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Text File  |  1999-03-10  |  2KB  |  31 lines

  1. "STAND_BY"                            10    10    100            100        10         -1    0
  2. "TAKE_OFF"                            10    10    100            500        10        -1  0
  3. "FLY_TO"                                10    10    1000        500        10        -1  0
  4. "FOLLOW_FORMATION"            10    10    1000        500        10        -1  0
  5. "NORMAL_BYPASS"                    10    10    1600        900        200        100 1100
  6. "SUPPRESS_BYPASS"                10    10    1700        500        700        -1  0
  7. "AVOID_MISSILE"                    10    10    2000        800        10        -1  0
  8. "WAIT"                                    10    10    1000        500        0            -1  0
  9. "LAND"                                    10    10    1000        500        0            -1  0
  10. "FREE_FIGHT"                        10    10    1800        600        750        -1  0
  11.                                                 %        sec    hwf            lwf        cf        ttl twf
  12. The numbers are:-
  13.  
  14. hysteresis_percent  :-   % added to current modes weighting in the weighting comparisons to reduce "flipping" btween modes.
  15.                         This is the value at t= 0, where t is time after mode selected.
  16. hysteresis_life     :-  Time taken for the hysteresis % to be reduced to 0. (in seconds)
  17. weighting_high      :-  Base weighting for mode if main conditions satisfied. eg:if got target and engagement order is engage then weighting for free fight will initially be set to this
  18. weighting_low       :-  Base weighting for mode if main conditions not satisfied.
  19. composure_factor    :-  Base weighting is modified by adding (composure_factor * (100 - composure))/100 (Can be +ve or -ve)
  20. threat_trigger_level:-  total_threat value which will, for some modes, result in conditions being satisfied.
  21.                         eg. free_fight mode: If got target weapons then if either engagement order is engage or
  22.                         total_threat level is greater than threat_trigger_level, weighting = threat_weighting.
  23.                         (Then do composure factor stuff).
  24.                         threat_trigger_level == -1 if should ignore this value.
  25. threat_weighting
  26.  
  27. Notes:  STANDBY weighting is always the weighting_on value
  28.         TAKE_OFF mode is currently not in use
  29.         FLY_TO does not use composure_factor or threat_trigger_level
  30.         FOLLOW_FORMATION does not use composure_factor or threat_trigger_level
  31.