This sneak-peak beta Unreal Direct3D patch for MGA-G200 is meant as a preview to the final Unreal Direct3D patch. Due to various technical issues, this sneak-peak patch only runs on a Matrox MGA-G200 based graphics card.
Installation
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Make sure to backup your existing unreal.ini file.
Simply unzip the contents of the patch into the your ?:\Unreal\system directory. Say yes to overwrite existing files (if you want to keep your existing ini settings, see instructions below).
Open the unreal.ini file and look for the line CdPath=d:\ within the [Engine.Engine] category and edit it to point to your CD-ROM drive.
Launch Unreal and all should be fine. Note that Unreal first launches in a window - press Alt-Enter to go into fullscreen mode.
Options
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The following registry keys can be used to tweak behaviour:
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\UnrealD3D
* DoTrilinear (DWORD)
Setting this to "1" turns on tri-linearing filtering.
* Truecolor (DWORD)
Setting this to "1" turns on 32-bit rendering in fullscreen.
* DoFlip (DWORD)
Setting this to "1" flips front and back buffers rather than blting.
* TripleBuffering (DWORD)
Setting this to "1" enables triple buffering. Triple buffering is only when fullscreen and DoFlip is set to "1".
Issues
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- this is still a beta patch...
- the game will not load if your desktop color is set to 24-bit
- this patch requires DirectX 6 to be installed
- currently the best driver for use with this patch is beta 4.26, all users are recommended to install this driver for best Unreal performance
- on "weaker" systems, performance may not be optimal
- systems low on RAM may experience slow downs and choppiness as textures are being loaded
- there are still minor visual glitches that are being resolved
- this patch does not currently work with the latest Unreal GAME patches
Saving your existing Unreal.ini settings
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If you want to keep your current Unreal settings, simply cut and paste the three sections below into your existing unreal.ini file -- the [Engine.Engine] and [WinDrv.WindowsClient] sections must replace those section already in your existing unreal.ini file. The [D3DDrv.D3DRenderDevice] is a new section (make sure to update the CdPath setting).
[Engine.Engine]
GameRenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
Console=Engine.Console
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=D3DDrv.D3DRenderDevice
RenderDevice=D3DDrv.D3DRenderDevice
DefaultGame=UnrealI.SinglePlayer
DefaultServerGame=UnrealI.DeathMatchGame
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
CdPath=d:\
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailBias=-1.500000
RefreshRate=100Hz
DetailTextures=True
FastUglyRefresh=False
ScreenSmoothing=True
Resolution=Default
[WinDrv.WindowsClient]
ViewportX=512
ViewportY=384
Brightness=0.600000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
UseDirectDraw=True
Brightness=0.600000
MipFactor=1.000000
CaptureMouse=True
StartupFullscreen=False
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
Support
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All support issues over the MGA-G200 and this beta patch are to be directed to the Matrox Technical Support department: