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CD Action 39
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cdactioncoverdisc39b.iso
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Demo1
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Peacemaker
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Gui
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SCREENS.DAT
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Text File
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1999-03-10
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5KB
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161 lines
FSTPC 5
#************************************************************************************************
#***************** TEMPORARY SCREENS - REMOVE FOR FINAL GAME ************************************
#************************************************************************************************
# COVER DISK SCREEN1
Bitmap chdebrfbmp
(:area 0 0 640 480 :sub_path chdebrf :file da01s.sur)
Screen chdebrfgui
(:area 0 0 640 480 :widgets chdebrf.dat :cursor normal :graphic chdebrfbmp :screen_type 1
(:MLButtonClk 2
0 GUI_exit chdebrfgui
0 exit_game Main_controller))
#************************************************************************************************
#************************************************************************************************
# MAIN SCREEN - #1
Bitmap mainbmp
(:area 0 0 640 480 :sub_path main :file main.sur)
Simgui maingui
(:area 0 0 640 480 :widgets mainwidg.dat :cursor normal :graphic mainbmp :screen_type 1)
# DEBRIEF SCREEN - #3
Bitmap debriefbmp
(:area 0 0 640 480 :sub_path debrief :file debrief.sur)
DbrfGUI debrief
(:area 0 0 640 480 :widgets dbrwidg.dat :cursor normal :graphic debriefbmp :screen_type 3 :interval 5000)
# OPTIONS SCREEN - #8
Bitmap optionbmp
(:area 0 0 640 480 :sub_path options :file options.sur)
Optscr optgui
(:area 0 0 640 480 :widgets optwidg.dat :cursor normal :graphic optionbmp :screen_type 8
(:Enter 1
0 setup optgui))
# MISSION BRIEFING (AND IN-FLIGHT MAP) - #9
Bitmap brfbmp
(:area 0 0 640 480 :sub_path brief :file brief.sur)
MapGUI brfgui
(:area 0 0 640 480 :widgets brfwidg.dat :cursor normal :graphic brfbmp :screen_type 9)
# CAMPAIGN SCREEN - #11
Bitmap campbmp
(:area 0 0 640 480 :sub_path camp :file camp.sur)
Screen campgui
(:area 0 0 640 480 :widgets campwidg.dat :cursor normal :graphic campbmp :screen_type 11)
# SCREEN TO RUN THE SIMULATOR ON NB NO BITMAP - #10
Screen simwin
(:area 0 0 640 480)
#******************************************************************************************
#************************************ POPUPS **********************************************
#******************************************************************************************
# PILOT NAME ENTRY
Bitmap popup1bmp
(:area 0 0 300 200 :sub_path popups :file p1.sur)
Popup popup1
(:area 170 140 300 200 :widgets popup1.dat :cursor normal :graphic popup1bmp :easy_close
(:Enter 1
1 GUI_play popupsnd 0))
# DELETE PILOT
Bitmap popup2bmp
(:area 0 0 300 200 :sub_path popups :file p2.sur)
Popup popup2
(:area 170 140 300 200 :widgets popup2.dat :cursor normal :graphic popup2bmp
(:Enter 1
1 GUI_play popupsnd 0))
# PILOTS SLOTS ALL FULL
Bitmap popup3bmp
(:area 0 0 300 200 :sub_path popups :file p3.sur)
Popup popup3
(:area 170 140 300 200 :cursor high :graphic popup3bmp :easy_close
(:Enter 1
1 GUI_play popupsnd 0)
(:MLButtonDown 1
1 GUI_play clicksnd 0)
(:MLButtonClk 1
0 GUI_exit popup3))
# DO YOU REALLY WANT TO EXIT THE GAME?
Bitmap popup11bmp
(:area 0 0 300 200 :sub_path popups :file p11.sur)
Popup popup11
(:area 170 140 300 200 :widgets popup11.dat :cursor normal :graphic popup11bmp :easy_close
(:Enter 1
1 GUI_play exitsnd 0))
# PLEASE WAIT MASTER IS SETTING UP GAME...
Bitmap popup32bmp
(:area 0 0 300 200 :sub_path popups :file p32.sur)
Popup popup32
(:area 170 140 300 200 :cursor normal :graphic popup32bmp :widgets popup32.dat)
# JOINING NETWORK GAME...
Bitmap popup36bmp
(:area 0 0 300 200 :sub_path popups :file p36.sur)
Popup popup36
(:area 170 140 300 200 :cursor normal :graphic popup36bmp :widgets popup36.dat
(:Enter 2
1 GUI_play popupsnd 0
0 refresh netgui))
# INITIALISING NETWORK, PLEASE WAIT...
Bitmap popup37bmp
(:area 0 0 300 200 :sub_path popups :file p37.sur)
Popup popup37
(:area 170 140 300 200 :cursor normal :graphic popup37bmp
(:Enter 2
1 GUI_play popupsnd 0
0 refresh netgui))
# UNABLE TO JOIN NETWORK GAME
Bitmap popup40bmp
(:area 0 0 300 200 :sub_path popups :file p40.sur)
Popup popup40
(:area 170 140 300 200 :cursor normal :graphic popup40bmp
(:Enter 1
1 GUI_play popupsnd 0)
(:MLButtonDown 1
1 GUI_play clicksnd 0)
(:MLButtonClk 2
0 GUI_exit popup40
0 cancel netgui))
# SUPER RESOLUTION MAY CAUSE SOME SOUND DISTORTION
Bitmap popup72bmp
(:area 0 0 300 200 :sub_path popups :file p72.sur)
Popup popup72
(:area 170 140 300 200 :cursor normal :graphic popup72bmp
(:Enter 1
1 GUI_play popupsnd 0)
(:MLButtonDown 1
1 GUI_play clicksnd 0)
(:MLButtonClk 1
0 GUI_exit popup72))
# NETWORK SESSION LOST
Bitmap popup73bmp
(:area 0 0 300 200 :sub_path popups :file p73.sur)
Popup popup73
(:area 170 140 300 200 :cursor normal :graphic popup73bmp
(:Enter 1
1 GUI_play popupsnd 0)
(:MLButtonDown 1
1 GUI_play clicksnd 0)
(:MLButtonClk 1
0 GUI_exit popup73))
Paths 0 0