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ID1008.AVA
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Text File
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1996-08-29
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4KB
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96 lines
0
# The number above this is the file version. If its not zero the rest of the
# data is expected to be binary.
# The thingtype index. Must be the same index as the art.
93
# PLAYER_STATS class Version
0
# Abilities (An integer between 0 and 20) (25 for Strength)
# Strength
12
# Dexterity
15
# Constitution
13
# Intelligence
18
# Wisdom
11
# Charisma
14
#
# Race
# -1 == Not set, 0 == DWARF, 1 == ELF, 2 == HALF_ELF, 3 == HALFLING, 4 == ANUIREAN
# 5 == BRECHT, 6 == KHINASI, 7 == RJURIK, 8 == VOS, 9 == GOBLIN, 10 == GNOLLS
4
# Player Name
# Not Set == 0, ASSAN_IBN_DAOUTA == 1, KALILAH_BINT_DAOUTA == 2, CARILON_ALAM == 3
# DIERDREN_ALAM == 4, ELUVIE_CARIELE == 5, MEDHLORIE_HAENSEN == 6, ERIENE_MIERELEN == 7,
# HYDE_TERMONIE == 8, FHIELE_DHOESONE == 9, CLUMINE_DHOESONE == 10, FHILERAENE == 11,
# LLYTHA_DAMAAN == 12, GRIMM_GRAYBEARD == 13, DIIRK_WATERSHOLD == 14
# KALIEN == 15, CAINE == 16, HARALD_KHORIEN == 17, TREVOR_ONWEN == 18,
# HEIRL_DIEM == 19, LASICA_DIEM == 20, ISAELIE == 21, CORWYN_RHYSDIORDAN == 22
# LAELA_FLAERTES == 23, BRAEDONNAL_TUARE == 24, LILIENE_SWORDWRAITH == 25
# COLE_ALWIER == 26, MARLAE_ROESONE == 27, MICHAEL_AGNELIE == 28, SURIS_ENLIEN == 29
# KOTRIN_SKIRVIN == 30, THURIENE_DONALLS == 31, TORELE_ANVIRAS == 32
4
# Player Title
# Not Set == 0, PATRIARCH == 1, HIGH_HIEROPHANT == 2, DUCHESS == 3, BARONESS == 4,
# PRINCE == 5, OVERTHANE == 6, GUILDER == 7, WIZARD == 8, COUNT == 9, BARON == 10
# EMERALD_QUEEN == 11, QUEEN == 12, ARCHPRIEST == 13, LORD == 14, THANE == 15
0
# Player Description
# Not Set == 0
0
# Alignment type
# NON_ALIGNED = 0, LAWFUL_GOOD = 1, LAWFUL_NEUTRAL = 2, LAWFUL_EVIL = 3,
# NEUTRAL_GOOD = 4, TRUE_NEUTRAL = 5, NEUTRAL_EVIL = 6, CHAOTIC_GOOD = 7,
# CHAOTIC_NEUTRAL = 8 , CHAOTIC_EVIL = 9,
0
# Hit Points (current set, use zero by default)
25
# Armor Class (If zero, use the Armor Type)
0
# Armor Type None = 0
# BANDED_MAIL = 1, BREASTPLATE = 2, BRIGANDINE = 3, BRONZE_PLATE = 4,
# FIELD_PLATE = 5, FULL_PLATE = 6, HALF_PLATE = 7, HIDE = 8, IMPROVED_MAIL = 9,
# PLATE_MAIL = 10, RING_MAIL = 11, SCALE_MAIL = 12, SPLINT_MAIL = 13,
# LEATHER = 14, PADDED = 15, STUDDED_LEATHER = 16, CHAIN_MAIL = 17
14
# Weapon (Remember the art is what it is.) (Use if damage dice is zero)
# NO_WEAPON = 0, CLAYMORE = 1, CROSSBOW_LT = 2,
# CROSSBOW_HVY = 3, CUTLASS = 4, MAIN_GAUCHE = 5, RAPIER = 6, SABRE = 7,
# MACE_HORSEMANS = 8, MACE_FOOTMANS = 9, MORNINGSTAR = 10, BROAD_SWORD = 11,
# SHORT_SWORD = 12, DAGGER = 13, LANCE = 14, BATTLE_AXE = 15, HALBERD = 16,
# SLEDGE_HAMMER = 17, CLUB_GREAT = 18, BOW = 19, ONE_HAND_SPEAR = 20,
# TWO_HAND_SPEAR = 21, TWO_HAND_SWORD = 22, HORSEMANS_FLAIL = 23,
# TWO_HAND_BASTARD_SWORD = 24, CLUB_WAR = 25, QUARTER_STAFF = 26
13
# Morale (Unused)
18
# Total HitPts. (By default use zero)
25
# Thaco
0
# Damage Dice (number, die, factor), (number, die, factor)
# if die are zero, then weapon type and strength are used to calcuate damage
(0 0 0) (0 0 0)
# Hit Dice (number, die, factor)
# if Hit pts are zero then Hit die are used to calculate hitpts.
( 0 0 0)
# Experience points for killing this character.
15
#Player class information. ClassType, level, ExperiencePts.
# ClassType == -1 is not set (Only Two!)
# ExperiencePts == 0 will give you the minimun for that level + 1
# 0 == Fighter, 1 == Paladin, 2 == Ranger, 3 == Priest, 4 == Wizard,
# 5 == Magician, 6 == Thief, 7 == Bard.
4 6 0
-1 0 0
# Blindness
0
# Paralysis
0
# Poison Data 0 == Not poisoned. (The second number is the time for the next dose.
0 0