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1995-05-12
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Report for Rebel Fighter Module II(B/T/Z)
Created by Universal Game Editor
Universal Game Editor is copyright (c) 1993 by Jack Hartman, all rights
reserved.
Rebel Fighter Module II Written by Jeff Moore (Shekinah@AOL.com) May 1995
Copyright Notice and Disclaimer of Warranty
-------------------------------------------
This product is licensed "as is" without any warranty, either express or
implied, of merchantability or fitness for a particular purpose. All
warranties are expressly disclaimed. By using this product, you agree that
neither the copyright holder nor any related parties will be liable to you or
any third party for any use of (or inability to use) this product, or for any
damages arising from the use of this product. (Some states do not allow the
exclusion or limitation of incidental or consequential damage, so the
preceeding limitation may not apply to you.)
You may not reverse-engineer, disassemble, modify, decompile or create
derivative works of this product. You acknowledge that this product contains
confidential information and is the property of the copyright holder.
WHAT THIS MODULE WILL DO: This module will allow you to use a Rebel
ship in TIE fighter/DoE. The inside will be a TIE Interceptor cockpit view
but the F3 external view and all other qualities will be the ship in question.
WHAT IT WON'T DO: This ship will not appear in missions unless you
get a custom mission or you have a Mission Editor. The ship will not
appear in the Combat Chamber unless you use the SHIP modules.
HOW TO USE THIS PROGRAM: Copy the game.mdl files into UGE10 directory
and start the UGE program. Add a new game and type the title; then pick the
module filename RFM2.MDL, select the C:\TIE\Flight.OVL file and hit return
twice - Make the changes for New Imperial CP File - change all to TIEINT.
You're ready to go.
MISSIONS: Copy the .tie missions into your C:\TIE\MISSION directory.
DON'T WORRY - The files use new names so no backups or hassles to worry
about. 4 Missions have been provided for your enjoyment - they
will appear in the combat chamber so use the SHIP.LFD module next.
ANY QUESTIONS OR COMMENTS: Regarding THIS module can be directed to
me by e-mailfor those with America Online at Shekinah or Internet mail
at Shekinah@AOL.com.
For those interested in the location of information in the FLIGHT.OVL,
below is a list of the OFFSETS, and information contained with this module.
Num. Variable name OFFSET VAR.TYPE RANGE
===========================================================================
1 Short Ship Name 222164 3 letters TEXT
2 B/W Shields 222182 2 bytes +/- 32,767
3 B/W Hull 222186 2 bytes +/- 32,767
4 B/W Power 222190 2 bytes +/- 32,767
5 B/W Acceleration 222192 1 byte 0 thru 255
6 B/W Roll 222201 1 byte 0 thru 255
7 B/W Pitch 222203 1 byte 0 thru 255
8 New Imperial CP File 222208 6 letters TEXT
9 B/W Torpedo Count 222235 1 byte 0 thru 255
10 B/W Torpedo 1 Count 222292 1 byte 0 thru 255
11 B/W Torpedo 2 Count 222300 1 byte 0 thru 255
12 Short Ship Name 224288 3 letters TEXT
13 T/W Shields 224306 2 bytes +/- 32,767
14 T/W Hull 224310 2 bytes +/- 32,767
15 T/W Power 224314 2 bytes +/- 32,767
16 T/W Acceleration 224316 1 byte 0 thru 255
17 T/W Roll 224325 1 byte 0 thru 255
18 T/W Pitch 224327 1 byte 0 thru 255
19 New Imperial CP File 224332 6 letters TEXT
20 Type 137 HERE 224341 1 byte 0 thru 255
21 Type 1 HERE 224345 1 byte 0 thru 255
22 Type 2 HERE 224347 1 byte 0 thru 255
23 Type 143 HERE 224351 1 byte 0 thru 255
24 Type 2 HERE 224353 1 byte 0 thru 255
25 Type 3 HERE 224355 1 byte 0 thru 255
26 Type 2 HERE 224357 1 byte 0 thru 255
27 T/W Torpedo Count 224359 1 byte 0 thru 255
28 Short Ship Name 224524 4 letters TEXT
29 Z-95 Shields 224542 2 bytes +/- 32,767
30 Z-95 Hull 224546 2 bytes +/- 32,767
31 Z-95 Power 224550 2 bytes +/- 32,767
32 Z-95 Acceleration 224552 1 byte 0 thru 255
33 Z-95 Roll 224561 1 byte 0 thru 255
34 Z-95 Pitch 224563 1 byte 0 thru 255
35 New Imperial CP File 224568 6 letters TEXT
36 Z-95 Torpedo Count 224595 1 byte 0 thru 255
37 Z-95 Torpedo 1 Count 224636 1 byte 0 thru 255
38 Z-95 Torpedo 2 Count 224644 1 byte 0 thru 255