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PC Action 1998 June (Bonus)
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Bomico.iso
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Anno1602
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GADDATA
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ROUTE.GAD
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Text File
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1998-03-03
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10KB
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505 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
BLK_BAUSHIP = 4
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 58001
IDNIX = 58901
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+5
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXBAUHAUS = GFXBAUMAT+35
GFXMENU = GFXBAUHAUS+86
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+5
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+41
GFXLEISTE = GFXKONT+20
GFXSIED = GFXLEISTE+55
GFXSIEDFACE = GFXSIED+9
GFXSIEDINFR = GFXSIEDFACE+4
GFXSIEDNAHR = GFXSIEDINFR+16
GFXPROD = GFXSIEDNAHR+2
GFXSHIP = GFXPROD+6
GFXWERFT = GFXSHIP+39
GFXMILIT = GFXWERFT+15
GFXSTADT = GFXMILIT+18
GFXTRANS = GFXSTADT+14
GFXOPTION = GFXTRANS+12
GFXKAMPF = GFXOPTION+50
GFXPIRAT = GFXKAMPF+26
GFXVERTRAG = GFXPIRAT+19
GFXINFO = GFXVERTRAG+34
GFXROUTE = GFXINFO+8
;================HAUPT-GADGETS==================;
;---Tafeln fⁿr Spielernamen---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+0
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 354
Size: 250, 40
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
;---Texte fⁿr StΣdenamen---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+10
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 358
Size: 244, 30
Posoffs: 122, 29
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
;---Schatten fⁿr Schilder---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+20
Kind: GAD_GFXRAST
Noselflg: 1
Gfxnr: GFXPIRAT+5
Pos: 210, 354
Posoffs: 7, 7
Size: 32, 40
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
;---Schilder mit Spielerfarben---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+30
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXPIRAT+5
Pos: 210, 354
Size: 32, 40
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
;---Symbol fⁿr Routenpunkt (in-)aktiv---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+40
Kind: GAD_GFX
Gfxnr: GFXROUTE+7
Pressoff: 2
Pos: 2, 355
Size: 33, 40
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
;---Warengrafik links---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+100
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE
Pos: 45, 397
Size: 48, 48
Posoffs: 0, 0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
;---Hintergrund Mengenbalken links---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+110
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXROUTE+6
Pos: 96, 397
Size: 34, 48
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
;---Roter Mengenbalken links---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+120
Kind: GAD_BALKEN
Noselflg: 1
Slidverflg: 1
Color: COL_RED, COL_RED
Pos: 99, 399
Size: 8, 44
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
;---Wareneinrahmung links---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+130
Kind: GAD_GFX
Gfxnr: GFXWARELEER+2
Pressoff: 1
Pos: 45, 397
Size: 48, 48
Posoffs: 0, 0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
;---Slider fⁿr Mengenlimits links---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+140
Kind: GAD_GFX
Slidverflg: 1
Slidoffs: 0, 11
Slidsize: 0, 44
Gfxnr: GFXROUTE+4
Pressoff: 1
Pos: 99, 386
Size: 30, 66
Posoffs: 10, -11
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
;---Pfeil fⁿr Ein- bzw. Ausladen links---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+150
Kind: GAD_GFX
Gfxnr: GFXROUTE+0
Pressoff: 1
Pos: 7, 399
Size: 40, 50
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
;---Warengrafik rechts---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+200
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE
Pos: 172, 397
Size: 48, 48
Posoffs: 0, 0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
;---Hintergrund Mengenbalken rechts---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+210
Kind: GAD_GFX
Gfxnr: GFXROUTE+6
Pos: 223, 397
Size: 34, 48
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
;---Roter Mengenbalken rechts---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+220
Kind: GAD_BALKEN
Noselflg: 1
Slidverflg: 1
Color: COL_RED, COL_RED
Pos: 226, 399
Size: 8, 44
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
;---Wareneinrahmung rechts---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+230
Kind: GAD_GFX
Gfxnr: GFXWARELEER+2
Pressoff: 1
Pos: 172, 397
Size: 48, 48
Posoffs: 0, 0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
;---Slider fⁿr Mengenlimits rechts---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+240
Kind: GAD_GFX
Slidverflg: 1
Slidoffs: 0, 11
Slidsize: 0, 44
Gfxnr: GFXROUTE+4
Pressoff: 1
Pos: 226, 386
Size: 30, 66
Posoffs: 10, -11
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
;---Pfeil fⁿr Ein- bzw. Ausladen rechts---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+250
Kind: GAD_GFX
Gfxnr: GFXROUTE+0
Pressoff: 1
Pos: 135, 399
Size: 39, 50
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +0, +98
EndObj;