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Text File  |  2004-05-19  |  8KB  |  416 lines

  1. FIRE SETTINGS
  2.  
  3. Sound = "FX"
  4. LifeTime = 1e20
  5. AttackSoundFile = "Hits\BarmaleySpells\Barmaley_FireBallExp.WAV"
  6. SustainSoundFile = ""
  7. MinDistance = 60
  8. MaxDistance = 170
  9. InsideConeAngle = 360
  10. OutsideConeAngle = 360
  11. ConeOutsideVolume = 0
  12.  
  13.  
  14. RenderOrderBias = 5
  15.  
  16. System = "Fire"
  17. LifeTime = 0.1
  18. StartHeight = 1
  19. Delay = 0
  20. VerticalNormal = 0
  21. Texture = "FireHigt2.tga"
  22. Blending = "Lig0"
  23. Particles = 150
  24. ParticleLifeTime = 0.7
  25. ParticleSizeStart = 2
  26. ParticleSizeEnd = 8
  27. ParticleVerticalScale = 1
  28. ParticleStartSpeed = 10
  29. ParticleRandomStartSpeedFactor = 0.4
  30. EdgeStartSpeedFactor = 0.5
  31. ParticleStartDeviation = 0
  32. ParticleRandomSpeed = 2
  33. G = 0.1
  34. ParticleFriction = 0.5
  35. StartRadius = 0.5
  36. StartInternalRadius = 0
  37. StartCylinderHeight = 1
  38. InitialPart = 0.25
  39. Tornado = 0
  40. Opacity = 1
  41. OpacityStartAge = 0.3
  42. OpacityEndAge = 0.7
  43. RotationSpeed = 1
  44. Channeling = 0
  45. InitialAngle = 0
  46. WindDrift = 0
  47. Directional = -1
  48. Collisions = 0
  49. BounceFactor = 0.9
  50. BounceDeviation = 0
  51. Sticky = 0
  52. Perpendicular = 0
  53. TexturesPerRow = 8
  54. TextureFrames = 32
  55. TextureFrameSpeed = 1
  56. Color = 255; 255; 155
  57.  
  58.  
  59.  
  60. Light = "Light"
  61. LifeTime = 1
  62. StartHeight = 1
  63. VerticalNormal = 1
  64. Texture = ""
  65. HaloRadius = 0
  66. HaloOpacity = 0
  67. Color = 185; 100; 15
  68. AmbientColor = 10; 15; 15
  69. SecondColor = 200; 155; 55
  70. SecondAmbientColor = 3; 2; 1
  71. BlinkingPeriod = 0.2
  72. BlinkingPeriodDispersion = 0.5
  73. FadeInTime = 0
  74. FadeOutTime = 0
  75. CenterDistance = 0
  76. CenterAttenuation = 1
  77. Range = 20
  78. RangeAttenuation = 0.1
  79. HyperbolaAttenuation = 0
  80.  
  81.  
  82. # Description = "Rain of fire missiles"
  83.  
  84. Object = "BarmaleyFireBallPart1"
  85. LifeTime = 0.1
  86. StartHeight = 1
  87. Delay = 0
  88. VerticalNormal = 1
  89. ObjectName = "BarmaleyFireBallPart1"
  90. StartDeviation = 40
  91. MoveWithFX = 0
  92. UpsideDown = 0
  93. Number = 5
  94. StartRadius = 5
  95.  
  96. Object = "BarmaleyFireBallPart2"
  97. LifeTime = 0.1
  98. StartHeight = 1
  99. Delay = 0
  100. VerticalNormal = 1
  101. ObjectName = "BarmaleyFireBallPart2"
  102. StartDeviation = 60
  103. MoveWithFX = 0
  104. UpsideDown = 0
  105. Number = 5
  106. StartRadius = 5
  107.  
  108. Object = "BarmaleyFireBallPart3"
  109. LifeTime = 0.1
  110. StartHeight = 1
  111. Delay = 0
  112. VerticalNormal = 1
  113. ObjectName = "BarmaleyFireBallPart3"
  114. StartDeviation = 50
  115. MoveWithFX = 0
  116. UpsideDown = 0
  117. Number = 5
  118. StartRadius = 5
  119.  
  120.  
  121. #Sound = "Explosion"
  122. #LifeTime = 1e20
  123. #AttackSoundFile = "Creatures\Explosion-1.wav"
  124. #SustainSoundFile = ""
  125. #ReleaseSoundFile = ""
  126. #MinDistance = 24
  127. #MaxDistance = 220
  128. #InsideConeAngle = 360
  129. #OutsideConeAngle = 360
  130. #ConeOutsideVolume = 0
  131.  
  132.  
  133. System = "Smoke"
  134. LifeTime = 0.5
  135. StartHeight = 0.5
  136. Delay = 0
  137. VerticalNormal = 1
  138. Texture = "Smoke.tga"
  139. Blending = "Lig0"
  140. Particles = 15
  141. ParticleLifeTime = 5
  142. ParticleSizeStart = 3
  143. ParticleSizeEnd = 7
  144. ParticleSizeDeviation = 1
  145. ParticleVerticalScale = 1
  146. ParticleStartSpeed = 2
  147. ParticleRandomStartSpeedFactor = 1
  148. EdgeStartSpeedFactor = 1
  149. ParticleStartDeviation = 89
  150. ParticleRandomSpeed = 1
  151. G = -1
  152. ParticleFriction = 0.01
  153. StartRadius = 5
  154. StartInternalRadius = 5
  155. StartCylinderHeight = 6
  156. InitialPart = 1
  157. InitialAngle = -1
  158. Tornado = 100
  159. Opacity = 1
  160. OpacityStartAge = 0.0001
  161. OpacityEndAge = 0.8
  162. RotationSpeed = 0.2
  163. Channeling = 0
  164. InitialAngle = -1
  165. WindDrift = 0.2
  166. Directional = -1
  167. Collisions = 1
  168. BounceFactor = 0.5
  169. BounceDeviation = 0
  170. Sticky = 0
  171. Perpendicular = 0
  172. TexturesPerRow = 3
  173. TextureFrames = 12
  174. TextureFrameSpeed = 3
  175. Color = 80; 60; 40
  176.  
  177.  
  178.  
  179. System = "Stone"
  180. LifeTime = 0.5
  181. StartHeight = 2
  182. Delay = 0
  183. VerticalNormal = 1
  184. Texture = "graund2.tga"
  185. Blending = "Lig0"
  186. Particles = 40
  187. ParticleLifeTime = 4
  188. ParticleSizeStart = 0.4
  189. ParticleSizeEnd = 0.4
  190. ParticleSizeDeviation = 3
  191. ParticleVerticalScale = 1
  192. ParticleStartSpeed = 12
  193. ParticleRandomStartSpeedFactor = 1
  194. EdgeStartSpeedFactor = 1
  195. ParticleStartDeviation = 89
  196. ParticleSizeDeviation = 1
  197. ParticleRandomSpeed = 1
  198. G = -9.8
  199. ParticleFriction = 0
  200. StartRadius = 3
  201. StartInternalRadius = 0
  202. StartCylinderHeight = 0.2
  203. InitialPart = 1
  204. InitialAngle = -1
  205. Tornado = 0
  206. Opacity = 1
  207. OpacityStartAge = 0.0001
  208. OpacityEndAge = 0.8
  209. RotationSpeed = 0.2
  210. Channeling = 0
  211. InitialAngle = -1
  212. WindDrift = 0.7
  213. Directional = -1
  214. Collisions = 1
  215. BounceFactor = 0.9
  216. BounceDeviation = 0.5
  217. Sticky = 0
  218. Perpendicular = 0
  219. TexturesPerRow = 3
  220. TextureFrames = 12
  221. TextureFrameSpeed = 3
  222. Color = 255; 255; 155
  223. EndColor = 250; 0; 0
  224.  
  225. System = "cir"
  226. LifeTime = 0.3
  227. StartHeight = 0.2
  228. Delay = 0.2
  229. VerticalNormal = 0
  230. Texture = "circle.tga"
  231. Blending = "Lig0"
  232. Particles = 5
  233. ParticleLifeTime = 0.6
  234. ParticleSizeStart = 0.1
  235. ParticleSizeEnd = 25
  236. ParticleVerticalScale = 1
  237. ParticleStartSpeed = 0
  238. ParticleRandomStartSpeedFactor = 0.4
  239. EdgeStartSpeedFactor = 0.5
  240. ParticleStartDeviation = 0
  241. ParticleRandomSpeed = 0
  242. G = 0
  243. ParticleFriction = 0
  244. StartRadius = 0
  245. StartInternalRadius = 0
  246. StartCylinderHeight = 0
  247. InitialPart = 1
  248. Tornado = 0
  249. Opacity = 1
  250. OpacityStartAge = 0.3
  251. OpacityEndAge = 0.5
  252. RotationSpeed = 0
  253. Channeling = 0
  254. InitialAngle = 0
  255. WindDrift = 0
  256. Directional = 0
  257. Collisions = 0
  258. BounceFactor = 0.9
  259. BounceDeviation = 0
  260. Sticky = 0
  261. Perpendicular = 1
  262. TexturesPerRow = 1
  263. TextureFrames = 1
  264. TextureFrameSpeed = 0.5
  265. Color = 255; 155; 5
  266. EndColor = 255; 155; 55
  267.  
  268.  
  269. System = "Fire"
  270. LifeTime = 2
  271. StartHeight = 0.5
  272. Delay = 0.7
  273. VerticalNormal = 0
  274. Texture = "smoke.tga"
  275. Blending = "Part"
  276. Particles = 150
  277. ParticleLifeTime = 3
  278. ParticleSizeStart = 2
  279. ParticleSizeEnd = 10
  280. ParticleVerticalScale = 1
  281. ParticleStartSpeed = 5
  282. ParticleRandomStartSpeedFactor = 0.4
  283. EdgeStartSpeedFactor = 0
  284. ParticleStartDeviation = 0.05
  285. ParticleRandomSpeed = 2
  286. G = 0
  287. ParticleFriction = 0.001
  288. StartRadius = 5
  289. StartInternalRadius = 0
  290. StartCylinderHeight = 0.1
  291. InitialPart = 0.25
  292. Tornado = 0
  293. Opacity = 1
  294. OpacityStartAge = 0.3
  295. OpacityEndAge = 0.7
  296. RotationSpeed = 0
  297. Channeling = 1
  298. InitialAngle = 0
  299. WindDrift = 0
  300. Directional = -1
  301. Collisions = 0
  302. BounceFactor = 0.9
  303. BounceDeviation = 0
  304. Sticky = 0
  305. Perpendicular = 0
  306. TexturesPerRow = 3
  307. TextureFrames = 12
  308. TextureFrameSpeed = 1
  309. Color = 25; 15; 15
  310.  
  311. System = "boom club"
  312. LifeTime = 1
  313. StartHeight = 0.5
  314. Delay = 0
  315. VerticalNormal = 0
  316. Texture = "smoke.tga"
  317. Blending = "Lig0"
  318. Particles = 3
  319. ParticleLifeTime = 1
  320. ParticleSizeStart = 0.5
  321. ParticleSizeEnd = 15
  322. ParticleVerticalScale = 1
  323. ParticleStartSpeed = 0
  324. ParticleRandomStartSpeedFactor = 0.4
  325. EdgeStartSpeedFactor = 0.5
  326. ParticleStartDeviation = 89
  327. ParticleRandomSpeed = 0
  328. G = 0
  329. ParticleFriction = 0.3
  330. StartRadius = 0
  331. StartInternalRadius = 0
  332. StartCylinderHeight = 0
  333. InitialPart = 1
  334. Tornado = 0
  335. Opacity = 1
  336. OpacityStartAge = 0.3
  337. OpacityEndAge = 0.7
  338. RotationSpeed = 1
  339. Channeling = 5
  340. InitialAngle = -1
  341. WindDrift = 0
  342. Directional = -1
  343. Collisions = 0
  344. BounceFactor = 0.9
  345. BounceDeviation = 0
  346. Sticky = 0
  347. Perpendicular = 0
  348. TexturesPerRow = 3
  349. TextureFrames = 12
  350. TextureFrameSpeed = 1
  351. Color = 255; 25; 0
  352.  
  353. System = "boom club per"
  354. LifeTime = 1    
  355. StartHeight = 0.5
  356. Delay = 0
  357. VerticalNormal = 0
  358. Texture = "smoke.tga"
  359. Blending = "Lig0"
  360. Particles = 15
  361. ParticleLifeTime = 1.2
  362. ParticleSizeStart = 0.5
  363. ParticleSizeEnd = 10
  364. ParticleVerticalScale = 1
  365. ParticleStartSpeed = 0
  366. ParticleRandomStartSpeedFactor = 0.4
  367. EdgeStartSpeedFactor = 0.5
  368. ParticleStartDeviation = 89
  369. ParticleRandomSpeed = 0
  370. G = 0
  371. ParticleFriction = 0.3
  372. StartRadius = 0
  373. StartInternalRadius = 0
  374. StartCylinderHeight = 0
  375. InitialPart = 1
  376. Tornado = 0
  377. Opacity = 1
  378. OpacityStartAge = 0.3
  379. OpacityEndAge = 0.7
  380. RotationSpeed = 1
  381. Channeling = 5
  382. InitialAngle = -1
  383. WindDrift = 0
  384. Directional = -1
  385. Collisions = 0
  386. BounceFactor = 0.9
  387. BounceDeviation = 0
  388. Sticky = 0
  389. Perpendicular = 1
  390. TexturesPerRow = 3
  391. TextureFrames = 13
  392. TextureFrameSpeed = 1
  393. Color = 255; 25; 0
  394.  
  395.  
  396.  
  397.  
  398. #Description = "Terramorph test"
  399.  
  400. #Terramorph = "Terramorph"
  401. #LifeTime = 60
  402. #StartHeight = 0
  403. #Delay = 0
  404. #VerticalNormal = 0
  405.  
  406. #1
  407. #Action
  408. #Heightmap = "Raises1.tga"
  409. #Colormap = "RaisesC.tga"
  410. #Wait = 0
  411. #Duration = 0.1
  412. #UndoDuration = 0.5
  413. #Shift = 0; 0
  414. #ZScale = 0.0392
  415. #GroundZero = 100
  416. #XYScale = 4