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PC Action 1998 December
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PCA1298.ISO
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GADDATA
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BAUGAD.DAT
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Text File
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1997-09-28
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5KB
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258 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
BLK_BAUHAUS = 3
ZEINR = 0
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 31001
IDNIX = 31101
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+1
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXMENU = GFXBAUMAT+10
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+2
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
;================HAUPT-GADGETS==================;
;---HΣusergadgets---;
@Nummer: +0
BASE = Nummer
Id: IDHAUPT+0
Kind: GAD_GFX
Basenr: BASE
Gfxnr: GFXHAUS
Menuflg: 1
Reiheflg: 1
Pressoff: 9
Pos: 17, 628
Size: 56, 64
Posoffs: 0, 0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 73, 628
Size: 56, 64
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 129, 628
Size: 56, 64
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 187, 635
Size: 56, 55
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 16, 690
Size: 56, 64
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 73, 690
Size: 56, 64
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 128, 690
Size: 56, 64
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Pos: 185, 690
Size: 56, 64
@Nummer: +1
ObjFill: BASE
@Id: +1
@Gfxnr: +1
Menuflg: 0
Pos: 180, 567
Size: 62, 68
;---Pfeile links + rechts---;
@Nummer: +1
Id: IDHAUPT+20
Kind: GAD_GFX
Gfxnr: GFXPFEIL
Pressoff: 3
Pos: 11, 355
Size: 40, 46
Posoffs: 0, 0
@Nummer: +1
Id: IDHAUPT+21
Kind: GAD_GFX
Gfxnr: GFXPFEIL+1
Pressoff: 3
Pos: 212, 355
Size: 40, 60
Posoffs: 0, 0
@Nummer: +1
Id: IDHAUPT+22
Kind: GAD_GFX
Flipflg: 1
Gfxnr: GFXPFEIL+2
Pressoff: 3
Pos: 8, 401
Size: 34, 40
Posoffs: 0, 0
;---Aktuelles Hausgadget---;
@Nummer: +1
Id: IDHAUPT+30
Kind: GAD_GFXFILL
Blocknr: BLK_BAUHAUS
Noselflg: 1
Pos: 48, 367
Size: 160, 110
@Nummer: +1
Id: IDHAUPT+31
Kind: GAD_GFX
Blocknr: BLK_BAUHAUS
Pos: 48, 355
Size: 160, 110
;---GebΣudebezeichnung---:
@Nummer: +1
Id: IDHAUPT+32
Kind: GAD_TEXTZ
Noselflg: 1
Blocknr: ZEINR
Color: 0
Pos: 48, 465
Size: 160, 110
Posoffs: 80, 25
;---Betriebskosten fⁿr GebΣude---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+33
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 25, 542
Size: 204, 25
Posoffs: 0, 25
@Nummer: +1
ObjFill: BASE
@Id: +1
Kind: GAD_TEXTR
Noselflg: 1
Posoffs: 204, 25
;---Angaben ⁿber Baukosten (Symbole)---;
@Nummer: +1
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+2
Pos: 16, 594
Size: 1, 1
@Nummer: +1
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+0
Pos: 72, 564
Size: 1, 1
@Nummer: +1
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+3
Pos: 72, 594
Size: 1, 1
@Nummer: +1
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+1
Pos: 128, 594
Size: 1, 1
@Nummer: +1
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+4
Pos: 16, 564
Size: 1, 1
;---Angaben ⁿber Baukosten (Texte)---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+40
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 16, 594
Size: 50, 28
Posoffs: 30, 30
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 72, 564
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 72, 594
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 128, 594
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 16, 564
EndObj;