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PC Action 1998 June (Bonus)
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Bomico.iso
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Anno1602
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GADDATA
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INFO.GAD
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Text File
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1998-03-03
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7KB
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333 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOLS = 0
BLK_BAUHAUS = 3
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOLS
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 57001
IDNIX = 57101
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+5
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXBAUHAUS = GFXBAUMAT+35
GFXMENU = GFXBAUHAUS+86
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+5
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+41
GFXLEISTE = GFXKONT+20
GFXSIED = GFXLEISTE+55
GFXSIEDFACE = GFXSIED+9
GFXSIEDINFR = GFXSIEDFACE+4
GFXSIEDNAHR = GFXSIEDINFR+16
GFXPROD = GFXSIEDNAHR+2
GFXSHIP = GFXPROD+6
GFXWERFT = GFXSHIP+39
GFXMILIT = GFXWERFT+15
GFXSTADT = GFXMILIT+18
GFXTRANS = GFXSTADT+14
GFXOPTION = GFXTRANS+12
GFXKAMPF = GFXOPTION+50
GFXPIRAT = GFXKAMPF+26
GFXVERTRAG = GFXPIRAT+19
GFXINFO = GFXVERTRAG+34
;================HAUPT-GADGETS==================;
;---Tafel mit ▄berschrift---;
@Nummer: +1
Id: IDHAUPT+0
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 354
Size: 244, 30
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 358
Size: 244, 30
Posoffs: 122, 29
;---Schatten und eigentliches Spielerschild---;
@Nummer: +1
Id: IDHAUPT+2
Kind: GAD_GFXRAST
Noselflg: 1
Gfxnr: GFXPIRAT+5
Pos: 210, 354
Posoffs: 7, 7
Size: 1, 1
@Nummer: +1
Id: IDHAUPT+3
Kind: GAD_GFX
Gfxnr: GFXPIRAT+5
Pos: 210, 354
Size: 32, 40
;---Einwohner in Stadt---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+4
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 15, 410
Size: 196, 29
Posoffs: 0, 29
@Nummer: +1
ObjFill: BASE
@Id: +1
Kind: GAD_TEXTR
Noselflg: 1
Posoffs: 196, 29
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+4
Pos: 214, 410
Size: 30, 30
;---Steuereinnahmen in Stadt---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+7
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 15, 446
Size: 198, 25
Posoffs: 0, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
Kind: GAD_TEXTR
Noselflg: 1
Posoffs: 198, 25
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+0
Pos: 214, 446
Posoffs: 0, -4
Size: 30, 26
;---Betriebskosten in Stadt---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+10
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 15, 469
Size: 198, 25
Posoffs: 0, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
Kind: GAD_TEXTR
Noselflg: 1
Posoffs: 198, 25
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+0
Pos: 214, 469
Posoffs: 0, -4
Size: 30, 26
;---MilitΣrkosten des Spielers---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+13
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 15, 492
Size: 198, 25
Posoffs: 0, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
Kind: GAD_TEXTR
Noselflg: 1
Posoffs: 198, 25
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+0
Pos: 214, 492
Posoffs: 0, -4
Size: 30, 26
;---Verkaufserl÷se des Spielers---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+16
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 15, 530
Size: 198, 25
Posoffs: 0, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
Kind: GAD_TEXTR
Noselflg: 1
Posoffs: 198, 25
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+0
Pos: 214, 530
Posoffs: 0, -4
Size: 30, 26
;---Einkaufsausgaben des Spielers---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+19
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 15, 553
Size: 198, 25
Posoffs: 0, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
Kind: GAD_TEXTR
Noselflg: 1
Posoffs: 198, 25
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+0
Pos: 214, 553
Posoffs: 0, -4
Size: 30, 26
;---Endsumme Spielerbilanz---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+22
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 15, 591
Size: 198, 25
Posoffs: 0, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
Kind: GAD_TEXTR
Noselflg: 1
Posoffs: 198, 25
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+7
Pos: 214, 591
Posoffs: 0, -4
Size: 30, 26
;---Highscore aktuell---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+25
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 15, 623
Size: 198, 25
Posoffs: 0, 40
@Nummer: +1
ObjFill: BASE
@Id: +1
Kind: GAD_TEXTR
Noselflg: 1
Posoffs: 198, 40
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Gfxnr: GFXINFO+3
Pressoff: 4
Pos: 214, 623
Posoffs: 0, -4
Size: 30, 41
;---Menⁿs fⁿr verschiedene Info-Ebenen---;
@Nummer: +1
Id: IDHAUPT+30
Kind: GAD_GFX
Gfxnr: GFXINFO+0
Pressoff: 4
Pos: 175, 674
Size: 67, 85
@Nummer: +1
Id: IDHAUPT+31
Kind: GAD_GFX
Gfxnr: GFXINFO+1
Pressoff: 4
Pos: 99, 675
Size: 67, 66
@Nummer: +1
Id: IDHAUPT+32
Kind: GAD_GFX
Gfxnr: GFXINFO+2
Pressoff: 4
Pos: 30, 681
Size: 63, 61
EndObj;