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DPLAY50A.TXT
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1997-11-07
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Microsoft DirectPlay 5.0a Web Redistribution
============================================
Release Notes
=============
DirectPlay 5.0a fixes the following problems:
1) Simultaneous Join: When several clients attempt to join a session at the same time,
it is possible that not all the players will be visible. All the computers in the
session must have DPLAY50A.EXE installed for the fix to work.
2) Send: Failure to send a guaranteed message on TCP/IP did not result in an error
code being returned by the Send() API. This has been fixed.
Installation as part of a game setup
====================================
The command line arguments to install this are:
"DPLAY50A.EXE"
If you want it to install with out any prompting and minimal UI, the
command line arguments are:
"DPLAY50A.EXE /Q:A /R:N"
The general scheme of things is that you launch this in a seperate process
and then check the return code from process to see if you need to reboot or
not.
To install DPLAY50A.EXE alongside DirectX 5, your setup program will need to implement
the following steps
// return TRUE if reboot required
// FALSE if no reboot required
BOOL SetupDPlayAndDirectX(HWND hwnd, LPSTR lpszDXRootPath. LPSTR lpszDPlayPath)
{
BOOL fRebootDplay = FALSE;
BOOL fRebootDX = FALSE;
// install DirectPlay 5.0a
fRebootDplay = LaunchCabPack("DPLAY50A.EXE", "/Q:A /R:N", lpszDPlayPath)
// setup DirectX 5.0
fRebootDX = DirectXSetup(hwnd, lpszRootPath, DSETUP_DIRECTX);
if ( fRebootDplay )
{
// Need to reinstall DirectPlay 5.0a if a reboot required
LaunchCabPack("DPLAY50A.EXE", "/Q:A /R:N", lpszCWD);
}
return ( fRebootDplay || fRebootDX );
}
#define IE_ERROR_SUCCESS_REBOOT_REQUIRED 3010L
//****************************************************************************
// Function: LaunchCabpack()
//
// Purpose:
// This function launched a cabpack and checks to see if it needs to
// rebooted.
//
// Parameters:
// LPSTR lpszApp - appname (i.e. "DPLAY50A.EXE")
// LPSTR lpszCMDLine - Command Line (i.e. "/Q:A /R:N")
// LPSTR lpszCWD - current working directory
//
// Return Code:
// BOOL TRUE if you need to reboot.
//
//****************************************************************************
BOOL LaunchCabpack(LPSTR lpszApp, LPSTR lpszCMDLine, LPSTR lpszCWD)
{
DWORD dwReturnCode;
INT nResult = FALSE;
STARTUPINFO si;
PROCESS_INFORMATION pi;
DPF(0, "LaunchCabpack:");
DPF(0, "LaunchCabpack: lpszApp [%s]", lpszApp);
DPF(0, "LaunchCabpack: lpszCMDLine [%s]", lpszCMDLine);
DPF(0, "LaunchCabpack: lpszCWD [%s]", lpszCWD);
memset(&si, 0, sizeof(si));
si.cb = sizeof(si);
if (CreateProcess(lpszApp, lpszCMDLine, NULL, NULL, 0, 0, NULL, lpszCWD, &si, &pi))
{
DWORD dwTimeout = 30;
DWORD dwRC = WAIT_TIMEOUT;
MSG msg;
DPF( 0, "LaunchCabpack: Waiting for process %08X to end", pi.hProcess);
//
// Wait for App to shutdown
//
while (dwRC == WAIT_TIMEOUT)
{
//
// Wait for object
//
dwRC = WaitForSingleObject(pi.hProcess, dwTimeout);
#ifdef DEBUG
switch (dwRC)
{
case WAIT_ABANDONED:
DPF(0, "LaunchCabpack: WaitForSingleObject returned WAIT_ABANDONED");
break;
case WAIT_FAILED:
DPF(0, "LaunchCabpack: WaitForSingleObject returned WAIT_FAILED [%08X]", GetLastError);
break;
case WAIT_OBJECT_0:
DPF(0, "LaunchCabpack: WaitForSingleObject returned WAIT_OBJECT_0");
break;
case WAIT_TIMEOUT:
DPF(0, "LaunchCabpack: WaitForSingleObject returned WAIT_TIMEOUT");
break;
default:
DPF(0, "LaunchCabpack: WaitForSingleObject returned UNKNOWN - [%lu]", dwRC);
break;
}
#endif
//
// Flush the Queue
//
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
GetExitCodeProcess(pi.hProcess, &dwReturnCode);
if (dwReturnCode == IE_ERROR_SUCCESS_REBOOT_REQUIRED)
{
DPF(0, "LaunchCabpack: Need to force reboot...");
nResult = TRUE;
}
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
DPF( 0, "LaunchCabpack: process %08X ended", pi.hProcess);
}
else
{
DPF(0, "LaunchCabpack: CreateProcess() Failed!!!");
}
return nResult;
}