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- GABRIEL KNIGHT 2: THE BEAST WITHIN
- PERFECT SCORE WALKTHROUGH
- WRITTEN BY PETER GEORGE
- Any questions? Write to "PeterG911@aol.com"
-
- CHAPTER 1
- HUBER FARM
- - click on green bag
- - take stuff
- - read Ubergrau's letter
- - read Grace's letter
- - look at all other items
- - leave room
- - click on paper to write to Grace
- - read newspaper
- - read note on cupboard
- - take keys from mirror
- - exit house
- - go 1 screen to right, click on log
- - look at ground below log to reveal paw print
- - go 1 screen up
- - click on dirty ground in front of forest
- - take hair
- - go to shed
- - take cement
- - use cement on paw-print
- - use keys on car
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- ZOO
- - read wolf sign
- - click on forest area
- - click on wolf twice
- - when Thomas comes, interrogate him on everything
- - enter Klingmann's office
- - interrogate him on everything
- *go back to farm and enter Gabriel's room. Click on tape-recorder. Load Klingmann's tape in A
- and a blank one in B. Pick SPLICE. Have it read "Thomas? Herr Dokktor Klingmann here. Show
- our wolves to Mr. Knight", transfer it. Then return to Klingmann's office.*
- - click on Klingmann's coat
- - click spliced tape on walki-talki
- (WOLVES)
- -click on tag
- - click on wolf's fur
- - leave zoo
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- POLICE STATION
- - enter station
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- MARIENPLATZ
- - go to left
- - enter Ubergrau's office
- (UBERGRAU'S OFFICE)
- - interrogate him on everything
- - exit office
- - go right until you reach DIENERSTRAPE
- - go to post office and mail letter to Grace
- *go back to Farm. Read Klingmann's hunting license (front and back). Click receipt on mirror.
- Return to Marienplatz*
- - go to Ubergrau's office
- (UBERGRAU'S OFFICE)
- - ask him about new topics
- - exit office
- -go to screen past post office and enter hunting club
- (HUNTING CLUB)
- - tell man your an avid hunter
- - say "I am a member of a prominent German family"
- - leave club
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- BIOLOGY LAB
- - show man both hair samples and paw-print
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- MARIENPLATZ
- (UBERGRAU'S OFFICE)
- - ask about Ritter family papers
- - exit office
- (HUNTING CLUB)
- -Show papers to man
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- THIS WILL END THE CHAPTER
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- CHAPTER 2
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- SCHLOSS RITTER
- (GABRIEL'S BEDROOM)
- - try to talk to man at fireplace
- - open closet, look inside
- - try to open door near bed
- - exit bedroom
- (DOWNSTAIRS)
- - interrogate Gerde
- - exit castle, and enter town. (DON'T EVEN BOTHER WITH CAR YET)
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- TOWN
- (RITTERSBERG RATHAUS)
- - click on garage-like door
- - ask man about everything
- (GOLDENER LOWE)
- - talk to man at bar about everything
- (CHURCH)
- - attempt to talk to man
- - look at statues on walls
- - go upstairs and look at Ritter coffins (notice heart on Wolfgang's)
- (RITTERSBERG RATHAUS)
- - ask man about trial records
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- SCHLOSS RITTER
- - click on car
- (DOWNSTAIRS)
- - ask Gerde about car
- (BEDROOM)
- - click on fireplace (man should no longer be there)
- - click on hole in right side
- - take screwdriver from tool-box
- - use screwdriver on hole
- - open closet, enter passageway
- (PASSAGE)
- - enter Gerde's room to right
- - look at Wolfgang's picture
- - open closet, take key
- - re-enter passage, this time take other route downstairs
- - notice the roses, then re-enter Gabriel's bedroom
- (BEDROOM)
- - use key on door near bed
- (LIBRARY)
- - click on middle shelf, read book on wolves, and letter to Ludwig
- - click on 3rd shelf, read Ritter's journal
- - go to desk and click on everything (you can't do much now but this stuff is important later)
- - call Professor Barkley by clicking his card on the phone
- - click on the 3rd shelf, read Christian Ritter's journal
- - click on 1st shelf, then leave the library, leave the castle
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- TOWN
- (RITTERSBERG RATHAUS)
- - ask for trial records again and new topics
- (DUNGEON)
- - click on window, look at church
- - click on bed
- (RITTERSBERG RATHAUS)
- - ask man about church records
- (CHURCH)
- - show note to Priest
- (RATHAUS)
- - show file to Habernas
- (GOLDENER LOWE)
- - ask Huber about Ludwig
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- SCHLOSS RITTER
- (LIBRARY)
- - write Gabriel on typewriter
- (DOWNSTAIRS)
- - show envelope to Gerde
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- TOWN
- (POST OFFICE)
- - give package to woman, pay her
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- THIS WILL END THE CHAPTER
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- CHAPTER 3
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- HUBER FARM
- -read newspaper
- - read Von Glower's business card (inventory)
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- MARIENPLATZ
- (UBERGRAU'S OFFICE)
- - get package from Ubergrau
- - read letter and book on Werewolves
- - ask Ubergrau about Ludwig and the Black Wolf
- - leave office
- (CUCKOO CLOCK SHOP) - down the street a little ways
- - click on clock on the left hand side of the counter
- - pay the man
- - go to the end of the street where the murder scene is
- (MURDER SCENE)
- - attempt to talk to Leber
- - click evidence analysis report on Leber, then on reporters
- (HUNTING CLUB)
- - interrogate Xavier (man at front desk) on everything
- - enter club room
- - go to back room and attempt to open both doors
- - click cuckoo-clock on plant and wait a little while until after the little scene
- - click on plant, and then put clock back there again. Then quickly run to the front desk where
- Xavier is. When he leaves, take the key from his desk drawer
- - unlock the locked door with key
- - do cuckoo-clock routine again, but this time, return the key
- - now enter the room you unlocked
- - look at plaques on the wall and the candles below
- - then look at pictures on the other wall
- - then click on the book on the counter near the candles (Von-Zell should come and catch you)
- - interrogate Von-Zell about everything you can (you can only ask him about the Black Wolf if
- you ask him before you ask him the topics above. It's not important though)
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- POLICE STATION
- - interrogate Leber on everything
- - look at his bulletin board and read note on Grossberg, use notepad on it to get phone number
- - look at map
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- VON GLOWER'S HOUSE
- - interrogate Von Glower on everything
- - look at the mask on the shelf
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- HUBER FARM
- - call Grossberg's number
- - write to Grace
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- MARIENPLATZ
- (UBERGRAU'S OFFICE)
- - ask Ubergrau about missing persons
- (POST OFFICE)
- - mail letter to Grace
- (HUNTING CLUB)
- - interrogate Preiss
- WHEN GUESTS ARRIVE:
- - question Henneman + Von Aigner at the bar
- - attempt to talk to Von Glower + Preiss
- - talk to Von Zell + Klingmann. Ask them about everything. (it will get them ticked). Then when
- the only thing left to say is "I just wanted a magazine" say it and get a magazine
- - put your taperecorder in the magazine, then return it to the table
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- THIS WILL END THE CHAPTER
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- CHAPTER 4
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- SCHLOSS RITTER
- (LIBRARY)
- -click on 1st shelf, read book
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- TOWN
- (POST OFFICE)
- - get package and read it
- (GOLDENER LOWE)
- - ask Huber about Gabriel's case
- - talk to the Smiths and get your Tarot read, and Gabriel's
- (CHURCH)
- - go to Schattenjager coffins. Click on Gerde
- *go to Schloss Ritter. Enter secret passage. Go down the stairs and take a rose. Return to
- church*
- - give rose to Gerde
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- SCHLOSS RITTER
- - click keys on car
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- NEUSCHWANSTEIN
- *in this castle, you are trying to find out as much information as you can. To do this, you need to
- click on everything you can. You also have to play the tape everywhere you go. If you miss
- something, the castle will still blink*
- - play tape when you enter
- - click on door, play tape
- - click on each picture, play tape
- - go through opening
- - play tape when you enter
- - click on bed, play tape twice
- - click on bed and sink
- - go right
- - click on statue on wall, play tape
- - click on 2 pictures
- - enter far right room
- - play tape
- - click on windows and play tape
- - click on Madonna
- - click on crops
- - click on picture above cross, play tape
- - enter other room through bedroom
- - play tape
- - click on chair
- - click on linens
- - click on picture, play tape
- - go further into room
- - play tape
- - click on swan
- - exit to right
- - play tape
- - click on table
- - exit to next room
- - play tape
- - click on each picture and play tape
- - click on desk
- - click on cabinet
- - go to next room
- - play tape
- - click on each picture
- - play tape
- - look out window and play tape
- - exit castle
- (when on the map, click the hint button. If the castle is still blinking you missed something. You
- probably didn't miss anything important, but if you didn't do everything, you wont get a perfect
- score. If you're not worried about that, don't go back, if so, go back)
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- HERRENCHIEMSEE
- - talk to lady at desk, ask her everything
- - look at 4 posters on left wall (pictures and labels)
- - look at picture beside it and caption below it
- - look at Ludwig's picture on back wall
- - go to hallway, turn right
- - look at 4 plaques
- - read poster on same wall
- - look at picture on wall (+ caption on and beside picture)
- - rad notes below picture
- - look at death-mask
- - exit hall. Now re-enter hall to left
- - read plaques on the wall
- - read other plaques on wall
- - look at picture (caption on picture + caption beside it)
- - look at pins and caption below
- - look at wardrobe and caption
- - look at picture on left wall
- - look at everything in the show-case below picture
- - exit room
- - ask lady about 2 new topics
- - leave museum
- (this museum also should no longer blink. If so, go back and do it again)
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- WAGNER MUSEUM
- - look at piano + caption on piano
- - look at head plaques
- - enter left door
- - click on coach + caption on case
- - click on deathmask
- - click on desk on right side of room
- - look at map and letter
- - read caption
- - go up a screen
- - look at picture
- - look at statue
- - look at display case (4 plaques)
- - go to next room
- - look at 4 pictures
- - look at costumes
- - look at model
- - exit room
- - return to front hall
- - interrogate Georg
- - click on book on Georg's desk
- - exit museum
- (this museum will still blink because ou go there at the end)
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- RITTERSBERG
- (GOLDENER LOWE)
- - ask Huber about Smiths
- - ask Smiths about everything
- - exit
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- SCHLOSS RITTER
- (LIBRARY)
- - call Professor Barkley
- - call Dallmeier
- - talk to Gerde
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- STARNBERGER SEE
- - look at chapel, proceed to left
- - click on bench area
- - interrogate Dallmeier
- - click on cross and water
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- RITTERSBERG
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- SCHLOSS RITTER
- - talk to Gerde
- (LIBRARY)
- - click book on phone to call author
- - call Chaphill
- - write Gabriel
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- TOWN
- (POST OFFICE)
- - mail letter to Gabriel, pay lady
- (FLOWERS OUTSIDE CHURCH)
- - click on lily garden outside church, take lily
- - look at lily
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- STARNBERGER SEE
- - click on pool of water near cross, (bottom right of lake)
- - put lily in water
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- SCHLOSS RITTER
- - enter and get info from Gerde
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- TOWN
- (POST OFFICE)
- -get fax and read it
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- WAGNER MUSEUM
- - show diary to Georg
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- THIS WILL END THE CHAPTER
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- CHAPTER 5
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- MARIENPLATZ
- (HUNTING CLUB)
- - get tape recorder from magazine
- (UBERGRAU'S OFFICE)
- - get mail, read it
- - show tape to Ubergrau
- - ask him about missing persons
- (MEAT VENDER)
- - buy some meat
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- POLICE STATION
- - talk to Leber
- - show tape to Leber
- - take account book, rip out page and read it
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- DORN
- - talk to Dorn
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- MARIENPLATZ
- (UBERGRAU'S OFFICE)
- - talk to Ubergrau
- - get money
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- DORN
- - pay man
- - interrogate dorn
- - go back a screen
- - click on far right cage, twice
- - click on straw on bottom of cage
- - give meat to tiger
- - take collars from cage where straw was
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- MARIENPLATZ
- (HUNTING CLUB)
- - enter and you will leave on your trip
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- HUNTING LODGE
- (GABRIEL'S ROOM)
- - click on bed, cabinet, window, look at ledge of window
- - exit and enter Preiss' room (back right)
- (PREISS' ROOM)
- - click on cabinet
- - take rope
- - open window, look down and see ledge, use rope on ledge
- - climb to next room (Von-Zell's)
- (VON-ZELL'S ROOM)
- - click on dresser near bed
- - take book, read page, take note from back, read note
- - click on rug beside tub, click on footprint
- - go back to Preiss' room through window, and exit
- - enter 2nd door on left
- (VON AIGNER'S ROOM)
- - interrogate Von Aigner
- -go downstairs
- (GREAT ROOM)
- - open cabinet, take lamp
- - interrogate Henneman
- - go back upstairs and enter front-left room (Klingmann's)
- (KLINGMANN'S ROOM)
- - show Klingmann tags
- - enter front right room (V. Glower's)
- (VON GLOWER'S ROOM)
- - nothig in here now, take his advice and explore
- (GREAT ROOM)
- - take matches from fireplace
- - exit lodge
- (OUTSIDE)
- - enter shed
- - take sheers from wall
- - exit shed
- - enter woods to left
- (WOODS)
- - go 3 screens to left from wood entrance
- - click on reddish brown mud. Look at print
- - go down 1, right 1, down 1.
- - click on red soil, look at print
- - try to walk through woods
- - then click sheers on woods
- - enter further into cave
- - click on hole
- - light lantern (YUMMY!)
- - go back to lodge (you'll find it)
- - enter Von Glower's room
- (THE HUNT)
- (The object of this hunt is to kill the wolf. Whenever you see the wolf, click your talisman on him,
- this will scare him off. What you are trying to do is get the wolf to the ravine. This way you can
- corner him with V. Glower's help. I found that the easiest way to do this is to go one screen
- above the ravine (enter it from either the right, or above, not below), then wait there for the wolf
- to come. (he should come from below). Then click the talisman on him and he will go into the
- ravine below.)
- *TO GET TO THE RAVINE*
- - go up, left, left, down, left, down.
- WHEN HE'S IN THE RAVINE AND VON GLOWER'S THERE TO HELP YOU:
- - shoot wolf after Von Glower gives you the gun
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- THIS WILL END THE CHAPTER
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- CHAPTER 6
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- TOWN
- (DUNGEON)
- -talk to Gabriel twice
- (POST OFFICE)
- - get letter to Gabriel, read it
- (GOLDENER LOWE)
- - talk to Mrs Smith
- - take a roll from the basket
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- SCHLOSS RITTER
- (BEDROOM)
- - take pillowcase from bed
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- TOWN
- (DUNGEON)
- - click roll on bird
- - click pillowcase on bird
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- ALTOTTING
- - look at silver body parts and caption
- - look at crosses
- - look at pictures
- - enter church
- - click on Priest
- - look at card
- - click on basket on the table, give donation (money)
- - click on door
- - leave church
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- NEUSCHWANSTEIN
- - go one screen past living room to see the little kid
- - re-enter and pour water on seat
- - go back to the bedroom
- - click on the area inbetween the two doors (where you saw Ludwig put a scroll in the opener)
- Open panel to get the scroll
- - go to the room called Grotto
- - wait for the guard to leave
- - click on the left side wall (behind where the guard was guarding - where you saw Ludwig put
- the
- scroll in the opener) Take scroll
- - go to the room called "Singer's Hall"
- - go left, click pigeon in the openway (area that looks like an open door)
- - when guard leaves, go to the area he was guarding (inbetween benches - where Ludwig put the
- scroll in the opener) Take scroll
- TOWN
- (CHURCH)
- - go to Schattenjager coffins
- - click on Wolfgang's
- - click on silver heart twice
- *go back to Schloss Ritter and ask Gerde about the heart*
- - take heart from coffin
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- ALTOTTING
- - show heart to priest
- - put heart in Penitent offering basket (near where the priest is praying)
- - go to the right. Open door
- - click on chair
- - click on bottom-left urn
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- OPERA HOUSE (GRACE)
- (FOYER)
- - click on table, read pamphlet
- - go right and right again
- - enter last room to the right (you should see a sequence in here)
- - enter back room (office)
- (OFFICE)
- - talk to Gabriel
- - click on table, take list and brochures
- - click on bulletin board
- - take theater seating chart
- - look at chandelier diagram (inventory) Click on the X
- - look at the seating chart. Click on the MITTEL LOGE
- - exit room, return to foyer
- - enter auditorium
- (AUDITORIUM)
- - talk to Georg
- - talk to people working on the chandelier at top left corner
- - exit auditorium
- - enter hallway to the left
- - enter back room (backstage)
- (BACKSTAGE)
- - click on ropes at back
- - take looser rope (right)
- - go downstairs
- (BASEMENT)
- - go down, open door
- ((PROP ROOM))
- - go left in room. Take sign (PRIVAT)
- - exit room
- -go up, right
- - open box on wall, take key
- - go right, right, down, down, down
- ((FURNACE ROOM))
- - open furnace
- - take coals and put them in furnace
- - hit the "automatish" button
- - put the furnace on hot
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- - go left, left, left, left, left, up. Use key on door to prop room
- - go up. Then upstairs
- - go left, down, left, into foyer
- (FOYER)
- - go upstairs
- - enter door to Mittel Loge
- (MITTEL LOGE)
- - she will record this is where Von Glower should sit
- - exit
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- - go right
- - enter back room (spotlight room)
- (SPOTLIGHT ROOM)
- - click on spotlight, turn it on
- - move spotlight so it shines on the Mittel Loge
- - exit room
- - go back to foyer
- (FOYER)
- - show seating chart to head usher
- - go right. Usher should tell you it's time to open the doors
- - go to office where Gabriel is
- (OFFICE)
- - click on Gabriel
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- OVERTURE
- - when guests arrive, go to the office
- (OFFICE)
- - put on dress
- - after Leber comes, exit room
- - go upstairs
- (SPOTLIGHT ROOM)
- - look out window
- - click binoculars on Von Glower
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- ACT ONE
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- (MITTEL LOGE)
- - put rope on the door
- - put PRIVAT sign on door
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- ACT TWO (GABRIEL)
- (PROP ROOM)
- - go left in room. Click on crate to move it
- - use dagger on air vent
- - enter vent
- - go up, up, exit basement
- (BACKSTAGE)
- - click on area where Grace got the rope
- - take tape
- - go into the right room
- (DRESSING ROOM)
- - click on costumes. Click costume on Gabriel
- - click on make-up desk
- - take powder, put powder on mirror
- - click on dressing area to hide
- - click tape on man
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- ACT THREE (WOLF)
- (BASEMENT)
- *The object is to trap Von Glower in the furnace room by closing doors. Its extremely difficult.
- Here is one way to do it:*
- - Turn right, and then go forward twice. Close door behind you
- - Turn right and go forward once. Close the door behind you
- - Turn back around and go forward twice. Close the door behind you
- - Turn right. Go forward once. Close door to left
- - Turn right go forward once, left go forward once, left again and forward once, close door
- behind you
- - Turn left, Go forward once. Close door to right
- - Turn left. Forward once. Turn right, forward once
- - Turn right, forward 3 times
- - Turn right, forward 3 times. ****SAVE YOUR GAME BEFORE YOU ENTER THE FINAL
- ROOM.****
- (FURNACE ROOM)
- - click on Grace, open furnace
- - click back on Gabriel
- - when wolf jumps, click on him BEFORE he reaches the furnace. Push him in.
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- **CONGRATULATIONS, YOU WON. YOU SHOULD GET A SCORE OF 679 OUT OF
- 679.**
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