
- By
-
- ClayJ99
-
-
- WARNING! WARNING! WARNING! WARNING! - Do not use unless you are really
- stuck, or if you don't care about how much you enjoy the game. Using this cheat sheet will
- allow you to quickly solve all puzzles and complete the game, but you will miss out on the
- major content of the story. Although some movie sequences are triggered automatically, most
- are not. You must find these sequences if you want to view them. At the end of this
- walk-thru, I have included a list of the video sequences you may miss, and their approximate
- location. I suggest you find these to make your game more enjoyable. Read the on-line
- boards for questions if you are stuck in just one place. On AOL, go "PC Games", chose
- message boards, list categories, general, "Bad Mojo" (as of 3/30/96) or try the usenet
- group comp.sys.ibm.pc.games.adventure. Or, try reading some of the additional general
- game hints I have included here first. Remember, I warned you!
-
- More General Game hints
-
- 1. Just because it appears the roach can't climb an object, don't give up. Sometimes you
- are not aligning him correctly.
- 2. Don't be afraid of things that should make you die. Sometimes they will. Sometimes they
- won't. Save first and find out.
- 3. There are lots of hidden videos. Explore all areas thoroughly. Look especially for
- flaming eye icons and step on them for special video clues.
- 4. Remember, however; most game clues are extremely inexact, including the instruction
- clues. The map is the only truly useful item.
- 5. Don't waste time trying to challenge the water boundaries. There is only one time you
- can actually cross, and you'll realize how when you get there.
- 6. Nearly all of the written data will not help you solve puzzles. It's only there to
- dramatize the story. As for the data that is important, think of a bad thing to use for
- a password.
- 7. Don't waste time unneccesarily, but if you think an object should be moveable, try from
- several angles.
- 8. Play the game in a room with low light. Many objects and paths are difficult to perceive
- if there is to much bright light in the background.
- 9. Don't buy the hint book. Why waste the money when others will help for free? Just post
- a question and be patient, if you need only a little boost.
-
-
- The Walk-thru starts here. Hide your eyes.
-
- The Beginning - To the Basement, part 1
-
- - Follow the pipe into the basement apartment.
- - Find the stove leg in the northwest corner and go up.
- - If you step on the flaming eye icon, you will view your first movie sequence. Pay
- attention to the look of the icon. They appear throughout the game, and represent some of the many movie sequences where they do.
- - Follow the path to the right, under the burner, and down the next stove leg
- - Avoiding traps and the mouses mouth, go n -n -e to the spider
- - You must kill the spider to get by. Run behind the ciggarette butt so it blocks the
- spider and you. Then turn the cigarette so it faces the spider, being careful to
- avoid the flame yourself. He will attack and be destroyed.
- - Cross the decaying rat body, and enter the cockroach corral at the next screen
- - Inside, cross the dead roaches to the safe green areas.
- - For the last strip, you need to push the debris up to the last dead roach to form a
- bridge.
- - Once outside, climb the table leg and take the first left juncture.
- - Go all the way across, and then go up on the next table leg. You will be by the hammer.
- - Crawl to the east along the top-most cord, being careful to stay on it. (important)
- - When the vacuum starts, follow along the cord to the wall.
- - Take a left off the cord and along the wall until you are caught by the vacuum draft.
- - You will be thrown to the second part of the basement
-
- The Basement - Part Two
-
- - Find the fusebox at the top of the mop in the SW corner.
- - The fuses spark when touched. Each spark produces 1 click on their respective Kw Hr
- dials above. The pattern is simple, from right to left, xyz fuses-> (7)xyz.
- - Enter the date (7)-6-58 to blow the fuse.
- - Return to the floor and go west, to the one leg table by the newspapers.
- - Climb the table, to the back of the radio
- - Climb the silver capacitor to the top to activate a neccesary movie sequence.
- - Once completed, climb to the top of the radio to the sleeping pills.
- - From the back, push on the bottle to pop out a tablet.
- - push the tablet of the corner of the radio and into the beer can.
- - Return to the floor, and go south to the electric socket.
- - Enter the socket by climbing on the cigar box to the corner by the socket
-
- The Restroom
-
- - Enter the hole atop the paper towel dispenser.
- - Push the locking lever on the cog to release the paper towels.
- - Travel down paper towels, and go to the west wall, then south.
- - Find the live rat hole, but be careful.
- - Climb the wall by the hole along the water shutoff valve.
- - When you reach the sink, go up again(N) to the mirror.
- - Find an open hole in the mirror, and enter.
- - Once inside, find the razor disposal hole, and go in there.
- - Climb down the plaster board to the beam below. Push the nut off the beam.
- - Return to the rathole, and enter. The rat is now dead.
- - Go to the back of the hole, and watch a new hole magically appear. Then enter.
- - On the pipes, take the 1st W path, then 2nd E path, Then the South path.
- - Exit the ventilator into the kitchen.
-
- The Kitchen
-
- - Go down the refrigerator. Then go W followed by SW to the SW corner.
- - Find the clear area by the sponge mop head, and climb the mop.
- - Once on the counter, make your way west to the stove, crossing the knife bridge.
- - Go behind the pots to the middle, and then move towards the front of the stove.
- - Push the bottle cap to make a bridge over your blocked path in front.
- - Enter the open hole on the front of the stove.
- - Find the pilot light cover inside the stove, and close it.
- - Come back out of the hole, and immediately go down 1 screen, W 1 screen.
- - Cross the oven handle.
- - Go south, past the baby roach, around the bend of the syrup and then north.
- - At the thinnest point between you and the baby roach, step into the syrup. The baby
- roach will climb on your back.
- - Return to the top of the stove, go across the cap, and immediately right.
- - Circle around the far side of the stove and around back, and recross the knife bridge.
- - Go West to find the sink with the fork, knife and spoon.
- - Walk from the spoon handle to the knife handle end on the next screen.
- - The spoon will fall into the disposal, and you may now enter the sink drain. Do so.
-
- The Bar
-
- - Go south to the alcohol permit, then east along the bar shelf.
- - Using the candle bottle as a starting point but not counting it, climb to the top of
- the following bottles in order: 1st bottle(Grenadine), 4th(Blue Caraco),7th(Brandy),
- 6th(Vodka)
-
- The Living Room
-
- - Climb up(N) to the second tier of the desk.
- - Find the fan to the east and step on the broken wire ends. You won't die.
- - When the paper flies away, go to the desk's first tier, to the fax machine.
- - Step on the start button, then the copy button.
- - Crawl down the new copies to the suitcase on the floor.
- - Find the TV remote and the cigarrette butt.
- - Align the ciggarrette butt perpindicular to the front of the remote.
- - Press the power button, see video, and then go south.
- - Walk along pencil and mount the butterfly.
-
- The Den
-
- - Go west along the desk to the terrarium sitting on the pink towell.
- - Crawl down the light cord of the terrarium to the switch.
- - Go back to desktop, then go east. Find the dying, impaled roach on the bulletin board.
- - Step on the flaming eye icon and watch the video clip.
- - Go north and east until you find a poster with the title "Roach Reproduction".
- - SAVE GAME TWICE using different names. If you screw up, the program marks your last
- saved game so you can't win with it.
- - Go North into grate to pipe junction. The timer is now running.
-
- The Ending Sequence
-
- - Go back to the bathroom. Use your cd jewelcase insert if not sure where.
- - Go North and climb the Urinal.
- - Find lit cigarette, and push off the side.
- - Go back to the floor to where the cigarette fell and spin until the paper towels catch
- fire.
- - Go back to the drain and to the pipe junction.
- - Return to the den via the pipe, and go to the end of the desk where the terrarium sat.
- - In roughly the spot where the cord was, go down to the floor.
- - Follow open path to roach locket.
- - Step on the locket, and watch the closing scenes.
-
-
-
-
- Missed Video Sequences - FI=Flaming Eye Icon Video
-
- The Basement
-
- - The Cigar Case Video
- - The Newspaper Story Video
- - FI - By the Rat trap
- - FI - By the Window
-
- The Bathroom
-
- - FI - By the urinal on coin
- - FI - Under stall, on handkerchief, by commode
-
- The Kitchen
-
- - FI - By the dying fish.
-
- The Bar
-
- - FI - Inside the Swordfish
- - FI - On bar found across the bat.
- - Brief video activations of most wall photos
-
- The Living Room
-
- - FI - On far point side of second tier shelf by the butterefly.
- - Several videos inside suitcase on floor.
-
- The Den
-
- - Strange bulletin board animations
-
- Finally, There are four ways to end, each one unique. You can discover those yourself.
-
- P. S. There are some more videos, I just can't remember them now.