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INI File  |  1998-09-03  |  6KB  |  147 lines

  1. [COMMANDS]
  2. *DESCR = 
  3. *DESCOLOUR = 0x00000000
  4. Green_Beret = MK31h, BK31h, 
  5. Driver = MK35h, BK35h, 
  6. Guest = MK37h, BK37h, 
  7. Knife = MK58h, BK58h, 
  8. Trap = MK4Ah, BK4Ah, 
  9. Poison_Needle = MK4Ch, BK4Ch, 
  10. MP = MK4Dh, BK4Dh, 
  11. Visier = MK52h, BK52h, 
  12. Grenade = MK45h, BK45h, 
  13. Device = MK51h, BK51h, 
  14. Act.Device = MK49h, BK49h, 
  15. Harpoon = MK4Ah, BK4Ah, 
  16. Lay_Bomb = MK42h, BK42h, 
  17. Arm_Bomb = MK41h, BK41h, 
  18. Medikit = MK4Bh, BK4Bh, 
  19. Zoom_in = MK6Bh, BK6Bh, 
  20. Zoom_out = MK6Dh, BK6Dh, 
  21. Divers_Bottle = MK44h, BK44h, 
  22. Speak_to = MK44h, BK44h, 
  23. Fire_Vehicle = MK11h, BK11h, 
  24. save = MK11h, BK11h, MK53h, BK53h, 
  25. load = MK11h, MK4Ch, BK4Ch, BK11h, 
  26. Dig_in = MK46h, BK46h, 
  27. Boat = MK54h, BK54h, 
  28. Cutter = MK57h, BK57h, 
  29. Use_Uniform = MK55h, BK55h, 
  30. look = MK10h, BK10h, 
  31. Mission_Target = MK11h, MK42h, BK42h, BK11h, 
  32. Menue = MK1Bh, BK1Bh, 
  33. pause = MK50h, BK50h, 
  34. Hand = MK48h, BK48h, 
  35. Stand_up = MK53h, BK53h, 
  36. lay_down = MK43h, BK43h, 
  37. pistol = MK47h, BK47h, 
  38. Camera = MK12h, BK12h, 
  39. Sniper = MS00h, MK32h, BK32h, 
  40. Marine = MK33h, BK33h, 
  41. Pioneer = MS00h, MK34h, BK34h, 
  42. Spy = MS00h, MK36h, BK36h, 
  43. [PCD]
  44. GG = ""
  45. A1,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  46. A1,1 = Green_Beret,,"Green Beret",0x00000000,0
  47. A2,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  48. A2,1 = Sniper,,"Sniper",0x00000000,0
  49. A3,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  50. A3,1 = Marine,,"Marine",0x00000000,0
  51. A4,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  52. A4,1 = Pioneer,,"Pioneer",0x00000000,0
  53. A5,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  54. A5,1 = Driver,,"Driver",0x00000000,0
  55. A6,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  56. A6,1 = Spy,,"Spy",0x00000000,0
  57. A7,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  58. A7,1 = Guest,,"Guest",0x00000000,0
  59. B1,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  60. B1,1 = Knife,,"Knife",0x00000000,0
  61. B2,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  62. B2,1 = Visier,,"Visier",0x00000000,0
  63. B3,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  64. B3,1 = Knife,,"Knife",0x00000000,0
  65. B4,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  66. B4,1 = Trap,,"Trap",0x00000000,0
  67. B5,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  68. B5,1 = MP,,"MP",0x00000000,0
  69. B6,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  70. B6,1 = Poison_Needle,,"Poison Needl",0x00000000,0
  71. B7,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  72. B7,1 = Grenade,,"Grenade",0x00000000,0
  73. C1,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  74. C1,1 = Device,,"Device",0x00000000,0
  75. C2,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  76. C2,1 = Medikit,,"Medikit",0x00000000,0
  77. C3,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  78. C3,1 = Harpoon,,"Harpoon",0x00000000,0
  79. C4,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  80. C4,1 = Lay_Bomb,,"Lay Bomb",0x00000000,0
  81. C5,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  82. C5,1 = Medikit,,"Medikit",0x00000000,0
  83. C6,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  84. C6,1 = Medikit,,"Medikit",0x00000000,0
  85. C7,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  86. C7,1 = Zoom_in,,"Zoom in",0x00000000,0
  87. D1,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  88. D1,1 = Act.Device,,"Act.Device",0x00000000,0
  89. D2,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  90. D2,1 = save,,"save",0x00000000,0
  91. D3,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  92. D3,1 = Divers_Bottle,,"Divers Bottl",0x00000000,0
  93. D4,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  94. D4,1 = Arm_Bomb,,"Arm Bomb",0x00000000,0
  95. D5,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  96. D5,1 = Fire_Vehicle,,"Fire Vehicle",0x00000000,0
  97. D6,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  98. D6,1 = Speak_to,,"Speak to",0x00000000,0
  99. D7,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  100. D7,1 = Zoom_out,,"Zoom out",0x00000000,0
  101. E1,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  102. E1,1 = Dig_in,,"Dig in",0x00000000,0
  103. E2,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  104. E2,1 = load,,"load",0x00000000,0
  105. E3,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  106. E3,1 = Boat,,"Boat",0x00000000,0
  107. E4,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  108. E4,1 = Cutter,,"Cutter",0x00000000,0
  109. E5,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  110. E5,1 = look,,"look",0x00000000,0
  111. E6,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  112. E6,1 = Use_Uniform,,"Use Uniform",0x00000000,0
  113. E7,C = COM, NN,0x00000000,"",,10,0,0x0f,100,0x00010101,"","",0,0,
  114. E7,1 = Mission_Target,,"Mission Targ",0x00000000,0
  115. F1,C = COM, NN,0x00000000,"",,10,0,0x0f,01,0x00010101,"","",0,0,
  116. F1,1 = Camera,,"Camera",0x00000000,0
  117. F2,C = COM, NN,0x00000000,"",,10,0,0x0f,01,0x00010101,"","",0,0,
  118. F2,1 = pistol,,"pistol",0x00000000,0
  119. S1,C = COM, NN,0x00000000,"",,10,0,0x0f,01,0x00010101,"","",0,0,
  120. S1,1 = Hand,,"Hand",0x00000000,0
  121. S2,C = COM, NN,0x00000000,"",,10,0,0x0f,01,0x00010101,"","",0,0,
  122. S2,1 = Stand_up,,"Stand up",0x00000000,0
  123. S3,C = COM, NN,0x00000000,"",,10,0,0x0f,01,0x00010101,"","",0,0,
  124. S3,1 = lay_down,,"lay down",0x00000000,0
  125. HU,C = COM, NN,0x00000000,"",,10,0,0x0f,01,0x00010101,"","",0,0,
  126. HU,1 = Menue,,"Menue",0x00000000,0
  127. HD,C = COM, NN,0x00000000,"",,10,0,0x0f,01,0x00010101,"","",0,0,
  128. HD,1 = pause,,"pause",0x00000000,0
  129. [PCDCOMPILED0]
  130. 0
  131. 89
  132. 228, 13, 138, 3, 135, 220, 65, 121, 240, 144, 63, 40, 16, 32, 114, 8, 144, 47, 228, 8, 249, 66, 78, 144, 25, 228, 5, 153, 0, 200, 16, 178, 
  133. 130, 156, 32, 7, 200, 10, 178, 130, 108, 5, 100, 4, 107, 198, 108, 9, 121, 64, 6, 144, 103, 228, 1, 185, 10, 200, 5, 244, 236, 5, 121, 66, 
  134. 182, 144, 101, 100, 10, 122, 118, 0, 144, 113, 0, 0, 242, 3, 0, 64, 54, 144, 105, 228, 3, 89, 66, 22, 0, 
  135. [PCDCOMPILED1]
  136. 34
  137. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
  138. 0, 0, 
  139. [PCDCOMPILED2]
  140. 34
  141. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
  142. 0, 0, 
  143. [PCDCOMPILED3]
  144. 34
  145. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 
  146. 0, 0, 
  147.