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PC Action 1998 June (Bonus)
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Bomico.iso
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Anno1602
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GADDATA
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ANNO.GAD
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Text File
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1998-02-25
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6KB
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275 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 66001
IDNIX = 66201
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+5
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXBAUHAUS = GFXBAUMAT+35
GFXMENU = GFXBAUHAUS+86
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+5
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+41
GFXLEISTE = GFXKONT+20
GFXSIED = GFXLEISTE+55
GFXSIEDFACE = GFXSIED+9
GFXSIEDINFR = GFXSIEDFACE+4
GFXSIEDNAHR = GFXSIEDINFR+16
GFXPROD = GFXSIEDNAHR+2
GFXSHIP = GFXPROD+6
GFXWERFT = GFXSHIP+39
GFXMILIT = GFXWERFT+15
GFXSTADT = GFXMILIT+18
GFXTRANS = GFXSTADT+14
GFXOPTION = GFXTRANS+12
;================HAUPT-GADGETS==================;
;---▄berschrift fⁿr Spracheinstellungen---;
@Nummer: +0
Id: IDHAUPT+0
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOPTION+6
Pos: 15, 403
Size: 226, 301
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 354
Size: 244, 30
@Nummer: +1
Id: IDHAUPT+2
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 1
Pos: 6, 358
Size: 244, 30
Posoffs: 124, 29
@Nummer: +1
Id: IDHAUPT+3
Kind: GAD_GFX
Gfxnr: GFXOPTION+38
Pressoff: 2
Flipflg: 1
Pos: 16, 713
Size: 47, 45
;---▄berschrift fⁿr Videoeinstellungen---;
@Nummer: +1
Id: IDHAUPT+4
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOPTION+37
Pos: 15, 577
Size: 226, 129
@Nummer: +1
Id: IDHAUPT+5
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 582
Size: 244, 30
@Nummer: +1
Id: IDHAUPT+6
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 1
Pos: 6, 586
Size: 244, 30
Posoffs: 124, 29
@Nummer: +1
Id: IDHAUPT+7
Kind: GAD_GFX
Gfxnr: GFXOPTION+39
Pressoff: 2
Flipflg: 1
Pos: 82, 710
Size: 53, 54
;---Schalter fⁿr VideoqualitΣt---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+8
Kind: GAD_GFX
Gfxnr: GFXOPTION+42
Pressoff: 2
Reiheflg: 1
Basenr: BASE
Pos: 137, 707
Size: 51, 59
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
@Pos: +56, +0
;---Sprachmeldungen-Select-Buttons---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+20
Kind: GAD_GFX
Gfxnr: GFXOPTION+13
Pressoff: 1
Flipflg: 1
Pos: 15, 404
Posoffs: 9, 4
Size: 33, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
;---Sprachmeldungen Namen---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+30
Kind: GAD_TEXTL
Blocknr: ZEINR
Noselflg: 1
Color: 0, 0
Pos: 15, 404
Size: 226, 25
Posoffs: 33, 27
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
;---Videosequenzen-Select-Buttons---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+40
Kind: GAD_GFX
Gfxnr: GFXOPTION+13
Pressoff: 1
Flipflg: 1
Pos: 15, 630
Posoffs: 9, 4
Size: 33, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
;---Videosequenzen Namen---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+50
Kind: GAD_TEXTL
Blocknr: ZEINR
Noselflg: 1
Color: 0, 0
Pos: 15, 630
Size: 226, 25
Posoffs: 33, 27
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +25
EndObj;