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Text File  |  2004-05-19  |  2KB  |  80 lines

  1. FIRE SETTINGS
  2.  
  3. Sound = "FX"
  4. LifeTime = 1e20
  5. AttackSoundFile = "Hits\Woman_Cure.WAV"
  6. SustainSoundFile = ""
  7. ReleaseSoundFile = ""
  8. MinDistance = 10
  9. MaxDistance = 70
  10. InsideConeAngle = 360
  11. OutsideConeAngle = 360
  12. ConeOutsideVolume = 0
  13.  
  14.  
  15. System = "Swarm"
  16. LifeTime = 0.4
  17. StartHeight = -0.1
  18. Delay = 0.25
  19. VerticalNormal = 0
  20. NormalTiltY = 90
  21. Texture = "Part.tga"
  22. Blending = "Lig2"
  23. Particles = 250
  24. ParticleLifeTime = 1
  25. ParticleSizeStart = 0.1
  26. ParticleSizeEnd = 0.25
  27. ParticleVerticalScale = 1
  28. ParticleStartSpeed = 3
  29. ParticleRandomStartSpeedFactor = 1
  30. EdgeStartSpeedFactor = 1
  31. ParticleStartDeviation = 40
  32. ParticleRandomSpeed = 1
  33. ParticleSizeDeviation = 3
  34. G = -4
  35. ParticleFriction = 0.001
  36. StartRadius = 0.05
  37. StartInternalRadius = 0
  38. StartCylinderHeight = 0
  39. InitialPart = 0
  40. Tornado = 0
  41. Opacity = 1
  42. OpacityStartAge = 0.1
  43. OpacityEndAge = 0.5
  44. RotationSpeed = 0
  45. Channeling = 0
  46. InitialAngle = 180
  47. WindDrift = 0
  48. Directional = 1
  49. Collisions = 0
  50. BounceFactor = 0.2
  51. BounceDeviation = 20
  52. Sticky = 0
  53. Perpendicular = 0
  54. TexturesPerRow = 2
  55. TextureFrames = 8
  56. TextureFrameSpeed = 0
  57. Color = 85; 252; 255
  58.  
  59.  
  60. Light = "Light"
  61. LifeTime = 1e20
  62. StartHeight = 1
  63. VerticalNormal = 1
  64. Texture = ""
  65. HaloRadius = 0
  66. HaloOpacity = 0
  67. Color = 255; 255; 255
  68. AmbientColor = 10; 15; 15
  69. SecondColor = 255; 255; 255
  70. SecondAmbientColor = 3; 2; 1
  71. BlinkingPeriod = 0.2
  72. BlinkingPeriodDispersion = 0.5
  73. FadeInTime = 0.2
  74. FadeOutTime = 1
  75. CenterDistance = 0.5
  76. CenterAttenuation = 1
  77. Range = 3
  78. RangeAttenuation = 0.1
  79. HyperbolaAttenuation = 0
  80. LandscapeLighting = 1