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Text File  |  2004-05-19  |  1KB  |  62 lines

  1. FIRE SETTINGS
  2.  
  3. RealTime = 1
  4.  
  5. Sound = "FX"
  6. LifeTime = 1e20
  7. AttackSoundFile = "Features\Level_Up_Unit_03.WAV"
  8. SustainSoundFile = ""
  9. ReleaseSoundFile = ""
  10. MinDistance = 20
  11. MaxDistance = 120
  12. InsideConeAngle = 360
  13. OutsideConeAngle = 360
  14. ConeOutsideVolume = 0
  15.  
  16. System = "Fire"
  17. LifeTime = 0.2
  18. StartHeight = 1
  19. Delay = 0
  20. VerticalNormal = 1
  21. Texture = "2Stars.tga"
  22. Blending = "Part"
  23. Particles = 5
  24. ParticleLifeTime = 1
  25. ParticleSizeStart = 0.1
  26. ParticleSizeEnd = 2
  27. ParticleVerticalScale = 1
  28. ParticleStartSpeed = 0.1
  29. ParticleRandomStartSpeedFactor = 0
  30. EdgeStartSpeedFactor = 0
  31. ParticleStartDeviation = 0
  32. ParticleRandomSpeed = 0
  33. ParticleSizeDeviation = 0
  34. G = 0
  35. ParticleFriction = 0.0
  36. StartRadius = 0
  37. StartInternalRadius = 0
  38. StartCylinderHeight = 0
  39. InitialPart = 1
  40. Tornado = 0
  41. Opacity = 1
  42. OpacityStartAge = 0.1
  43. OpacityEndAge = 0.3
  44. RotationSpeed = 0
  45. Channeling = 0
  46. InitialAngle = 0
  47. WindDrift = 0
  48. Directional = -1
  49. Collisions = 0
  50. BounceFactor = 0.9
  51. BounceDeviation = 0
  52. Sticky = 0
  53. Perpendicular = 0
  54. TexturesPerRow = 1
  55. TextureFrames = 1
  56. TextureFrameSpeed = 1
  57. Simplify = 0
  58. Color = 255; 255; 5
  59.  
  60.  
  61.  
  62.