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PC Action 1998 October
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PCA1098.ISO
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Updates
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14
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1998-08-13
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119 lines
patch.txt
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- patch 1.02
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- Flying units no longer receive 'cover' from terrain features.
- Fixed the bug when cancelling a guardian in high latency games that killed
the mutalisk and gave multiple refunds.
- Fixed the bug that could sometimes cause a map editor, hit point modified
siege tank's hit points to be incorrect after transforming.
- Time elapsed while the game is paused no longer counts toward total
elapsed game time.
- Increased the cost of a Zerg Hatchery from 300 to 350 minerals.
- Changed the damage type of the Photon Cannon weapon system from explosion
to normal.
- Preplaced heroes for the AI will now auto acquire targets and defend themselves.
- Fixed a bug that could potentially, in high latency games, over-charge zerg
players when morphing larva into units.
- Modified the 'Free For All' game type so that the rules of diplomacy apply
to computer players. (Computer players are no longer allied in FFA.) Also,
made FFA available for single player custom games.
- Fixed the crash that occurred when selecting a unit type, that would normally
have shields, configured to have 0 shields via the map editor.
- Fixed the bug that bumped people back to the race select screen after they
had completed a single player campaign mission.
- (Battle.net) Create game screen will now display ladder game speed as 'Fast'
instead of 'Faster'.
- (Battle.net) Profile draw code will now handle different sized destination
windows.
- Fixed 'attach to incomplete addon' crash bug.
- Added three new Computer AI scripts for use with the map editor (Protoss
Insane, Terran Insane, Zerg Insane) to be used in custom campaign levels.
- Fixed bug that played the incorrect 'complete' sound for addons.
- Fixed bug that prevented rescued tanks and goliaths from acquiring targets
correctly.
- Fixed bug that caused Starcraft to allocate unnecessary amounts of memory
while running minimized.
- Fixed bug that could cause maps with a large number of pre-placed units to
crash at load time.
- Fixed bug that, in rare cases, could cause game to crash when certain types of units died.
- Fixed bug that caused access violation when maps with unplaceable units were loaded.
- Fixed bug that caused access violation when any zerg air unit died while cloaked by an arbiter.
- (StarEdit) Fixed bug that prevented changes to Norad II Hero unit weapon damage fields
- (StarEdit) Mineral patches and geyser are now limited to 50,000.
- (StarEdit) Added exception handler.
- (StarEdit) Fixed bug that made it impossible to remove Map Revealers via a trigger.
- (StarEdit) Fixed bug that could cause triggers to 'disappear' on systems
using large fonts.
- (StarEdit) Fixed bug that allows powerups to be placed in invalid locations on
high terrain
- (StarInst) Fixed minor over-calculation of disk space used by saved games
for uninstall.
- (StarInst) Moved file pre-cache requests to the install scripts.
- (StarInst) Added support for multiple events per screen item without the
use of sub-scripts.
- (StarInst) Eliminated unnecessary screen refreshes.
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- patch 1.01
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- Fixed cheat that allowed one player in a multiplayer game to see the map.
- Fixed bug that allowed players to receive extra resources when
canceling building construction multiple times by exploiting lag in a
multi-player game.
- Fixed pathing problem related crash bug that was most commonly
exhibited in Terran 10.
- Fixed C Runtime Library crash bug exhibited during saved games
when year was greater than 2098.
- Fixed sprite allocation errors that prevent normal combat and
creation of units.
- Fixed occasional hang when joining and leaving Battle.net.
- Enemy Science Vessels no longer continually unmask after
irradiating units.
- Missile turrets controlled by the AI properly acquire targets.
- Fixed blank game names in Battle.net game list.
- Game names with high ASCII characters now show up properly.
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