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3D World 4 (Spanish)
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3DWorld_04.iso
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pc
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imagine
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imagine3
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imagine.cfg
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1994-04-18
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6KB
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197 lines
# Misc. Stuff
PPTH "" # path for Imagine.pic
EDIT "" # text editor to use for "Edit Movie"
QUIK "PC Lores" # quickrender preset name
QURM "Scanline" # quickrender rendering method
QUFF "TIFF-24" # quickrender file format
QPTH "" # path for quickrender pic
PSDR "c:\psfonts" # PostScript font directory
STGF "" # Default staging file
OLDA T # flag - use "old" anti-aliasing in trace
GRON T # flag - grid on/off
BWLN T # flag - do lines in "B & W Shade"
COLN F # flag - do lines in "Color Shade"
WARN T # flag - warn about unsaved changes
WRNO T # flag - warn about overwriting existing object files
SREV F # flag - reverse lenses in 3D stereo
FRUN T # flag - free undo info before quickrender
FRCP T # flag - free copy/paste info before quickrender
FRMV T # flag - free editor "movie" before quickrender
FRPV F # flag - free persp view info after screen update
GNEW T # initial "Generate New ..." button state
DITH T # initial "Auto Dither" button state
USFC F # initial "Use True Color" button state
BGRD 555 # background color
FGRD 000 # edge color
REQC e92 # requester & gadgets color (bounding box & drag points)
BVLB fc7 # bright bevel color (points & group lines)
BVLD b62 # dark bevel color (selected objects edges & points)
GRID 666 # grid color
PICK 66f # picked edge color
PPNT f66 # picked point color
SPCK c6f # selected picked edge
SPPT ff6 # selected picked point
BWLC fff # line color in "B & W Wire/Shade"
COLC fff # line color in "Color Shade"
STAR 888 # star color in "Trace" and "Scanline"
COL0 000 # "color 0" RGB value for stills
QSKY 000000 # "Quickrender" background color
GENC 010101 # "Genlock" color for brushes
NUMS 3 # number of screens to use in Make Movie
EDLE 30 # anti-aliasing threshold
AARC 255 # anti-aliasing rays per pixel limit
RSDP 8 # "resolve depth" (reflections / glass)
GNDN 16 # # of divisions in ground
OCTD 6 # # levels in oct-tree (6 max)
GNDS 1024.000 # ground size
SCRL 0.250 # scroll percantage (of screen width/height)
GSIZ 20.000 # initial grid size
QINT 255.000 # "Quickrender" light intensity
OTRL -1 # max oct-tree RAM in KBytes (or -1)
OTFL 40 # min free RAM after oct-tree (Kb) (or -1)
FV15 "" # VESA default 15-bit pixel format spec.
FV16 "" # VESA default 16-bit pixel format spec.
FV24 "" # VESA default 24-bit pixel format spec.
FV32 "" # VESA default 32-bit pixel format spec.
# Rendering Presets
PSET PC Lores,320,200,6,7,HAM
PSET PC 400,640,400,6,7,HAM
PSET PC 480,640,480,1,1,HAM
PSET PC Quarterscreen,160,100,6,7,HAM
PSET TGA Quarterscreen,256,200,107,100,HAM
PSET PC Lores2,320,240,1,1
PSET TGA,512,400,107,100
PSET PC Quarterscreen,160,100,6,7,HAM
# Function Keys
FD01 650 # Pick Select
FD02 660 # Unpick Select
FD03 670 # Unpick Last
FD04 391 # Add Axis
FD05 394 # Add Primitive
FD06 4e1 # Pick Method: Click
FD07 510 # Attributes Requester
FD08 4e2 # Pick Method: Drag Box
FD09 4e3 # Pick Method: Lasso
FD10 4d1 # Magnetism On/Off
FD11 650 # Pick Select
FD12 660 # Unpick Select
FD13 670 # Unpick Last
FD14 150 # Action Editor
FD15 190 # Preferences Editor
FD16 110 # Project Editor
FD17 160 # Spline Editor
FD18 120 # Forms Editor
FD19 130 # Cycle Editor
FD20 140 # Stage Editor
FF14 150 # Action Editor
FF15 190 # Preferences Editor
FF16 110 # Project Editor
FF17 120 # Detail Editor
FF19 130 # Cycle Editor
FF20 140 # Stage Editor
FC14 150 # Action Editor
FC15 190 # Preferences Editor
FC16 110 # Project Editor
FC17 120 # Detail Editor
FC18 130 # Forms Editor
FC20 140 # Stage Editor
FS01 540 # Pick Select
FS02 550 # Unpick Select
FS03 560 # Unpick Last
FS11 540 # Pick Select
FS12 550 # Unpick Select
FS13 560 # Unpick Last
FS14 150 # Action Editor
FS15 1a0 # Preferences Editor
FS16 110 # Project Editor
FS17 120 # Detail Editor
FS18 130 # Forms Editor
FS19 140 # Cycle Editor
FA14 1a0 # Preferences Editor
FA16 110 # Project Editor
FA17 120 # Detail Editor
FA18 130 # Forms Editor
FA19 140 # Cycle Editor
FA20 150 # Stage Editor
FP01 650 # Pick Select
FP02 660 # UnPick Select
FP03 670 # UnPick Last
FP04 380 # Add Axis
FP05 5a0 # Make Continuous
FP06 461 # Pick Method: Click
FP07 5b0 # Make Discontinuous
FP08 462 # Pick Method: Drag Box
FP09 463 # Pick Method: Drag Box
FP11 640 # Pick Select
FP12 660 # UnPick Select
FP13 670 # UnPick Last
FP14 160 # Action Editor
FP15 190 # Preferences Editor
FP16 110 # Project Editor
FP17 120 # Detail Eitor
FP18 130 # Forms Editor
FP19 140 # Cycle Editor
FP20 150 # Stage Editor
# User Gadgets
DBTN 4d1,"Mag" # Magnetism on/off
DBTN 4d2,"MS" # Magnetism Setup
DBTN 250,"ZI" # Zoom in
DBTN 260,"ZO" # Zoom out
DBTN 394,"Prim" # Add Primitive
FBTN 210,"Coords" # Coordinates On/Off
FBTN 260,"ZI" # Zoom in
FBTN 270,"ZO" # Zoom out
FBTN 510,"...NoSym" # Symmetry off
FBTN 520,"FS" # Front (Top) view symmetry
FBTN 530,"RS/TS" # Right (Front) view symmetry
FBTN 540,"Both" # Symmetry in both views
FBTN 550,"90" # "90 degree" symmetry
FBTN 710,"...Select" # Select cross section
FBTN 720,"+Key" # Make key cross section
FBTN 730,"-Key" # Unmake key cross section
FBTN 740,"Copy" # Copy from another cross section
FBTN 750,"Cancel" # Cancel cross section command
FBTN 410,"...Edit" # Edit mode
FBTN 420,"Add" # Add mode
FBTN 430,"Del" # Delete mode
CBTN 210,"Coords" # Coordinates on/off
CBTN 260,"ZI" # Zoom in
CBTN 270,"ZO" # Zoom out
CBTN 410,"Grp" # Group Mode
CBTN 420,"Obj" # Object Mode
CBTN 540,"Add" # Add Mode
CBTN 510,"Pivot" # Pivot Mode
CBTN 520,"Twist" # Twist Mode
CBTN 530,"Move" # Move Mode
SBTN 210,"Coords" # Coordinates on/off
SBTN 260,"ZI" # Zoom in
SBTN 270,"ZO" # Zoom out
SBTN 2d0,"CView" # Camera View
SBTN 750,"Goto" # Go to specified frame
ABTN 210,"Add" # Add action bar mode
ABTN 220,"Delete" # Delete action bar mode
ABTN 230,"Info" # Action bar info mode
ABTN 290,"Cancel" # Cancel Add
# End Of File