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Text File  |  2004-05-19  |  2KB  |  82 lines

  1. FIRE SETTINGS
  2.  
  3. RenderOrderBias = 5
  4.  
  5. Sound = "FX"
  6. LifeTime = 1e20
  7. AttackSoundFile = "Hits\BarmaleySpells\Level_Up_Hero.WAV"
  8. SustainSoundFile = ""
  9. MinDistance = 60
  10. MaxDistance = 170
  11. InsideConeAngle = 360
  12. OutsideConeAngle = 360
  13. ConeOutsideVolume = 0
  14.  
  15. System = "M stolb1"
  16. LifeTime = 2
  17. StartHeight = 3
  18. Delay = 0
  19. VerticalNormal = 1
  20. Texture = "Ligh.tga"
  21. Blending = "Lig0"
  22. Particles = 25
  23. ParticleLifeTime = 1
  24. ParticleSizeStart = 0.5
  25. ParticleSizeEnd = 0.5
  26. ParticleVerticalScale = 1
  27. ParticleStartSpeed = 1.5
  28. ParticleRandomStartSpeedFactor = 0.4
  29. EdgeStartSpeedFactor = 0.5
  30. ParticleStartDeviation = 0
  31. ParticleSizeDeviation = 1
  32. ParticleRandomSpeed = 0.1
  33. G = 0
  34. ParticleFriction = 0.0
  35. StartRadius = 0.5
  36. StartInternalRadius = 0.5
  37. StartCylinderHeight = 0
  38. InitialPart = 0.1
  39. Tornado = 0
  40. Opacity = 1
  41. OpacityStartAge = 0.5
  42. OpacityEndAge = 0.8
  43. RotationSpeed = 0
  44. Channeling = 0
  45. InitialAngle = 0
  46. Flipping = 0
  47. WindDrift = 0
  48. Directional = 200
  49. Collisions = 0
  50. BounceFactor = 0.9
  51. BounceDeviation = 0
  52. Sticky = 0
  53. Perpendicular = 0
  54. MoveWithObject = 0
  55. TexturesPerRow = 1
  56. TextureFrames = 1
  57. TextureFrameSpeed = 1
  58. Color = 194; 250; 255
  59. EndColor = 193; 193; 116
  60.  
  61.  
  62. Light = "Light"
  63. LifeTime = 2
  64. StartHeight = 1
  65. Texture = ""
  66. HaloRadius = 0
  67. HaloOpacity = 0
  68. Color = 255; 255; 255
  69. AmbientColor = 10; 15; 15
  70. SecondColor = 255; 255; 255
  71. SecondAmbientColor = 3; 2; 1
  72. BlinkingPeriod = 0.2
  73. BlinkingPeriodDispersion = 0.5
  74. FadeInTime = 0
  75. FadeOutTime = 0
  76. CenterDistance = 0
  77. CenterAttenuation = 1
  78. Range = 10
  79. RangeAttenuation = 0.1
  80. HyperbolaAttenuation = 0
  81.  
  82.