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PC Action 1998 June (Bonus)
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Bomico.iso
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Anno1602
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GADDATA
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STADT.GAD
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1998-02-26
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6KB
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292 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
ZEILITTLE = 1
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 43001
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+5
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXBAUHAUS = GFXBAUMAT+35
GFXMENU = GFXBAUHAUS+86
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+5
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
GFXWARE = GFXWARELEER+4
GFXKONT = GFXWARE+41
GFXLEISTE = GFXKONT+20
GFXSIED = GFXLEISTE+55
GFXSIEDFACE = GFXSIED+9
GFXSIEDINFR = GFXSIEDFACE+4
GFXSIEDNAHR = GFXSIEDINFR+16
GFXPROD = GFXSIEDNAHR+2
GFXSHIP = GFXPROD+6
GFXWERFT = GFXSHIP+39
GFXMILIT = GFXWERFT+15
GFXSTADT = GFXMILIT+18
;================HAUPT-GADGETS==================;
;---Name der Kontorstadt---;
@Nummer: +0
BASE = Nummer
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 354
Size: 244, 30
@Nummer: +1
ObjFill: BASE
Id: IDHAUPT+0
Gfxnr: GFXOVERHEAD+0
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 358
Size: 244, 30
Posoffs: 122, 29
;---EK, VK, Bedarf und Lager---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+2
Kind: GAD_GFX
Gfxnr: GFXSTADT
Pressoff: 4
Pos: 6, 687
Size: 63, 67
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 69, 681
Size: 63, 77
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 132, 689
Size: 70, 70
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 202, 695
Size: 50, 62
;---Einwohner in Stadt---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+6
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 15, 410
Size: 196, 29
Posoffs: 0, 29
@Nummer: +1
ObjFill: BASE
@Id: +1
Kind: GAD_TEXTR
Noselflg: 1
Posoffs: 202, 29
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+4
Pos: 214, 410
Size: 30, 30
;---Steuereinnahmen in Stadt---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+9
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 15, 446
Size: 196, 25
Posoffs: 0, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
Kind: GAD_TEXTR
Noselflg: 1
Posoffs: 198, 25
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+0
Pos: 214, 446
Posoffs: 0, -4
Size: 30, 26
;---Betriebskosten in Stadt---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+12
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 15, 469
Size: 196, 25
Posoffs: 0, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
Kind: GAD_TEXTR
Noselflg: 1
Posoffs: 198, 25
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+0
Pos: 214, 469
Posoffs: 0, -4
Size: 30, 26
;---Verkaufserl÷se des Spielers---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+15
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 15, 505
Size: 196, 25
Posoffs: 0, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
Kind: GAD_TEXTR
Noselflg: 1
Posoffs: 198, 25
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+0
Pos: 214, 505
Posoffs: 0, -4
Size: 30, 26
;---Einkaufsausgaben des Spielers---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+18
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 15, 528
Size: 196, 25
Posoffs: 0, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
Kind: GAD_TEXTR
Noselflg: 1
Posoffs: 198, 25
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+0
Pos: 214, 528
Posoffs: 0, -4
Size: 30, 26
;---Endsumme Spielerbilanz---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+21
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 15, 564
Size: 198, 25
Posoffs: 0, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
Kind: GAD_TEXTR
Noselflg: 1
Posoffs: 198, 25
@Nummer: +1
@Id: +1
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+7
Pos: 214, 564
Posoffs: 0, -4
Size: 30, 26
;---Baustop fⁿr Siedler verhΣngen---;
@Nummer: +1
Id: IDHAUPT+24
Kind: GAD_GFX
Gfxnr: GFXSTADT+8
Flipflg: 1
Pressoff: 1
Pos: 23, 621
Size: 127, 56
;---Fahrenden HΣndler ausschleu▀en/hinspringen---;
@Nummer: +1
Id: IDHAUPT+25
Kind: GAD_GFX
Gfxnr: GFXSTADT+10
Pressoff: 1
Pos: 168, 611
Size: 74, 67
EndObj;