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Joystick Magazine 2003 December
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joysitck154-cd1.iso
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patchs
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ef2_patch1.1.txt
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2003-10-31
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Patch 1.1 pour Elite Force II
-----------------------------
DΘveloppeur : Ritual Entertainment
Editeur/Distributeur : Activision
Description :
4 nouvelles maps et pas mal de corrections dans cette mise α jour pour Elite Force 2
General
- Mouse 4 and 5 are now key-bindable in the Configure menu.
- The game can now load machine names and .cfg files that contain non-US
characters.
- The sniper rifle now reloads automatically in all game modes. It no longer
waits for the player to let go of the fire button.
- The point of view for demo recording will now follow the direction in which
the player is looking.
- Saved games issues with long computer names fixed. Long saved game names are
also now supported.
- The Ultridium Explosive damage has been increased.
- You may find that some saved games no longer load as expected. We've tried to
minimize the impact, but we do not recommend that you load in saves from before
the patch.
MultiMatch
- Jumping physics can be adjusted by setting sv_crouchJumpVelocity and
sv_jumpvelocity to new values. Setting these variables to 0 and 270
respectively will closely mimic the jumping physics found in Star Trek: Elite
Force.
- Scores in MultiMatch Capture the Flag matches now only exist to show
successful flag capture and flag recovery. Each time a team captures the other
teams flag they score 100 points. Frags do not count towards winning or losing
a match.
- Dedicated servers no longer require a CD in the drive.
- When playing a Disintegration match in MultiMatch, the reload delay for the
sniper rifle is now shorter.
- GameSpy and All-Seeing-Eye support have been fixed and now display player
lists and players in game.
- Players can no longer hear taunts originating more than 20 feet away in
MultiMatch matches.
- A shell toggle for strafe jumping has been added to the Advanced portion of
the Start Server menu in MultiMatch. The default is on. This can also be
turned on/off via the cvar command sv_strafeJumpingAllowed.
- The HUlagometer in MultiMatch has been moved to an area not covered by the
HUD. The lagometer is displayed by entering the cvar command cg_lagometer.
- The outline of the chat box over the players head is now translucent in
MultiMatch.
- Hitting REFRESH on the server list on the MultiMatch menu will now refresh
the list while maintaining the current sorting selection.
- Death will no longer break chat in MultiMatch. The player can now chat until
he or she respawns if already typing.
- Issues with delayed flag capture messages by the game announcer have been
resolved.
- Teams are no longer auto-mixed on map restart in MultiMatch.
- MultiMatch vote messages have been made more noticeable.
- getstatus and getinfo xxx spam console issues in MultiMatch have been
resolved.
- The game will now only switch to better weapons in MultiMatch.
- When the cvar command r_displayrefresh is changed, it will not return to
default settings when player quits game.
- Text chatting in-between Capture the Flag rounds in MultiMatch has been added
to the score screen.
- Issues which had been causing server crashes during capture the flag and
other team games in MultiMatch have been resolved.
- When reviewing server settings in MultiMatch, the detail tab will now show
the currently selected game modifier.
- MultiMatch autobalancing issues have been resolved.
- The visual graphic indicating that you have the flag in MultiMatch Capture
the Flag matches has been enhanced.
- Bot models will now show up correctly if they are added to the scripts
directory and use the extension .bot.
- FOV settings in MultiMatch will not change on map restarts if set via the
cvar command userFOV. The simple FOV command is used by the system, but should
not be adjusted by the player.
- Weapon reload times can be eliminated in MultiMatch via the cvar command
mp_skipWeaponReloads. Setting this to 1 will eliminate all weapon reload
delays.
- Taunt frequency in MultiMatch has been reduced to 4 seconds. A cvar command
called mp_minTauntTime has been added and set at a default of 4 seconds.
- Chat issues during map cycle in MultiMatch have been resolved.
- The server will now inform the player if they vote to switch to a map that
doesnt exist on the server. The player will be given the option to change their
vote, and the vote will only count if the player votes for a map that exists on
the server.
- If a client does not have custom skins that are being used on a server, the
custom skins will be displayed as Munro instead.
- A cvar command called cg_viewWeaponBob has been added to disable weapon bob
in MultiMatch. It is on by default. Note: weapon bob when strafing has been
eliminated permanently and cannot be turned on/off.
- The sniper rifle will no longer automatically zoom out after the player
shoots.
- The player is now able to turn head bob/sway when strafing on/off in
MultiMatch. This is done via a cvar command called cg_viewStrafeTilt. To turn
off the bob, set this to 0. The default is 1.
- The player cannot see version 1.01 games online when running version 1.1.
Fan Maps
Four (4) fan-created maps have been included with this patch. Details regarding
these maps are listed below.
- Map Name: CTF_Tartirus (ctf_tartirus)
Game Types: Holomatch, CTF, Bomb Diffusion
Modifiers Not Supported: Control Points
Max Number of Players Recommended: 16-20
Map Created By: !AAH!Clan - James (Nukem) Cook (mapping) - Jay (Wise Washu)
Davies (Scripting) - Jonathon (Mr T) Map Compile and Jack (Fox) Cartwight
(Testing, Feedback and Map assistance)
- Map Name: Romulan Playground (ctf_vor2)
Game Types Supported: Holomatch, CTF
Modifiers Not Supported: Specialties, One Flag
Max Number of Players Recommended: 16-20
Map Created By: Darren Vorax Pye
- Map Name: Exigent (hm_ctf_exigent)
Game Types Supported: Holomatch, Team Holomatch, CTF
Modifiers Not Supported: Specialties, One Flag
Max Number of Players Recommended: 16-20
Map Created By: Darren Vorax Pye
- Map Name: Delta Station 2 (dm_ctf_voy1)
Game Types Supported: Holomatch, Team Holomatch, CTF
Modifiers Not Supported: Specialties, Control Points
Max Number of Players Recommended: 16-20
Map Created By: Adam 'Senn' Bellefeuil & Matthew 'Melon' Beal