home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Action 1996 May
/
PCA0596.ISO
/
gtarchiv
/
03960026
/
rtm1.lst
< prev
next >
Wrap
File List
|
1995-05-12
|
5KB
|
84 lines
Report for Rebel Fighter Module I (x/y/a)
Created by Universal Game Editor
Universal Game Editor is copyright (c) 1993 by Jack Hartman, all rights
reserved.
Rebel Fighter Module I Written by Jeff Moore (Shekinah@AOL.com) May 1995
Copyright Notice and Disclaimer of Warranty
-------------------------------------------
This product is licensed "as is" without any warranty, either express or
implied, of merchantability or fitness for a particular purpose. All
warranties are expressly disclaimed. By using this product, you agree that
neither the copyright holder nor any related parties will be liable to you or
any third party for any use of (or inability to use) this product, or for any
damages arising from the use of this product. (Some states do not allow the
exclusion or limitation of incidental or consequential damage, so the
preceeding limitation may not apply to you.)
You may not reverse-engineer, disassemble, modify, decompile or create
derivative works of this product. You acknowledge that this product contains
confidential information and is the property of the copyright holder.
WHAT THIS MODULE WILL DO: This module will allow you to use a Rebel
ship in TIE fighter/DoE. The inside will be a TIE Interceptor cockpit view
but the F3 external view and all other qualities will be the ship in question.
WHAT IT WON'T DO: This ship will not appear in missions unless you
get a custom mission or you have a Mission Editor. The ship will not
appear in the Combat Chamber unless you use the SHIP modules.
HOW TO USE THIS PROGRAM: Copy the game.mdl files into UGE10 directory
and start the UGE program. Add a new game and type the title; then pick the
module filename RFM1.MDL, select the C:\TIE\Flight.OVL file and hit return
twice - Make the changes for New Imperial CP File - change all to TIEINT.
You're ready to go.
MISSIONS: Copy the .tie missions into your C:\TIE\MISSION directory.
DON'T WORRY - The files use new names so no backups or hassles to worry
about. 4 Missions have been provided for your enjoyment - they
will appear in the combat chamber so use the SHIP.LFD module next.
ANY QUESTIONS OR COMMENTS: Regarding THIS module can be directed to
me by e-mailfor those with America Online at Shekinah or Internet mail
at Shekinah@AOL.com.
For those interested in the location of information in the FLIGHT.OVL,
below is a list of the OFFSETS, and information contained with this module.
Num. Variable name OFFSET VAR.TYPE RANGE
===========================================================================
1 Short Ship Name 221456 3 letters TEXT
2 X/W Shields 221474 2 bytes +/- 32,767
3 X/W Hull 221478 2 bytes +/- 32,767
4 X/W Power 221482 2 bytes +/- 32,767
5 X/W Acceleration 221484 1 byte 0 thru 255
6 X/W Roll 221493 1 byte 0 thru 255
7 X/W Pitch 221495 1 byte 0 thru 255
8 New Imperial CP File 221500 6 letters TEXT
9 X/W Torpoedo Load 221527 1 byte 0 thru 255
10 X/W Torp 1 Count 221568 1 byte 0 thru 255
11 X/W Torp 2 Count 221576 1 byte 0 thru 255
12 Short Ship Name 221692 3 letters TEXT
13 Y/W Shields 221710 2 bytes +/- 32,767
14 Y/Wing Hull 221714 2 bytes +/- 32,767
15 Y/W Power 221718 2 bytes +/- 32,767
16 Y/W Acceleration 221720 1 byte 0 thru 255
17 Y/W Roll 221729 1 byte 0 thru 255
18 Y/W Pitch 221731 1 byte 0 thru 255
19 New Imperial CP File 221736 6 letters TEXT
20 Y/W Torpedo Count 221763 1 byte 0 thru 255
21 Y/W Torpedo 1 Count 221804 1 byte 0 thru 255
22 Y/W Torpedo 2 Count 221812 1 byte 0 thru 255
23 Short Ship Name 221928 3 letters TEXT
24 A/W Shields 221946 2 bytes +/- 32,767
25 A/W Hull 221950 2 bytes +/- 32,767
26 A/W Power 221954 2 bytes +/- 32,767
27 A/W Acceleration 221956 1 byte 0 thru 255
28 A/W Roll 221965 1 byte 0 thru 255
29 A/W Pitch 221967 1 byte 0 thru 255
30 New Imperial CP File 221972 6 letters TEXT
31 A/W Torpedo Count 221999 1 byte 0 thru 255
32 A/W Torpedo 1 Count 222024 1 byte 0 thru 255
33 A/W Torpedo 2 Count 222032 1 byte 0 thru 255