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Text File  |  2004-05-19  |  1KB  |  67 lines

  1. FIRE SETTINGS
  2.  
  3. RenderOrderBias = 1
  4.  
  5.  
  6. System = "Fire"
  7. LifeTime = 1e20
  8. StartHeight = -0.1
  9. Delay = 0
  10. VerticalNormal = 0
  11. Texture = "Fireh2.tga"
  12. Blending = "Lig0"
  13. Particles = 50
  14. ParticleLifeTime = 1
  15. ParticleSizeStart = 0.5
  16. ParticleSizeEnd = 0.3
  17. ParticleVerticalScale = 1
  18. ParticleStartSpeed = 3
  19. ParticleRandomStartSpeedFactor = 0.4
  20. EdgeStartSpeedFactor = 0.5
  21. ParticleStartDeviation = 30
  22. ParticleRandomSpeed = 2
  23. G = 2
  24. ParticleFriction = 0.005
  25. StartRadius = 0.2
  26. StartInternalRadius = 0
  27. StartCylinderHeight = 0.5
  28. InitialPart = 0.25
  29. Tornado = 0
  30. Opacity = 1
  31. OpacityStartAge = 0.3
  32. OpacityEndAge = 0.7
  33. RotationSpeed = 0
  34. Channeling = 5
  35. InitialAngle = 0
  36. WindDrift = 0
  37. Directional = 1
  38. Collisions = 0
  39. BounceFactor = 0.9
  40. BounceDeviation = 0
  41. Sticky = 0
  42. Perpendicular = 0
  43. TexturesPerRow = 4
  44. TextureFrames = 16
  45. TextureFrameSpeed = 1
  46. Color = 255; 255; 255
  47.  
  48.  
  49. Light = "Light"
  50. LifeTime = 1e20
  51. Texture = ""
  52. HaloRadius = 0
  53. HaloOpacity = 0
  54. Color = 185; 100; 15
  55. AmbientColor = 10; 15; 15
  56. SecondColor = 200; 155; 55
  57. SecondAmbientColor = 3; 2; 1
  58. BlinkingPeriod = 0.2
  59. BlinkingPeriodDispersion = 0.5
  60. FadeInTime = 0
  61. FadeOutTime = 0
  62. CenterDistance = 0
  63. CenterAttenuation = 5
  64. Range = 10
  65. RangeAttenuation = 0.1
  66. HyperbolaAttenuation = 0
  67.