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PC Action 1998 December
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GADDATA
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HANDEL.GAD
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Text File
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1998-07-14
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8KB
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412 lines
;==============INCLUDE-FILES====================;
Include: "TOOLS.INC"
;===============================================;
Objekt: GADGET
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 53001
IDNIX = 53201
;================HAUPT-GADGETS==================;
;---▄berschrift Name der Stadt---;
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Kind: GAD_GFX
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ObjFill: BASE
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Gfxnr: GFXOVERHEAD+0
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Id: IDHAUPT+1
Kind: GAD_TEXTZ
Noselflg: 1
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 358
Size: 244, 30
Posoffs: 124, 29
;---▄berschrift Einkauf + Verkauf---;
@Nummer: +1
Id: IDHAUPT+2
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Noselflg: 1
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Size: 244, 30
Posoffs: 0, 29
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Kind: GAD_TEXTL
Blocknr: ZEINR
Noselflg: 1
Color: 0, 0
Pos: 28, 610
Size: 244, 30
Posoffs: 0, 29
;---Warengrafiken Einkauf (nicht wΣhlbar)---;
@Nummer: +1
X = 28
Y = 430
BASE = Nummer
Id: IDHAUPT+10
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE
Pos: X, Y
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ObjFill: BASE
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ObjFill: BASE
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ObjFill: BASE
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@Nummer: +1
ObjFill: BASE
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;---Lagermenge Einkauf (nicht wΣhlbar)---;
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ObjFill: BASE
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ObjFill: BASE
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ObjFill: BASE
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ObjFill: BASE
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ObjFill: BASE
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ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Warengadgets Einkauf---;
@Nummer: +1
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Id: IDHAUPT+50
Kind: GAD_GFX
Gfxnr: GFXWARELEER+2
Pressoff: 1
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Size: 48, 48
@Nummer: +1
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ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Warengrafiken Verkauf (nicht wΣhlbar)---;
@Nummer: +1
X = 28
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Id: IDHAUPT+70
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE
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ObjFill: BASE
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Pos: X, Y+54
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ObjFill: BASE
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ObjFill: BASE
@Id: +1
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;---Lagermenge Verkauf (nicht wΣhlbar)---;
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Kind: GAD_BALKEN
Noselflg: 1
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Pos: X, Y
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ObjFill: BASE
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ObjFill: BASE
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Pos: X, Y+54
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ObjFill: BASE
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ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Warengadgets Verkauf---;
@Nummer: +1
X = 26
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BASE = Nummer
Id: IDHAUPT+90
Kind: GAD_GFX
Gfxnr: GFXWARELEER+2
Pressoff: 1
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ObjFill: BASE
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ObjFill: BASE
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ObjFill: BASE
@Id: +1
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EndObj;