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wattrib2.DAT
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1999-03-10
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3KB
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44 lines
# WATTRIB.DAT - weapon attributes
# starts with number of weapons. '#' can only be at top of file .Leave no blank lines
# weapon Weapon Range Burst Burst Reload Aim
# Name Type Floor Size Delay Time At Aim Aim
# Ceiling Time Ground UnRat Rat
21
"mangun" "Man_bullet" 400 0 200 5 20 4 0 300 400
"blank" "No_weapon" 1 0 1 1 0 1 0 1 1
"AAM_apa" "Apache_miss" 600 0 500 1 0 6 0 0 0
"AAM_com" "Comanche_miss" 800 0 500 1 0 6 0 0 0
"AAM_hav" "Havoc_miss" 900 0 500 2 10 5 0 0 0
"AAM_ka50" "ka50_miss" 1000 0 500 2 10 5 0 0 0
"AAM_moh" "Mohawk_miss" 1300 0 500 2 10 4 0 0 0
"SAM_m2" "M2_miss" 500 0 500 1 0 7 0 0 0
"SAM_Pat" "Patriot_miss" 600 0 500 1 0 7 0 0 0
"SAM_sa13" "sa13_miss" 800 0 500 1 0 6 0 0 0
"SAM_sa15" "sa15_miss" 900 0 500 1 0 6 0 0 0
"SAM_futr" "Future_miss" 1300 0 500 1 0 5 0 0 0
"SAM_fort" "Fort_miss" 1300 0 500 1 10 2 0 0 0
"AAA_m163" "m163_gun" 500 0 500 7 10 4 0 0 0
"AAA_zsu" "zsu_gun" 800 0 500 8 8 3 0 0 0
"AAA_2s6" "2s6_gun" 900 0 500 9 6 3 0 0 0
"AAA_futr" "Future_gun" 1300 0 500 10 4 2 0 0 0
"TAN_m1" "M1_Cannon" 500 0 500 1 0 5 0 0 0
"TAN_t72" "T72_Cannon" 800 0 500 1 0 5 0 0 0
"TAN_t80" "T80_Cannon" 900 0 500 1 0 4 0 0 0
"TAN_m100" "M100_Cannon" 1300 0 500 1 0 4 0 0 0
EACH WEAPON
char name[39]; //name of weapon type
int type; //refer to weaponry.dat
int range; // Maximum range in Meters
int floor; // Minimum height in Meters
int ceiling; // Maximum height in Meters
int burst_size; // Number of missiles
int burst_delay_time; //reload time inside a burst IN CENTISECONDS !!!!!
int reload_time; // Time to reload a burst in Seconds
int aim_at_ground; //gun will aim at ground height of target
int accuracy[2]; //degree noise to add, unrattled/rattled